
Inlaa |

Let's say we have a Tyrannosaurus animal companion. Somehow it has become proficient in Armor Spikes, which is a martial proficiency - perhaps through an Ioun stone? It's wearing armor that has armor spikes. Presumably, we can put armor spikes on Masterwork Studded Leather Armor, so it should work fine so long as we grab the Light Armor Proficiency feat.
Firstly, does my T-Rex get to full attack with its spiked armor, bringing to bear 22+2=24 STR with those armor spikes for damage?
Secondly, does my T-rex get to use its bite as a secondary attack? If so, does it get to do 2x STR as usual due to Powerful Bite?
A tyrannosaurus applies twice its Strength modifier to bite damage.
I ask this partly because a spiky T-rex animal companion mount getting full iterative attacks is badass and partly because I'm tempted to find out if I can convince my GM to let me play an Awakened T-Rex, Allosaurus, or Velociraptor.. (Yeah, right.)

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Ask your GM (unless PFS). In general, animal companions will not use weapons, they will always choose to use their natural attacks instead. From the Monkey See, Monkey Do? An FAQ on Intelligent Animals
1) No manufactured weapons (PFS), or Ask-Your-GM™.
2) Not to get into this subject again, but if you were able to use weapons (see 1), you would have a Secondary Natural Attack (so -5 to attack) that does get 2x Str modifier to damage. (Getting into that argument again, I would argue that it gets 1:1 Power Attack increment, because it is explicitly a Secondary Natural Attack, regardless of the Strength Multiplier added)
However, armor spikes also deal damage on a successful grapple check. The level 7 adjustment for a Tyrannosaurus Animal Companion has Grab on its bite attack.
I am unclear if this is merely "extra damage" (just an extra 1d6 for medium creatures) or if it gets your strength modifier as well.

Inlaa |

Yeah, the Grab ability is partly why I started eyeballing the armor spikes in the first place. I figured that at the least it could be used to augment its Grabs. Then I started wondering about iteratives...
So, general consensus:
1 - Ask your GM. It works RAW, but it won't fly in PFS.
2 - You can use the Powerful Bite for 2x damage in this case, but it only deals .5x Power Attack because it's a secondary natural attack. Whether it'd gain 2x Power Attack if it were a primary is irrelevant to this discussion; secondary attack, .5x Power Attack, end of story.
2.2 - If, however, you're using the Bite as a primary natural attack and using spikes for extra damage, that's a whole 'nother thread and we're not arguing about that here. Seriously, there's a thread somewhere.
3 - You can add Armor Spikes' damage automatically when grappling someone, but we can't determine if it's supposed to add STR in this case. It's also unsure if you can add power attack.
All this sound right?
Thread title wrote:I put spiked armor on my T-Rex. What happens?It looks awesome that's what.
Yeah pmuch.

Apraham Lincoln |

If you going off-grid anyway for armour spikes, Scale Spikes will solve the weapon and armour proficiencies

Inlaa |

If you going off-grid anyway for armour spikes, Scale Spikes will solve the weapon and armour proficiencies
Oooo. Could those have permanency cast on them? It looks like they could.

Apraham Lincoln |

Apraham Lincoln wrote:If you going off-grid anyway for armour spikes, Scale Spikes will solve the weapon and armour proficienciesOooo. Could those have permanency cast on them? It looks like they could.
If you playing a druid for the AC then you get the greater version at 5th level for 1hr/L and enhancements as gravy. Sadly it only comes online at 10th for a ranger. Get a wand maybe, or a potion if you can convince you t-rex to drink it