
avr |

It's certainly possible. Hopefully Eldritch Scoundrel unchained rogue is OK, I tend to think that martials and any spontaneous caster less than 9-level is more predictable than resourceful.
Assuming 20-point buy an elven Oren might start with Str 10, Dex16+2=18, Con 14-2=12, Int 14+2=16, Wis 10, Cha 8. If half-elven Con and Int both go to 14. I've avoided dumping stats, obviously
For feats/rogue talents you might look at something like
1: Weapon Finesse (bonus), Dodge; if half-elven then Skill Focus (perception) or (disable device) perhaps, your description placed a lot of emphasis on traps.
3: Silent Spell. Also an eldritch scoundrel gets something like trap spotter now.
4T: Vanishing Trick (ninja)
5: Brilliant Planner - this would help a great deal with looking resourceful.
7: Redirect Attack
8T: Umbral Gear - like brilliant planner. You might not need both.
9: Amateur Investigator
After this I'd look at the dimensional assault line of feats, or studied combatant/improved studied combatant, or deceitful and cunning caster.

DM Livgin |

Ok, I want to make a character the fits the popular Butler/manservant trope. A humble servant that is a source of information for his master and can provide competent back up in a fight where required. Strong inspiration from the Diskworld Willikins.
My ideas include a brawler that flexes into improvised weapons or combat maneuvers as required. But some sort of diviner that focuses less on the bodyguard angle and more on the perfect advisory angle is appropriate.
20 point, focus is level 1 to 5, want him to fill the role right out of the gate.

JosMartigan |

OK I have a concept. It's an NPC organization. I'd like to create a roguish guild that is set up like a medieval court. There's a Shadow King, his knights and his courtiers.
The Shadow King is undead and a spellcaster. The members of the court can be alive or undead. His court engages in illicit trade and contract theft or murder. They operate from beneath a necropolis situated just outside of a cluster of small villages. The villages are nestled in a wide, winding valley and are what's left of an ancient city-state. The courtiers (the living ones at least), quietly hide among the villagers as members of those settlements and inform The Shadow Court of newcomers and threats.

avr |

Ok, I want to make a character the fits the popular Butler/manservant trope. A humble servant that is a source of information for his master and can provide competent back up in a fight where required. Strong inspiration from the Diskworld Willikins.
My ideas include a brawler that flexes into improvised weapons or combat maneuvers as required. But some sort of diviner that focuses less on the bodyguard angle and more on the perfect advisory angle is appropriate.
20 point, focus is level 1 to 5, want him to fill the role right out of the gate.
I think an unchained perfect scholar monk or a sensei monk could work with the first couple of sentences. Either can be knowledgable and fight unarmed or with combat maneuvers.
For a perfect match to Willikins you need a former soldier though, with the ability to use martial weapons and armor. Even the brawler won't qualify without multiclassing. I generally think the ranger makes a better ex-soldier than a fighter; ranger 1 / brawler X might work, with the dirty fighting feat at first level to be able to use combat maneuvers, then martial flex to make them better.

avr |
1 person marked this as a favorite. |

OK I have a concept. It's an NPC organization. I'd like to create a roguish guild that is set up like a medieval court. There's a Shadow King, his knights and his courtiers.
The Shadow King is undead and a spellcaster. The members of the court can be alive or undead. His court engages in illicit trade and contract theft or murder. They operate from beneath a necropolis situated just outside of a cluster of small villages. The villages are nestled in a wide, winding valley and are what's left of an ancient city-state. The courtiers (the living ones at least), quietly hide among the villagers as members of those settlements and inform The Shadow Court of newcomers and threats.
Could the Shadow King be an alchemist? The reason I ask is the implant bomb feat to enforce loyalty. If he's under the necropolis because he's religious as opposed to just squatting there then a sacrament alchemist might fit.
Assuming that smuggling is the main money-spinner for the Shadow Court then the knights probably lead that. They might be rangers or some sort of illusionists, or just rogues. Depending on level the shadowdancer PrC might be appropriate for some.

JosMartigan |

Could the Shadow King be an alchemist? The reason I ask is the implant bomb feat to enforce loyalty. If he's under the necropolis because he's religious as opposed to just squatting there then a sacrament alchemist might fit.
Assuming that smuggling is the main money-spinner for the Shadow Court then the knights probably lead that. They might be rangers or some sort of illusionists, or just rogues. Depending on level the shadowdancer PrC might be appropriate for some.
Wow you went a direction with The Shadow King that I hadn't considered. Scary and creepy at the same time. Thanks.
Without using hero classes, what would you recommend for low level agents? Expert?

