
ViConstantine |
I'm currently building an Aasimar Paladin for an upcoming campaign my friend is starting.
We are assuming we will go up to 20th level.
Currently at level 1 my stats are
Str:16, Dex:12, Con:14, Int:10, Wis:8, and Cha:16 on a 15 point buy.
I'm planning to play a full Tank/dedicated party healer for our party
I don't want to multiclass
Question: how do I, as a Paladin, best heal my party in and out of combat without sacrificing too much of my ability to do damage, or to sponge damage for the party.

The Shaman |

Hmm,I think the base paladin can function decently as a tank and as an "off-healer" if there is another caster in the group with access to healing magic like a witch or a divine caster.The hospitaler is a somewhat better healer, but at the cost of damage via less smites. A Hospitaler of Shelyn with a glaive for zone control could be a pretty decent thematic pick. The fewer smites will hurt, but having a full mercy pool and channel energy can give you a surprising amoung of healing. I would still recommend having a secondary healer, though.
What do you think about prestige class? Would the Holy Vindicator work for you?

ViConstantine |
1 person marked this as a favorite. |
Hmmm, interesting idea, not too far from what I had in mind, I was thinking of picking up hospitaler and taking wands of clw or cmw etc. I figured if I did this then I'd have a decent amount of heals to try to hold us over. Our party doesn't have any other spellcasters though so I'm picking up the slack for our lack of a healer. My issue would be what feats and equipment to use to make this build still viable at both jobs. No, I hadn't considered a prestige class.

Mysterious Stranger |

If you really want to go all out for healing with a paladin then go for a Hospitaler with an oath of charity. The hospitaler gives you a pool of channel energy that does not use lay on hand. The oath of charity gives you two advantages. First it allows you to heal 50% more with your lay on hand, when you target others. The downside is you only heal 50% of the damage you normally would when healing yourself with lay on hands. Second but more importantly you can change your mercies on a daily basis, but you lose divine bond.
Make sure you have wands of cure light wounds and a few scrolls with condition removal spells and you should be good. Paladins get lesser restoration as a first level spell so that will actually help a lot.
Paladins are one of the best tanks in the game so that is pretty well covered just by being a paladin.
I would suggest using your feats for combat and not to boost your healing. If you go with my suggestions you will have the healing covered, but getting fewer smites is going to weaken your combat. Go with the normal combat feats like power attack and such.

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I would also look at the channel surge and word of healing feats. Channel surge let's you burn an extra use of channel or loh to heal 50% more. Word of healing let's you use loh at range but you heal half as much. You could also look at quick channel (channel as a move by spending two uses) extra channel and selective channel.
And if you're okay giving up the Headband slot you could by a phalactary of positive channeling for +2d6 extra dice on channels.

SmiloDan RPG Superstar 2012 Top 32 |

If 3pp stuff is allowed, Mystical Healer is amazing.
Your skills at magical healing are without peer.
Benefit: You add additional dice to any form of healing you generate yourself (extraordinary abilities, spells, spell-like abilities, and supernatural abilities).
Caster Level Additional Healing Dice
1st-3rd +1d4
4th-6th +1d6
7th-9th +2d6
10th-12th +3d6
13th +4d6
Special: If you do not possess a caster level, use half your character level, rounded down to determine additional healing dice for supernatural or extraordinary abilities.
When channeling energy to harm an opponent, do not add additional dice. These apply only when healing.
I made a human paladin sword & board healer
1. Fey Foundling
1. Power Attack
3. Extra Lay on Hands
5. Mystical Healing
And would have taken:
7. Selective Channel
9. Quicken Channel (or whatever it's called)
Paladins don't need a lot of feats to be good at tanking.

Darigaaz the Igniter |

Are you open to Variant Multiclassing? It'll cost you around half your feats, but otherwise you'd be able to be paladin20 at the end. Going VMC oracle and selecting the Life mystery will allow you, at 7th level, to get the Life Link revelation. Combined with swift-action lay-on-hands on yourself and you effectively give the rest of the party fast healing 5. If necessary you can end the life links as an immediate action to save yourself.

