Clerics of the Courts: Unseelie Weaponry


Homebrew and House Rules


Hey, all. I'm starting a PbP elsewhere, and one character came up with the idea of an inquisitor of the Unseelie Court. Now, I find this idea really fascinating, but I'm curious: What do you think the favored weapon of the Unseelie Court would be?


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Chainsaw.


Stereotypcial I would say something underhanded and sneaky, blowgun, tube arrow shooter, etc.. Unless you play up the courtly side, and then rapier, longsword or maybe sword cane.


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Grappling Hook!!


The fey are unpredictable I would go with either the unarmed strike or improvised weapons. Not the most powerful options but for me they make the most sense.

RPG Superstar 2015 Top 8

I think there are basically two options to handle the unseelie court: as an ideal or as a deity. In the first case, strictly by the rules, the player shouldn't gain an extra proficiency. In the second case, you'd have to put some extra work into outlining the deity (or better yet, let the player do the work). You could borrow the queen of air and darkness for inspiration. A hunting weapon should be fitting. If you feel generous, you could let the player pick a weapon from the druid's list of proficiencies.

RPG Superstar 2012 Top 32

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Rapier, dagger, dart, or bow. Maybe spear or pike? Depends on which fey is their patron. Redcap, Wild Hunt, Pixie, Nymph?


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Pathfinder Adventure Path Subscriber

Cutting words.

Grand Lodge

SmiloDan wrote:
Rapier, dagger, dart, or bow. Maybe spear or pike? Depends on which fey is their patron. Redcap, Wild Hunt, Pixie, Nymph?

Whip for the Master of the Hunt, axe, scythe or greatsword for redcaps and spriggans?


Bows or other projectile weapons. Those ****s may make it hard to have a +1 cold iron melee, but they can't stop a +1 bow with cold iron ammo from working just fine. By the time you're up against the Tane, you should be packing Clustered Shots.

**** it, I'm in the wrong spot and just gave away my strategy!


Based on such a wide range of responses, you could break the court up into smaller groups such as royals, princes, counts, barons, knights, etc. Or develop specific courtiers who act as individual "deities". Treat the overall court as a pantheon with different tiers/courtiers representing more specific ideas/domains so you can better allocate favored weapons.

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