
Merellin |
Hello again! You might remember me from my thread about versatile martial classes where I got a idea for a Halfling Cavalier who after years of defending his home town against bandits got struck with the wanderlust after a few years of peace and left to see the world with his wolf companion and everyones blessings.
But I just had a second idea.. I realy like dwarves and I got this idea for a Dwarf who made a "sacred" vow to travel out into the world and hunt down a legendary lost recepie for dwarven ale. It dissapeared many generations ago, And every so often a dwarf sets out to find it, But non has ever arrived. Now he has made a vow, To his god, Or to his family, Or both, To find the recepie and bring it back so the ale can once more be brewed! But.. I dont know what class to make him.. All I know is, He shouldent be a cleric (As my current character is a cleric)
Sorry for making all these topics, But these two character ideas are what I'm chosing between for my next character, As I liek Dwarves and Halflings.. And other small arces.. xD (I know Dwarves are medium..)

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That background really doesn't give any class related info. Any dwarf could start their adventure like that.
You could make him something rogue-ish...he is out to find and steal the recipe.
Barbarian...he's a boisterous brawler who loves his drinking.
Investigator...he is following the clues to lead him to the lost recipe.
Fighter/paladin...sent on a noble quest by his family.lord/etc.
Pretty open field, pick a class you find interesting/fun and fill in the rest of the backstory as appropriate.

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The first thing that comes to mind is a drunken monk. Clear alcohol thematics, an association with vows, and mechanically a good class for dwarves.
The second thought would be an investigator. They have alchemical abilities that could involve brewing interests, and the investigative nature also fits with someone trying to track down a legendary lost something.
If the divine aspect of the "sacred" vow is important, you might also consider an inquisitor, which has similar truth-hunting leanings to the investigator but is a Wis-based divine class.
However this character concept really could be anything, since it speaks to the character's values in a way that isn't necessarily tied to any set of class abilities.

Chess Pwn |
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There's a Brewkeeper prestige class if you're interested. That helps limit things because you need to meet the requirements of casting or extracts.

Reduxist |

Inquisitors can still select domains, and once I heard about how your chacacter wanted to find a long lost ale recipe, I immediately thought about the Alchemy subdomain. The dwarf in question could be an elitist snob that believes that brewing is SERIOUS BUSNIESS and proof of the potency of the gods. So much, in fact, that brewing stuff is his modus operandi on the field.

Ventnor |

Building off of your interest in the melee alchemist idea, you could also go with Mutagenic Mauler brawler and flavor your mutagen as specially brewed ales. As your mutagen increases in power, you can also flavor that as discovering new recipes or improvements to your existing one.
"This beer is so flavorful that it made me grow WINGS!"

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Hmm... I wonder if a Dwarven Melee Alchemist could work out..
Yep.
The mutagenic mauler is also not a bad suggestion, depending on whether you want the versatility of extracts or just the flavour of alchemical buffing. For the latter, mutation warrior gives you access to more interesting modifications, including the wings.

Ryan Freire |

Absolutely an alchemist, the alchemists handbook has a small but awesome section on alchemical booze ALTHOUGH the Opportunist Fighter has a pretty badass ability for something like maybe Wyrms Breath Bitter

Grumbaki |

Drunken Rager barbarian with Fortified Drinker. Takes a bit of juggling, but a movement 40 dwarf at lvl 1 could be fun. Then dual class into spelleater bloodrager. With low Cha you won't be able to fill your spell slots, but you can turn them into swift action healing.
So now your dwarf walks around with different kinds of ale. He has ale that makes him faster, and ale that heals his wounds. All of the ale, of course, gives him +4 Str, +4 Con, +2 Will, -2 AC.
Even better, at lvl2 your dwarf will be able to move 50ft per round, as your barbarian level doesn't give "fast movement." That's pretty funny, especially when you are running around like that in medium armor.
Str (16/20) Dex (14) Con (16/20) Int (12) Wis (14) Cha (7)
Traits:
* Fortified Drinker (better drinking abilities)
* Bruising Intellect (you only have 1 face skill. This is the equivalent of getting +3 intimidate for a trait)
And if this is for PFS, throw on 'Profession-Brewer' for your day job, and you're good to go!

