
Savaroth |
I am new to D&D, and I need help with my character. My group has not began yet, I still have a few days to finalize, but I am currently an Aasimar Dirge Bard. I kind of like the Aasimar race, but I do not like the Bard (but i do know that it will be beneficial to the group). My other idea for race is a Kasatha, but I don't know how good the abilities are or whether or not they are good. For class I like Shaman a lot, but I also can't find a lot about them that makes sense to a beginner. can anyone explain either of these? also, where on the sheet would I put spirit animal/spirits/hexes?
Thanks!

qaplawjw |
2 people marked this as a favorite. |
Shamans are a hybrid class, which means they combine elements from two other classes (in this case, Oracle and Witch). They are also prepared casters, which means they need to choose which spells they are going to have access to at the start of each day. That could be a bit complicated for a new player, depending on how it works at your table.
What are the other players playing? Do you know if the campaign is going to be a published adventure/if so, which one?

Blymurkla |

Shamans are a hybrid class, which means they combine elements from two other classes (in this case, Oracle and Witch). They are also prepared casters, which means they need to choose which spells they are going to have access to at the start of each day. That could be a bit complicated for a new player, depending on how it works at your table.
Just for the record: hybrid classes are just classes. So e are complicated, some not. They're not inherently something to shy away from as a beginner. Not that I think qaplawjw meant so, I just wanted to make it abundantly clear.
For beginners, I recommend barbarians, rangers and paladins. Those are fairly straightforward. The latter two slowly intrduces spellcasting, without drowning you in it. If one is set on playing a spellcaster, sorcerer is probably the best choice.
There's lots of guides to Pathfinder, both for classes and other guides. Many are compiled here. Though the can be impenetrable to beginners ...
If you want to play a shaman, the rules (if you haven't found them yet) can be accessed here. This guide is good, it starts with outlining what a shaman can be expected to do in combat. They're good support characters and not superb damage dealers. Aasimars has great synergy with shamans.

Savaroth |
qaplawjw wrote:Shamans are a hybrid class, which means they combine elements from two other classes (in this case, Oracle and Witch). They are also prepared casters, which means they need to choose which spells they are going to have access to at the start of each day. That could be a bit complicated for a new player, depending on how it works at your table.Just for the record: hybrid classes are just classes. So e are complicated, some not. They're not inherently something to shy away from as a beginner. Not that I think qaplawjw meant so, I just wanted to make it abundantly clear.
For beginners, I recommend barbarians, rangers and paladins. Those are fairly straightforward. The latter two slowly intrduces spellcasting, without drowning you in it. If one is set on playing a spellcaster, sorcerer is probably the best choice.
There's lots of guides to Pathfinder, both for classes and other guides. Many are compiled here. Though the can be impenetrable to beginners ...
If you want to play a shaman, the rules (if you haven't found them yet) can be accessed here. This guide is good, it starts with outlining what a shaman can be expected to do in combat. They're good support characters and not superb damage dealers. Aasimars has great synergy with shamans.
There is a Paladin, Thief, Druid (i think), an undecided, and Wizard.

Savaroth |
qaplawjw wrote:Shamans are a hybrid class, which means they combine elements from two other classes (in this case, Oracle and Witch). They are also prepared casters, which means they need to choose which spells they are going to have access to at the start of each day. That could be a bit complicated for a new player, depending on how it works at your table.Just for the record: hybrid classes are just classes. So e are complicated, some not. They're not inherently something to shy away from as a beginner. Not that I think qaplawjw meant so, I just wanted to make it abundantly clear.
For beginners, I recommend barbarians, rangers and paladins. Those are fairly straightforward. The latter two slowly intrduces spellcasting, without drowning you in it. If one is set on playing a spellcaster, sorcerer is probably the best choice.
There's lots of guides to Pathfinder, both for classes and other guides. Many are compiled here. Though the can be impenetrable to beginners ...
If you want to play a shaman, the rules (if you haven't found them yet) can be accessed here. This guide is good, it starts with outlining what a shaman can be expected to do in combat. They're good support characters and not superb damage dealers. Aasimars has great synergy with shamans.
It is nonpublished, the adventure is about nazist demons ruling a world called Chiliax. The other classes are in another reply in this thread.

Blymurkla |

There is a Paladin, Thief, Druid (i think), an undecided, and Wizard.
I assume you that by thief you mean rogue (or is there an archetype named thief? There probably is ...). I hope this player uses the unchanied rogue, because the core one is generally considered garbage.
Anyway, that team has most bases covered. Between the Paladin and the Druid and a Wand of Cure light Wounds, you should have a decent amount of healing and condition removal. A shaman adding a third part time healer couldn't hurt, though.
You're a little light on frontliners. You've got a Paladin (assuming she doesn't go archery) and the Druid could focus on wild shape which brings the numbers up to two. And a half, with a close combat rogue.
A barbarian or close combat/switch hitter ranger would fit in nicely, if you want something easier than a Shaman.
A bard is a great support character too. A real force multiplier, which can be awesome in a large party.

Swiftbrook |

There is a Paladin, Thief, Druid (i think), an undecided, and Wizard.
It looks like your group might need some more front-liner, some ranged support, and/or dedicated healing.
A Bard would be a good support character -- buffs, healing and OK with a bow.
A Ranger archer is a very strong ranged class and it has some healing.
A Barbarian or Hunter with it's animal companion would be a good front-liner.
With the right build, a cleric can be a lot more than just a healbot.
Also look at Oracle for a heal support class. Aasimar make great Oracles.