Mysterious Stranger |

Healing HP is the easy part and does not require a lot of resources. First of all in combat healing is not the best strategy. It is far better to take down the target faster than try to keep every ones HP at full in combat. A few wands of cure light wounds to supplement the normal healing is about all you need. Taking an archetype that boost out of combat healing is fine, but don’t waste a lot of resources on in combat healing. In combat healing should be used only in emergencies. Don’t waste a turn healing the fighter who still has half his HP left.
What is going to be more important is condition removal. Being able to deal things like ability damage, ability drains, blindness, disease, negative levels and curses is more difficult. A paladin can use mercies and spells for this but those are limited resources. Scrolls and wands will probably be necessary for this. At higher level extra mercy would be useful. This is where the oath of charity can really help. Being able to choose your mercies every day will be more beneficial when you have access to the higher level mercies.

ViConstantine |
Looks like Ill have to piggy back another question off of my own thread. For some reason I cant turn this into its own thread no matter how heard ive tried. Im trying to plan out my 20 levels of feats for the Paladin, as you probably know, paladins only get at max, 10 feats if they are not human like my character. This leads to some issues, Im playing an offensive paladin who heals outside of combat mostly, basically im an off healer but i dont want to sacrifice my damage. So far my build feats look something like this.
1:Feyfoundling
3:greater mercy
5:power attack
6:extra channel
9:antagonize (diplomacy)
11:weapon focus (falchion)/ selective channeling
13:cleave
15:step up
17:vital strike
19:improved critical
My feats are to help me utilize my vanilla paladin heals the best i can, help me tank, and help me deal damage, im spread really thin here and am having lots of trouble because im so feat starved. Other feats ive considered are quick channel, lunge, furious focus, reward of life, angel blood and angel wings as im an aasimar, dodge + mobility, and unsactioned knowledge. Im sure you can see my problem. Any help would be great. Im sorry that I have to change the subject rom its original though a lot of what you guys mentioned is what made me chose what I have listed.

Rylar |

In my opinion one of the best ways to heal, in combat, as a paladin is to take the hits (so you can free action heal yourself). You can do this by getting the bad guys attention or by using shield other spells. Most of your in combat heals with be either channel (if you are a hospitaler) and lay on hands.
Lay on hands used on yourself is a free action. Because of this you do not want to use oath of charity. This is also what makes Fey Foundling so amazing. Any equipment you can find to redirect damage from your friends to you is similarly amazing.

Rory |
This leads to some issues, Im playing an offensive paladin who heals outside of combat mostly, basically im an off healer but i dont want to sacrifice my damage.
Go Hospitaler (as someone mentioned above). This gets you "party healing" potential. It's not great, but you can make it better.
1: Fey Foundling (you must live to heal the party)
3: Power Attack (this is the only offense you'll need for a long time)
5: Quick Channel (utilize that Channel Energy pool in combat)
7: Selective Channeling (or Vital Strike if you want more offense)
9: Improved Critical (Falchion critting with 3 attacks per round is nice)
This sets you up to hit hard in combat as well as heal the party if needed. Outside of combat healing? That's irrelevant since you said you had access to wands.
Spells: Shield Other goes great with you having Fey Foundling.
Items:
+1 Falchion (~3rd level): Enchant a weapon for more offense, keep enchanting it higher
Boots of Speed (6th to 7th): probably the best offensive upgrade for you
Bracers of the Merciful Knight (7th to 8th): the best healing upgrade you can get
Phylactery of Positive Channeling (5th to 6th): if you want to heal the party, then get better at healing the party
Rod of Splendor (10th to 12th): this give +4 CHA in an alternate slot, which allows you to use the Phylactery