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I realy like dwarves and I got this idea for a Dwarf who made a "sacred" vow to travel out into the world and hunt down a legendary lost recepie for dwarven ale. It dissapeared many generations ago, And every so often a dwarf sets out to find it, But non has ever arrived. Now he has made a vow, To his god, Or to his family, Or both, To find the recepie and bring it back so the ale can once more be brewed! But.. I dont know what class to make him.. All I know is, He shouldent be a cleric (As my current character is a cleric)
He is not a fighting dwarf but a crafter of brews. He is driven to find this brew of legend.
A few good options. All of them can focus on crafting.Alchemist
Wizard (Arcane Bomber)
Gunslinger
Investigator

Merellin |
Thanks for all the good ideas. I have been thinking a bit on it (And a few other ideas) I think, Maybe I might go for Alchemist for this dwarf.. Alchemist seems like a fun class, And they can make healing potions to help the party ^_^
And I'l look into that poem! ^_^
Oh! Quick question, Does the Alchemists Formulae count as spells for creating wands? Just curious if a Alchemist with the Cure Light Wounds Formulae could craft a Wand of Cure Light Wounds if he had the Craft Wand feat.

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Does the Alchemists Formulae count as spells for creating wands? Just curious if a Alchemist with the Cure Light Wounds Formulae could craft a Wand of Cure Light Wounds if he had the Craft Wand feat.
Nope. Also, Alchemists don't qualify for Magic Item Creation feats.
I second the Brewkeeper prestige class idea. In this case, despite Alchemist being a very powerful class, it doesn't go well with multiclass, since all its features are class-dependent. Also, in my opinion Dwarves don't fit mechanically very well, but this is negligible.
I suggest starting with Cleric: Alchemy (Artifice) subdomain and Conversion inquisition and proceed with Brewkeeper.
Stats: 14 12 12+2 14 16+2 7-2 (swap Str and Wis for a more combat-oriented character)
1- Steel Soul, a very powerful racial feat. There are other racial feats more thematic than Steel Soul, such as Ironguts and Brewmaster, but they are quite bad. If you don't like Steel Soul, ask your GM if he lets you use Profession(Brewer) to craft potions (RAW, you can only use Craft(Alchemy) or Spellcraft). If he says no, consider Brewmaster a bit more. Another very thematic option: Drunken Brawler
3- Power Attack
5- Brew Potion
Other feats for the future: Craft Magic Arms and Armor, Vital Strike, Cayden Cailean's Blade and Tankard (you can use it without taking any feat but forgoing the first level power of one of your domains).

Ryan Freire |

If he builds his alchemist toward a tough melee combatant (mr hyde style) Dwarf will do just fine, the race has a ton of options that create a tough frontliner, combined with the resiliency options in alchemist discoveries, as long as he doesn't tank his strength stat he'll be a perfectly functional melee combatant, with some decent short range options and the potential to act as a minor party buffer.
Yes cleric will be more powerful and Cayden is a drunken god, but if the player is looking for a more traditional dwarven character worshiping a CG human god is kind of ....out there. Also OP mentioned he didn't want to play another cleric.

Story Archer |

I really like the Alchemist ideas suggested, but if that doesn't appeal to you for whatever reason, there are some really great 'drunken' options for Barbarians. A Dwarf would make a superb Drunken Brute or Drunken Rager and there are a variety of Rage Powers specifically designed for the power drinker in all of us...

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Merellin wrote:Does the Alchemists Formulae count as spells for creating wands? Just curious if a Alchemist with the Cure Light Wounds Formulae could craft a Wand of Cure Light Wounds if he had the Craft Wand feat.Nope. Also, Alchemists don't qualify for Magic Item Creation feats.
They do if they take the spell knowledge discovery.

_Ozy_ |
Gray Warden wrote:They do if they take the spell knowledge discovery.Merellin wrote:Does the Alchemists Formulae count as spells for creating wands? Just curious if a Alchemist with the Cure Light Wounds Formulae could craft a Wand of Cure Light Wounds if he had the Craft Wand feat.Nope. Also, Alchemists don't qualify for Magic Item Creation feats.
Yup, but if they take the Craft Wand feat, they are going to need someone/something to provide the spells for each wand they craft, except the spell from Spell Knowledge of course.

Slim Jim |

Just because you're "not a cleric" doesn't mean that you can't have a taste:
Traits: Glory of Old, Eyes and Ears of the City
1. fighter1 (hey, you're a dwarf; you know what works), Steel Soul
2. cleric1 [Crusader: Abadar/Travel domain][Shield Focus]
3. (continue fighter), Additional Traits (Defender of the Society, Magical Knack)
-- You're better at talking to people with Diplomacy as a class skill, and you'll be casting Longstrider for move=40 in heavy armor for thirty-minute stretches once per day with a wand for back-up.