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The Slumbering Tyrant Discussion


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Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

In regards to changing to a trapfinder... telekineticists make amazing trapfinders. Perhaps take 1 level in rogue or something to get the ability to deal with magical traps and keep the rest as TK. Being able to handle traps at range without a penalty is awesome!


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

As said above. Out of all the kineticists I believe the aether focus is my favorite. I mean, I love them all ( elemental bending powers? yes please) but aether is just so.... appealing.


Male Kobold (Dragon-Scaled Blue ) Alchemist (Trap Breaker) 6 / Brew Keeper 1 Initiative +3 Hp 57/57 AC 20 Fort +8 Ref +11 Will +5 Percept +13 (+3 Traps) Darkvision Conditions

I normally make trappers, so I agree. Telekinetics is a fun trapper.

Perhaps, GM will allow you just to take the Trapfinder trait, so you don't need to multiclass?

We promise to take it easy on your bads...lol.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

That would actually be perfect to allow the Trapfinding trait; it is a bit more powerful than most traits, but it is awesome for Telekineticists.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

I've updated the alias using Trap Finder.


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

So how are the two group composed?


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

We have a proposal to have the stealthier people go into the citadel after the dragon. Do we have enough to make a balanced team? If not, I expect that we'll want to split up the stealthy people so we have some in each group.

I've listed the people with aliases entered into basic groups.

Extremely stealthy
Duskade Rogue stealth +27, DV 60', skill unlocks
Z'dim Teek stealth +22, DV 60', invisibility at will

Stealthy
Ahmose Monk stealth +14, DV 60'

Stealthy with an asterisk
Merius Pyro stealth +14, DV 60'
Valoren Magus stealth +15, Low-light, invisibility 1-6 times per day
Zoren Magus stealth +12, DV 60', invisibility 1-6 times per day

Unstealthy
Bug Eater fighter no stealth
Kardav Warpriest no stealth


Going into the dwarven citadel isn't on the table right now that Umbral dragon is a Cr 20 and isn't coming into play until much later.

Right now the two groups are one that is going to try and track down a group of whispering way cultist led by a lich and the other is going to try and sneak into gallowspire undetected.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

Anyone want to take a stab at making two balanced parties?

Reported in we have the following:

Ahmose – Monk 10
Merius - pyrokineticist 10
Bug Eater – Fighter 10
Valoren – Inspired Blade 1 Magus 9
Kardav – Warpriest 10
Z-dim – Telekineticist 10 with trapflinding.
Duskade – Rogue 10
Zoren – Magus 10
Ilithial – Wizard 9/ Sorcerer 1

Makes sense to split up the two Magi and the two kineticists I think. And Duskage needs to be on a different team than Z-Dim. Maybe split up Bug Eater and Ahmose too. My wizard is admixture but specializes in fire so putting him on the other team as the pyrokineticist would make sense to me.

Team 1:
Ahmose – Monk 10
Valoren – Inspired Blade 1 Magus 9
Duskade – Rogue 10
Merius - pyrokineticist 10
Kardav – Warpriest 10

Team 2
Bug Eater – Fighter 10
Zoren – Magus 10
Z-dim – Telekineticist 10 with trapflinding.
Ilithial – Wizard 9/ Sorcerer 1
Kardav – Warpriest 10

Yeah I know I used the war priest on both teams. Gonna need to clone him. :) I think our 10th player is a fighter type and not a caster at all. Not totally sure. and the above is a very quick and dirty split. I am not recommending this as anything near final.


I was messing around with a few ideas but I kinda wanted to get input from the group before making anything final.


1 person marked this as a favorite.

Also your final member is Aurora Yuuki Leona Aiba a VMC cleric/Titan? I'm gonna get the details sorted out but I trust the player Azure_Zero.


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

If I was going to make groups as a DM, or even a player seeking the best tools for the job, I would do-

Stealth/tomb Team-
Duskade Rogue
Z'dim Teek
Ahmose Monk
Zoren Magus

This gives them the option of operating without a light source if need be, with no detriment to any party members. The only problem is any sort of healing is extremely lacking. But I don't see alot of divine casters or healing standing around...

