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My most trolliest character was probably my half-(green) dragon troll fire elementalist (I think) wizard.
can you even play a troll? or some sort of troll-blooded playable race?
Altho being a troll who plays with fire is risky business...wait a minute- a troll who flames others? ....
..... oh.... I get it... xD
Did you actually have such a character? Or were you just making a pun?
Either way...
Well played sir!

Kileanna |

I don't know if this counts, but I created a character only for trolling a GM and a player.
They both hate divine characters, specially anything with good alignment. They think clerics are always praying, telling other party members what to do and being snobbish.
And no matter how a character acts, they treat him/her with those stereotypes in mind.
So I decided to play a LN cleric. First, she had been raised in a tavern, and she was a really approachable woman, with a really foul mouth. Second, she might be a brilliant strategist out of battle, but in battle she was not unlike an enraged barbarian. She enjoyed partying and drinking and she would never refer to herself as a priestess or a cleric, just as a fighter or a warrior, as she thought of herself as a fighter for her faith and she didn't like to be treated as some kind of holy woman but as a normal person.
It was sooooooo funny to see my poor GM trying to roleplay meta knowledge with NPCs who would know that I was a cleric because of reasons. He was completely confused when my character didn't react as some kind of religious fanatic who punished any small offence with her sword (specially as I took the War domain). He looked desperate, like he wanted to tell me that "a cleric shouldn't behave like that" but not being able to because I wasn't going against any of my godess statements but being a pretty devout follower (Red Knight. It was 3.5).
The other player was kinda confused too, as he had already harassed some of my former religious characters just for being religious (and he had been really harsh with them, actually) and was expecting to go and pick on this one too, but then he found her to be pretty likable and approachable and couldn't find a single reason to be mean to her.
Actually she was a pretty normal character, but she was a troll character for the reasons she was created as she was.

PossibleCabbage |

How did you do that when the boots were attended items?
"Figuring out what counts as attended" is the first thing you do when you want to play a aether kineticist with max ranks in sleight of hand. We figured that since you can use telekinetic finesse to pick someone's pocket (their pants are attended but not stuff in pockets), you can use it to tie their bootlaces together (but not remove their boots, which are attended).
We went with "there's at least layer of some kind between the thing and their body/underclothes or they're paying attention to it and wouldn't necessarily feel it if it moved." for "attended." For things like combat/action sequences (i.e. anywhere you'd need to make a steal maneuver instead of rolling sleight of hand vs. perception for "Take Something Unnoticed") it would be a dirty trick maneuver.

Dalindra |
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In the same game as Kileanna our GM was always saying things such as "If a wizard doesn't have Fireball then he isn't a wizard". "A wizard must only nuke" and so on. So I played a controller/buffer wizard without nuke spells just for trolling him.
Our GM quit the game before we could get past lvl 1 after ranting about the OPness of Enlarge Person, Silent Image, Ghost Sound and Caltrops.

Garbage-Tier Waifu |

In the same game as Kileanna our GM was always saying things such as "If a wizard doesn't have Fireball then he isn't a wizard". "A wizard must only nuke" and so on. So I played a controller/buffer wizard without nuke spells just for trolling him.
Our GM quit the game before we could get past lvl 1 after ranting about the OPness of Enlarge Person, Silent Image, Ghost Sound and Caltrops.
A DM uprepared for a God Wizard is going to be quite surprised. I've sprung one before and the reaction was fairly...negative.

Serisan |
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In PFS Core, I have a Lamashtan cleric with the Force for Good trait (+1 CL on [Good] spells and increases the strength of your aura class feature, but doesn't specify Good aura). The plan was to get to 5th level, have an overwhelming Evil and Chaotic aura, with the explicit goal of playing with lower level Paladins so I could invoke this line from detect evil:
If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.
Note that overwhelming auras also linger for 1d6 days. Anywhere I walk suddenly stuns Paladins.
The character also had Profession: Childcare and routinely went out of his way to help children in any capacity possible.

Daedalus the Dungeon Builder |

In PFS Core, I have a Lamashtan cleric with the Force for Good trait (+1 CL on [Good] spells and increases the strength of your aura class feature, but doesn't specify Good aura). The plan was to get to 5th level, have an overwhelming Evil and Chaotic aura, with the explicit goal of playing with lower level Paladins so I could invoke this line from detect evil:
Detect Evil wrote:If you are of good alignment, and the strongest evil aura's power is overwhelming (see below), and the HD or level of the aura's source is at least twice your character level, you are stunned for 1 round and the spell ends.Note that overwhelming auras also linger for 1d6 days. Anywhere I walk suddenly stuns Paladins.
The character also had Profession: Childcare and routinely went out of his way to help children in any capacity possible.
Correct me if I'm wrong, but aren't lingering auras specified to be a lower strength than even weak auras?

Serisan |

Yeah, lingering auras are trace elements of an overwhelming aura. Anywhere you walk paladins can see that you were there for 1d6 days, you don't stun them.
You're not some kind of evil version of that one snake game.
And here I spent so much time parsing the fun part that I missed the dimming to "faint" bit. I really want to be an evil snake game.

