I know Gun-Fu?


Advice


Watched Equilibirum, with Christian Bale, and made me wonder if there was a way to make a gun-wielding monk?


As far as I can tell, the only way to reliably Two-Weapon Fight with firearms is to have two Pistols of the Infinite Sky, which are waaaaay too expensive to base a build on. You'd probably need to delve into custom magic items to make a version with, say, a +1 enhancement bonus rather than +5, and it would still likely be expensive, since its unique ability to make ammo and misfiring entirely irrelevant makes it one of the best weapons in the game.
EDIT: Making ammo irrelevant means that the action economy and empty hand requirements of reloading are entirely irrelevant, which is the most important part.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

There is the Grammaton archetype for Dreamscarred's Cryptic psionic class. It's not a monk, but it might give you some ideas for abilities.


I think being able to flurry would be acceptable enough of a replacement for real dual-wielding.


The reloading is still the biggest issue. Even if you use a pepperbox, which has 6 capacity (so does the revolver, but that may or may not be allowed according to your GM), you still won't ever be able to reload more than 2 bullets in a round. Sure, you'll be able to full-attack, but not more than every once in a while.
A single Pistol of the Infinite Sky costs 73300gp, or 37300gp if you can manage to get the time, money, and skills to craft a +5 pistol with the best unique enchantment you could possibly hope for.

Shadow Lodge

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I recently looked into this concept to add to my list of idiotic PFS characters (notably the crossbow-throwing goblin baby and the wayang riding a giant chaos wallaby). First, figure out a way to solve the reload problem, most likely by being a musket master. Dip a level in cleric and worship the daemon harbinger Cixyron, whose favored weapon is the musket. Take Crusader's Flurry, be a monk the rest of the way. You would, however, need to be a martial artist or idyllkin with the right trait to worship someone NE. Well, unless this isn't PFS, in which case you can be LE and just a bit closer to useful.
Wait, just checked and daemon harbingers are banned. At least I have my goblin baby, but I guess I'll go cry myself to sleep now...

Scarab Sages

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The perfect Grammaton cleric using non-3rd party is a Gunslinger 5 / Sohei monk 6 / Weapon Master Figher 3. Gunslinger levels are obvious. Sohei allows you to flurry with any weapon you have weapon training in, but doesn't allow weapon training in firearms. That's why you have the weapon master levels. You'll also want empty quiver style for pistol whipping in style. After you spent your first 14 levels working to make this work, the remaining levels can go to either more sohei for increasing flurry or fighter for more advanced weapon training feats.


Pathfinder Lost Omens Subscriber

i was going to post an archetype i made forever ago as part pf the MCarchetype thing and i just looked and the MCarchetype website is closed. that's pretty sad, there were hundreds of archetypes on there.


Maverick Gunslinger comes with IUS. You can use it to mix TWF and shooting quite seamlessly.


Pathfinder Lost Omens Subscriber
Secret Wizard wrote:
Maverick Gunslinger comes with IUS. You can use it to mix TWF and shooting quite seamlessly.

everytime you change your icon, i have to look at your account to make sure it's still you.


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Bandw2 wrote:
Secret Wizard wrote:
Maverick Gunslinger comes with IUS. You can use it to mix TWF and shooting quite seamlessly.
everytime you change your icon, i have to look at your account to make sure it's still you.

Every time I see Boomerang Nebula's icon I have to look and make sure it isn't ME.


Pathfinder Lost Omens Subscriber
Bloodrealm wrote:
Bandw2 wrote:
Secret Wizard wrote:
Maverick Gunslinger comes with IUS. You can use it to mix TWF and shooting quite seamlessly.
everytime you change your icon, i have to look at your account to make sure it's still you.
Every time I see Boomerang Nebula's icon I have to look and make sure it isn't ME.

i know that feeling, i changed a few times because people took my icon. :/


Bloodrealm wrote:
The reloading is still the biggest issue. Even if you use a pepperbox, which has 6 capacity (so does the revolver, but that may or may not be allowed according to your GM), you still won't ever be able to reload more than 2 bullets in a round.

You must not see a lot of gunslingers. Getting reload time down to a free action is super easy.

Step 1: Rapid Reload.
Step 2: Alchemical Cartridges (Paper)

Now you're reloading as many times as you want.

Two-Weapon Fighting with pistols is harder, but not impossible.
If you've got a nice DM, you can be a Tiefling with a prehensile tail, since the wording's ambiguous on if you can use your tail to reload.
Ditto with taking 1 level in Witch for Prehensile Tail.

Or you can take 2 levels in Alchemist to get a vestigial arm, regardless of DM. You can also take 2 levels of Bard (Juggler) to juggle your pistols to reload them.

A more feat-intensive option is to Take Weapon Focus, Dazzling Display, Quick Draw, and Gun Twirling, so you can draw and stow your guns as a free action, and reload while being revolver ocelot.


I can't find it again.. but in one of he supplimentary books there were some sorta of enchantment that was pretty cheap. It was a shadow thing though. like there was some roll % where it would either do normal rolled damage, or if that % roll was unlucky it would do min rolled damage.

I can't find it. so i must've lost the bookmark i had somewhere for when i was building a blowgun person (cause rolled damage didn't matter I didn't mind)
don't remember the name, or if it worked on guns but if it did, and someone finds it, might solve some problems.