Rylar |

Not a fan of Oath of Vengeance myself.
I don't think you need to focus all that much on damage dealing feats. Power attack is really all you need. I would avoid weapon focus, step up, vital strike, and improved critical. Cleave is a solid maybe.
Weapon focus vs quick channel- Weapon gives you a 5% better chance to hit. You are a full BAB char and have access to smite for high AC targets. Hitting things is not a problem. On the other hand quick channel will allow you to swing your sword the same turn that you find yourself needing to utilize a group heal.
Vital strike is not a feat I would take on a dedicated damage dealer. So, I'd avoid it on this character too. Most of your damage will come from other sources rather than the damage die on your weapon (str, power attack, smite, etc).
Step up- /shrug. It's useful to force an opponent to provoke attacks of opportunity. It's probably a play style choice. I don't think it would be useful in games I play.
Improved Critical- All this does is saves you from spending a +1 weapon enhancement on keen. I think there are better uses for a feat.
You definitely want selective channel if you will use channel at all in combat.

ViConstantine |
I do think that hospitaler is great though i hate the idea that I lose out on so much smite for it. I dont know if im much of a fan of quick channel to be honest, it has a decent sized trade for the ability to do it faster. The four feats ive listed that improve my vanilla paladins ability to heal seem like the best way to go outside of hospitaler so i can keep all of my smites and i dont have to take the hospitalers crap aura. Its healing aura is just.....god its so bad, id rather take the vanilla one. Currently it looks like my changes are:
1:feyfoundling
3:greatermercy
5:powerattack
7:extrachannel
9:antagonize
11:selectivechanneling
13:step up
15:cleave
17:lunge
19:strike back

Rory |
I dont know if im much of a fan of quick channel to be honest
I play a life oracle. I did the whole Channel Energy healing PCs gig. Here is my analysis... Getting to do your thing without having to stop and cater to every bleeding PC? Priceless!
(it's that same sense of fresh air that bards get getting to level 7 to move action Inspire Courage)
Hospitaler is only worth it if you wanted to do more party healing. It's not needed over vanilla paladin at all. I'd skip it since you are hesitant to really get into party healing. I'd especially skip it since you are going to skip Quick Channel.
I'd skip Selective Channel as well then too. It should be a RARE event when you need to channel in combat (instead of attacking) that can't be covered by a simple Lay On Hands to another and swift to yourself.

ViConstantine |
"I'd skip Selective Channel as well then too. It should be a RARE event when you need to channel in combat (instead of attacking) that can't be covered by a simple Lay On Hands to another and swift to yourself."
I do like the idea of selective channeling over quick healing just because i have to pay for the channel and then pay MORE to make it quick channel. The idea behind why i feel this way is because selective healing will allow me to channel during combat if I feel i need to (which im sure as someone that plays/played a healer, you have had those moments where you just have to stop to heal someone after a stupid move or an enemy crit or something) And with selective healing i can utilize my channel to heal not just the person who needs it but top off myself, and my other allies while im at it all in one move rather than just trying to lay on hands the guy that needs it. Though to be fair im not completely sure which would yeild the most hp restoration.

ViConstantine |
I did see another post from another thread about Paladin feats that seemed pretty hilarious. It focused on taking fey foundling at level 1, power attack at 3, greater mercy at 5, deadly aim at 7, and every other feat being extra lay on hands with the Oath of Vengeance. It seemed the offensive capabilities of this crazy build are pretty great if the enemy is evil but i dont know if it would still be as apt of a healer as id want to be haha.

Errant Mercenary |

Healers are a clutch solution or an after party resource (which is replaced by wands).
Damage mitigation however is very strong in combat. I suggest looking at the Sacred Shield. It can also heal with Lay on Hands.
If you want to sponge damage, I would say this is absolutely the best. If you want to go overkill, grab a Tower Shield and pick Bulwark Style.

