GM_Beernorg |
@ Sissly
There is some validity to that, class choices can make the game easier or much harder depending.
You can however identify magic items without Improved Identify (spell or scroll) via a mirror item that identifies items, however, they are rare and have limited charges (if remember correctly, been a while, though I did reinstall this, haven't played much lately, been replaying Ravenloft: The Stone Prophet, gods be damned serpents of set!).
Detect magic is very very useful for finding out what is enchanted and thus what to keep (inventory management is also a thing). You can also still use unidentified items, you just don't per say know their powers or effects, however one can determine some by just test using the item, wands and such, potions can be more...troublesome when used without knowing what they are...
There is however something to be said for finishing a 15-20 level dungeon complex, alone.
Werthead |
Lots of good recommendations here.
I would add Shadow Tactics: Blades of the Shogun, which is exceptional. It's a stealth game with a lot of really cool, fun systems built around four great characters with interesting skillsets and some massive plot twists. Great fun. If cyberpunk is your thing, there's also the similar (but slightly less sophisticated) Satellite Reign.
Tyranny is also highly recommended. It's a story-focused RPG with a lot of reactivity to player choice. It's also a genuinely morally ambivalent game, with lots of complexity rather than binary good/bad choices. Very clever and excellently written.
Wasteland 2 matches the tactical turn-based combat of XCOM: Enemy Within (which I strongly recommend, ahead of XCOM 2 which is more hardcore) with a great post-apocalyptic setting and story. It is old-skool but a lot of fun.
Dishonored is a great first-person stealth game with some really cool fantasy ideas.
Homeworld Remastered is pretty much required playing for any PC gamer, especially those with an interest in strategy. The remaster is just a work of art. There's also the prequel, Deserts of Kharak, which is a very good game.
Sunless Sea is offbeat and weird, but oddly compelling.
For a fun, slightly brainless action game, the Mad Max game is a lot of fun. Far Cry 3 (cheaper and slightly better than FC4) and Just Cause 2 (cheapter and slightly less likely to make your PC explode than JC3) are also good for just brainless running around and shooting things.
The three new Shadowrun RPGs are also all pretty good. In order, those are Shadowrun Returns (subtitle: Dead Man's Switch), Dragonfall and Hong Kong.
Sissyl |
I would add the King's bounty game series as well, the modern rebooted games by Katauri: King's bounty, Armoured Princess, Warriors of the Northlands and The Dark Side. They are simple enough strategy games with rather satisfying depth, though most would find one of them enough. I started with AP, but Dark was the better of them.
Umbral Reaver |
I just finished Va11-Hall-A AKA Valhalla AKA Waifu Bartending. It was cheap in the recent Humble Bundle.
It's a visual novel about a bartender in a dystopian cyberpunk future and all the people she meets and the way they affect each others lives. It deals with a lot of heavy issues and can be quite tragic.
It is beautiful and touched me in a way very few things can these days. I loved it.
Sundakan |
The moral choices are practically nonexistent, because they're not actually choices. Play through the game a second or third time and the cracks show. You make roughly three actual choices in the entire main plot of the game. Which, really, are just variations of the same single choice.
1.) What faction do I join before the game allows me to continue playing?
-1a.) If not the Institute, do I kill Shaun or not?
--1b.) Do I wipe out the Synths or not? Basically completely determined by "Am I Brotherhood or Railroad?"
Everything else? Doesn't matter. All leads to the same place.
PossibleCabbage |
Yeah, Fallout 4 is probably my second least favorite in the series (or third if you count that mobile game).
For ostensibly a roleplaying game, it makes constant assumptions about your character and doesn't really feature much in the way of roleplaying opportunities. Its immediate predecessor was a master class in doing the opposite for a video game, so the contrast was stark (New Vegas consciously assumes nothing about your character except "they took a job as a Courier" and features alternative and often nonviolent solutions to almost everything.)
But I'm glad that Tiny Coffee Golem enjoyed it, since I sure didn't.