While the other group, would hunt down the cultists and likely fight more would have a couple more combat focused members, and a few scouts.

If the latest member can get a bit of stealth ability and or at least darkvision, I might suggest sending them with the stealthy team.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Uh, an elysian titan? That's a CR 21 critter? How is that going to work as a PC race in a party of level 10 people? I mean I guess we could stand back and let them do all the work while we read a book or something, but I'm not sure that's really a team effort.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Yeah, I'm thinking that she could go solo the great wyrm while the rest of us go tackle lich... That's a little excessive in my humble opinion.


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

I'm sure they are working out something that will work


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

I played in a campaign where Azure_Zero was a Titan. Well played but not overpowered as the Titan abilities were staggered a la 3e savage species rules.


Bug Eater wrote:
Uh, an elysian titan? That's a CR 21 critter? How is that going to work as a PC race in a party of level 10 people? I mean I guess we could stand back and let them do all the work while we read a book or something, but I'm not sure that's really a team effort.

I asked about 3PP before I started making my character and PMed DireMerc a copy of the 3PP I was going to use.

It is a Pathfinder version of the old 3.0 Savage Species book.
Which means the race was broken down into a racial-class, so it can scale from level 1 to a level equal to the CR of the race.
Currently, racially I have less then half the racial bonuses of a titan along with it's abilities, BUT I also don't have any other class features, spells, etc. Just racial abilities, and the bit of cleric from VMC


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |
Valoren Calmoren wrote:

If I was going to make groups as a DM, or even a player seeking the best tools for the job, I would do-

Stealth/tomb Team-
Duskade Rogue
Z'dim Teek
Ahmose Monk
Zoren Magus

This gives them the option of operating without a light source if need be, with no detriment to any party members. The only problem is any sort of healing is extremely lacking. But I don't see alot of divine casters or healing standing around...

While the other group, would hunt down the cultists and likely fight more would have a couple more combat focused members, and a few scouts.

If the latest member can get a bit of stealth ability and or at least darkvision, I might suggest sending them with the stealthy team.

I was thinking along these same lines.


Zoren Valkith wrote:
I played in a campaign where Azure_Zero was a Titan. Well played but not overpowered as the Titan abilities were staggered a la 3e savage species rules.

Aren't you with me in one where I'm more of a succubus Half-titan, Half-titan was a combo of two templates (half-celestial and simple giant for half-titan template) (All GM approved)


Shadow's Status
Aurora Yuuki Leona Aiba wrote:
Zoren Valkith wrote:
I played in a campaign where Azure_Zero was a Titan. Well played but not overpowered as the Titan abilities were staggered a la 3e savage species rules.
Aren't you with me in one where I'm more of a succubus Half-titan, Half-titan was a combo of two templates (half-celestial and simple giant for half-titan template) (All GM approved)

Yep that's the one I mean. Forgot about the half celestial part.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School
Valoren Calmoren wrote:

If I was going to make groups as a DM, or even a player seeking the best tools for the job, I would do-

Stealth/tomb Team-
Duskade Rogue
Z'dim Teek
Ahmose Monk
Zoren Magus

This gives them the option of operating without a light source if need be, with no detriment to any party members. The only problem is any sort of healing is extremely lacking. But I don't see alot of divine casters or healing standing around...

While the other group, would hunt down the cultists and likely fight more would have a couple more combat focused members, and a few scouts.

If the latest member can get a bit of stealth ability and or at least darkvision, I might suggest sending them with the stealthy team.

Illithiall has Darkvision from Orc blood sorcerer can cast invisibility so can be quite stealthy. But I do not think a full stealth team is the way to go.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

I think Valoren's suggestion would work out quite well; however, I'm completely fine with any party break-down.

