Other fantasy worlds and copyright?


Advice


I've seen a few LOTR online campaigns, and there's not been any discussion on whether they are copyright infringement, so I assume they aren't. Could someone more skilled in legalese tell me if this is specific to LOTR, or if I could run a campaign with another fantasy world, (for instance, brandon Mull's Beyonders series?)
Thanks


Captain collateral damage wrote:

I've seen a few LOTR online campaigns, and there's not been any discussion on whether they are copyright infringement, so I assume they aren't. Could someone more skilled in legalese tell me if this is specific to LOTR, or if I could run a campaign with another fantasy world, (for instance, brandon Mull's Beyonders series?)

Thanks

I think it's more an instance of something that the Tolkien estate will not bother to file suit over. I'm not a lawyer, but I will happily share a few basic rules with you to help you understand.

1) It doesn't matter if you're infringing or not; if the copyright holder thinks that you are infringing, they can file suit against you. It takes a lot of time, money, and energy to defend against even a meritless suit.

2) No one actually knows if you're infringing or not until the court makes the decision. Both the stuff protected and the defenses (such as "fair use") are so vague that a decision can only really be made on a case-by-case basis.

3) There's no need to sweat the small stuff. Even if someone wins a copyright infringement case against you, they can only recover the damage to their brand (which is probably minimal in the case of an online RPG campaign) and the profits that you made off the game (which is almost certainly zero). So they'd be embarking on a lengthy, expensive, and uncertain process for which they would receive, even in the best of circumstances, practically nothing in return.


Orfamay Quest wrote:
Captain collateral damage wrote:

I've seen a few LOTR online campaigns, and there's not been any discussion on whether they are copyright infringement, so I assume they aren't. Could someone more skilled in legalese tell me if this is specific to LOTR, or if I could run a campaign with another fantasy world, (for instance, brandon Mull's Beyonders series?)

Thanks

I think it's more an instance of something that the Tolkien estate will not bother to file suit over. I'm not a lawyer, but I will happily share a few basic rules with you to help you understand.

1) It doesn't matter if you're infringing or not; if the copyright holder thinks that you are infringing, they can file suit against you. It takes a lot of time, money, and energy to defend against even a meritless suit.

2) No one actually knows if you're infringing or not until the court makes the decision. Both the stuff protected and the defenses (such as "fair use") are so vague that a decision can only really be made on a case-by-case basis.

3) There's no need to sweat the small stuff. Even if someone wins a copyright infringement case against you, they can only recover the damage to their brand (which is probably minimal in the case of an online RPG campaign) and the profits that you made off the game (which is almost certainly zero). So they'd be embarking on a lengthy, expensive, and uncertain process for which they would receive, even in the best of circumstances, practically nothing in return.

Some states also allow the winner to recoup legal fees from the loser, which would vastly outweigh the fees for brand damage.


Well, there are copyright issues and trademark issues. I think most of the things you bring up are trademark issues.


Also, some IP holders aggressively defend their IP regardless of whether or not they expect to recoup any significant amount of damages. Some ascribe to the theory that if they fail to aggressively protect that IP, they weaken their ownership. Others aggressively protect their IP if they feel an "infringing" product is below the quality they demand for their own product or if they currently or plan to in the future license their IP out to someone producing the same type of product as the "infringing" producer.

For example, if the Tolkien estate plans to license out their IP to someone like Wizards of the Coast to create an all encompassing pen-and-paper RPG system (hypothetically), they would not be able to demand anywhere near as much of a license fee if they allowed third party companies to produce similar products unchallenged.

Lastly, lawsuits might not be the only way an IP owner would proceed. They might instead demand a licensing feel (nominal or otherwise) to allow the producer to continue using the IP. There are a variety of reasons to do so, not the least of which being the fact that every person who pays such a license fee for the product usage actually strengthens the IP holder's future claims of IP ownership.


