Blessing of the Gods copying Corrupted Blessings


Rules Questions and Gameplay Discussion


I had always thought Blessing of the Gods copying a Corrupted Blessing would cause you to discard a card (since the Corrupted Blessing is always on top). However, MM rulebook, p.23:

"If a card tells you that you may treat it as if it has the same powers as another boon, do not include paragraphs that are not powers."

In particular, this means that:
-The discard not-a-power on Corrupted blessings does not activate ("After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.")
-The not-a-power on Blessing of the Ancients does not activate ("After you play this card, if the top card of the blessings discard pile has the Basic trait, recharge this card instead of discarding it.")

Is this really intended? Or is it obvious to everyone else and I'm like the only person who didn't understand this?

If I noted that the not-a-powers that the a lot of the new blessings use - "After you play this card, if the top card of the blessings discard pile has the $deity trait, recharge this card instead of discarding it", I think it would be more obvious. Of course. The MM cards actually don't use the new template and use "if the top card of the blessings discard pile matches this card", which is the old template and isn't affected by this (you don't get the effect either way, since the card name doesn't match).

But this also means I've been teaching people wrong and I'm unhappy about this :( (This doesn't affect the demo, as the demo doesn't have BotG. But this is a common occurrence in OP)

Paizo Employee Chief Technical Officer

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This is intended. The BotG offers neither the penalties nor the potential rewards of corruption.


I've been playing BoG-copying-BoA incorrectly as well. As have every playtester I've been playing with (including a not-to-be-named Lone Shark employee...)

My response to this thread was, "Why isn't that line on a BoA a power? It is listed under "Powers".

But see:

MM rulebbook p.8 wrote:
When a card has multiple powers, you must choose one of them, and you must do everything that power says when possible.

And

MM rulebbook p.8 wrote:
When you play a card in such a way that it leaves your hand, that action can trigger only 1 power.

And finally

MM rulebbook p.8 wrote:
Cards often have instructions that you need to follow after you play the card; follow these instructions even if the card is no longer in your hand...

So, the cited line on BoA is not a power -- it is an instruction.

This is not at all obvious, and will fool many a player.


elcoderdude wrote:

So, the cited line on BoA is not a power -- it is an instruction.

This is not at all obvious, and will fool many a player.

Yeah, no easy way around it. I wish that maybe non-power instructions on cards were different color or something, but I remember Vic saying they have considerations about color-blind players, so not happening..


Gives me an idea that I will add to the "what would you change" thread.
Feel free to react.


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There are other possibilities...

I'd love a flexible "non-power" box. The "header" text could change based on need. And it would only appear when needed. Some could say "When Played" other could be "After Playing" but the idea would be to put powers in one section and other things in another section.


Hawkmoon269 wrote:

There are other possibilities...

I'd love a flexible "non-power" box. The "header" text could change based on need. And it would only appear when needed. Some could say "When Played" other could be "After Playing" but the idea would be to put powers in one section and other things in another section.

I agree with this. Some way of visually breaking up some generic effects of the cards would be much appreciated.


Hawkmoon269 wrote:
... but the idea would be to put powers in one section and other things in another section.

Or we could do that. IMHO (my $0.05)

Grand Lodge

On the upside:

BotE wrote:
Recharge this card to add 1 die to any check that invokes the Acid, Cold, Electricity, Fire, or Poison trait.

This is a power, so (I presume) you can recharge a BotG when BotE is on top of the Blessings Discard Pile, and you're adding a die to a check that involves the Elements/Poison...

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