Rory |
1 person marked this as a favorite. |
Selective Channel for a paladin will be helpful...
IF more than one person (besides yourself, 'cuz swift lay on hands) needs healing
IF they are out of range of a 5 ft step or move
IF the enemy is near enough
IF the enemy is hurt
IF channeling is a better action than your other standard actions
(Selective Channel can definitely be useful, don't get me wrong, just be aware of the IFs, which you likely already know)
Selective Channel was most helpful at low levels. The party's damage and focused damage prowess went up so much faster than a channel's effect. Getting it at level 11 is probably way too late. You might get it instead of Extra Channel at 7th.
After my life oracle got Quick Channel, the only time ever I "had to channel" in combat, it was in a round I used Quick Channel (which also included rounds that I decided to double channel). It didn't matter that I dropped from 6 channels per day to 3 channels per day. My other standard action buffs/debuffs/spells got to be very useful by then.
In any event, don't make any fixed decision now of course. Just keep all the feats on radar and see what you actually need in the campaign. That's the most fun anyways. I'm green with envy at you starting into a game going to level 20. Cheers!

nate lange RPG Superstar 2012 Top 32 |

Yeah- I've played a healer/tank paladin in a party with no other healers before. Don't worry too much about extra healing from things like hospitaler. Your best strategy is to take as many of the hits as you can and use swift action lay hands to keep yourself going (shield other can help with this too). Use cure wands on yourself and others after combat. Use scrolls for status removal. Take dangerously curious and make UMD one of your two skills for more flexibility with scrolls.

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Haven't read the whole thread, but thought I'd tell you about my paladin in Pathfinder Society. I took the Chosen One archetype from Familiar Folio, which grants a familiar instead of mount or bonded weapon. Other than that, it rearranges what levels you get the various low level paladin stuff, but by level 4, you have it all like any other pally.
My first three feats were Fey Foundling, Greater Mercy, and Power Attack. I use a two handed weapon, and just focus on healing myself like crazy with swift Lay on Hands, rather than AC, to keep me standing in battle. Those first two feats add plenty to my Lay on Hands healing. If you want to save your LOH uses for your teammates, get a shield and one handed weapon instead, so you don't get hit as much, but it'll cut into your damage output. It's all about balancing your priorities.
The best part is that the familiar can zip around the battlefield separately, casting Guidance on people at will, and using "Lay on Paws" when absolutely necessary. It costs twice as many of my daily uses of LOH as when I do it with the actual pally, but it's great for emergencies. This lets me heal an ally and make attacks in the same round. I no longer have to choose between eliminating the threat or saving the wounded comrade, since I can do both. As I said, it's expensive, but the action economy of doing that even once or twice per day is a game changer.
This is also why I'm seriously considering Extra Lay on Hands as my level 7 feat (currently only level 6). And probably Ultimate Mercy at level 9, to be able to raise the dead for free on non-adventuring days.

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The other nice thing about chosen one is that at 7th level you get an improved familiar and iirc there's at least 1-2 options that could use wands (with your UMD ranks), so it could heal while you attack and it wouldn't eat up your lay hands or standard actions.
Do you know of any lawful good improved familiars that can use wands? The improved familiar has to match your god's alignment, and the only LG option I could find was the Harbinger Archon. It can cast Cure Light Wounds three times per day as a spell-like ability, but it can't use wands.
Of course, being a paladin of a NG or LN aligned deity opens up other options, but my own chosen one gets her power from Shizuru, the LG empress of the Tien gods.

ViConstantine |
Yeah- I've played a healer/tank paladin in a party with no other healers before. Don't worry too much about extra healing from things like hospitaler. Your best strategy is to take as many of the hits as you can and use swift action lay hands to keep yourself going (shield other can help with this too). Use cure wands on yourself and others after combat. Use scrolls for status removal. Take dangerously curious and make UMD one of your two skills for more flexibility with scrolls.
I'd love to take them but I cant, we already have our traits planned out and our group and gm are all pretty adamant about traits for character same and not just for bonuses. So, my traits are already filled.

