Spell Chips - they are rad, but I need some feedback!


Rules Questions

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OK, I suspect I know the answer here, but want some feed back.

Spell Chips, in general, are rad. I was kinda waffley on playing a Technomancer but for whatever reason Spell Chips tipped the scale for me.

So, here is the meat of my question: Where does the cast spell originate when you cast it from a spell chip? the Casting Technomancer/Mystic or the Computer that it is loaded in?

Background things:
Say my whole group has x2 miniaturized and upgraded, comms attached tier 1 wrist computers that the Technomancer bought for them all and has root access to. She has also installed multiple spell chips in them all...

Can she now cast the spells on those chips with an origination point of the chosen computer?

The shenanigans this could produce are epic, diabolical, GM confounding and just damn fun... "whats that! A grenade?" ... "No, it looks like they tossed in a data pad...OH CRAP RUN!"

Unfortunately, the details of Spell Gems, the governing item/rule seems to tell us that no, it can only originate from the caster... Someone please convince me otherwise!!!


Pathfinder Starfinder Roleplaying Game Subscriber
Core Rulebook > Equipment > Computers (pg. 216) wrote:
A user capable of utilizing an equivalent spell gem with access to the computer in which such spell chips are installed can cast the related spells whenever controlling the computer and gains a +2 circumstance bonus to any skill check involving these spells.

Sorry, it looks like spell chips can only be cast from a computer held by the a spellcaster with that particular spell on her class's spell list. You may, however, be interested in the Spellthrower weapon fusion (pg. 195).

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Jimbles the Mediocre wrote:
Core Rulebook > Equipment > Computers (pg. 216) wrote:
A user capable of utilizing an equivalent spell gem with access to the computer in which such spell chips are installed can cast the related spells whenever controlling the computer and gains a +2 circumstance bonus to any skill check involving these spells.
Sorry, it looks like spell chips can only be cast from a computer held by the a spellcaster with that particular spell on her class's spell list. You may, however, be interested in the Spellthrower weapon fusion (pg. 195).

Hmm. I can see that being the interpretation, but a spell chip is a module, and in the Computers Skill rules (pg 139) it states that

"If you have access (but not root access) to a computer, you can attempt a Computers check to activate, add, disable, or manipulate any countermeasure or module"

Again, Spell Chips are modules, so, I do not think you have to be holding the computer to activate a spell chip, you could be hacking a computer connected to the infosphere on the other side of a planet and activate a spell chip via this method. The issue to me is then where does the spell effect originate? The computer containing the spell chip or the caster activating the spell chip?

The rules governing spell chips seem to be spell gems and the computer skill, from page 216:

"A user capable of utilizing an equivalent spell gem with access to the computer in which such spell chips are installed can cast the related spells whenever controlling the computer" (in this case "access" is a specific state in the computer rules to determine your level of access to a computers systems)

To sum up my thought and question:
- Spell gems allow a caster to cast a spell without using a spell slot
- Spell Gems need to be held in the hand
- Spell Chips are modules in a computer system
- In order to activate/use a module you only need to have access to the computer with the module
- you can, through various means such as hacking, gain access to a computer on another's person within sight or even across the planet through the info sphere.
- I can't find a reference anyplace that states a spell MUST originate from the caster of the spell, that spell gem is the originator of the spell effect or not, but I think it is strongly implied, even though the spell chip (to me) seems to muddy this up

Last, another fun example of how spell chips could be used, regardless of this question...If you think an enemy in an encounter has spell chips in his computer, you can hack them and use HIS spell chips against him (um, or they could do it to you...)

Grand Lodge

Way cool! Whatever the official ruling, at our games "generating a spell effect" is going to be interpreted as originating from the computer.

This doesn't negate the target requirements though. Computers don't see, for example. For some implementations cameras and rigger-like correspondence will be a requirement.

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RakeleerRR wrote:

Way cool! Whatever the official ruling, at our games "generating a spell effect" is going to be interpreted as originating from the computer.

This doesn't negate the target requirements though. Computers don't see, for example. For some implementations cameras and rigger-like correspondence will be a requirement.

Absolutely agree on the target requirements and LOE/LOS issues. You cant make a computer "touch" nor could you force the holder of a remotely access computer do it.

Sovereign Court

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Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Core Rulebook, page 204, Modules section wrote:
Spell chips are special magic items that allow a computer to generate spell effects

if the computer is generating the spell effect, it sounds like the effect originates from the computer to me...

Also a computer might not be able to reach out and touch a target, but if the target is fool enough to pick up a strange computer... depending on the spell it could count.

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