
thejeff |
M1k31 wrote:Milo v3 wrote:On that note... should there be a paladin/gunslinger to make that pimped out shotgun?UnArcaneElection wrote:You say that as if an inevitable mount shouldn't look like a motorcycle?^Yeah, where's the Cavalier archetype that has you riding a motorcycle? . . .
Your wish has been (almost) granted. (In the Pathfinder Campaign Setting, you'll have to make do with a blunderbuss instead of a shotgun -- for some reason, modern shotguns seem to have been left out of Advanced Weapons, at least on www.d20pfsrd.com.)

SmiloDan RPG Superstar 2012 Top 32 |

I think an alchemist//bard would be a fun jester class.
Bombs plus maniacal laughter.
An inquisitor//wizard might be an interesting witch hunter. Or maybe a cleric//ranger as an undead hunter.
A barbarian//monk would be a really fun unarmed, unarmored, wild child feral savage. Full BAB, 1d12 HD, Good Fort and Reflex, monk unarmed damage, unrage, raging ki (4 + Wisdom modifier rounds per day, at 4th when raging unarmed attacks treated as magical, raging flurry), Con to AC. 4 + Wisdom modifier skill points, Wisdom to initiative.

SmiloDan RPG Superstar 2012 Top 32 |
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A Fighter/Bard or a Fighter/Rogue in non-3rd party format, something to blend the tons of skills with martial prowess in a balanced sane fashion without non-optimal archetype options...
1d10 HD, 6+ skills, and the option to select a bonus feat OR +1d6 sneak attack at even levels? Maybe an "Improved Feint-like" ability at 1st level that can be used with any kind of weapon? Some kind of skill-based method to gain an advantage in combat.

UnArcaneElection |

A Fighter/Bard or a Fighter/Rogue in non-3rd party format, something to blend the tons of skills with martial prowess in a balanced sane fashion without non-optimal archetype options...
For that matter, I'd like to see the Fighter redone. Instead of having to wait until at least 5th level to get some skills with the kludgy (although currently much needed) Versatile Training (to a lesser extent 3rd level with Adaptable Training), I'd like to see the Fighter just outright get 4 + IntMod skill ranks per level (or maybe even 6 + IntMod skill ranks per level). (Don't they teach anything other than weapon swinging and armor wearing in boot camp?)
THEN let's talk about Fighter hybrids with skill classes.
Same thing for other classes that have 2 + IntMod skill ranks per level, except for Intelligence-based classes (this currently means Intelligence-based casters).

Llyr the Scoundrel |

Actually, I would welcome a Monk/Magus hybrid that isn't underwhelming. Somebody made an Arcane Fist Magus archetype that seemed pretty good, but now I can't find it. (Google comes up with several hits, but none of them match what I am thinking of, which was on a web site in a section named something like "Hybrid Archetypes" or "Multiclass archetypes", although the www.pathfindercommunity.net page section of the latter name doesn't have it.)
Not the only underwhelming effort, either. I'd like this option better if it lowered the unarmed damage for minor spellcasting.

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How about a Barbarian/Alchemist? That way you could have an archetype that creates alcholic versions of his own mutagens and goes on some real rip-roaring drunken ragefests!
On the one hand, there's already the Ragechemist and Mutagenic Mauler Archetypes to do this (although the latter's for Brawlers, not Barbarians).
On the other hand, I can't say a Drunkard class wouldn't fit the tone of many games rather well.

Cthulhudrew |

I could have sworn that I was in a thread like this a while ago, but I can't think of a suitable unique (or at least close enough to unique) search term to find it again without having to wade back through an enormous list of my own posts.
There was one a while back (geez- looks like a year ago now) on Occult Hybrid Classes. Is that the one you're thinking of?