![]() |

Torvald Nom wrote:Aku - for PFS, please :)
Back story:
http://samuraijack.wikia.com/wiki/Aku
That... is not a PC, is my first thought. It's your basic story (non-RP) antagonist who really should be unbeatable but who loses because the author says he should.
If he has to be a PC, then the 12th level limit in PFS is going to be a problem. This is a sorcerer of 18th level or higher I think, and started that way, possibly gestalted with metamorph alchemist - no, PFS.
OK. If you're willing to accept that this is somehow Baby Aku then we can produce a character. A sorcerer with the aberrant bloodline is the starting point, additional duration on polymorphs is going to be appropriate and maybe help. A tiefling (maybe div-spawn) is as close as you can get to starting as a demon; if that's a problem then don't sweat it, we're starting in a world before Aku's backstory in order to make him not 18th+ level.
Most of those abilities will be spells. I can see shapechange, interplanetary teleport, burning gaze, scorching ray, scrying, dimension door, telekinesis, at least limited wish, animate dead, lightning bolt, control weather, foresight, wall of stone, unconscious agenda, object possession and shout. Before he's high enough level to get those he may get lesser versions. The regeneration might be handled by infernal healing (or greater), possibly combined with ablative barrier for greater effect.
Since he's a sorcerer and has some ability in a fight (though less than a front line type) he'll need to spend most or all of his feats on combat abilities. Starting with toughness I suspect.
Thanks!
LOL he would normally most definitely NOT be a PC :)
I was thinking more of a comical pastiche of Aku (pretty much so I can use my 'Aku voice' for RP shenanigans. He will definitely be CN (as close to 'evil' as possible), and will be simply a loon who is obsessed with amassing as much power, gold, magic, influence, etc as he possibly can, all the while 'using' the society (this will actually be a delusion, and part of his crazy persona).

![]() |

Basically i'm thinking unsworn shaman/medium but not sure how much of either. But that's the end of the concept crunch wise. This is for PCs.
Flavor wise Chirk Duskskipper is grippli who has always been attuned the spirits of his tribe. From a young age he talked to people who weren't there and somehow knew intimate things of others. He was unusually lucky, or were others unlucky. others would tease him and harass him for talking to his "imaginary friends". As he got older he learned from the medicine man of his tribe what was going on, he was in tune with the spirits of his ancestors. They guided him and eventually he learned to channel the spirits of different ancestors in different ways. One day he could cast arcane spells, and the next he could pick a lock quick as a whip. These were just examples of a few things he could do.
Typing out the back story really helps, flesh out the character. I think fortune or misfortune should be in here somewhere.
You could be a single-classed Speaker for the Past Shaman. Fortune and Chant would would be my suggestions for you first two Hexes.

![]() |

I had an idea for a character. Not sure how to make it (or if you really can). PFS rules (20pt buy, Paizo materials only), multi-classing is fine.
A man with an aberrant curse, who is slowly turning more and more horrific as he ages. He is desperately trying to cure himself, but everything he tries only makes his condition worse.
A few things which came to mind might be a Beastmorph/Vivisectionist, maybe an aberrant bloodline sorcerer or bloodrager, possibly a combination of both? Not sure what other options there are for something like this.
Some of the feats/abilities which stuck out to me would be stuff like tumor familiar, tentacle and vestigial arm, etc. I was thinking maybe make him a half-orc (flavor-wise he could be a mutated human instead of a true half-orc?)
Over time having him sprout new limbs/tentacles. have eyes and mouths pop up in random places, etc.
Thoughts?

avr |

I had an idea for a character. Not sure how to make it (or if you really can). PFS rules (20pt buy, Paizo materials only), multi-classing is fine.
A man with an aberrant curse, who is slowly turning more and more horrific as he ages. He is desperately trying to cure himself, but everything he tries only makes his condition worse.
A few things which came to mind might be a Beastmorph/Vivisectionist, maybe an aberrant bloodline sorcerer or bloodrager, possibly a combination of both? Not sure what other options there are for something like this.
Some of the feats/abilities which stuck out to me would be stuff like tumor familiar, tentacle and vestigial arm, etc. I was thinking maybe make him a half-orc (flavor-wise he could be a mutated human instead of a true half-orc?)
Over time having him sprout new limbs/tentacles. have eyes and mouths pop up in random places, etc.
Thoughts?
Yes, this is an alchemist IMO. Besides the discoveries you named look at Parasitic Twin and maybe Chameleon. I don't think vivisectionist is PFS-legal and I'm sure I read that refluffing is disapproved of there so beware trying to play a half-orc which isn't. You might look at the dragonblood chymist archetype in place of beastmorph; it's not better but it is different.

