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For an upcoming campaign I want a suggestion about a Buffer/Debuffer tactical and battlefield controller build.
I am undecided between a bard and a sorcerer.
Any suggestions for a build with this requirements for this two classes?
Hello, for an upcoming Kingsmaker AP I want to play a Bard.
I read the guide of threatmonk about the controller bard and the god wizard and I want some others details or suggestions about this type of play.
I want a vary strategic and tactical build with a focus on the battlefield controll and the buffing.
Any advice is welcome.
Thanks all of you for the suggestions.
I have modify my stats according to your suggestions, yes I want some face, some skills and some combat utility.
I think to use a lot of daggers and many items (like Tanglefoot Bags, Alchemist fire) for combat and "battlefield controll".
I don't know about feint it is viable?
Hello i wanna some suggestions about my Unchained Rogue build:
Elf
trait, class and stats blocked. No MC.
Point Buy 25
Str = 8
Dex = 20
Cos = 10
Int = 16
Wis = 11
Cha = 12
1) Two Weapon Fighting,Weapon Finesse(B)
2) rogue talent(weapon training);
3) improved initiative
4) rogue talent(Minor Magic[Acid Splash])
5) Rogue's edge[Sense Motive], bookish rogue
6) rogue talent(Major magic[Vanish])
7) extra rogue talent([Shadow Duplicate])
8) rogue talent([fast stealth])
9) Improved Two-Weapon Fighting
What do you think?
Only two words:
Big Boss
https://static.comicvine.com/uploads/original/11114/111144184/4601735-43376 93787-44414.jpg
Withouts guns but with crossbows or bows and many magical items.
I thinking about a Half Elf expert in espionage, a chameleon, bluff, deceit and trickery, sneaking around, disguise, camouflauge, hide in the crown type of spy and infiltration. A sort of James Bond. A master spy, an expert of retrieve sensible informations and good in combat, but he is the kind of guy who can talk out a difficult situation.
I think Oren Vas is better with a Archeologist Bard or a Unchained Rogue, Mercenary dons't mean he is very good to fight but the type of contract he search or acept.
Oren Vas is a smuggler, a spy, a mercenary and adventurer or none of them.
He sure is a person who knows how to carry on his business, a real businessman for a new type of business.
There are people who buy and then there are the merchants, there are people who need protection and then there are the mercenaries, but for those people who have problems or special situations such as getting the ownership documents of a hidden mine in the bedroom of Princess Zanthur or bring illegal explosive potions in a forest full of monsters and traps then for those people the right person to turn to is Oren Vas.
Oren Vas is smart, agile, quick, resourceful and with a dangerous taste for impossible missions and more profitable business.
In addition to his habit for gambling with whom he won the cart with which it travels.
He is an elf or a half-elf.
I prefer some type of spellcasting (better arcane), but very many skills and tools. A versatile class.
I was thinking of playing a rogue, I want to see some dirty tacticts with chep items (like marbles ecc....) or battlefield controll escamotage.
I really like to play a clever warrior who use strategy, item and whatever to combat, any ideas and suggestions?
Tiefling Paladin, Male, white hair, black eyes, red skin, no beard, cambion horns, muscular body but not body builder and follower of Sarenrae.
He want be a hero, he is a simple "man", prefer diplomacy to battle and seek nonlethal combat and redemption.
Kitsune bard, Male, red fur, rich and variegated dress, liute or violin instrument, dress like an occidental bard.
He is a lier, a wannabe Münchhausen baron, always ready to bluff.
Half Elf Psychic Investigator, grey/white hair, yellow eyes, very skinny.
Which class is the most suitable class for the role of a spy?
There are many archetypes of spies, but the most famous are two kind of spies:
1) "Hello, my name is Bond.... Bondage and I'am not a spy. Seriously!"
The type of spy able to infiltrate everywhere, thanks to a little of diplomacy, disguise and maybe luck.
Like the gardener who is actually a ...... SPOILER..... spy in disguise.
2) "The only thing I need is a cardboard box or some fantasy equivalent."
The type of spy able to infiltrate everywhere, thanks to a little of stealth, camouflage, survival in enemy territory with many combat ability. Unseen and more or less invisible and maybe able to climb a very long stair....... SNAKE EATER.....