_Ozy_ wrote:
Well, there are copyright issues and trademark issues. I think most of the things you bring up are trademark issues.

You can violate one, the other, or both.

If the OP doesn't use Brandon Mull's name or the Beyonder's series name, he can still violate copyright if he uses material from the books, but probably wouldn't be accused of trademark violation. Conceivably, he could also violate Trademark rules if any specific portions of those books' contents would qualify for Trademark protection (registered or otherwise). {I haven't read the series so cannot give specific examples.}


Scythia wrote:
Orfamay Quest wrote:
3) There's no need to sweat the small stuff. Even if someone wins a copyright infringement case against you, they can only recover the damage to their brand (which is probably minimal in the case of an online RPG campaign) and the profits that you made off the game (which is almost certainly zero). So they'd be embarking on a lengthy, expensive, and uncertain process for which they would receive, even in the best of circumstances, practically nothing in return.
Some states also allow the winner to recoup legal fees from the loser, which would vastly outweigh the fees for brand damage.

But doesn't enrich the winner, so it actually makes the suit even riskier and more uncertain. If the copyright holder wins, they still can't get any money themselves from the infringer. If the copyright holder loses, they're now out twice as much money.

Oh, and by the way,.... no, no state [in the US] allows the winner to recoup legal fees. No state can even hear a copyright case to begin with. Copyright is exclusively Federal, so the laws are the same all across the country.


_Ozy_ wrote:
Well, there are copyright issues and trademark issues. I think most of the things you bring up are trademark issues.

Some of them are trademark issues as well. Trademark law is closely tied to copyright law, which is closely tied to patent law, which is closely tied to trade secrecy law, which is.....

But everything I wrote is an issue specifically for copyrights.


Orfamay Quest wrote:
Scythia wrote:
Orfamay Quest wrote:
3) There's no need to sweat the small stuff. Even if someone wins a copyright infringement case against you, they can only recover the damage to their brand (which is probably minimal in the case of an online RPG campaign) and the profits that you made off the game (which is almost certainly zero). So they'd be embarking on a lengthy, expensive, and uncertain process for which they would receive, even in the best of circumstances, practically nothing in return.
Some states also allow the winner to recoup legal fees from the loser, which would vastly outweigh the fees for brand damage.
But doesn't enrich the winner, so it actually makes the suit even riskier and more uncertain. If the copyright holder wins, they still can't get any money themselves from the infringer. If the copyright holder loses, they're now out twice as much money.

Very few of these actions ever go to court. The VAST majority are settled.

In most cases, especially ones like the OP cites, the IP holder has significantly greater financial and legal resources than does the alleged infringing party. It costs less than $100 for an attorney to send a cease and desist letter, and if the IP holder (such as a major publishing house) has in-house legal representation, sending such a letter only costs paper and postage.

The first few rounds of back and forth between an alleged infringing party and the IP holder's legal representation probably only cost a few hundred to a couple of thousand dollars, assuming the attorney is charging $100-200 dollars per hour. The mere threat of the lawsuit and discussion with an IP holder's legal representation is usually all that is required to get an an alleged infringing party to cease operation, which is usually all the IP holder really wants (unless the IP holder is a jerk or believes there was actual revenue obtained on the back of their IP).

If it does get to the point that an actual case is filed, a small-time alleged infringing party is going to be swamped with motions and discovery requests. The defendant will have to obtain his/her own legal representation to have any hope of meeting the obligations placed by the courts for answering these motions. The cost of defending ones self from this type of suit is usually far outside the means of the defendant, typically resulting in an early settlement in the favor of the IP holder.

For a gaming-industry example, these methods are how Games Workshop bullied the third party market and fan website community for 20 years or so.

Edit: As a postscript, even in cases they won or had favorable settlements, Games Workshop hardly ever earned more money from the suit than they spent pursuing it. It was just their business decision to aggressively protect their IP.


If people are running their own stories using names and places from books, that isn't copyright infringement, that's trademark.