![]() |

Yes, this is an alchemist IMO. Besides the discoveries you named look at Parasitic Twin and maybe Chameleon. I don't think vivisectionist is PFS-legal and I'm sure I read that refluffing is disapproved of there so beware trying to play a half-orc which isn't. You might look at the dragonblood chymist archetype in place of beastmorph; it's not better but it is different.
Hmm, not sure how I missed that vivisectionist wasn't PFS legal. Are there any other classes that get any weird aberration related abilities? I am open to the idea of multiple dips to maximize the freakishness of the character.

![]() |

If I didn't want bombs, would going investigator instead of alchemist be a viable option? Use talents to pick up the mutation related discoveries? I also don't mind doing weird multi-class combos (as long as it doesn't gut the usefulness of the character), I would be fine with doing something like a 5/3/2/1 level combo if it makes sense.

avr |

Investigators get a subset of alchemist discoveries which doesn't include major body alterations. The dragonblood chymist alchemist can only use bombs as breath weapons which might help with the fluff you want.
4 levels in mutation mind psychic might work off an alchemist base. The archetype increases strength as an enhancement bonus which is compatible with a mutagen's alchemical bonus and both classes use intelligence. You could take an extra amplification feat or two to get more bodily mutations.

![]() |

What the heck.
Ancient Ulfen man, whose beard is white as snow sits down next to you. He moves deliberately, like a man who is in good shape despite his age. His skin is weathered and when he turns you notice the slight point to his ears...obviously elven blood. Clothed in leathers made for an artic climate, he sits down beside you
Who are you, and why have you joined the Pathfinder Society?
I am Boldr Brinson. I have lived in land of Linmorn Kings for my life, though I've never been entirely of their people. Because of that I have other I have other names as well. As for why I am joining your explorers club, I am a great grandfather and we great grandfathers, while welcome at the table, tend to get ignored, to be set aside....it is not so fun.
But anyway last fall, my oldest great grandson, he had an unfortunate encounter with a bullette. He was going to join the society...part of our tradition of service to various Taldan Noble houses. Instead we burn his body. Since he is no longer with us I come in his place to offer what small service I can. My children are busy with their own lives....and being here gives me a chance to be relevant, not set aside.
Since I have elven blood, they simply think my choices strange rather than threatening. It is good no, to get away with such things?
What skills do you have?
I am clever and wise and know many of the things they do not put in your books.
I talk to the winds, the waves, the stones, they do as I wisg, when I ask politely and in the right way. I learned the art of hexing from my wife.
Tell me about your family
She was Jagwida, my wife, though after we captured her very soon she had no use for her kin. I showed her caring, then love. It is such a rare commondity in their own lands that they don't know what to do with it when they encounter it.
That is how I defeat the winter witches. At least it was that way with my wife. We lived for 70 years together, my wife and I. I got away with it because I was a half elf I told my villiage I had special elven magic from my mother to make it work.
My wife and I we laugh very much over that. So do our ten children we have, and our grandchildren. But my children become powerful, Seers and warriors. So do my grandchildren, and great grandchildren, though with each generation, they blend more into the world around them, and I become less important. In the fall I become a great great grandfather. It is not good for ancestors to be among their kin that long.
Also there is my wife. She is gone now and I see were she was. It is another reason to be away. Not seeing that she is no longer here allows me to think she is at home. In another 20 years or so I will go home and see her, one way or another. Did I tell you you look like her?
Hope that is useful fluff for my PFS character. Love to see what you do with it.

avr |

Boldr sounds like a spirit guide oracle or a shaman, depending on whether you want a charisma focus or a wisdom focus. Either's possible from your description. If you want a hex from first level then that pushes it towards shaman.
Wind, Waves, Stone - all of these are both oracle mysteries and shaman spirits. Pick any of them, or Nature as a catch-all. A spirit guide oracle can pick one and dabble in another from 3rd level, a shaman from 4th.
That's about all the crunch I can see from what you've written. What do you want him to be able to do?

Redblade8 |

I've got a guy in my head, so far I just know him as "The Tester". Basic premise of him is that he's dedicated himself to making the best d*mn armor and weapons he can, and testing them in the heat of battle (coincidentally, giving you the chance to test your own arms against his).
Usually when I see this guy in my head, I see him as a dwarven follower of Torag, but I can also see him as a Gorumite (so maaaaybe a half-orc). He's a weapon & shield fighter using Smashing Style, to really put both his gear and yours to the test.
Think there's enough there to crunch?
Later on,
Ghorrin Redblade