Ok, so people of the internet, which is the most suitable class for the role of the spy?
Bard, Stalker Vigilante, Unchained Rogue, Ninja ?
Post here your suggestion about it, maybe with some build for the two types of spies.
Do have any idea of a interesting build for a Master Spy?
With the Vigilante and the Ultimate Intrigue is the Master Spy became obsolete?
There are so many thread on different builds and combinations of class, but very few about this specific prestige class.
Is worth it to role a Master Spy?
Which is the best build of it?
And why there ins't a guide about it on Zenith?
What do you think?
Only Core Rulebook Feats.
For my GM the class is ok, but he dosn't want an endless list of feats from many books or other sources and I'am asking if is worth to play with a Brawler.
The OP is open for all the Core classes, I always question myself if a sorcerer with the right spells selection can make an optimal battlefield controller instead of a prepared caster like the wizard.
Is worth to play a Brawler (the ACG class) with the limitation on Core Feats and without Style Feats?
Who is the best battlefield controller if only core class/rules are available?
The Wizard, the Cleric or the Druid?
Suggestion about class with a similar concept?
A sneaky caster able to infiltrate enemy camp with invisibility or magic and able to cast mind controlling spells to make the foes fight between themselves.
Like Skyrim's frenzy: http://elderscrolls.wikia.com/wiki/Frenzy_(Skyrim)
and able to avoid combat.
One question:
There is the Magus the class mixture between wizard and fighter, there aren't similar class but the mix between rogue and wizard?
I know there is the Arcane Trikster, but I dosn't like it very much.
I very like the sneak attack and the spellcasting.
Any suggestion?
Hello everyone, I'm a fan of Metal Gear and Splinter Cell, and in general of stealth video games.
I have heard of 'ultimate intrigue as an extremely valuable handbook, although I have not yet read it.
Now I come to the question, in anticipation of a campaign I have in mind in which the characters will have to manage a network of spies and complete quests related to stealth, infiltration and espionage, which is the best classes and maybe villains and NPC for this kind of adventures?
Unchained Rogue?
Ninja?
Archeologist Bard?
I am opening to any suggestions about and some interesting input.
Hi all, I 'd like to prepare for my players a campaign focused on the exploration, full of exciting moments, ancient ruins, relics, traps and adrenalinic encounters.
I would like to help them live the sensations of an adventurous tale, along the lines of Indiana Jones, or Tomb Raider.
Do you have any specific advice about this?
I wish that they were part of a "archaeological" shipment in the hunt for legendary treasures and ruins of ancient civilizations.
Hello everyone, I'm throwing down some ideas for a possible campaign.
I would like to create a campaign focused on the theme of destiny, or in which certain choices open certain scenarios with possible crossroads etc ....
Players will be in this case, somehow related to the possibility of changing the destiny in some way and I thought to put as their main enemy / friend a Mothman.
This Mothman in disguise follow them or monitor their moves and try to get in their way or to divert their choices.
I thought of a sort of mix between G-Man (from the game Half-Life) and the Lutece twins (from Bioshock Infinite: https://youtu.be/Uq39ofDtYPA).
Do you have any further suggestion about, especially about particular creatures/monster related to the theme of fate/destiny or to its manipulation?
Any advice on the plot?
I have a dwarf Hunter (3rd level) and I am really enjoying it.
I like to fight in melee with my animal companion in flanking position.
When suddenly a crazy idea caught me: and if I will multiclass brawler?
I could use unarmed attacks like my animal companion and change the combat and teamwork feats.
What do you think? It might be a good combination?
I speak of vanilla brawler without archetypes.
Suggestions? Advice about the build?
At the moment my character has these stats and feats:
Hunter 3
Str 18
Dex 16
Con 19
Int 14
Wis 20
Char 12
LV1: Combat Expertise
LV2: Precise Companion (Outflank)
LV3: Precise Strike, Pack Flanking
Some ideas?
I know that may seem like a silly question, an absurd request, but I turn to you experts in the forum to make a special request: there is a class similar to the Paladin, but less strong?
I recently played a Paladin and I really liked it.
I liked having a code of conduct, healing spells, but the thing I don't like at all was that it was too strong.
I've never been a power player and being in front of a character with practically immune to anything, saves roll so high (divine grace) and that could throw down the big beasts with ease (smite evil) did not make me feel good.
