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I want to try and use this kind of magic to work with my shaman (speaker for the past archetype), and It would help if anyone could link me to info about Wendo Spirits and traits of their followers.

Thanks!

EDIT: If anyone could tell me what fetishes, power objects, and ancient
sigils are available to Wendo worshippers, that would be great.


I have a Shaman, just at Level 2. I currently have found a way to get it 6 spells known and 6 per day, and I have 2 hexes thanks to the extra hex feat. I also have Hex Vulnerability as a spell, so I effectively have 3 hexes I can use. Any ideas for optimizing him? I am considering multiclassing in Oracle and Witch, the two parent classes.


So, my character, an Aasimar Shaman named Savaroth is a part of a group of seven in a campaign in Cheliax. I have a backstory partly made so far, but I need a few extra details that would make it really good.

This is what I have so far:

Years ago, his significant other (for lack of a better word in this world), Haith, was taken by a mysterious enemy who's race is unknown. Haith's familiar, an owl, was killed trying to follow her, and Savaroth made the Owl his spirit animal as a dedication. His quest to find her is what drives him, and he has also learned that the mysterious enemy is hunting him as well. An anonymous tip told him that this enemy is in Cheliax. Savaroth traveled to Cheliax to try and find him, which led him to a group of 6 others who are at a protest, but not for the obvious reason.

Any thoughts? Thanks to anyone who helps!


I am currently constidering Medium, Kineticist, and Warpriest, and I don't know any prestige classes.


Java Man wrote:

An important thing to keep in mind: you need your familiar to memorize spells, keeping it safe is a BIG priority.

There are three reasons that most folks choose familiars, all are valid. The first is too pick based on the bonus granted by the critter: shoring up a weak save, boosting a common skill, increasing initiative etc...

The second method is the utility for scouting, combat, or what not. As you are highly comcerned about safety, be careful here.

The third reason is cool factor, some familiars just feel great, stats be damned.

Any of these three are valid, what is more important to you?

The most important to me is the second method, but I really don't want a dinosaur (which I heard are good)


I have chosen Shaman as my class, but I don't know what spirit animal to choose. I think a bird would be good, since they can fly and go into small places, but what else is a good option?


Blymurkla wrote:
Savaroth wrote:
Okay. But I did hear that Aasimars can be half angel-half Kasatha. How could that work?

I don't know. Can't find any obvious way making that happen. Taking the alternate racial trait Scion of Humanity and then the feat Racial heritage? Don't know how that would be beneficial. Maybe someone else knows.

What rules sources do your group intend to use?

idk, but the gm said shaman is okay.


Blymurkla wrote:
Savaroth wrote:
Also, what do you think of the Kasatha race?

I don't care much for their thematics, but they're strong rules-wise. Good shamans (though aasimar is probably even better) and without a penalty to an ability score, the can actually work well with any class.

I've heard that their four arms have caused troubles. The rules aren't completely clear on how that works. I'd avoid combining a Kasatha martial character with an inexperienced GM.

Also I have to stop messaging for about a half hour


Blymurkla wrote:
Savaroth wrote:
Also, what do you think of the Kasatha race?

I don't care much for their thematics, but they're strong rules-wise. Good shamans (though aasimar is probably even better) and without a penalty to an ability score, the can actually work well with any class.

I've heard that their four arms have caused troubles. The rules aren't completely clear on how that works. I'd avoid combining a Kasatha martial character with an inexperienced GM.

Okay. But I did hear that Aasimars can be half angel-half Kasatha. How could that work?


Blymurkla wrote:

How experienced are the other players and the GM?

If you can reasonably expect to get help with rules and your character, then you might want to "risk" diving into a complex class like shaman.

If many of you are beginners and you'll all have to figure out rules together then it might be better to pick an easier class.

By the way, how experienced are you? You said you're new to this game, but how about other RPGs? Miniature or board games? Are you used to familiarise yourself with rules?

The other players are (mostly) all first timers, and I am too. I have never played an RPG before, but I am really good at figuring things out like this. In fact, trying to figure out complex systems is what drew me to shaman. About the GM, he has played pathfinder before, and is part of a group of his own right now, but I think this is his first time as GM.


