Highest attack bonus


Advice


What's the highest attack bonus one can reach at lv4 and at lv5?
Assume +1 weapon and no other gear.
10 min + spells can be considered up, shorter spells aren't considered up.
No buff round, so swift action spells are okay though.

EDIT:
Must be Core race, so no orc. And no counting in special non-common buffs like succubus' profane gift and the like.

Grand Lodge

My Unarmed investigator blood conduit bloodrager at level 5.

4 BaB + 4 STR + 2 Rage + 2 Furious Amulet + 2 Alchemical Allocation Heroism + 2 Mutagen + 2 Quick Study.

That's a +18

Now to bring that in line with your outline.

Drop Alchemical allocation Heroism. Grab Weapon focus switch to Id rager for an additonal +1 or +2 and Pick up weapon focus (UAS).

Still gets you to +18 (anger) or +19 (Hatred using a move action)

Human 4 feats
Imporved UAS, Weapon Focus, Extra Rage, Extra Investigator Talent.

Sovereign Court

Assuming you picked a race with a +4 strength(like an Orc for example) started with 18 strength + 4 so 22 strength, playing an unchained barbarian level 5, the character being an evil bastard, has of course a +2 profane bonus from a succubus:

+7 (Strength mod)
+6 (Bab+weapon focus)
+2 Rage (free action)
+2 accurate stance (while raging)
+1d6+1 Auspicious Mark (once per day)
+1 magic weapon

= 19+1d6 (With auspicious mark)
=18 (without auspicious mark)

Should be noted that , that auspicious mark is only for one roll, once per day...so usefulness of this vary a lot but can be executed as a swift action.


Grandlounge wrote:

My Unarmed investigator blood conduit bloodrager at level 5.

4 BaB + 4 STR + 2 Rage + 2 Furious Amulet + 2 Alchemical Allocation Heroism + 2 Mutagen + 2 Quick Study.

That's a +18

Now to bring that in line with your outline.

Drop Alchemical allocation Heroism. Grab Weapon focus switch to Id rager for an additonal +1 or +2 and Pick up weapon focus (UAS).

Still gets you to +18 (anger) or +19 (Hatred using a move action)

Human 4 feats
Imporved UAS, Weapon Focus, Extra Rage, Extra Investigator Talent.

the heroism counts, having a potion of it is cheap and common enough to be okay, so that +20/+21

Man that's pretty good.


Does it have to be generic attack (attack-to-damage)?

Because if Combat Maneuvers count, (original) Lore Warden 3/Barbarian 1 can have comparable numbers without consumables (just rage rounds).
+4 BAB
+4 Str
+2 CMB (class)
+2 Disarm (Improved Disarm)
+2 Disarm (weapon with disarm quality)
+2 Rage
+1 Weapon Focus
+1 Masterwork Weapon
Total +18

A potion of Heroism bumps that to +20
Doing something other than Disarm lowers it, though (because of the boost the weapon quality gives.)


Human Barbarian/2, Brawler/1, Ranger/1, Anti-Paladin/1

+5 Strength (+5)
+5 BaB (+10)
+2 Rage (+12)
+2 Strength Mutagen (+14)
+1 Weapon (+15)
+1 Weapon Focus (+16)
+8 Inexplicable Luck (+24)
+6 Auspicious Mark (+30)
+2 Charging (+32)
+1 High Ground (+33)
+2 Flanking (+35)
+2 Favored Enemy (+37)
+5 Cha Smite Good (+42)
+2 Heroism (+44)

At least +44. I'm sure there are things I've forgotten.

Grand Lodge

Chess Pwn wrote:
Grandlounge wrote:

My Unarmed investigator blood conduit bloodrager at level 5.

4 BaB + 4 STR + 2 Rage + 2 Furious Amulet + 2 Alchemical Allocation Heroism + 2 Mutagen + 2 Quick Study.

That's a +18

Now to bring that in line with your outline.

Drop Alchemical allocation Heroism. Grab Weapon focus switch to Id rager for an additonal +1 or +2 and Pick up weapon focus (UAS).

Still gets you to +18 (anger) or +19 (Hatred using a move action)

Human 4 feats
Imporved UAS, Weapon Focus, Extra Rage, Extra Investigator Talent.

the heroism counts, having a potion of it is cheap and common enough to be okay, so that +20/+21

Man that's pretty good.

I have used a similar build to make parry and repost insanely potent. It's not the best build but parrying the bosses crit on a 2 is an irrreplaceable experience.


Ring_of_Gyges wrote:

Human Barbarian/2, Brawler/1, Ranger/1, Anti-Paladin/1

+5 Strength (+5)
+5 BaB (+10)
+2 Rage (+12)
+2 Strength Mutagen (+14)
+1 Weapon (+15)
+1 Weapon Focus (+16)
+8 Inexplicable Luck (+24)
+6 Auspicious Mark (+30)
+2 Charging (+32)
+1 High Ground (+33)
+2 Flanking (+35)
+2 Favored Enemy (+37)
+5 Cha Smite Good (+42)

At least +42. I'm sure there are things I've forgotten.

