witch question......


Pathfinder First Edition General Discussion


My hex DC is 18. evil eye is a mind effect spell. I can't seem to get it off either the creature is immune, has an ability which reflects the ability back on my witch, or is some sorta creature that is immune to mind effects. so what kinds of creatures are immune to the evil eye hex since it is a mind/mental effect? aberrations? plants? mindless undead and constructs?


Read up on creature types like vermin, for examples.

Sending it back to you? New one on me


Construct, ooze, plant, undead, and vermin are all creature types whose default is immunity to mind-affecting effects. Note that aberrations are not on that list. There are other specific creatures not of those types which are also immune to mind-affecting effects, but that's a research project--I'd recommend going to Archives of Nethys and searching "immune + mind-affecting" with the Monsters box clicked and wading through the many hits that come back.

Source.

Sovereign Court

By default, Undead, Oozes, Constructs, Vermins and Plants.

But even if I wanted to...I can't list you all the creatures that are immune to mind affecting effects...it would take forever. Some types of creatures outside of the types listed above are immune to mind affecting effects and that doesn't even take into account creatures with spellcasting abilities to make themselves immune to mind affecting effects.


In general terms? All undead, non-intelligent oozes, constructs, plants, kami, qlippoth, inevitables, and vermin are immune to mind altering.

Exceptions in other types abound.


Pathfinder Roleplaying Game Superscriber

You should be trying to identify creatures and/or their abilities as you encounter them. Out of character knowledge of these facts applied to in character situations may annoy your GM, too. The first question you should always ask is "does it have any immunities." If you GM is playing fair, he'll give you that one first (assuming you exceeded the DC sufficiently). I also allow my players to remember details from one encounter to the next, though some GMs don't from what I've read.


base types! base types! and thank you. but why are vermin on that list? you can scare rodents and some insects are know to run and hide when endangered. well, anywho thanks for the answer.


I believe the general logic is that they don't have enough brain mass to actively mind bend.


zainale wrote:
base types! base types! and thank you. but why are vermin on that list? you can scare rodents and some insects are know to run and hide when endangered. well, anywho thanks for the answer.

Rats and other rodents aren't considered "vermin" in the context of creature type. They're animals, which are subject to mind-affecting effects. "Vermin" as a type "includes insects, arachnids, other arthropods, worms, and similar invertebrates." I think the basic idea is that while more complex vertebrates can manage to imagine something fearful and run from the imagined thing, you don't see a lot of house flies being spooked by anything less than actual danger. But don't think too hard about it--otherwise my Scientific Scrutiny alter ego will show up... :)

Also, immunity to mind-affecting effects isn't only a result of mindlessness. For instance, undead like vampires are generally immune to mind-affecting effects, even though they can be quite brilliant.

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