Cthulhudrew |

On the one hand, there's already the Ragechemist and Mutagenic Mauler Archetypes to do this (although the latter's for Brawlers, not Barbarians).
I'd forgotten about the Ragechemist. :(
One thing I'd like to see, though it's not really a hybrid that I can think of, is a proper arcane type that can transmute the forms of others. Most of the transformative spells in the game are very limited in what they can do or how they can do it, at least aggressively, even though changing the forms of others is pretty much a staple of mos fantasy fiction. Want to change that guy's shape against his will and turn him into a chair? Done.
The designers of both Pathfinder and 3E seem to have shied away from this sort of thing deliberately, so maybe it could be better limited if it were a class function? I don't know. Offhand I'm thinking- so long as we're talking hybrids- it could be some kind of hybrid Wizard/Druid but whose wildshape ability only functions on others, or a hybrid Wizard/Summoner who has no eidolon but instead grants his evolutions to others somehow?

Cthulhudrew |

grimdog73 wrote:what about a barbarian/rogue? possibly similar to Conan?It would be interesting to see how such a thing would be executed, given that their intended fighting styles are near-polar opposites.
Barbarian Rage and Sneak Attack become "Passive Aggressive Fit"- the character goes into a vicious attack mode as soon as the other party turns his back.

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I'm Hiding In Your Closet wrote:Barbarian Rage and Sneak Attack become "Passive Aggressive Fit"- the character goes into a vicious attack mode as soon as the other party turns his back.grimdog73 wrote:what about a barbarian/rogue? possibly similar to Conan?It would be interesting to see how such a thing would be executed, given that their intended fighting styles are near-polar opposites.
What, and it abruptly shuts down as soon as they're facing them again?
Dear gods, you wouldn't be playing Conan...you'd be playing a Weeping Angel!

Blind Monkey |
thejeff wrote:A good arcane Rogue/Arcane Trickster style base class would still be cool. (wizard/sorcerer)/(Rogue/ninja)Isn't that filled by the eldritch scoundrel? A Rogue trades half of it's sneak attack and some stuff for 6th level casting from the wizard list.
I would second a base class Arcane Trickster built from the ground up to work as a sneak attack spells class starting at level 1. Maybe with a 1,4,7... sneak attack progress and some kind of thematic spell stealing ability (sacrifice # sneak attack dice to steal spells of that level from a target?)
Then it could have its own archetypes for divine magic sneaky cultist, woodsie lord druid trickster, spontaneous caster versions, a casting spells as traps instead of wasting your life crafting traps archetype, etc.
The only problem with many of the existing hybrid archetypes is that they are, as mentioned, fulfilling the letter but not the function of what people want as a hybrid. In some cases because they are just bad, like the Havocker Witch which N.Jolly's guide thread rates as "unplayable garbage".

ChaiGuy |

Ranger/gunslinger. Loses hunters bond and spells for dex to damage and a selection of deeds.
The Hooded Champion is a ranger archetype that has swashbuckler deeds. It's kind of MAD though.

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How about a mix of Alchemist and Summoner - > The Animator! Basically the Animator would have extracts like an alchemist and would have a companion that is either an undead, ooze, plant or construct; and a choice of base forms. Instead of evolutions it would have "adaptations," which would mostly resemble evolutions but also include things like preserve organs and the ability to get buffed with effects like haste or enlarge person whenever it takes a particular type of energy damage. And you could even have something like the mutagen...but instead its an injection that you can use on your companion. Basically the idea is Dr. Frankenstein; but the construct option could allow someone to play a more steam punk themed character.