Not sure if this counts... you're assuming max roll on Auspicious Mark, for one, plus assuming 20 Str and Cha at level 5. Also using up a couple of 1/d abilities (smite and inexplicable luck) AND assuming perfect circumstances. Your normal bonus (assuming neutral circumstances) would be closer to +16.


Yeah, sorry.
Don't include stuff everyone can do (charge flank etc) unless you have a bonus bigger than normal with it.
Also the goal isn't for just 1 attack, but a highest attack that you can have for multiple fights in a day.
And yes, a normal attack, not a CMB attack.
The heroism potion only counted with the investigator that used alchemical allocation to not actually use the potion, so the spell used was AA, the potion is basically just a focus for it.

Stats need to assume an actual character stats, so if you're factoring in 2 20's you'll have to show how you got it.


Strength and Charisma 20 can be had by a human at 1st level with a 20pt buy who trades away the bonus feat and skilled.

It would be a terrible character (almost all other attributes would be 7s), but it could be done.


Ring_of_Gyges wrote:

Strength and Charisma 20 can be had by a human at 1st level with a 20pt buy who trades away the bonus feat and skilled.

It would be a terrible character (almost all other attributes would be 7s), but it could be done.

terrible character != actual character

It needs to be a viable character, not just a possible character.


Barbarian (Savage Technologist) 1/Medium 1/Ranger (Ilsurian Ranger)1/Warpriest 2

DEX 5
PBS 1
BAB 3
Champion Spirit 2
Bullseye Shot 4
WF 1
Magic Weapon 1
Divine Favor 2 (fervor swift action/fate's favored)
Rage 2

=21


I was also going to gripe about Ring of Gyges "build" but seeing as it's already been done, I'll leave it alone.

I do want to say, a lot of multiclass builds will look more attractive in this type of comparison, but will often lack staying power compared to other builds (at least at higher levels).

So keep that in mind too when making a comparison.


Id rager bloodrager anger 1, Tortured crusader paladin 4

str 5
rage 3
WF 1
magic weapon 1
smite 4
bab 5
=+19

smite is assumed since you get lots by converting LoHs.


A magus using spell combat with true strike. Assume a wand and the wand wielder arcana, so at least 3 levels of magus. From those alone:

Str 5
BAB 2
Spell combat -2
True strike +20 insight
WF 1
Weapon enhancement 1 + 1 from arcane pool = 2
= +28

Two more levels of magus would just add 1 from BAB & 1 from the arcane pool bonus, you can do better from some of the suggestions here.

Grand Lodge

Eldritch guardian, martial master, mutation warrior. Fox mauler familiar.

5 bab + 4str + 2 mutagen +2 flank +2 outflank +2 menacing (amulet) +1 master work weapon + 2 dedicated adversary.

20 for the fighter and 18 for the fox familiar if I remember correctly. You can add weapon focus bloodrager dip to push it further.

This like my other submission is a playable character that is well balanced especially as half elf there are lots of small boost to will save, saves vs enchanment, combined with a better form of bravery, the sound of mind trait will save become pretty resilient. Bloodrager or arcane train gives free wand use you have a very well rounded melee character


Human Fighter 1 / Barbarian 1 / Warpriest 3. Stats are 20-14-14-7-14-7. Feats are Dodge, Mobility, Combat Stamina or Extra Rage (depending on whether Combat Stamina is allowed or not), Spell Focus (Evocation), Varisian Tattoo (Evocation), and Canny Tumble. Traits are Magical Knack and Fate's Favored.

Numbers:
A normal attack with no shenanigans is made at +11. Rage increases that to +13, Divine Favor can be cast as a Swift action 3/day to bring it up to +16, Canny Tumble increases to +18 if you can beat their CMD+5 with Acrobatics, and Combat Stamina adds +1 or +2 to bring you up to +19-+20 (you could technically spend 5 Stamina to get a +5 One time each combat but this is more consistent). Plus, beating that Acrobatics check denies the enemy their Dexterity bonus to AC, which could be very strong against some enemies.

Personal Opinion:
This build is garbage. Your attack on a good round is +20 (1d8+14) versus AC-DEX, which sounds good until you realize you can do that at best 6 times a day and usually won't even pass the Tumble check to make it happen. Plus, you can't contribute much of anything outside combat because you dumped INT and CHA on classes with low Skills/Level.

To make this workable, drop the Canny Tumble feat tree for Power Attack, Furious Focus, and Extra Rage. Change your stats to 18-14-14-10-14-10. With that, add Rage and Divine Favor for attacks at +15 (1d8+19) for 12 rounds a day with the option to use Combat Stamina for better attack rolls when you need it. That's far more consistent, well-rounded, and manageable in an actual game.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Highest attack bonus All Messageboards

Want to post a reply? Sign in.