dragonhunterq |
1 person marked this as a favorite. |

Liberal use of the spells Shield Other and Paladins Sacrifice, using LoH on yourself is far more efficient than using it on your allies.
For 100 gold you can't go wrong with a handful of meditation crystals

ViConstantine |
In the end, my party and I talked it over, we have a high dex monk, a high dex swashbuckler and myself, the monk will have re-positioning bonuses, ill be picking up an item that gives me high dex later on, and our swashbuckler will have combat patrol. My paladin will stay a vanilla paladin so by level 11 i can give my smite to my allies as well for a minute. The plan is to re-position enemies in between me and my swashbuckler and force them into giving us attacks of opportunity. My feat selection is as follows:
- 1:Fey foundling,
- 3:power attack,
- 5:step-up
- 7:combat reflexes,
- 9:Angel Blood,
- 11:Angel wings,
- 13:following step-up,
- 15:furious focus,
- 17:step-up and strike,
- 19:Hammer the gap

ViConstantine |
Are you going sword & board, reach, or just regular 2-handed weapon?
EDIT:
You sound like the 3 Musketeers! 3 martials, barely no spells, but lots of neat special effects.
I havnt decided on a weapon but I dont think I can use a weapon with reach unless i stay five feet away which wouldnt help too much in my opinion. Reach weapons though, force you to not be within five feet or you are too confined to attack with the weapon. Unless I read it all wrong. Also, thank you, me and the monk just came up with this and its all hilarious.

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Liberal use of the spells Shield Other and Paladins Sacrifice, using LoH on yourself is far more efficient than using it on your allies.
For 100 gold you can't go wrong with a handful of meditation crystals
Remember the part that is not shown on Nethys, but is explained in the PDF/book: You (or someone else) need to charge the crystals with Channel Energy. They lose their charge after 24 hours if you don't use it.

Ryan Freire |

nate lange wrote:The other nice thing about chosen one is that at 7th level you get an improved familiar and iirc there's at least 1-2 options that could use wands (with your UMD ranks), so it could heal while you attack and it wouldn't eat up your lay hands or standard actions.Do you know of any lawful good improved familiars that can use wands? The improved familiar has to match your god's alignment, and the only LG option I could find was the Harbinger Archon. It can cast Cure Light Wounds three times per day as a spell-like ability, but it can't use wands.
Of course, being a paladin of a NG or LN aligned deity opens up other options, but my own chosen one gets her power from Shizuru, the LG empress of the Tien gods.
Cassassian's get change shape into a cherub.

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Fromper wrote:Cassassian's get change shape into a cherub.nate lange wrote:The other nice thing about chosen one is that at 7th level you get an improved familiar and iirc there's at least 1-2 options that could use wands (with your UMD ranks), so it could heal while you attack and it wouldn't eat up your lay hands or standard actions.Do you know of any lawful good improved familiars that can use wands? The improved familiar has to match your god's alignment, and the only LG option I could find was the Harbinger Archon. It can cast Cure Light Wounds three times per day as a spell-like ability, but it can't use wands.
Of course, being a paladin of a NG or LN aligned deity opens up other options, but my own chosen one gets her power from Shizuru, the LG empress of the Tien gods.
Good catch. I missed Cassisians while searching for possible LG improved familiars.

DrDeth |

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I'd skip Selective Channel as well then too. It should be a RARE event when you need to channel in combat (instead of attacking) that can't be covered by a simple Lay On Hands to another and swift to yourself.
I disagree strongly about selective channel. Given it's range it can often save a party member when you cant get to them with a LoH.

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In my opinion, your best bet is to do whatever you can to become the biggest target of the bad guys. Take all the damage on yourself, then make yourself extremely good at healing yourself. Take Fey Foundling at 1, be an Oath of Vengeance paladin, buy a pair of Bracers of the Merciful Knight ASAP.
I've got a PFS paladin that, at level 10, can dish out some serious damage, and with average die rolls on all of her Lay on Hands, has effective hit points approaching 800.