Java Man wrote:I somehow never noticed violent display
But consider how it works. You like sneak up on your opponents, then in your surprise round you get 1 attack on 1 opponent (best with Vital Strike) or pop up amongst several opponents and Great Cleave them. You then get an Intimidate on all opponents within 30'. This will make your opponents Shaken, not Flatfooted. They will be Flatfooted after the 2nd round when you hit them again, using Shatter Defenses. They will then be Flatfooted for your next attack.
I guess you could Full Attack 1 of them. In this scenario, only the first Attack does Sneak Attack Damage, but your second iterative attack on your single opponent will render him Flatfooted for your next Attack.ViConstantine wrote:My biggest goal here was how to maxemize my chances of getting sneak attacks with the tools I wanted to use.
So, you want to maximize Greatsword and Sneak Attack as a Human.ViConstantine wrote:I wasn't aware at first that tripping didn't deny a Dex bonus so I swapped it for dirty trick as mentioned by someone above.
Both Dirty Tricks and Tripping Feats build off of Combat Expertise or Dirty Fighting. Even though the Prone Condition does not deny your opponent his Dex Mod to AC, it is still brutal. And it can be the springboard for Attacks of Opportunity. Whenever a Prone opponent attempts to get up when you are standing over him, he provokes an Attack of Opportunity, and he can't 5' Step away from you while Prone. If you have Greater Trip, you get an Attack of Opportunity as he goes down, and if you have Vicious Stomp, you get ANOTHER Attack of Opportunity as he goes down, although the VS AoO has to be an Unarmed Strike (unless it doesn't).
But if you have to choose, I'd choose Dirty Tricks. Like you said, you want several ways to lock in your Sneak...
There are a lot of really good options here mentioned, though i dont think you realize that with shatter defenses lets you hit someone as part of a full round attack, the first attack makes them flat footed which means every iterative attack there after for that turn and the next can add sneak attack dice as even in the feat description it mentions that it includes further attacks for even that same turn. Though this whole feat line is only part of the build as a way to start combat if im unable to go first or if im unable to sneak up on an enemy. The rest of what was mentioned seems really helpful though im taking most of it already and dont have room for many more feats if any.