Knight who says Meh |
Knight who says Meh wrote:My most trolliest character was probably my half-(green) dragon troll fire elementalist (I think) wizard.can you even play a troll? or some sort of troll-blooded playable race?
Altho being a troll who plays with fire is risky business...
wait a minute- a troll who flames others? ....
..... oh.... I get it... xD
Did you actually have such a character? Or were you just making a pun?
Either way...
Well played sir!
It was a 3.5 "just for fun" (as opposed to all of our serious games since then) one off. Half-dragon made him immune to acid, prestige class made him immune to fire. I also had a Minotaur frenzied berserker who couldn't die from damage and got continually stronger the more damage he took. Fun times.

Dalindra |
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A DM uprepared for a God Wizard is going to be quite surprised. I've sprung one before and the reaction was fairly...negative.
We talked to him before making the characters and he agreed. He said he was an expert GM and that we were going to have problems with such "weak" characters. We tried to explain him what a God wizard or a Cleric-zilla were, but he kept thinking we were making weak characters on purpose.
4 sessions later he was afraid of letting us level up.
6 sessions later he quit the game. Still level 1.

Kileanna |

Garbage-Tier Waifu wrote:A DM uprepared for a God Wizard is going to be quite surprised. I've sprung one before and the reaction was fairly...negative.We talked to him before making the characters and he agreed. He said he was an expert GM and that we were going to have problems with such "weak" characters. We tried to explain him what a God wizard or a Cleric-zilla were, but he kept thinking we were making weak characters on purpose.
4 sessions later he was afraid of letting us level up.
6 sessions later he quit the game. Still level 1.
Same GM who didn't have any issue with me picking divine metamagic + persistent spell under 3.5 rules because "all metamagic sucks".
His ways of trying to fix the issue with control magic was giving more HP and damage to monsters instead of giving them ways to overcome control magic and making healing less effective. So instead of handicapping the casters he made us more necessary as melees couldn't do very much without being killed.
Kileanna |

lol sounds like an idiot.
This was the same guy who went invisible with his wizard in a narrow corridor and put himself in the middle of a charge. When I, as the GM, told him the obvious he said: "I know, I know, just wait, I have a plan". And then when he was overrun by both allies and enemies he just gave me a confused look like: "How did that happen? Where did that train come from?"
He had serious issues figuring things out as a player so when he decided to be a GM we already knew a lot about how it was going to be.
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We played a 3.5 arena game once, high level and we were allowed crazy races and templates. It was the monster mash.
People naturally chose mega charger dungeon crashers and nuker Incantatrixes, all the usual suspects. I played a Cleric. He had the Lernean Hydra template (as an aside, wonder if it will come back? Paizo's own Owen K C Stevens wrote it) so he had two heads and could only be killed by beheading.
I took the Lumi race. Lumi were weird moon men who had detached, floating heads who could not be beheaded...
Yes it was a silly game. Fun though.

Garbage-Tier Waifu |

My old D&D character was a Druid themed around Butterflies.
It was hilarious.
I have a divination wizard themed around butterflies! And interdimensional consciousness through which they fuel their divination powers from the collective experiences of their other selves. They utilize the butterfly effect for combat purposes. It's great.
They are functionally a troll character in that they troll the shit out of every encounter through applications of grease, walls of force and dice manipulation powers. My DM likened it to turning every fight into a slapstick comedy.

Johnny_Devo |
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My current character is a Cross-blooded (dragon/psychic) kitsune sorcerer who took the new "superior shapeshifter" trait to get fox shape at level 1. Fox shape makes him tiny, grants him 1 natural armor, and a +4 bonus to dex, along with a who-cares penalty to strength.
At level 1, this makes 10+2(size)+1(natural)+5(dex) for a total of 18 AC.
At level 2, this kicks up to 22 AC with racial mage armor.
At level 3, this gets another boost to 23 with the level 3 bloodline power.
Later, this will stack with any enhancement bonus to my real armor, which I can wear without repercussion because I'm a psychic caster. I am the party tank.
Also because I'm a psychic caster, I can even cast in fox form in the first place.
The dragon part of the bloodline means my fire spells do 1 more damage per die rolled. So already at level 1 I'm an internet web browser of destruction.
The best part will come level 15, when I get the wings bloodline ability. This appears to be a supernatural ability that is not dependent on the original form (per polymorph rules of losing supernatural abilities), so I get to use this ability in fox form. I am now an airborne tiny fox dragon of fiery death.
I am fire. I am death.

Troll Bard |

For some unreasonable reasons, stupidhead hughmans thinks me, Troll Bard, always thinks me, Troll Bard, trolls people when me does bard stuff. Where dey get such ideas?
Hughmans say, "but you, Troll Bard, you trolls us. You, Troll Bard, sing off-key."
I says all you hughmans, "You are the onesies that trolls me, Troll Bard. What do keys have to do with singing or moosics? You hughmans use keys to make locks open 'cuz you hughmans too weak to use universal key: BREAK IT!"