Merius is able to do pseudo-flight with Great Flame Jet and he can create a 20' radius of smoke around himself at will that he can see through and breath in without a problem. I plan on keeping him out of melee combat as much as possible and try to spam hit any enemies grouped up together with Eruption, or take care of anyone looking to try to hide behind Cover with Snake infusion.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

To both our Magi,

Do you have interest in trading spells it time allows? I had to pay a premium beyond striving cost for extra spells in my spell book and did not get near as many as I hoped to.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |
Ilithial wrote:


To both our Magi,

Do you have interest in trading spells it time allows? I had to pay a premium beyond striving cost for extra spells in my spell book and did not get near as many as I hoped to.

Absolutely, what are you thinking?


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

I'd happily open my book to any ally going on this mission unless I knew they were evil, which I will thanks to my familiar's constant Detect Evil. :)


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

I was actually waiting for a good time to suggest something along those lines in game RP wise. Its one of the good things about having more than one spell book toting badass.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

I have set aside a little gold with which to have scrubbed scrolls too. I have a PM into DireMerc on the subject but have not heard back about it.


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

with that underdark suggestion I will again say, perhaps an all dark-vision party would be prudent?


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |
Ilithial wrote:
I'd happily open my book to any ally going on this mission unless I knew they were evil, which I will thanks to my familiar's constant Detect Evil. :)

Lawful Neutral here though I can't speak as to the Blade on my hip...

Haste and Greater Invisibility for me my new Arcane friend :-)


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |
Valoren Calmoren wrote:
with that underdark suggestion I will again say, perhaps an all dark-vision party would be prudent?

With a decent stealth and Darkvision that is certainly a team that would work for Zoren.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug is a reasonable tank who can attack out to a decent range (suffering from a 20' range increment of course though). He doesn't provoke in melee even when throwing and has decent AC and good DR.

Whatever team he is on, I expect him to be the front line.


You only have 5 people with darkvision I think? I was lookign at this as groups atm.

Surface group

Harika ir'Thul - Human Cleric 10

Merius - pyrokineticist 10

Bug Eater – Fighter 10

Valoren – Inspired Blade 1 Magus 9 LLV

Kardav – Warpriest 10

Ilithial – Wizard 9/ Sorcerer 1

Underground group?

Z-dim – Telekineticist 10 with trapflinding.

Duskade – Rogue 10

Aurora Yuuki Leona Aiba Titan 10

Ahmose – Monk 10

Zoren – Magus 10

ynthar - Icerunner
Male human skald (herald of the horn) 10

Harika ir'Thul and Ynthar haven't reported in yet however


Note that going underground is a suggestion and not obligatory.


AC 26/19/19 | Saves F15, R16, W11 (+2 fear/death) | Init +7 | Perception +21 HP 134/134; NL 40; THP 30/30 | Burn 3/9 | Buffer 1/1 | Active: fly, invisibility

I agree with the all darkvision stealth team. I've played in games with all stealth y people and it opens up lots of new tactics. In most games there's one or two stealthy people and if they separate then you have two weaker teams. With everybody stealthy it allows extra options.

Hmmm... We seem to be underpowered on healing, and given that it is impeded, I don't see us able to finish this without some extra resources. I've got 30 THP that regenerate, but I expect we'll need more than this.


As a note of interest underground the effects of the waste will not be present so healing will work as normal bu summoning spell and dimension travel are still suppressed.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

Again, Ilithial has darkvision from a sorcerer bloodline. But I am fine with the team selected.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

Orcs might be a better bet then 10,000 mindless undead.


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

Merius also has Darkvision from Dimdweller racial trait; however, I'm perfectly okay with staying up on the surface. Allows me to utilize my pseudo-flight more often than being in tunnel.

I would like to see someone with Trapfinding in the surface group, though, and we currently have no one that can deal with traps.


