Full BAB Warpriest that uses Paladin's spell list and progression. Is this balanced?


Homebrew and House Rules

Lantern Lodge

I'm thinking of homebrewing a more martial warpriest, by allowing full BAB, but swap the warpriest's spell list and progression with the much slower Paladin's.

Is this viable and balanced? Or does it makes for too overpowered a class?


I'm not certain reducing spellcasting ability is ever going to result in a more overpowered class than the original.

It does sort of kill the neat interaction between warpriests and vital strike though, and thats sad.

Edit: I guess for a better answer i should ask. Overpowered compared to what?

Wizard, cleric Arcanist? Nope not even close

Witch, shaman, oracle? probably not without wildly different levels of optimization between the characters

Core rulebook fighter monk and rogue, yeah, its going to outperform them by a lot.


^The neat interaction between Warpriests and Vital Strike is just a matter of Warpriests not being worse than Fighters for that feat (also a few others). A full BAB Warpriest wouldn't be worse at this, but the same, just rendering the neat interaction a moot point by way of having true full BAB.

With respect to Paladin/Antipaladin, I've been saying for a long time that these should really be prestige classes, like Hellknight and the Prestige Paladins of D&D 3.5 Unearthed Arcana and Kirthfinder.

Lantern Lodge

@Ryan Freire,

I meant overpowered when compared to the baseline warpriest. Or even a Paladin. (not assuming multiclassing builds here)

@UnArcaneElection and Ryan Freire
What is this interaction between Warpriest and Vital Strike about?
Isn't vital strike just a feat that allows you to lump multiple weapon damage into 1 attack?


Vital Strike gives you one more damage dice when Full BAB classes would gain an iterative attack. This is usually bad for 3/4 BAB classes, but since Warpriest get Bonus feats like a full BAB Class, they can get en extra Vital Strike Dice before the'd get an iterative, making this Combo very viable (at least compared to other classes). Your idea of making Warpriest Full BAB would kill this advantage.

I would say a Full BAB/4th Lvl Casting Warpriest is balanced, if not worse than the regular Warpriest.

The only thing they gain from high BAB is a little more accuracy and earlier iteratives, which regular warpriests can compensate with buffs like divine power or channel vigor. In return, they suck at everything Magic (Healing, Buffs, Debuffs).

Lantern Lodge

I'm trying to give the warpriest the Full BAB it had during its playtest, while balancing it.
The original playtest warpriest was noted to be a little too powerful, due to all its features and still having full BAB.

Would taking out Sacred Weapon or Armor's Enchanting features in place of full BAB, be a more appropriate trade off?


Nerfing the spellcasting might actually be enough, although keep in mind that Paladin spellcasting is not just a 4/9 truncated version of Cleric/Oracle spellcasting the way Warpriest spellcasting is purely a 6/9 truncated version of it.

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