UnArcaneElection |

UnArcaneElection wrote:I could have sworn that I was in a thread like this a while ago, but I can't think of a suitable unique (or at least close enough to unique) search term to find it again without having to wade back through an enormous list of my own posts.There was one a while back (geez- looks like a year ago now) on Occult Hybrid Classes. Is that the one you're thinking of?
That's one of them. I wouldn't swear that we haven't had another one of these recently (hybrid class and archetype threads seem to pop up almost as frequently as Pathfinder 2.0 threads).
Chess Pwn wrote:thejeff wrote:A good arcane Rogue/Arcane Trickster style base class would still be cool. (wizard/sorcerer)/(Rogue/ninja)Isn't that filled by the eldritch scoundrel? A Rogue trades half of it's sneak attack and some stuff for 6th level casting from the wizard list.I would second a base class Arcane Trickster built from the ground up to work as a sneak attack spells class starting at level 1. Maybe with a 1,4,7... sneak attack progress and some kind of thematic spell stealing ability (sacrifice # sneak attack dice to steal spells of that level from a target?)
{. . .}
I would have liked to see an Arcane Trickster base class built as a Magus archetype that isn't absolutely terrible (absolutely terrible as in makes Esoteric Magus look good by comparison).

Dragonchess Player |

I would second a base class Arcane Trickster built from the ground up to work as a sneak attack spells class starting at level 1. Maybe with a 1,4,7... sneak attack progress and some kind of thematic spell stealing ability (sacrifice # sneak attack dice to steal spells of that level from a target?)
The sandman archetype for the bard has the Stealspell performance and Sneak Attack starting at 5th level. So, brawler (snakebite striker) 1/bard (sandman) X meets most of your requirements (other than the bard list not having many spells to use with Sneak Attack).

Dragonchess Player |

How about a mix of Alchemist and Summoner - > The Animator! Basically the Animator would have extracts like an alchemist and would have a companion that is either an undead, ooze, plant or construct; and a choice of base forms. Instead of evolutions it would have "adaptations," which would mostly resemble evolutions but also include things like preserve organs and the ability to get buffed with effects like haste or enlarge person whenever it takes a particular type of energy damage. And you could even have something like the mutagen...but instead its an injection that you can use on your companion. Basically the idea is Dr. Frankenstein; but the construct option could allow someone to play a more steam punk themed character.
Promethean alchemist covers the construct companion angle.

Blind Monkey |
Blind Monkey wrote:I would second a base class Arcane Trickster built from the ground up to work as a sneak attack spells class starting at level 1. Maybe with a 1,4,7... sneak attack progress and some kind of thematic spell stealing ability (sacrifice # sneak attack dice to steal spells of that level from a target?)The sandman archetype for the bard has the Stealspell performance and Sneak Attack starting at 5th level. So, brawler (snakebite striker) 1/bard (sandman) X meets most of your requirements (other than the bard list not having many spells to use with Sneak Attack).
Hm, interesting try but at first glance the giant restrictions on everything make it look on par with that Greensting Slayer.
(Spellsteal is an entire bard performance that has to be started before attempting a special standard action, that allows a caster good will save, and only lasts as long as you keep performing spellsteal so you can't use actual performances for your party? Also you can't really sneak while performing? A total of 4d6 sneak attack at level 20? Trying to use the Bard spell list with sneak attacks?)

MageHunter |

Is the barbarian//paladin a magehunter? Excellent defenses like the Superstition rage power plus Cha to saves plus rage (+2 to Con saves, +2 to Will saves)? Super durable (rage hp increases plus self healing)?
Condition removal like mercies and Shake It Off rage power?
Ha! I haven't thought of that until now. No mercies unfortunately, but it is still under progression. It ccertainly is well equipped. ;)

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Promethean alchemist covers the construct companion angle.
The promethean alchemist is cool and it does function pretty similar to what I was thinking. It is a very specific type of creature and doesn't have any customization like an eidolon, or a variety of choices to pick from like an animal companion, though. I was thinking of a class where you get a customizable monster that you get to upgrade at specific levels and that you could flavor in a lot of ways. Like getting a clock-work construct with a crossbow attack; or a flaming gelatinous cube, or a multi armed flesh golem that the reanimator upgrades with the body parts of monsters that he helps slays. I think its a big enough concept to justify a hybrid class.