Copyright is for directly copying written material from books and films. Unless you're using actual LoTR text in your adventures, like room descriptions, character descriptions, and so on, you're not infringing copyright. If you use the actual character names, and actual place names, you may be infringing trademark.

I am not a lawyer, and this is my basic understanding.


Saldiven wrote:
_Ozy_ wrote:
Well, there are copyright issues and trademark issues. I think most of the things you bring up are trademark issues.

You can violate one, the other, or both.

If the OP doesn't use Brandon Mull's name or the Beyonder's series name, he can still violate copyright if he uses material from the books, but probably wouldn't be accused of trademark violation. Conceivably, he could also violate Trademark rules if any specific portions of those books' contents would qualify for Trademark protection (registered or otherwise). {I haven't read the series so cannot give specific examples.}

I'd actually be rather surprised if Mr. Mull has a trademark on his name. Unlike copyrights, which are implicit in the act of creation, trademarks are created by an act of the Federal Government. I did a quick check and it appears that neither Mr. Mull nor his publishers have applied for a trademark on "Beyonders." So -- although this of course isn't legal advice -- it looks like the OP would be in the clear from a trademark standpoint.

Similarly, you can't patent fiction, so that's not an issue.

Copyright is the real can of worms. Writing another novel in the Beyonders universe using the same characters would almost certainly be held to be a copyright infringement, and using the Internet to publish that novel wouldn't change anything. Writing a novel in the same setting but with different characters would probably still be an infringement. However, running an RPG in that setting, especially a private RPG for your own amusement and that of your friends may or may not be "fair use" (see point #2 above).


_Ozy_ wrote:

If people are running their own stories using names and places from books, that isn't copyright infringement, that's trademark.

Copyright is for directly copying written material from books and films. Unless you're using actual LoTR text in your adventures, like room descriptions, character descriptions, and so on, you're not infringing copyright. If you use the actual character names, and actual place names, you may be infringing trademark.

I'm afraid this is wrong in its entirety.


Edit: This was in response to _Ozy_'s post; I broke the quote somehow.

I started writing something explaining trademark in more detail, but it's actually pretty freaking complicated.

You're not quite correct, though. A single character's name can have copyright protection, as can a single word, like Jordan's "Ogier" and "Aes Sedai."

To qualify for trademark protection, a business entity must have used that mark to conduct trade (like a company name, logo, title of a book or product, etc.) and there must be a reasonable likelihood of confusion to the consumer; ie., there must be a chance that a consumer could believe the infringing product is associated with the mark holder.


Orfamay Quest wrote:
Saldiven wrote:
_Ozy_ wrote:
Well, there are copyright issues and trademark issues. I think most of the things you bring up are trademark issues.

You can violate one, the other, or both.

If the OP doesn't use Brandon Mull's name or the Beyonder's series name, he can still violate copyright if he uses material from the books, but probably wouldn't be accused of trademark violation. Conceivably, he could also violate Trademark rules if any specific portions of those books' contents would qualify for Trademark protection (registered or otherwise). {I haven't read the series so cannot give specific examples.}

I'd actually be rather surprised if Mr. Mull has a trademark on his name. Unlike copyrights, which are implicit in the act of creation, trademarks are created by an act of the Federal Government. I did a quick check and it appears that neither Mr. Mull nor his publishers have applied for a trademark on "Beyonders." So -- although this of course isn't legal advice -- it looks like the OP would be in the clear from a trademark standpoint.

The US government does not require the registration of a trademark. If you have conducted business under that mark, you can register a claim of infringement. However, lack of registration makes suing for infringement a LOT harder.


Orfamay Quest wrote:
_Ozy_ wrote:

If people are running their own stories using names and places from books, that isn't copyright infringement, that's trademark.

Copyright is for directly copying written material from books and films. Unless you're using actual LoTR text in your adventures, like room descriptions, character descriptions, and so on, you're not infringing copyright. If you use the actual character names, and actual place names, you may be infringing trademark.