avr |

I've got a guy in my head, so far I just know him as "The Tester". Basic premise of him is that he's dedicated himself to making the best d*mn armor and weapons he can, and testing them in the heat of battle (coincidentally, giving you the chance to test your own arms against his).
Usually when I see this guy in my head, I see him as a dwarven follower of Torag, but I can also see him as a Gorumite (so maaaaybe a half-orc). He's a weapon & shield fighter using Smashing Style, to really put both his gear and yours to the test.
Think there's enough there to crunch?
Later on,
Ghorrin Redblade
Dwarven master craftsmen have been done plenty of times. Lets try that Gorumite half-orc. The gatecrasher alternate racial trait is a good start.
Oddly enough the fastest way to make magic weapons and armor is with a fighter, since the Armor Master's Handbook. It's an advanced armor training option which also gives you ranks in Craft equal to your BAB. You'd take feats like this:
1: Power Attack, Weapon Focus (warhammer) (B)
2: Improved Sunder (B)
3: Advanced Armor Training (master armorer)
4: Smashing Style (B)
5: Weapon Spec. (warhammer)
6: Greater Sunder (B)
7: Disruptive
8: Sunder Blessing (B)
9: Equipment Trick (anvil), trade Weapon Training with a 2nd weapon group for Warrior Spirit
10: Fortified Armor Training
You might take Fortified Armor Training earlier to justify using a shield - I couldn't fit TWF/shield bash feats in along with all the sunder and craft-type feats I saw and liked. Perhaps FAT at 7 and Greater Weapon Focus at 8 if Sunder Blessing doesn't appeal. Similarly I couldn't justify the later feats in the Smashing line to myself over the alternatives above.

King In Red |
I thinking about a Half Elf expert in espionage, a chameleon, bluff, deceit and trickery, sneaking around, disguise, camouflauge, hide in the crown type of spy and infiltration. A sort of James Bond. A master spy, an expert of retrieve sensible informations and good in combat, but he is the kind of guy who can talk out a difficult situation.

Ckorik |

Redblade8 wrote:I've got a guy in my head, so far I just know him as "The Tester". Basic premise of him is that he's dedicated himself to making the best d*mn armor and weapons he can, and testing them in the heat of battle (coincidentally, giving you the chance to test your own arms against his).
Ghorrin Redblade
Dwarven master craftsmen have been done plenty of times. Lets try that Gorumite half-orc. The gatecrasher alternate racial trait is a good start.
Oddly enough the fastest way to make magic weapons and armor is with a fighter, since the Armor Master's Handbook. It's an advanced armor training option which also gives you ranks in Craft equal to your BAB. You'd take feats like this:
I would think Brawler so he can make new stuff and switch feats around for whatever he happens to be 'testing' at the time?

Redblade8 |

I would think Brawler so he can make new stuff and switch feats around for whatever he happens to be 'testing' at the time?
I'm not saying that can't work, but avr's conceptualization is pretty spot-on to what was in my head. (But I'd probably take Smashing Style's successor feats, b/c the one that still damages armor even if it doesn't get the broken status is kind of what inspired this guy in the first place.)

avr |

I thinking about a Half Elf expert in espionage, a chameleon, bluff, deceit and trickery, sneaking around, disguise, camouflauge, hide in the crown type of spy and infiltration. A sort of James Bond. A master spy, an expert of retrieve sensible informations and good in combat, but he is the kind of guy who can talk out a difficult situation.
"good in combat" is a very vague target. Considering he's likely to be without allies when sneaking around it excludes any means of sneak attack which requires flanking though, so there's that much guidance.
A ninja might be the best answer. They can get the odd sneak attack in via swift-action invisibility, they have plenty of skill points, and they have some use for charisma. A dawnflower dervish bard would be good too if you don't mind being a devout follower of Sarenrae.
Take the half-elf free skill focus in the disguise skill and you qualify for eldritch heritage (rakshasa) which should help with talking your way out of difficult situations. With that, as a ninja:
1: Dodge, Skill Focus (disguise) (B)
2T: Vanishing Trick
3: Eldritch Heritage (rakshasa)
4T: Unarmed Combat Training (Improved Unarmed Strike)
5: Crane Style
6T: Combat Trick (Press to the Wall)
7: Crane Wing
8T: Forgotten Trick
9: Extra Ki
10T: Invisible Blade
11: Crane Riposte
12T: Unarmed Combat Mastery
Or as a bard:
1: Weapon Finesse, Skill Focus (disguise) (B), Dervish Dance (B)
3: Eldritch Heritage (rakshasa)
5: Quick Draw
7: Graceful Athlete
9: Spellsong
11: Encouraging Spell

King Gojira |

Hello all,
While rolling through the insanity of my brain I remembered something from my childhood... DARKWATCH! It was an amazing game that I wished had a sequel or at least a port to PC/Xbox1/PS4. So to keep the dream alive that it might happen some day, I wanted to create a character based off of Jericho Cross ( The main character ).
The initial plan was a Dhampir gunslinger/sorcerer cross with the undead blood line, but it doesn't seem to hit the mark as well as I thought. So now in hopes to bring Jericho to Pathfinder I am asking for help to build the undead sheriff.
I've made a personal thread about this but no one seemed to bite. Then a friend of mine directed me to this thread.