Savaroth |
Savaroth wrote:There is a Paladin, Thief, Druid (i think), an undecided, and Wizard.I assume you that by thief you mean rogue (or is there an archetype named thief? There probably is ...). I hope this player uses the unchanied rogue, because the core one is generally considered garbage.
Anyway, that team has most bases covered. Between the Paladin and the Druid and a Wand of Cure light Wounds, you should have a decent amount of healing and condition removal. A shaman adding a third part time healer couldn't hurt, though.
You're a little light on frontliners. You've got a Paladin (assuming she doesn't go archery) and the Druid could focus on wild shape which brings the numbers up to two. And a half, with a close combat rogue.
A barbarian or close combat/switch hitter ranger would fit in nicely, if you want something easier than a Shaman.
A bard is a great support character too. A real force multiplier, which can be awesome in a large party.
I was going to go bard, but i don't really like the performance part. About the druid, I still don't know if she is going to stick with it. I just heard from the undecided member, and he is going to be a gunslinger. The character I want to go for is more of a spellcaster, but I don't want to be as common as a wizard or sorcerer. I was also considering Arcanist, but the DM said it was too complicated for hime to understand. Also, what do you think of the Kasatha race?

Blymurkla |

How experienced are the other players and the GM?
If you can reasonably expect to get help with rules and your character, then you might want to "risk" diving into a complex class like shaman.
If many of you are beginners and you'll all have to figure out rules together then it might be better to pick an easier class.
By the way, how experienced are you? You said you're new to this game, but how about other RPGs? Miniature or board games? Are you used to familiarise yourself with rules?

Savaroth |
How experienced are the other players and the GM?
If you can reasonably expect to get help with rules and your character, then you might want to "risk" diving into a complex class like shaman.
If many of you are beginners and you'll all have to figure out rules together then it might be better to pick an easier class.
By the way, how experienced are you? You said you're new to this game, but how about other RPGs? Miniature or board games? Are you used to familiarise yourself with rules?
The other players are (mostly) all first timers, and I am too. I have never played an RPG before, but I am really good at figuring things out like this. In fact, trying to figure out complex systems is what drew me to shaman. About the GM, he has played pathfinder before, and is part of a group of his own right now, but I think this is his first time as GM.

Blymurkla |

Also, what do you think of the Kasatha race?
I don't care much for their thematics, but they're strong rules-wise. Good shamans (though aasimar is probably even better) and without a penalty to an ability score, the can actually work well with any class.
I've heard that their four arms have caused troubles. The rules aren't completely clear on how that works. I'd avoid combining a Kasatha martial character with an inexperienced GM.

Savaroth |
Savaroth wrote:Also, what do you think of the Kasatha race?I don't care much for their thematics, but they're strong rules-wise. Good shamans (though aasimar is probably even better) and without a penalty to an ability score, the can actually work well with any class.
I've heard that their four arms have caused troubles. The rules aren't completely clear on how that works. I'd avoid combining a Kasatha martial character with an inexperienced GM.
Okay. But I did hear that Aasimars can be half angel-half Kasatha. How could that work?

Savaroth |
Savaroth wrote:Also, what do you think of the Kasatha race?I don't care much for their thematics, but they're strong rules-wise. Good shamans (though aasimar is probably even better) and without a penalty to an ability score, the can actually work well with any class.
I've heard that their four arms have caused troubles. The rules aren't completely clear on how that works. I'd avoid combining a Kasatha martial character with an inexperienced GM.
Also I have to stop messaging for about a half hour

Blymurkla |

Okay. But I did hear that Aasimars can be half angel-half Kasatha. How could that work?
I don't know. Can't find any obvious way making that happen. Taking the alternate racial trait Scion of Humanity and then the feat Racial heritage? Don't know how that would be beneficial. Maybe someone else knows.
What rules sources do your group intend to use?

Savaroth |
Savaroth wrote:Okay. But I did hear that Aasimars can be half angel-half Kasatha. How could that work?I don't know. Can't find any obvious way making that happen. Taking the alternate racial trait Scion of Humanity and then the feat Racial heritage? Don't know how that would be beneficial. Maybe someone else knows.
What rules sources do your group intend to use?
idk, but the gm said shaman is okay.

Davia D |
Okay. But I did hear that Aasimars can be half angel-half Kasatha. How could that work?
Aasimar isn't really a template.
It'd be easy to do as fluff, but really you'd do the stats of one or the other. "I'm a Kasatha as you can see from my face but due to my Aasimar heritage I only have two arms..." (If going by Aasimar. And I'd use the Garuda-blooded Aasimar stat bonuses since they're the same as Kasatha), or using the Kasatha stats and maybe use the 'adopted' trait to gain an Aasimar race trait.
Or one could use the full Half-Celestial template, but that's not designed for PCs.

Lady-J |
Yes, I just meant that prepared full spellcasters can have an overwhelming spell list to reselect from each in-game day, so I usually don't recommend them for new players or prefer them myself.
prepared casters are fine for new players if you 1st ask them what they want to do they tell you and you point them to the spells that will let them do that and they only prepare those spells