I'm afraid this is wrong in its entirety.

*shrug*

http://www.indiebooklauncher.com/resources-diy/copyright-vs-trademark-for-i ndie-authors.php

Quote:

Copyright protects an author’s economic and moral rights to a creative work. For authors, the creative work in question is the text of their manuscript—not the ideas, plot, or character names, but the text itself; the words arranged in their particular order by the author.

Indie authors don’t often deal with trademarks, but trademarks do play a role in writing and publishing. For example, an author could trademark the title of a series, a character, or a world, so that only they can market books using that name. (Tom Clancy’s Net Force and Harry Potter are examples of trademarked names.)

Apparently I'm not the only one who has it wrong then.


Saldiven wrote:

Edit: This was in response to _Ozy_'s post; I broke the quote somehow.

I started writing something explaining trademark in more detail, but it's actually pretty freaking complicated.

You're not quite correct, though. A single character's name can have copyright protection, as can a single word, like Jordan's "Ogier" and "Aes Sedai."

To qualify for trademark protection, a business entity must have used that mark to conduct trade (like a company name, logo, title of a book or product, etc.) and there must be a reasonable likelihood of confusion to the consumer; ie., there must be a chance that a consumer could believe the infringing product is associated with the mark holder.

Are you sure? If you go here:

http://badalijewelry.com/Wheel-of-Time-174/

You see all of the relevant phrases have TM (trademark) protection. I don't see a copyright symbol.

Go to the bottom of here:

http://wot.wikia.com/wiki/A_beginning

and you'll see, once again, trademarks for specific phrases.

Again, I'm not a lawyer, but what you guys are saying is not my experience on the subject.


Furthermore, I open up this book and I find:

THE WHEEL OF TIME and all characters featured in this issue and the distinctive names and likenesses thereof and all related are trademarks of Robert Jordan.


The unifying term is Intellectual Property, and that's most likely what would be used against you in whatever case that would be found.

To the OP, if you're using someone else's work, it only becomes an issue if you publish. If what you do stays in your group,than it's not an issue.

It can become an issue if you post a web blog, or make your campaign into a network effort like PFS. Legends of the Shining Jewel for instance was, originally Living Procampur, an independent spinoff of the Living City campaign, which filed off all of the Forgotten Realms product identity after they were politely given a suggestion to Cease and Desist from WOTC.


_Ozy_ wrote:
Saldiven wrote:

Edit: This was in response to _Ozy_'s post; I broke the quote somehow.

I started writing something explaining trademark in more detail, but it's actually pretty freaking complicated.

You're not quite correct, though. A single character's name can have copyright protection, as can a single word, like Jordan's "Ogier" and "Aes Sedai."

To qualify for trademark protection, a business entity must have used that mark to conduct trade (like a company name, logo, title of a book or product, etc.) and there must be a reasonable likelihood of confusion to the consumer; ie., there must be a chance that a consumer could believe the infringing product is associated with the mark holder.

Are you sure?

Yes, he's sure. And he's correct. Nothing prevents you from applying for trademarks for specific aspects of a book (like the names of characters), but it's rarely done. But that is independent of copyright.

Your suggestion (and your source's suggestion) that only the words of a book can be copyrighted is simply wrong. There's lots of case law on this, but a good starting point is Nutt v. National Institute Inc. (2d Cir. 1929). In this case, the court held that "[T]he infringement need not be a complete or exact copy. Paraphrasing or copying with evasion is an infringement, even though there may be little or no conceivable identity between the two."

This issue was discussed briefly in Salinger v. Random House, Inc., 811 F.2d 90 (2d Cir. 1987). The 2nd Circuit specifically called the District Judge to task for not considering the copyright violation in various passages that both sides agreed were paraphrases of the original.


Drahliana Moonrunner wrote:
The unifying term is Intellectual Property, and that's most likely what would be used against you in whatever case that would be found.

