Shaman build,


Advice


Hi guys.
My gf want to try to dm, so shewant to go with Jade Regent.

Now, the data:

15 RP max race, no custom races

PB 20

Not all handbooks are allowed (language problems foir some players :))
We got phb, apg, arg, acg, uc, um, iswg, part of unchained (even if it's not translated), and some supplements, no blood of angels and blood of demons, unluckily.

If you need I can do the complete list, but as "rule of thumb" hardcovers until the arg are allowed (no occult)

No middle age starting trick.

So, I'd like to do a shaman. Caster type, not melee guy. I want to cast.

I'm really in trouble to build it, because it's really difficult.
I'll be an healer, and I think i'll go with life spirit and lore for wandering spirit as default config.

But it's nothing fixed.

So, I'm thinking of aasimar with scion of humanity.
Then, it's worth take the speaker for the past archetype?
I'm not thinking of taking Eldritch Heritage, but the stormborn bloodline seems really nice, a good buf and a passive resistance, not bad.

So, thoughts, opinions, anything? I've never seen suche a difficult class to build.

Grand Lodge

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Fey foundling (inner sea world guide), if your allowed a protector familiar, fateful channel (inner sea God's).

You can take one level of dual cursed oracle if you want misfortune.

This is a good buffing, heal, debuffing, and general caster role.

You can just follow your plan take evil eye, misfortune, chant, maybe, healing hex and fortune eventually.

Divine Interference is a standard level 11 feat for lots of builds.


Grandlounge wrote:

Fey foundling (inner sea world guide), if your allowed a protector familiar, fateful channel (inner sea God's).

ISWG is allowed, and I'm thinking of fey foundling, but Noble Scion is tempting too, and the aasimar is just too good for a shaman.

Quote:

You can take one level of dual cursed oracle if you want misfortune.

This is a good buffing, heal, debuffing, and general caster role.

I thought of oracle, but I find that the shaman is challenging, so I'd like to stick with it.

Quote:

You can just follow your plan take evil eye, misfortune, chant, maybe, healing hex and fortune eventually.

Divine Interference is a standard level 11 feat for lots of builds.

I know which hexes I have to take, I'm currently playing a witch, so no problem on this side. Good advice for divine interference, thanks. Probably I'll take it.

It seems you're agree with me on not taking Eldritch heritage, right?


Pathfinder Roleplaying Game Superscriber

Shaman make great healers. Half orc favored class bonus is extra spells.


jonesy076 wrote:
Shaman make great healers. Half orc favored class bonus is extra spells.

Scion of humanity give me the access to human/half orc/half elf FCB.

I'd like to do not only the healer, but even some interdiction.

Grand Lodge

It's fine but I don't love it. I have gotten a lot of play out of spitual guardian.

A few times against incorporeal creature it was a life saver.

If you choose not to heal, which I would recommend if you don't really specialize in it , consider variant channelling from ultimate magic. I like weaponized channelling.

Heal or harm does half heal / damage but you get a nice effect nauseated, penalties to saves, are some of the nicest.


Turns out I can't do the divine caster of the group. The group will be a slayer, an arcanist and a oracle. Now, I'm fine to be a front-line char, but I dont like non caster type. We'll probably need some quick cure in combat (i don't think the oracle will take the life mistery). Now, I'm playing around with some ideas. I've already played a magus, so it's out. Inquisitor seems to be a good choice, but his spell selection rarely will help with the cures. I already adviced the oracle that he need to be ready to cure, so I'm searching for a nice idea.

Now, I thought of warpriest, seems a good choice, after all he got lay on hands and channel. But I'm thinking about... What if I'll do a battle shaman? The cures could be a problem for a shaman, since the spirit abilities are cha-based, and I'll go MAD for sure (some sh+t array like STR: 14 DEX: 10 CON: 14 INT: 10 WIS: 16 CHA: 14, as human). I even thought take guided hand lessen the mad, but it seems a poor choice.

Adding to that, the shaman spirits seems really poor suited for the battle. I'd played around with a witch doctor plus speaker for the past (I know, I lose wandering spirit, but remember, I'll be a frontliner, so I'll not have the time to set up my hexes).

So, guys, advices on that wall of text?

Grand Lodge

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Battle shaman can be good but you make some consessions liek droping int to 9.

Stats

15+2 str, 12 dex, 14 con and 14 wisdom 12 CHA (want it for bane later).

Basic Feats
Pick up heavy armor prof and toughness at level 1. Power attack at level 3. Use a two handed weapon. I like speaker for the past as an archtype because revelations and heroism are useful.

Other Considerations
Use human FCB to grab the cleric spells need divine favor, grace are good choices.

Plan for a wis and cha headband around level 9.


The name-keeper archetype looks interesting for a battle shaman.

You give up your wandering spirit, but at level 4 you get a choice of swords for martial proficiency and 1 exotic proficiency and an extra attack at level 12 or spells to get more spell choices and 1 more spirit spell of the highest level.

Grand Lodge

nicholas storm what was the source for that archtype? I remember seeing it.


Adventurer's Guide

Grand Lodge

Thanks!


Grandlounge wrote:

Battle shaman can be good but you make some consessions liek droping int to 9.

Stats

15+2 str, 12 dex, 14 con and 14 wisdom 12 CHA (want it for bane later).