LN Tiefling Magus (Blade Bound) 10 Max HP: 83/83 | AC: 19; Touch: 12; Flat-Footed: 17 | CMB: +9; CMD: 21 | Saves: Fort: +12; Ref: +7; Will: +9 | Initiative: +6 | Perception +10 (Darkvision 60') | Sense Motive: +4 Cold, Electricity, & Fire Res. 5 Shadow's Status |

I have the Trap Finder Trait (mostly because this character WAS designed for a Tomb of Horrors Dungeon crawl) and can go with the surface team if that skill is lacking there.


As a note if someone pm-ed and I didn't reply let me know my inbox was swarmed lately


Male Kobold (Dragon-Scaled Blue ) Alchemist (Trap Breaker) 6 / Brew Keeper 1 Initiative +3 Hp 57/57 AC 20 Fort +8 Ref +11 Will +5 Percept +13 (+3 Traps) Darkvision Conditions

I was hoping that the "stealth" team would all have darkvision. I agree that it opens up more strategies.

I wouldn't mind having Ilithial along also...lol.


Male AC 17/13/14 | Saves F6, R8, W9 (+2 vs enchants) | Init +9 | Perception +25 HP 56/56 Elven Wizard/9 Admixture (Evocation) School

Understand. I did PM you. Shall I resent the question? I can't quite be final until I get an answer.


Lemme dig for it


Male Varisian 10th Level Kineticist | HP 73/153 (NDL 50) | AC 19 | T 14 | FF 15 | CMD 21 | Fort +17 | Ref +13 | Will +7 | Init +4 | Perc +15 | Burn: 5/11

I would really like to see someone with Trapfinding come to the surface group. We have three PCs with that ability all on the same team. We could really use a balancer on that aspect.

Also, I'm guessing Harika is probably busy with the holiday weekend. I know they were quite excited about this game, so they will likely report in soon, hopefully.


Male Kobold (Dragon-Scaled Blue ) Alchemist (Trap Breaker) 6 / Brew Keeper 1 Initiative +3 Hp 57/57 AC 20 Fort +8 Ref +11 Will +5 Percept +13 (+3 Traps) Darkvision Conditions

Trade ya a trapper fer a wizaaaarrrd....lol.

Ahmose has UMD +15, so if everyone buys a couple wands, that helps out of combat healing...at least.


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

*in generic nerdy kid voice*

Dude, I'll totally trade you my level 10 rogue card with trap removal skills and +5 to damage for your Wizard card with fireball and haste!

Edit: I could also take trapfinding, not sure how good I'd be at it, as I've seen some of the bonuses rogues/investigators can get on that.....


HP: 76/76; Another day: 1/1; Bullets: 20; Disolution's Child: 1/1; Light and Dark: 0/1; Nanite Strike: 2/3; Nanite Surge: 1/1

Wow! Wake up to 40 additional discussion posts. You lot are mega excited.


Shadow's Status
DireMerc wrote:

You only have 5 people with darkvision I think? I was lookign at this as groups atm.

Surface group

Harika ir'Thul - Human Cleric 10

Merius - pyrokineticist 10

Bug Eater – Fighter 10

Valoren – Inspired Blade 1 Magus 9 LLV

Kardav – Warpriest 10

Ilithial – Wizard 9/ Sorcerer 1

Underground group?

Z-dim – Telekineticist 10 with trapflinding.

Duskade – Rogue 10

Aurora Yuuki Leona Aiba Titan 10

Ahmose – Monk 10

Zoren – Magus 10

ynthar - Icerunner
Male human skald (herald of the horn) 10

Harika ir'Thul and Ynthar haven't reported in yet however

If we just swap Zoren to surface and Valoren to underground. That would work I think. I have Trapfinding. Valoren is a better Fighter so that should balance everything out nicely.


Inspired Blade1/Magus 9 HP: 115| AC: 30 T:17 FF: 23 | Saves: Fort: 13, Ref: 14, Will: 13(+2 vs enchant) | Arcane pool: 12/13 | init:+6 Perception: +17

I'd need to pick up the darkvision spell, and scribe it down, unless I have the option from someone elses spellbook...

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