That's not how the law works, I'm afraid. You can't file a complaint alleging intellectual property violation. You need to be more specific than that.

For example, you can file a complaint alleging violation of USC Title 17, Chapter 5, which is copyright infringement. You can file a complaint alleging violation of USC Title 15, Chapter 22, which is trademark infringement. You can file a complaint alleging both, but you need to be very clear about what you think is a trademark violation and what you think is a copyright violation.

This actually gets back to some pretty fundamental aspects of the US rule of law. I only have to respond to what you actually say in your complaint, and depending upon your specific complaint, there are things that I may or may not be able to say. As a simple example, parody is a legitimate defense to a claim of copyright infringement [Campbell v. Acuff-Rose Music, 510 U.S. 569 (1994), Suntrust v. Houghton Mifflin Co., 252 F. 3d 1165 (11th Cir. 2001)] but not to trademark infringement.

And if you allege copyright violation but aren't able to show it, the courts tend to look with disfavor about your trying to pull a bait-and-switch and say "but I really meant trademark infringement....."


1 person marked this as a favorite.
Orfamay Quest wrote:
Drahliana Moonrunner wrote:
The unifying term is Intellectual Property, and that's most likely what would be used against you in whatever case that would be found.

That's not how the law works, I'm afraid. You can't file a complaint alleging intellectual property violation. You need to be more specific than that.

For example, you can file a complain alleging violation of USC Title 17, Chapter 5, which is copyright infringement. You can file a complain alleging violation of USC Title 15, Chapter 22, which is trademark infringements. You can file a complain alleging both, but you need to be very clear about what you think is a trademark violation and what you think is a copyright violation.

This actually gets back to some pretty fundamental aspects of the US rule of law. I only have to respond to what you actually say in your complaint, and depending upon your specific complain, there are things that I may or may not be able to say. As a simple example, parody is a legitimate defense to a claim of copyright infringement [Campbell v. Acuff-Rose Music, 510 U.S. 569 (1994), Suntrust v. Houghton Mifflin Co., 252 F. 3d 1165 (11th Cir. 2001)] but not to trademark infringement.

He's not asking for a specific question of legal advice. He simply wants to know if he can get in trouble. And he doesn't need a crash course in law to get an answer. Which is as long as he doesn't publish, he's fine.


Captain collateral damage wrote:

I've seen a few LOTR online campaigns, and there's not been any discussion on whether they are copyright infringement, so I assume they aren't. Could someone more skilled in legalese tell me if this is specific to LOTR, or if I could run a campaign with another fantasy world, (for instance, brandon Mull's Beyonders series?)

Thanks

My feeling is in practical terms, companies really don't care about small personal games, but if they ever tell you to stop, you should no questions asked.


Orfamay Quest wrote:
_Ozy_ wrote:
Saldiven wrote:

Edit: This was in response to _Ozy_'s post; I broke the quote somehow.

I started writing something explaining trademark in more detail, but it's actually pretty freaking complicated.

You're not quite correct, though. A single character's name can have copyright protection, as can a single word, like Jordan's "Ogier" and "Aes Sedai."

To qualify for trademark protection, a business entity must have used that mark to conduct trade (like a company name, logo, title of a book or product, etc.) and there must be a reasonable likelihood of confusion to the consumer; ie., there must be a chance that a consumer could believe the infringing product is associated with the mark holder.

Are you sure?

Yes, he's sure. And he's correct. Nothing prevents you from applying for trademarks for specific aspects of a book (like the names of characters), but it's rarely done. But that is independent of copyright.

Your suggestion (and your source's suggestion) that only the words of a book can be copyrighted is simply wrong. There's lots of case law on this, but a good starting point is Nutt v. National Institute Inc. (2d Cir. 1929). In this case, the court held that "[T]he infringement need not be a complete or exact copy. Paraphrasing or copying with evasion is an infringement, even though there may be little or no conceivable identity between the two."