Blymurkla wrote:
Savaroth wrote:
There is a Paladin, Thief, Druid (i think), an undecided, and Wizard.

I assume you that by thief you mean rogue (or is there an archetype named thief? There probably is ...). I hope this player uses the unchanied rogue, because the core one is generally considered garbage.

Anyway, that team has most bases covered. Between the Paladin and the Druid and a Wand of Cure light Wounds, you should have a decent amount of healing and condition removal. A shaman adding a third part time healer couldn't hurt, though.

You're a little light on frontliners. You've got a Paladin (assuming she doesn't go archery) and the Druid could focus on wild shape which brings the numbers up to two. And a half, with a close combat rogue.

A barbarian or close combat/switch hitter ranger would fit in nicely, if you want something easier than a Shaman.

A bard is a great support character too. A real force multiplier, which can be awesome in a large party.

I was going to go bard, but i don't really like the performance part. About the druid, I still don't know if she is going to stick with it. I just heard from the undecided member, and he is going to be a gunslinger. The character I want to go for is more of a spellcaster, but I don't want to be as common as a wizard or sorcerer. I was also considering Arcanist, but the DM said it was too complicated for hime to understand. Also, what do you think of the Kasatha race?


Blymurkla wrote:
qaplawjw wrote:
Shamans are a hybrid class, which means they combine elements from two other classes (in this case, Oracle and Witch). They are also prepared casters, which means they need to choose which spells they are going to have access to at the start of each day. That could be a bit complicated for a new player, depending on how it works at your table.

Just for the record: hybrid classes are just classes. So e are complicated, some not. They're not inherently something to shy away from as a beginner. Not that I think qaplawjw meant so, I just wanted to make it abundantly clear.

For beginners, I recommend barbarians, rangers and paladins. Those are fairly straightforward. The latter two slowly intrduces spellcasting, without drowning you in it. If one is set on playing a spellcaster, sorcerer is probably the best choice.

There's lots of guides to Pathfinder, both for classes and other guides. Many are compiled here. Though the can be impenetrable to beginners ...

If you want to play a shaman, the rules (if you haven't found them yet) can be accessed here. This guide is good, it starts with outlining what a shaman can be expected to do in combat. They're good support characters and not superb damage dealers. Aasimars has great synergy with shamans.

It is nonpublished, the adventure is about nazist demons ruling a world called Chiliax. The other classes are in another reply in this thread.


Blymurkla wrote:
qaplawjw wrote:
Shamans are a hybrid class, which means they combine elements from two other classes (in this case, Oracle and Witch). They are also prepared casters, which means they need to choose which spells they are going to have access to at the start of each day. That could be a bit complicated for a new player, depending on how it works at your table.

Just for the record: hybrid classes are just classes. So e are complicated, some not. They're not inherently something to shy away from as a beginner. Not that I think qaplawjw meant so, I just wanted to make it abundantly clear.

For beginners, I recommend barbarians, rangers and paladins. Those are fairly straightforward. The latter two slowly intrduces spellcasting, without drowning you in it. If one is set on playing a spellcaster, sorcerer is probably the best choice.

There's lots of guides to Pathfinder, both for classes and other guides. Many are compiled here. Though the can be impenetrable to beginners ...

If you want to play a shaman, the rules (if you haven't found them yet) can be accessed here. This guide is good, it starts with outlining what a shaman can be expected to do in combat. They're good support characters and not superb damage dealers. Aasimars has great synergy with shamans.

There is a Paladin, Thief, Druid (i think), an undecided, and Wizard.


I am new to D&D, and I need help with my character. My group has not began yet, I still have a few days to finalize, but I am currently an Aasimar Dirge Bard. I kind of like the Aasimar race, but I do not like the Bard (but i do know that it will be beneficial to the group). My other idea for race is a Kasatha, but I don't know how good the abilities are or whether or not they are good. For class I like Shaman a lot, but I also can't find a lot about them that makes sense to a beginner. can anyone explain either of these? also, where on the sheet would I put spirit animal/spirits/hexes?

Thanks!