Inquisitive cleric archetype?


Advice

Dark Archive

Hey everybody,

I was wondering if there is some kind of archetype for the cleric that gives it some inquisitor abilities. My party is in dire need of a cleric, but I'm actually more interested in playing an Inquisitor. The best I can come up with right now is VMC and an inquisition instead of a domain.


What sort of inquisitor abilities are you after? If it's basically skills then there's 3 or 4 cleric archetypes with more than 2+Int. If it's bonuses to hitting people then there's ways of making cleric spells better at buffing yourself. If it's something related to flavour - what exactly?


In what way are your party in dire need of a cleric? There's many classes/archetypes that makes for strong healers (note that the most important aspect of a healer isn't HP, it's status removal).


Why not play a ravener hunter inquisitor? With that archetype, you can get the channel revelation from the life mystery. In addition, you can also take sanctified slayer (trade judgement for studied target and some sneak attack).


If you want to play an inquisitor than play a inquisitor. A party does not need any particular class, what it needs is someone who can cover the role. I am assuming your need for a cleric is about having a healer. Keep in mind that an inquisitor has all the cure spells and most of the condition removal spells on his spell list. Simply use magic items to allow you to cover the role of the healer. Get a few wands of cure light wounds and some scrolls for condition removal. Take cure light wounds as one of your spells known for emergencies and you should be good.


Your party doesn't need a cleric, no party does.

You have a lot of the cleric cure status removal spells on your list, which means you can cast them and use wands of them. CLW wands is always the primary method of healing. Status removal spells you'll get access to slower, but if you can find a way to increase your UMD you can just use scrolls of the spell when necessary.

Play an Inquisitor because it's what you want to play. Don't play a cleric if you're not actually interested in playing one.

Dark Archive

I guess I need to clarify a few things.

I'm playing in a Way of the Wicked campaign. We're all at level 10, at the end of the second book. We're about to do something really stupid though, (maybe) so some or all PCs might die soon (or not). The party is made up out of a Human Ranger, Gnome Sorcerer, Human Summoner and a Human Shifter. (Third party class from Spheres of Power, played by me. Not very optimized though.) We're effective in battles, but we found that we have some trouble with utility. I think we aren't self reliant enough, as we have trouble with simple stuff like detecting scrying sensors and getting into the city without being detected as evil. This is a problem because this adventurepath is written with the assumption that the party is self reliant.

You guys are right that we don't need a cleric. But we do need one or more casters to add a bit more utility to our party.


And so what does the cleric have that you feel would solve that?

Now, from that list, what of does the cleric provide that an inquisitor can't?


If you need versatility in utility + buffing + restoration/healing, Cleric is the best class. Though a Warpriest/Inquisitor/Bard/Skald do this just fine as well, in addition to other full casters such as Oracle, Shaman and Witch.
If it's just utility you need, any caster would do.


the David wrote:

I guess I need to clarify a few things.

I'm playing in a Way of the Wicked campaign. We're all at level 10, at the end of the second book. We're about to do something really stupid though, (maybe) so some or all PCs might die soon (or not). The party is made up out of a Human Ranger, Gnome Sorcerer, Human Summoner and a Human Shifter. (Third party class from Spheres of Power, played by me. Not very optimized though.) We're effective in battles, but we found that we have some trouble with utility. I think we aren't self reliant enough, as we have trouble with simple stuff like detecting scrying sensors and getting into the city without being detected as evil. This is a problem because this adventurepath is written with the assumption that the party is self reliant.

You guys are right that we don't need a cleric. But we do need one or more casters to add a bit more utility to our party.

Why do not you try the "living grimoire" archetype inquisitor of Asmodeus? Less for battle, but a lot of skills and casting.

Dark Archive

PhD. Okkam wrote:
Why do not you try the "living grimoire" archetype inquisitor of Asmodeus? Less for battle, but a lot of skills and casting.

I like the skill part, but I'm not very fond of spell books, so I'm gonna have to go with meh. It would certainly add some versatility, but I might as well play a Magus. (Maybe an Alchemist?)

I suppose the reason I like the Inquisitor so much is because I see him as a Lawful Evil Batman. If that makes any sense at all...

Maybe I'm getting ahead of myself. I'll just occupy myself with making a few fun builds before my party does the really stupid thing that we've been planning to do.


the David wrote:
PhD. Okkam wrote:
Why do not you try the "living grimoire" archetype inquisitor of Asmodeus? Less for battle, but a lot of skills and casting.

I like the skill part, but I'm not very fond of spell books, so I'm gonna have to go with meh. It would certainly add some versatility, but I might as well play a Magus. (Maybe an Alchemist?)

I suppose the reason I like the Inquisitor so much is because I see him as a Lawful Evil Batman. If that makes any sense at all...

Maybe I'm getting ahead of myself. I'll just occupy myself with making a few fun builds before my party does the really stupid thing that we've been planning to do.

You can consider the Inquisitor as Red Hood. A spell sheet is very interesting.


the David wrote:

I think we aren't self reliant enough, as we have trouble with simple stuff like detecting scrying sensors and getting into the city without being detected as evil. This is a problem because this adventurepath is written with the assumption that the party is self reliant.

You guys are right that we don't need a cleric. But we do need one or more casters to add a bit more utility to our party.

Inquisitors have a lot of the same spells, just at later levels as a Cleric. And scrying sensor actually have a perception check to notice them.

Quote:

Scrying: a scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. The sensor, however, is treated as a separate, independent sensory organ of yours, and thus functions normally even if you have been blinded or deafened, or otherwise suffered sensory impairment.

A creature can notice the sensor by making a Perception check with a DC 20 + the spell level. The sensor can be dispelled as if it were an active spell.

Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is blocked.


Actually if you are looking for utility the inquisitor spell list is actually better than the clerics. If you factor in the inquisitors class abilities like judgements, and bane that reduce the need for using spells in combat the inquisitor comes out looking pretty good. The inquisitors skills will also allow you to be more self-reliant even without magic.

When you have access to disguise person, invisibility, knock and arcane sight utility is not a problem. You also get most if not all the standard cleric utility spells like undetectable alignment, and find traps. Again scrolls and wands can give you access to more of these spells than your limited number of known spells. If you go with the infiltrator archetype you can choose what alignment you detect as, and can even uses good spells.


I have to agree that there are plenty of ways to make inquisitor work for this. But if you stuck on a cleric I would look at te cardinal archetype as it has a good chink of skills and so utility while keeping the clerics spell list. If you seek the bane feature a cleric can do this with bless equipment feat chain.

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