Basic Feats
Pick up heavy armor prof and toughness at level 1. Power attack at level 3. Use a two handed weapon. I like speaker for the past as an archtype because revelations and heroism are useful.

Hmmm. What about a finesse pg? Elven curve blade, maybe? I can drop str.

Quote:

Other Considerations

Use human FCB to grab the cleric spells need divine favor, grace are good choices.

Plan for a wis and cha headband around level 9.

Human FCB for sure.


I think you are better off using a STR build with heavy armor instead of doing a finesse build.

Grand Lodge

Strenght is better. It is hard to do decent damage with a dex build.


Grandlounge wrote:

Strenght is better. It is hard to do decent damage with a dex build.

What about dropping dex?

Grand Lodge

You can have Dex of ten I that's as low as I go.


I always advise to stay clear of melee Shaman because of the poor Fort save, especially problematic on a MAD class. WaPriest does the job a lot better, but how about Druid? Similar but better caster list than the Shaman, better saves and does great as a front-liner.

Silver Crusade

A Shaman can always select a Spirit Animal that boosts Fort. The Healing Hex can give you some limited in-combat healing options (it doesn't provoke, and is always in hand).

My Ironfang Invasion character is a Human Longspear-wielding Flame Spirit Shaman (20 point-buy):

Str: 18
Dex: 12
Con: 14
Int: 10
Wis: 14
Cha: 8

Feats: Combat Reflexes, Toughness
Traits: Frontier Healer, Resilient


Ok, now it seems the other player wants to make a magus (sorryfor the mess, guys, you're all kind, and I'll never stop to thank you for all the advices you give me, but I have really strange playing fellows). Since the pcs terms is this sunday, I think I can take he support shaman route. Now, the question is: heavens spirit seems really really great, good hexes, and spirit ability is a must (-X to perception and to hit, sum up with evil eye, yuo'll never hit in your really short life :)), so I'm oriented to take heaven spirit.
I'd also like to take the witch doctor (yes, I know, I have 4 less hexes, but I think I can keep with them), to keep up with channel and let me to leave the wandering spirit for knowledge spirit, or such. I'm a supporter, after all.
I'm still not sure to take heavy armor, I'll evaluate this with calm.
The main problem now is the channel: I'll channel at lev-3, so at 4th I'll channel as cleric 1. So, there's a way to augment channel? I know the phylactery of positive channeling, but really, I have really better things to do with headband slot. Like pump up all 3 mental.
I don't think the gm let us to double price an item to make it slotless. So, there's some other option? Some feat like boon companion for druid-3 classes, or some other magic items, or anything? Could you help me? Pleeeeeeeeeease :)

Another question: is Cha 14 (mind that I'll go a lot with knowledge wandering spirit) good, or should I start with a 16?

Grand Lodge

14 cha is fine. Your going to want to max a Wis headband and get an ioun stone for charisma to bump it to 16 at some point.

Heaven is a great spirit. You have made a good choice.

If your support a breast plate and heavy shield are fine.

There are the blessed touch trait, fateful channelling, variant channelling, or beacon of hope are all good options to augment channeling. I'm sure there is more but that's what I know off the top of my head.


Grandlounge wrote:


There are the blessed touch trait, fateful channelling, variant channelling, or beacon of hope are all good options to augment channeling. I'm sure there is more but that's what I know off the top of my head.

Hmmm. No mythic tier, for this ap, and the other options aren't what I search for. Maybe variant channeling but I really doubt. I need to do something like the philactery of positive channeling, or in some way recover the 3 channel level I lose.

To add something, suggested traits? I'm looking for fate's favored, but there are realy few luck bonus (and for now we can't use occult things).

Grand Lodge

Nothing I suggested is mythic. I don't know where you got that.

Blessed touch is a trait. (Not in your resources forgot about those)
Fateful channeling feat that allow rerolls.
Beacon of hope basically give out good hope.
Other two are isg not a companion but may not be translated. Which now looking may be outside what you can use.

Trying to get some extra d6s on your channel is not going to help healing much. What you have is emergency channel to stabilize and that is about it. But give out some buffs with it can make it a better use of you standard action. You can make a good healing build but you will have to make it the focus.

Fate's favoured if good if your a half orc or can get divine favor and want to get it melee. It also boots prayer. If you want to pick that spell up.


I was thinking of an half orc. Sacred tatto is a must, and I think that shaman's apprentice for a shaman seems a good thing :)

I'm even thinking of Skilled. I'm going to lose darkvision, but it could be useful. Oh, another question, where I can find the hare as familiar? I think it look soooooooo cute with the sky map as skin :) But I can't remember what RWPG (from d20pfsrd) stands for (I'd like to not take the dinosaur or the greensting scorpion, and I think the dodo is too large, like small size).

Grand Lodge

Artic hare Reign of Winter Player's Guide pg. 10

Rabbit Animal Archive pg. 30

I try to keep darkvision but most people I play with don't have it so it rarely helps. I may be changing that stance.


Grandlounge wrote:

Artic hare Reign of Winter Player's Guide pg. 10

Rabbit Animal Archive pg. 30

I try to keep darkvision but most people I play with don't have it so it rarely helps. I may be changing that stance.

TY :)

DM doesnt allow me. :(

As per darkvision, don't forget the greater spirit of heavens. 8th level, it'll get back upgraded.

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