I liked the challenge of playing a character loyal to the rules, but at the same time to the good, which is why I ask if there is a class conceptually similar, but without all those absurd bonus and less powerful.
Yes, in a few words a weaker Paladin.
I have a question about this rule: "The hunter can also apply one of these aspects to her animal companion. Unlike with the hunter herself, there is no duration on the animal aspect applied to her animal companion. An aspect applied in this way does not count against the hunter's minutes of duration per day—it remains in effect until the hunter changes it"
what does it mean?
Is at a will?
I can change animal focus on my animal companion all the day (Situation A: a dark cave = animal focus bat on my companion ----> Situation B: attack of goblin = animal focus bull on my companion) or can change the animal focus x times depend on my hunter levels (2 levels of Hunter = 2 animal focus?).
Any advice for feats for the animal companion apart the teamwork feats?
666bender wrote: hunters are great BUT need to focus, as the non team feats are few.
1) what is the propose of the mount?
-- mount
-- bodyguard
-- Damage
-- debuffer (bull rush \ trip \ grapple)
2) do you melee? mounted combat? maneuvers?
wolves are great - as all cities will allow them in.
carry companion is a must spell.
undersized mount will allow more mounted options.
1) I think for the most part Damage and debuffer
2) Melee for the most part
Thank you Markov for your build, gave me a clear vision of feats selections.
What about tricks for the Animal Companion, any advice?
Or spells worth to take for a Hunter?
Kefler yes I was thinking about that, but I prefer something slashing for flavor reason to emulate the attacks of my wolf.
Cavall wrote: You can get the bone shaped with some magic and hardened too. It will negate a lot of your worries down the road and keep your flavor.
Wolf is a great pet, for a ranger. As a hunter your list is far more open. There are many things you can choose from, are there others you would like?
I'd also suggest melee. Your pet will always be close by so you can really enjoy teamwork feats to their fullest.
I very like the idea of my character as a ferocious Tarzan/Mowgli lived with a pack of wolves and later became the alpha "wolf" of his animal companion, when the pack was killed.
Hello everyone, I ask your advice to help me in the selection of feats and best suited equipment, if anyone can give me an example to build the kind of character I would do, I would be extremely grateful.
I read the class of Hunter in 'Advanced Class Guide and immediately drew my interest.
I would create a very wild Hunter, a fierce feral-style warrior very deadly.
I thought of a wolf as an animal companion and the greatsword as a weapon.
But I would like something closer to the animal world, there are weapons of bone that are not fragile, or claws to wear and use as weapons and armor of fur to represent the feral side of my character?
If possible I would like to avoid metal objects.
Any advice for a possible build, and maybe a few tricks of combat to perform with my animal companion?
You also have some ideas for the plot?
Funny, weird, full of wacky encounters and strange characters that stand out specific clichés or subverted them?
Throw me your craziest ideas, if you have any.
Hello everyone, I've come up with a nice idea to bring a group of novice players in Pathfinder with a comic relief adventure.
A funny adventure game in the style of "The Order of the Stick" or "The Gamers" or "Discworld", in short a comic fantasy.
I was thinking crazy evil unicorns vs. kobolds, goblins ninja and more.
Do you have some suggestions or advice?
Some crazy, funny, weird encounters?
Hello everybody, I wanted to ask you if you know of a resource or adventure path or module to create an urban campaign of dark fantasy genre.
I'd like a dark setting Bloodborne style, with a corrupt city full of criminals, thieves and murderers.
A city like that seen recently in the reboot of the video game Thief or Dishonored, with a hint of gothic horror.
some advice?
Claxon wrote: At this point, the one real advantage of the Ninja is the ability to pick up Vanish and Invisible Blade.
However, otherwise the Unchained Rogue is better. Do remember that taking a single level in either wizard or sorcerer can get you the ability to use lots of wands without UMD (anything on their spell list). Which can enable you to use vanish, invisibility, greater invisibility. Paying for the wands can be expensive, but it's also a great tool.
Thank you all for your contributions, most likely my next character is an unchained.
I'am a fan of the Metal Gear series, I wonder if i can build a character very similar to Big Boss (Naked Snake AKA) or Solid Snake.
