A question on intelligent items.


Rules Questions


Are intelligent items considered targets when within an aoe? Specifically, one of my players is using an intelligent weapon cohort from the leadership feat. Both of them are Chaotic Neutral, and he got caught in an Inquisitor's Order's Wrath spell. Does this spell damage him AND sunder his weapon because the weapon itself is Chaotic?


Following


Is an Intelligent Item a Creature? I guess that's what the question boils down to, and I'd say it is. They're self-aware and may even be ambulant, so what excuse would there be to exclude them?

In my opinion, an Intelligent Item is a Construct and not an Object.


Their section says they can be considered creatures since they have mental scores. It just seems weird to me that magic basically gets bonus sunder attempts.


I would say not. Normally carried items aren't effected by AoE attacks you're in the area of. For example, a fireball isn't going to sunder your +1 longsword. An unattended +1 longsword on the ground would be though.


CRB->Magic Items->Intelligent Items wrote:

Magic items sometimes have intelligence of their own. Magically imbued with sentience, these items think and feel the same way characters do and should be treated as NPCs. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Only permanent magic items (as opposed to single-use items or those with charges) can be intelligent. (This means that potions, scrolls, and wands, among other items, are never intelligent.) In general, less than 1% of magic items have intelligence.

Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs. Intelligent items often have the ability to illuminate their surroundings at will (as magic weapons do); many cannot see otherwise.

Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner's turn in the initiative order.

The most relevant part of the quote in bold (my bolding).

I am currently unaware of anything more specific in the rules. Personally I would treat an Item in possession of a character (or other creature) as if it was a familiar if the possessing character was attacked by an AoE spell ... otherwise the spell would need to be specifically targeting the Item. I would also consider Ego if for some reason the Item wanted to be effected but the character did not (or vice versa). The tricky part is deciding how many hit points the Item in question has ... either treated as a magic item or as an actual creature. Personally I'd strongly lean towards treating the Item as a creature and would have all its stats fully decided beforehand.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Only if the wielder rolls a natural "1" on his saving throw:

PRD wrote:

Items Surviving after a Saving Throw: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt.

If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.

Also see this:

Smashing an object (which also refers to destruction via energy attacks & other means)

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