SmiloDan RPG Superstar 2012 Top 32 |

SmiloDan wrote:Horror Adventures has the "Hexenhammer" inquisitor archetype that gets hexes and can learn spells from the Witch list. That's probably more or less as good as you're going to get for this idea.Inquisitor//Witch, like Hagar and her torture-happy lackey.
Neat!
I bet that hammer is for kneecaps!
They have kneecaps, but they don't have elbowcaps. Does that seem right to you?

Morgan Champion |

SciShow did a video about this- I guess I'll have to take a look at it..
And the hybrid classes I want are as follows:
A spellsinger class based on Alan Dean Foster's Spellsinger series -basically a bard/wizard hybrid with 1/2 BAB and 9/9 spellcasting with all spells using verbal and somatic components and a musical instrument as a focus.
A wizard based on the wizard Derk- i.e. a wizard that specializes in changing living things. Would be able to heal almost as well as a cleric. Perhaps a wizard/druid hybrid class?

Ventnor |

And the hybrid classes I want are as follows:
A spellsinger class based on Alan Dean Foster's Spellsinger series -basically a bard/wizard hybrid with 1/2 BAB and 9/9 spellcasting with all spells using verbal and somatic components and a musical instrument as a focus.
Ah, you mean a 5e bard?

UnArcaneElection |

{. . .}
And the hybrid classes I want are as follows:
A spellsinger class based on Alan Dean Foster's Spellsinger series -basically a bard/wizard hybrid with 1/2 BAB and 9/9 spellcasting with all spells using verbal and somatic components and a musical instrument as a focus.
I wonder how close you could get by going Wizard VMC Bard . . . problem is that this does nothing to let you make the musical instrument your Arcane Bond. For a small change in existing rules, an archetype of Enchanter or Illusionist (probably would work if you just require choice of either of these as Arcane School) that also alters Arcane Bond to use your musical instrument as a Bonded Object, and then builds in a sort-of-VMC Bard by replacing bonus feats. Alternatively -- and this could get online faster -- instead of using the Wizard chassis, use the Witch chassis; replace Familiar with Bonded Object Musical Instrument (like Half-Elf Bonded Witch and Gravewalker do and Wyrmwitch sort of does), and replace all Hexes with Bardic Performance (both the core class feature and most of the individual sub-features) and probably a small subset of other Bard class features, to get better than what VMC Bard does; for the spell list, add Bard spells that are not normally on the Witch list, but level-bumped as needed to keep them from coming online too early with 9/9 casting (this replaces all Patron spells, but not necessarily 1-for-1), and spellcasting acquires the same restrictions as for Bard, except remaining prepared and Intelligence-dependent (the increased MADness will help balance out getting an expanded spell list).
A wizard based on the wizard Derk- i.e. a wizard that specializes in changing living things. Would be able to heal almost as well as a cleric. Perhaps a wizard/druid hybrid class?
Actually, due to some discoveries that came to light last year (although somebody probably figured this out earlier), you might be able to make a decent go of it with Mystic Theurge:
One possible idea: Use Equipment Trick (Sunrod) (you want the "Like the Sun" option) to boost the level of a [Light] spell from 1st level to 2nd level. Either use Dancing Lantern (if you are a 1st level Cleric/Oracle) or Light (Orison) + 1 level of Heighten Spell if you are a Druid or Shaman. This one also works in the reverse direction, if you are a divine caster and want early entry on the arcane side, as long as you have either of these spells on your arcane spell list. It looks like Paizo may have created this loophole by accident, and this feat is from the Pathfinder Campaign Setting: Pathfinder Society Field Guide, so it is likely to get nerfed eventually; normally I wouldn't be sure of that, but with the connection to PFS Organized Play, it is more likely to get noticed, even though the book is old and out of print.
Another possible idea: Use the Faith Magic Arcane Discovery to get ability to cast a 2nd level divine spell (although it costs a 3rd level Wizard slot, and requires you to get to 7th level as Wizard). This gets you early divine casting class entry, and is a solid method if you want to be Wizard-focused and add secondary divine casting that you don't mind being several levels behind. It looks like Paizo may have created this loophole by accident, but it's not in a main rules book, and doesn't have an especially strong connection to PFS, so it might escape the nerfsledgehammer for quite a while.