Any suggestions about feats of sneak takedowns, grapple worth to take / play etc ...?
Is viable without multiclassing?
With the release of Unchained now we have the Unchained Rogue, that from what I've heard has been appreciated by many people.
Now my question is: if I had to create a character dedicated to infiltration, espionage, stealth, sneak attacks and can make it in all situations including the fights, what should I do the ninja or the unchained rogue?
Hello everyone, I wanted to ask, if is viable lose three feats to get the powers of Shadow Bloodline for a ninja, especially because it is one of those classes that need many feats such as Two Weapons style chain?
I would like to make a ninja focused on stealth, but that it is still able to do a lot of damage, a real shadow assassin in the style of Big Boss / Naked Snake (Metal Gear Solid).
Any advice or example of build?
Eigengrau wrote: There's a pretty solid build by IMUSTMASK, I think, in the Unchained Rogue discussion thread in General Discussion section.
I can't view your build from my phone. His uses Eldritch Heritage Shadow for lots of stealth options.
If I made one I'd VMC the Magus and get Arcane Deeds with my arcanas to get swashbuckler stuff
Can you link the build of IMUSTMASK please?
You have a list of the most useful items for infiltration?
Hello everyone, I wanted to ask you experts and maybe master thieves to share tactics and tricks to steal / sneak etc ....
For example, how you open a closed window from the outside that has no locks?
It would be interesting to write a guide to all the thieves interested in refine their techniques.
Hello World, I ask for your support for the creation of a balanced build for a very flavor pg.
Why not create a Kobold Paladin who goes around with a heavy crossbow?
Since the penalty to the strength of the race I was thinking the paladin archetype of the Divine Hunter to maximize damage and attack.
Just imagine this small "dragon" that speaks of light and good, it seems to me a very interesting and very fun to roleplaying.
Do you have any advice on feats, stats and anything else that can help this little guy to get respect?
Any advice is welcome.
Hello World, I need your help for a build, after reading many topics about the Arcane Trickster now I have more doubts than before about it.
Some say that the right way is Rogue 3 / Wizard 3, other than the Rogue can be easily replaced by Vivisectionist.
Now what I ask is to give me advice about building a character that is not a complete duffer, but it can be interesting to roleplaying and useful (both in combat and out [I prefer low social skills for roleplay reason]) at the same time.
It starts at 9th level, so any advice about the races, traits, feats, spells and whatever else is welcome.
Thank You.
VRMH wrote: Are those stats fixed? 'cause That's an awfully high Charisma, while Strength and Constitution are rather lacklustre for a "supporting fighter". Yes the stats are already fixed, nothing can be change about it.
Hello world, I'm here to ask you a hand to build a character to be effective in supporting role and in the role of fighter.
I saw the class of the sandman, and I must say that intrigued me a lot and I'd like to try it, but since I'm a newbie in pathfinder system I would like some help to choose in feats and spells interesting and useful.
The best possible combination for the best result.
Objective level 8:
My stats are:
Strength 10
Dexterity 19
Constitution 12
Intelligence 18
Wisdom 12
Charisma 20
Race: Kitsune
Chess Pwn wrote: you're at a pretty good point to leave having reached 3rd lvl spells and bardic performance as a move action.
And swashbuckler, especially the inspired blade swashbuckler will really give you a ton of panache.
Staying with bard is more spells, and at lv11 a better inspire courage.
Thanks for the quick response.
What do you think about the feats (maybe Lingering Performance) and how to advance the ability (more dexterity and charisma?)?
I can move up to 10th level bard and then multiclass to swashbuckler until the 10th or change and do 7th (bard) and 13th (swashbuckler)?
What type of progression you suggest?
What do you think?
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Hello World I am currently playing a bard kitsune of 7th level, the character personality is kind of Baron Munchhausen.
I am currently evaluating whether to continue to level up as a bard or multiclass in a swashbuckler.
From the point of view of the character the idea of improving the offensive capabilities through the rapier seems very interesting, but I wanted to ask you if you have any advice on this and if the two classes can bind well.
My stats are:
Strength 10
Dexterity 19
Constitution 12
Intelligence 18
Wisdom 12
Charisma 20
Do you think I should start as early as next level to multiclass or port forward the progress of the bard?
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