Kinetic Invocation


Rules Questions


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Am I reading the kinetic invocation feat correctly? It seems to indicate that non-instantaneous, non-permanent spells have an indefinite duration, ending only when your burn is removed.


mark says that you use the duration of the spell or removal of burn, whichever happens first.

Dark Archive

I cant find that feat.


Lausth wrote:
I cant find that feat.

It's from Psychic Anthology. It's new.


Link to Mark's post.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Thanks. I was hoping that wasn't the case, but his answer makes other things make more sense (like Extend Spell appearing under Metamagic Invocation).

Liberty's Edge

What kinds of spells do you think it applies to. sure there are a bunch of elemental spells that seem like they would be a logical option, if the limitation is only non-instantaneous, non-permanent spells, that is still a lot of spells available. all i am wondering is the limitations of the feat for different kineticist elements.


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The feat includes its own list of around six spells per element, with the opportunity for GMs to expand the list as they choose.

For the most part, straight damage spells were out of contention, as that role is generally reserved for blasts and infusions. (Putting telekinetic charge on the telekineticist's list was pushing it, but it was too right to ignore). All of the spells chosen are from the RPG line for ease of reference, so there's a lot of unexplored territory in the other lines.

I'd be more than happy to field questions about whether specific spells would be appropriate. ^_^


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:

The feat includes its own list of around six spells per element, with the opportunity for GMs to expand the list as they choose.

For the most part, straight damage spells were out of contention, as that role is generally reserved for blasts and infusions. (Putting telekinetic charge on the telekineticist's list was pushing it, but it was too right to ignore). All of the spells chosen are from the RPG line for ease of reference, so there's a lot of unexplored territory in the other lines.

I'd be more than happy to field questions about whether specific spells would be appropriate. ^_^

Who are you again?


Ravingdork wrote:
Who are you again?

One of the authors of Psychic Anthology; specifically, the writer of the new kineticist feats (including Kinetic Invocation) and the kinetic knight. ^_^


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Going to have to remember this thread for laters, once i get the book i imagine i will be coming back to ask about these new toys :)


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:
Ravingdork wrote:
Who are you again?
One of the authors of Psychic Anthology; specifically, the writer of the new kineticist feats (including Kinetic Invocation) and the kinetic knight. ^_^

Well, in that case, good work!

I guess I just kind of figured a lot of it was just stuff by Mark Seifter that got cut out of Occult Origins due to page space issues.


Ravingdork wrote:
Well, in that case, good work!

Thank you! ^_^

Ravingdork wrote:
I guess I just kind of figured a lot of it was just stuff by Mark Seifter that got cut out of Occult Origins due to page space issues.

I'm fairly sure that was the case for at least some of the new wild talents, all of which were written by Mr. Seifter. (He also gave me a lot of advice on my half, since I went into this project as a total kineticist novice.)


dot

Designer

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Isabelle Lee wrote:
Ravingdork wrote:
Well, in that case, good work!

Thank you! ^_^

Ravingdork wrote:
I guess I just kind of figured a lot of it was just stuff by Mark Seifter that got cut out of Occult Origins due to page space issues.
I'm fairly sure that was the case for at least some of the new wild talents, all of which were written by Mr. Seifter. (He also gave me a lot of advice on my half, since I went into this project as a total kineticist novice.)

Isabelle is being modest; while it's true she didn't design any kineticist content before, she was a quick learner. While it's true that we worked together and I did give a lot of advice (including forwarding the messageboard idea that was the spark for Kinetic Invocation), we had some crosschatter on both sections, particularly as we were coordinating invocations versus wild talents to avoid repetitive overlap (as in "Well, this has few enough special rules to be an invocation, but that invocation might be more fun with some flourishes on it as a utility talent, so let's swap!")

As for my content? It was extra stuff from both Occult Origins and Occult Adventures, though not cut for space; I knew they wouldn't fit, so I didn't write them completely until now (I vigorously copyfit to avoid ever intentionally cutting something for space, though poor Basic Phytokinesis is the exception).


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I'm surprised to see that there was some overlap then. For example, gaseous form appears as both a standard utility wild talent, and as a kinetic invocation.

The latter requires burn, and has a finite duration, but unlike the former, it lacks the verbiage stating you can't use your blast.

Was that intentional? Or was there so much swapping that it just got overlooked?

I think there may have been a few additional examples as well, but I don't recall them at the moment.


The important thing about invocations is that they work like the spell in virtually every respect. This means that the gaseous form invocation, unlike the wild talent, can be cast on other creatures. I went over the lists several times, so if there are duplicates, they're there for a reason. (Air bubble, for example, was cut due to the existing wild talent's ability to be used on others, whereas I think body capacitance may appear as both simply because I had nothing else to fill its slot.)

Gaseous kineticists are complex enough to merit their own lengthy discussion, from available appendages to "can't attack in gaseous form". I don't want to make a definitive statement without a lot more research.


Can the spell Permanency be used on any of the Invocations ? (assuming it's on the Permanency spell list)


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Shadow_Charlatan wrote:
Can the spell Permanency be used on any of the Invocations ? (assuming it's on the Permanency spell list)

I don't know if any of the ones listed in the feat are on there, but yes. If it's on the permanency list (or your GM adds it to the list), go for it. ^_^

Designer

Isabelle Lee wrote:
Gaseous kineticists are complex enough to merit their own lengthy discussion, from available appendages to "can't attack in gaseous form". I don't want to make a definitive statement without a lot more research.

If I recall our conversation, we actually even considered whether people would realize to apply the line to both the utility talent and the invocation if I put the reminder text on the utility talent with "as a reminder."


Mark Seifter wrote:
Isabelle Lee wrote:
Gaseous kineticists are complex enough to merit their own lengthy discussion, from available appendages to "can't attack in gaseous form". I don't want to make a definitive statement without a lot more research.
If I recall our conversation, we actually even considered whether people would realize to apply the line to both the utility talent and the invocation if I put the reminder text on the utility talent with "as a reminder."

Indeed - I recall suggesting the text "A kineticist in gaseous form cannot use blasts" to imply a universal effect. I don't remember what's in the final version.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:
Mark Seifter wrote:
Isabelle Lee wrote:
Gaseous kineticists are complex enough to merit their own lengthy discussion, from available appendages to "can't attack in gaseous form". I don't want to make a definitive statement without a lot more research.
If I recall our conversation, we actually even considered whether people would realize to apply the line to both the utility talent and the invocation if I put the reminder text on the utility talent with "as a reminder."
Indeed - I recall suggesting the text "A kineticist in gaseous form cannot use blasts" to imply a universal effect. I don't remember what's in the final version.

It says "You can't use kinetic blasts in this form." It's pretty clear that you can't blast while using that particular wild talent.

In the case of the traditional spell though, I've always argued that you could use spells, spell-like abilities, and kinetic blasts, provided you could get past the spell's built in component limitations.

Kinetic blasts simply requires you to have a limb, and gaseous form doesn't take away any of your limbs (a gaseous limb is still a limb).

This is balanced by having to spend a feat and burn in the case of kinetic blast, or using several metamagic feats to remove components in the case of traditional spells.


First time writer long time reader of these questions. Also I love the flavor of the kinetic line up

I know that this is 3pp. (Sorry ahead of time using my phone to type this)

how would you view a elemental avatar or fusion kineticsis?

Would these archetypes get access to all the spells they have ‘access’ too?

or would they have to choose and pick just one element until they reach the normal level for their expanded element?

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