This issue was discussed briefly in Salinger v. Random House, Inc., 811 F.2d 90 (2d Cir. 1987). The 2nd Circuit specifically called the District Judge to task for not considering the copyright violation in various passages that both sides agreed were paraphrases of the original.

Er, what? Nothing of what you posted contradicts my claim. Of course if you 'paraphrase' content, you can get nailed for copyright violation, that's not the issue at hand.

The issue is if I write a completely original story using an Aes Sedai, with that title, as the main character. That isn't covered by copyright since I'm not infringing on any written content, paraphrased or otherwise. It is covered by Trademark, since Robert Jorden has the trademark on the phrase Aes Sedai.

Here's a key phrase from your link:

Quote:
The substance of both, when compared, shows no originality in the appellant's effort or appropriation, but the subject-matter is treated and discussed with the same manner of approach in arousing interest, allaying scepticism, illustrations and stories to illustrate and emphasize certain important principles, and, indeed, some of the language used to convey the subject-matter to the audience is in the same phrase.

As in, he pretty much copied the original work and added no original content of his own.

Are you a lawyer?


Davia D wrote:
Captain collateral damage wrote:

I've seen a few LOTR online campaigns, and there's not been any discussion on whether they are copyright infringement, so I assume they aren't. Could someone more skilled in legalese tell me if this is specific to LOTR, or if I could run a campaign with another fantasy world, (for instance, brandon Mull's Beyonders series?)

Thanks
My feeling is in practical terms, companies really don't care about small personal games, but if they ever tell you to stop, you should no questions asked.

Exactly. It's likely technically copyright violation, but so are tons of everyday things.

If by some miracle the copyright holder actually noticed and cared, the first step would be to send you a cease and desist letter. At which point you cease and desist and none of other dire scenarios of lawyers and discovery and trials ever come into play.

Now, if you're actually making significant money off it, it might be a different story, but for a simple home game. No worries.

And to answer the other half of the original question, there's no special deal with the Tolkein Estate.


Generally, IP law is an unadulterated mess. One of the core defenses of it all is "you can't own an idea", but in practice, if someone richer than you has the IP of something that they claim even remotely connects to what you did, and you are not as wealthy as they are, they can shut you down in an economic chicken race. Companies even go out of their way to buy up IP that could be useful to smack people over the head with legally. Cheers for "not owning an idea". Meanwhile, millions of people do not get vital medicine because the owning companies sell too expensively and do not allow anyone else to sell it at all.


I am not a lawyer as long as you are not publishing something or otherwise profiting from the material you should be fine. So if I run a campaign based on LOTR or any other novel for my friends I am not going to get into trouble. If I charge people to play in the campaign or sell my work so other can run it I can get into trouble. The fact that the campaign is run online should not make a difference as long as people are not being charged for it.

I can get together with other people and talk about any book we want without worrying about IP law. But if I form a club to talk about the book and charge a membership fee I can get into trouble. Playing a game based on the book is not really any different than talking about the book. Writing and publishing a game, or gaming material is a whole different story.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hi, I'm Gorbacz and I am a lawyer. Whatever I write next is under no circumstances legal advice.

To answer the OP: for most part, private RPG campaigns can use whatever Intellectual Property. Under virtually every jurisdiction, such use of somebody's IP falls under some interpretation of fair use.


In a lot of cases the bright line standard for "Fair Use" appears to be "is anybody other than the copyright holder making money off of this." If you're just running a LotR game for your friends and you're not charging admission (don't, because that's weird) it's not really any more a violation of the Tolkien estate's copyright than if you were to have a lively discussion over lunch about who would win in a fight: Gandalf or Superman.

In your private, not-for-profit games, feel free to borrow any names, settings, characters, etc. that you want to and the reason not to will never be "copyright".


Gandalf would win.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Other fantasy worlds and copyright? All Messageboards

Want to post a reply? Sign in.