
Larkos |

Reading the dueling cape deed feat, I saw that the typical cape has hardness 1 and 3 hit points which is important since the enemy has to destroy my cape to remove entangled. But say I have a better cape than that like the cape of bravado or the cape of feinting.
Do wonderous items have more hardness and/or hp as a result of them being magical items?
The last thread about this was from 2012 so I was wondering if things had been clarified since then.

Fuzzy-Wuzzy |

Reading the dueling cape deed feat, I saw that the typical cape has hardness 1 and 3 hit points which is important since the enemy has to destroy my cape to remove entangled. But say I have a better cape than that like the cape of bravado or the cape of feinting.
Do wonderous items have more hardness and/or hp as a result of them being magical items?
They do not.
The last thread about this was from 2012 so I was wondering if things had been clarified since then.
It also came up in this Oct 2016 thread, FWIW.

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Cloth Hardness 0 Hit Points 2/in. of thickness
Leather Hardness 2 Hit Points 5/in. of thickness
So "hardness 1 and 3 hit points" is already generous, unless it is a heavy fur cape.
In the old Pathfinder campaign setting there was the hartdening spell. But that was for the 3.5 edition of the game and was never reprinted.

Melkiador |

from the dueling cape deed: "The foe can free it by using a full-round action to escape or by destroying the cape; a typical cape has hardness 1 and 3 hit points."
So no sunder necessary. Plus AoOs are too valuable for Swashbucklers anyway.
A sunder would still be necessary if the cape is still equipped. It's still an attended object and the deed doesn't say to ignore that fact.

Alderic |
I would not use a magic item for that under the current system.
You would still need to follow the rules for damaging objects to destroy a cape.
And finally, for a cape dedicated to this purpose, you might want to look for some special materials (maybe there is something sturdier than leather out there) or sweet talk your gm into letting you enchant it as armor, which would improved its hardness/hp, but we're in houserule territory

Fuzzy-Wuzzy |

And finally, for a cape dedicated to this purpose, you might want to look for some special materials (maybe there is something sturdier than leather out there)
Darkleaf cloth should be perfect for this. You can make clothing out of it for +500 gp, and it has hardness 10 with 20 hp/in.

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Agreed, magic items are way too fragile.
True, though it is notable that in order to damage an item, it is up to the GM regarding how much actual damage your attack would do to such an item (context matters).
I'd imagine that a Cloak would be basically immune to bludgeoning damage. Maybe if something is holding it stretched out or it's frozen, you could damage it, but most bludgeoning attacks at a cloak are just going to result in no actual damage (still probably makes it dirty).
I do think Pathfinder would benefit from an expanded rules resource covering objects, both the suggested HP/hardness of common objects and the use of them as improvised weapons.

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[url=http://paizo.com/threads/rzs2uagj?Damaging-a-Magic-Staff-and-a-Handy-Haversack#4]A recent post I made with the relevant rules about damaging magic items.
Two relevant pieces of text:
"A magic item doesn't need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save""Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack."
So it acceptable to have magic items with very few hit point and low hardness, as they are almost immune to damage unless targeted.
On the other hand, if you are crafting a magic item, it could be worth to spend a few more gold pieces and make it with special materials.
"The ring I crafted is made of adamantine." probably it will use less adamantine than an arrowhead or a sling bullet, so for 60 gp you can get a ring with an hardness of 20. it will still have only 1 or 2 hp, but you need 40+ points of energy damage or 20+ points of weapon damage to affect it.
The darkleaf clot mentioned above: "Darkleaf cloth has 20 hit points per inch of thickness and hardness 10." the cape would get hardness 10 and 12 hp.
As it has 4 times the hit points of a regular peice of cloth, the