LuniasM |
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Paladin/summoner. Two of the classes to not get a hybrid before. I'm not sure if it'd be a battle buddy type with a lawful good eidolon or a divinely powered angel summoner.
Just need some sorta BMX-riding class to make the ultimate crime-fightin' duo, du-du-du du-duoooh yeeeeeeeah.

Dragonchess Player |

Druid+Sorcerer= Spontaneous cha based druid caster with nature based bloodline powers.
Monk+Slayer= Buffy;)
Fighter+Witch= Hex focused warrior class.
Wizard+Cleric= Sage class.
Ranger+Monk= Tarzan/Jungle Girl
Monk+Caster= Ki/Chi Master, class completely focused using Ki.
Hunter+Martial= Beast Master, martial class with magical beast companion.
1) Nature mystery oracle? Add VMC sorcerer (or take the Eldritch Heritage chain of feats) for the bloodline powers. Or perhaps the elementalist oracle archetype.
2) Brawler; likely snakebite striker. Also potentially VMC inquisitor.
3) Hexcrafter magus? Mesmerist? Hexenhammer inquisitor?
EDIT 3.5) Lore mystery oracle. Ancient lorekeeper oracle archetype (elf). Lore spirit shaman. Magaambyan initiate arcanist archetype. Hex channeler witch archetype.
4) Wild child brawler.
5) Sacred fist warpriest. Esoteric magus. Shigenjo oracle (tengu). Or even a kensai or staff magus with Improved Unarmed Strike.
6) Wild hunter ranger. Order of the Beast cavalier. Ghost rider cavalier. Mad dog barbarian. Probably some others.
Cavalier+Hunter= Dragon Rider
Bard+Rogue= Jester
Alchemist+Gunslinger= Engineer
Kineticist+Vigilante= Magical Girl;)
Psychic+Martial= Psychic Warrior
7) See Order of the Beast cavalier. At 15th level, they can transform their mount into a dragon (as if using dragon form I), with other form changes earlier.
8) Busker archetype. Court bard archetype. Hoaxer archetype. Juggler archetype. Prankster archetype (gnome). Sandman archetype. Wit archetype. Probably some others.
9) Grenadier alchemist with the Amateur Gunslinger feat and the Explosive Missile discovery? Or experimental gunsmith gunslinger archetype (gnome)? Or iron hound investigator archetype?
10) There's already a magical child or warlock archetype, depending on whether you want the transformations or the elemental bolts. Granted, I would like to see more archetypes that grant some of the kineticist abilities to other classes.
11) Battlehost occultist, perhaps. Mindblade magus definitely. Psychic detective investigator is no slouch either.

Dragonchess Player |

What I'd like is an elemental-focused archetype (or discipline) for the psychic.
Or just a phrenic amplification/something like the psi-tech Laser Blast discovery to spend phrenic points/sacrifice spell slots to create blasts of (other types of) elemental energy.

Darigaaz the Igniter |

What I'd like is an elemental-focused archetype (or discipline) for the psychic.
Or just a phrenic amplification/something like the psi-tech Laser Blast discovery to spend phrenic points/sacrifice spell slots to create blasts of (other types of) elemental energy.
Well it would require a dip into an arcane casting class, but the Arcane Blast feat already exists.

Dragonchess Player |

Dragonchess Player wrote:Well it would require a dip into an arcane casting class, but the Arcane Blast feat already exists.What I'd like is an elemental-focused archetype (or discipline) for the psychic.
Or just a phrenic amplification/something like the psi-tech Laser Blast discovery to spend phrenic points/sacrifice spell slots to create blasts of (other types of) elemental energy.
Arcane Blast is untyped, "magic" energy. Which is why I specified elemental energy (acid, cold, fire, electricity, etc.).