Otherwise the next best way would be I guess a Bolt Ace with endless ammo hand crossbows. but boy is that not worth the cost. and still hits hte hand issue (depending on how the gm reads it)

I think it would be fun to build a bard that does this, that goes into pathfinder chronicler. if only that prestige advanced spellcasting too


Depends how much you want the rules to do the heavy lifting. Describing a Gunslinger/Fighter as fighting in that style is obviously fine. Probably works mechanically best, too. TWF is feat intensive, firearms even more so. If you don't want to pull any extra-limb shenanigans, you're looking at:

TWF + Weapon Focus > Dazzling Display > Gun Twirling, + Quickdraw, Rapid Reload & some (lots of) alchemical cartridges, just to be able to full attack (with non-pepperbox, etc firearms), if you're using two of them. That's about level 5 just to fire them both every round. Gun twirling isn't great. But it's all there is.

As mentioned previously, there are pepperbox/revolvers. Using them will nerf you at high levels, as you can't speed up the reload. But if you're just thinking about a low-level character, they'd be fine.

Instead of fighter, you could use Master of Many Styles, with Overwatch style (and some defensive style, like Crane or Snake). Not super effective most of the time, but fun and a headache for enemy casters. If your DM is open to severely bending the rules, you could ask if they'd let you play Zen Archer, and just swap guns for bows. Any DM would be well advised to think that one over, though; it' could require quite a bit of collaboration to moderate the balance, depending on how optimised other characters in the campaign are likely to be. Also that list of feats for Dazzling will take a while to rack up...

As far as theorycrafting something both effective and reliable though, I'm stuck. I've been trying to make it work since UC, and really not been able to put together anything special. Keen to see if anyone else has got anything (not involving extra limbs).

Dark Archive

Zwordsman wrote:
I can't find it again.. but in one of he supplimentary books there were some sorta of enchantment that was pretty cheap. It was a shadow thing though. like there was some roll % where it would either do normal rolled damage, or if that % roll was unlucky it would do min rolled damage.

You mean the Shadowshooting enchantment from Pathfinder Player Companion: Blood of Shadows. It is a +1 enchantment that can be put on firearms as well, which automatically loads the ranged weapon with illusionary munition.

For a gunslinger with cash, you could make a build that TWFs with pistols, without extra feats for quick reloading or extra hands through Alchemist levels. Do realize that if you fire illusionary bullets, the opponent gets a Will save to disbelieve it on the first attack per round. If he disbelieves, all bullets from that firearm will deal minimum damage for that round (not much of a problem if you have high static damage).


This was something I looked at in the VERY early days of pathfinder. I remember a homebrew archetype.

A simple way to do it would be to use rogue genius games' Talented Monk. This is a 3rd party product that turns basically all the monk archetypes to that point into optional talents, and the big benefit is you can turn anything into your 'monk weapon'. So you choose fire arms, get a pistol, rapid reload and some alchemical cartridges and you are ready to go.


If this isn't for PFS, just ask your DM if you can modify Zen Archer to work for pistols.
I've got a homebrew archetype for this if you'd like to see it.


Tyinyk wrote:
Bloodrealm wrote:
The reloading is still the biggest issue. Even if you use a pepperbox, which has 6 capacity (so does the revolver, but that may or may not be allowed according to your GM), you still won't ever be able to reload more than 2 bullets in a round.

You must not see a lot of gunslingers. Getting reload time down to a free action is super easy.

Step 1: Rapid Reload.
Step 2: Alchemical Cartridges (Paper)

Now you're reloading as many times as you want.

Two-Weapon Fighting with pistols is harder, but not impossible.
If you've got a nice DM, you can be a Tiefling with a prehensile tail, since the wording's ambiguous on if you can use your tail to reload.
Ditto with taking 1 level in Witch for Prehensile Tail.

Or you can take 2 levels in Alchemist to get a vestigial arm, regardless of DM. You can also take 2 levels of Bard (Juggler) to juggle your pistols to reload them.

A more feat-intensive option is to Take Weapon Focus, Dazzling Display, Quick Draw, and Gun Twirling, so you can draw and stow your guns as a free action, and reload while being revolver ocelot.

Even if you can't reload with the tail, you can hold things in it. Which means you can free action transfer a gun from your hand to the tail, free action reload the other gun, then free action return the gun to your hand.


I read somewhere on these boards of multiclassing Sohei Monk with Fighter to get flurry with guns. Takes a long time to work though.


Wow, I could have SWORN that Alchemical Cartridge + Rapid Reload made it into either a free action once per round or a swift action, but you're right; it's just a free action. That makes things a lot better.
I didn't know about Shadowshooting. That seems very useful, especially for a Small-sized Pistolero where the die result matters even less and the bonus damage is even better, which is what I'm hoping to do.
Speaking of Small-sized Pistoleros, Kobolds can also get a prehensile tail, though I personally plan on using Tail Terror with a Long Lash attachment to circumvent Improved Snap Shot for Bushwhacker SA damage instead.
A frontline Bushwhacker Pistolero just seems like a great idea, especially considering the Favoured Class Bonus. I was thinking of Gunslinger 12 and Grand Marshal 8 (Shieldmarshal is a dumb name for it). Gunslinger 12 mostly so that I can get a decent benefit from Nimble, FCB, and increasing dice from Sneak Shot and Up Close and Deadly while still getting almost all the benefit from the Prestige Class (you can't even use the Quarry ability you get at 9th anyway and the capstone is lame so I don't mind). I was also considering Gunslinger 16/Grand Marshal 4 as an option.


I think the 1/rd limit you are thinking of is with Lightning Reload, though the wording of that seems ambiguous, as it specifies once per round for the swift action, and then states that with Rapid Reload, it is reduced to a free action, but doesn't say if the 1/rd limit still applies.


Gun-Fu is actually an ability for the Path of War: Expanded class archetype Gunsmoke Mystic, which allows the character to wield guns as light melee weapons at 2nd level.


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Why settle for two-weapon fighting when you can have 32-weapon fighting?

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