Snowlilly |

PFS human sorcerer crossblood elemental fire/red dragon. He dumped both Intelligence and Wisdom down to 7.
Everything had one solution: Mungo Burn!!!!!
It's amazing how many problems should not be solved by setting them on fire.
Also, explaining to GM's what Burning Grasp was got to be fun.

CoudKazuki |
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Back in 3.5, a friend and I made a Troll-Blooded Half-Troll Troll. The templates for Troll-Blooded and Half-Troll both were able to be applied to giants, which Troll's are. This joke character had such a big penalty to Int and Cha that it was nearly impossible to get above a 3 in both stats. So much Con and Str though, and our DM thought it would be funny to use him as an NPC, but none of our characters could speak giant, the only language he knew.

Snowlilly |

Yeah, My specialists usually take enchantment and illusion for their opposition schools and it regularly bites me in the rear, but there are three schools I'd never go without, Conjuration, Evocation, and Alteration
My favorite specialty is the undead hating Necromancer.
I usually go Elemental Earth with Air as my opposition school.
I just had my wizard hit 9th last game; she grabbed Opposition Research.
Some friends and I had a rogue who claimed to be bard. A real Bard, A rogue who claimed to be a ranger, and a real ranger. It got so confusing to everyone else involved in the games. More than once a GM would ask why the rogues were getting sneak attack....
My kensai tells everyone he is a wizard.

haremlord |

I had two star wars characters in different games that had a similar outlook on Jedi and the role they played in the galaxy.
One was a force-sensitive scoundrel (in a party of mostly Jedi, mind you) who would talk about how the Jedi would take children away from their family and brainwash them into becoming child soldiers in their holy war. "Imagine you are poor and you live in a world where you have no idea where your next meal will come from, much less what you need to support your family. In rides the high and mighty Jedi promising a better life for your children. You would practically be a bad parent if you didn't let them go!" Not only were they separating families, but they were also taking the strongest people away from their respective worlds, making sure that they didn't have defenders in the case of being attacked by others. Her backstory was that her sister was taken in this way from her parents, but they regretted it ever since, so they kept her secret, always on the move and in trouble with the law just to be sure to stay together as a family. And yes, one of the other characters was her Jedi sister. That made for some fun role-playing :)
A second character in a different game was a Jedi who didn't think it was right to pull force-sensitive people from their planets to join the Jedi order, but that was more because he was racist. "Wouldn't you just feel more comfortable among your own kind?" We still talk about how wrong that character was :)
My current Pathfinder character (gestalt kineticist-rogue) might qualify as "trolly", but not to any player or the GM. His backstory was that he was raised in the city where you don't just attack people, kill them, and take their stuff. Even though he is CG, I couldn't see him being willing to be arrested because he liked someone's baubles. Every time we jump into a combat that isn't justified (we are walking along a path and find a group of trolls, so the gunslinger attacks them without any provocation), my character fights but then he passive-aggressively complains about it later. When he does fight, however, he tries his best to not directly deal damage (doing combat maneuvers or helping others... that kind of thing). He has taken spell component pouches from spellcasters, holy symbols from clerics, grapple mounted opponents, etc. Only ONCE in the time I've played him has he attacked to deal damage (and I had no other choice rather than him hiding and/or running), and he hated doing it. In this case, however, the GM has stated frankly that he loves coming up with alternatives. "Oh, there will be a non-lethal option in the next game... but you won't like it" <evil laugh>.
Oh, and he has an intelligent folding boat that is all about partying so any excuse to entertain or throw parties he jumps at :D

Mark Carlson 255 |
I do not know if they qualifies as the "Trolly'est" PC but it is a Troll experience.
A GM loved small races (and was a requirement for this game) I rolled up a 1/2'ling in AD&D with great stats (3-18's, a 17 and 2-16's) and chose to play a fighter (as others wanted to play clerics and such). The GM was pumped as I had never been a fan of small races as front line fighters and here by PC was great.
True to form, I as a GM roll very high and as a player roll low. So my great stat 1/2'ling fighter hit less often then then cleric, mage and thief and when I did hit did significantly less damage. I actually charted my rolls and damage and did some statistical analysis and I was way outside any probability curve's.
The GM was so taken back he even bought me new dice to roll. It did not help.
After the third time being res'ed he let me roll up a 1/2 elf and suddenly my dice rolls were back in the norm and I was doing damage like a normal PC should.
It is something that we still laugh about to this day as it was in his eyes his chance to show me the utility of small races and it exploded horribly in his face.
Did the others have fun with the small race campaign? Yes and it lasted about 12-20 sessions IIRC or about 3 months.
MDC

Drahliana Moonrunner |

In the same game as Kileanna our GM was always saying things such as "If a wizard doesn't have Fireball then he isn't a wizard". "A wizard must only nuke" and so on. So I played a controller/buffer wizard without nuke spells just for trolling him.
Our GM quit the game before we could get past lvl 1 after ranting about the OPness of Enlarge Person, Silent Image, Ghost Sound and Caltrops.
My method would have been to create a Druid with the Flame domain.
"My druid casts fireball."