
Fourshadow |

Arcane: BARD, by far, not even close. Fave class of all time (Sound Striker favorite archetype). 3/4 BAB, full caster (only 6 levels, I know), can buff/debuff with performances in addition to spells...more versatile than the Skald (yuck).
Non-magic? Slayer. Really cool. Particularly the Grave Warden archetype.
Divine? Inquisitor. Bane the heck out of someone and add "Judgement Day" to that! Really cool.
Nature...hmmmm. Hunter. I don't see the point of wildshaping when you already have an awesome animal companion. So, why not boost yourself and Comp with Aspects/Teamwork feats?! Again, really cool.
Occult? Spiritualist (a Phantom companion?! Yes please!) with Kineticist a close 2nd.

Bandw2 |

Deadmanwalking wrote:Bandw2 wrote:what happened with the vigilante, I stopped playing for about a year, and so stopped paying attention, this was during the playtest and all i remember is everyone saying they all sucked, except maybe the combat one.That was true in the playtest version (though the 'combat one' actually sucked in the playtest too, IMO).
The final version is actually seriously awesome. They used the design space opened up by not having an 'Extra Vigilante Talent' Feat to make the Talents really good, and to allow them to be exchanged for other really good stuff by Archetypes.
It's probably the best (or at least best Paizo made) non-caster in the game in terms of non-combat options, and can be made on par with full BAB classes in combat as well.
I highly recommend taking a look.
So I'm intrigued and go looking for this class...and can't find it in the PRD. Turns out it's in Ultimate Intrigue, which isn't in the PRD. Any ideas when it will make it in, or if not, why not?
Yes, I can check d20pfsrd, but as a GM I'm reluctant to allow stuff into my game if I don't have it at least on the PRD -- and as a player, I know that my GMs are even more reluctant! (A lot more reluctant, actually.) Am I going to be forced to shell out hard dough for a rulebook just to get access to a cool class? (Oh, and a feat one of my players might be interested in for his magus.)
For the record, I've bought what I think is a reasonable share of the Golarion books and some of the APs, too. I understand the concept that Paizo has to actually sell things to make money, and that making money is important if they're going to stay in business and keep putting out great products. However, they've chosen to distinguish between rules content (free) and world content (for money). From my fan's chair, it looks like they're turning "giving rules away for free" into a winning proposition.
Sooo, Ultimate Intrigue looks like rules content -- so why isn't it in the PRD?...

Kolokotroni |

Non-magic: Does unchained monk count? if so, that.
Arcane: This ones tough, assuming no 3rd party material, witch.
Divine: Inquisitor, I truly love this class and I think paizo nailed the sweet spot with 6 level 3/4 bab classes.
Nature: Hunter. I like the druid but there was always something about it that just wasn't right. Hunter is almost perfect in my mind.

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People seem to be forgetting Occult Classes...
So I'm intrigued and go looking for this class...and can't find it in the PRD. Turns out it's in Ultimate Intrigue, which isn't in the PRD. Any ideas when it will make it in, or if not, why not?
Paizo have a lot of irons in the fire and little reason to rush on getting things into the PRD, so there's often a serious time lag. It's rules content so it'll be there eventually, though.
Yes, I can check d20pfsrd, but as a GM I'm reluctant to allow stuff into my game if I don't have it at least on the PRD -- and as a player, I know that my GMs are even more reluctant! (A lot more reluctant, actually.) Am I going to be forced to shell out hard dough for a rulebook just to get access to a cool class? (Oh, and a feat one of my players might be interested in for his magus.)
Not in the long run, since it'll be up on the PRD eventually. In the short run, you're a bit screwed if unwilling to pay money or use d20pfsrd (and the latter, for the record, is something I've never seen a GM have a problem with inherently...apparently our experiences differ there, but it seems worth noting). And frankly, I'd be seriously weirded out by a GM unwilling to allow a core rules-line option just because it wasn't on the PRD yet.
Of course, I'm also weirded out by people who don't allow Player Companion stuff and the like, but they apparently exist...
For the record, I've bought what I think is a reasonable share of the Golarion books and some of the APs, too. I understand the concept that Paizo has to actually sell things to make money, and that making money is important if they're going to stay in business and keep putting out great products. However, they've chosen to distinguish between rules content (free) and world content (for money). From my fan's chair, it looks like they're turning "giving rules away for free" into a winning proposition.
Sooo, Ultimate Intrigue looks like rules content -- so why isn't it in the PRD? Is there a time lag?
To reiterate: Yup, time lag. For example, their 2015 April release (Unchained) didn't get onto the PRD until late December of the same year (along with Occult Adventures). I'd expect a similar time frame for Ultimate Intrigue and Horror Adventures.

wynterknight |

Non-magic: Warlord, followed closely by Warder, both from Dreamscarred Press. I don't seem to see much love for the warlord, but I love all the weird bonuses they get and how the class encourages both teamwork as well as being really aggressive, and the fact it's a Charisma based martial class is fun. And the warder, of course, is actually really good at being a meatshield and discouraging foes from targeting other party members, plus is Intelligence based, which helps with being able to do stuff outside of combat.
Arcane: Sorcerer, followed closely by Investigator. The sorcerer's just cool, especially if you build around a concept instead of trying to play generalist. And investigators are just really awesome skill-monkeys with extracts and/or psychic spellcasting, making them good all-arounders.
Divine: Oracle? I'm not really a fan of any divine classes, tbh. Oracles are like divine sorcerers who can pick and choose their bloodline powers, which is cool and honestly how I think the sorcerer should be redesigned.
Nature: Druid. Wild shaping, 9th level spells, and an animal companion? Yes please. Although I've also been playing in a group with a hunter, and I'm pretty impressed by him, too--but wild shaping wins every time.
Occult: Kineticist. This class is just too cool, and I'm kind of obsessed with them.

bitter lily |

bitter lily wrote:Yes, I can check d20pfsrd, but as a GM I'm reluctant to allow stuff into my game if I don't have it at least on the PRD -- and as a player, I know that my GMs are even more reluctant! (A lot more reluctant, actually.) Am I going to be forced to shell out hard dough for a rulebook just to get access to a cool class? (Oh, and a feat one of my players might be interested in for his magus.)Not in the long run, since it'll be up on the PRD eventually. In the short run, you're a bit screwed if unwilling to pay money or use d20pfsrd (and the latter, for the record, is something I've never seen a GM have a problem with inherently...apparently our experiences differ there, but it seems worth noting). And frankly, I'd be seriously weirded out by a GM unwilling to allow a core rules-line option just because it wasn't on the PRD yet.
Of course, I'm also weirded out by people who don't allow Player Companion stuff and the like, but they apparently exist...
Thanks for the reassurance that it's coming.
In terms of the GMs I've played under, they typically say "just these books" (for some definition of "these"), and have to be talked into allowing a feat or whatever -- IF it's in the PRD. (One allowed traits in from Ultimate Campaign, for instance, but not story feats.) <shrug> I don't complain; it's their game & their books & their rules.
But now I'm GMing a game, and here I'm letting all kinds of content in via the PRD. It's great content, and the more I look at it the more I like it (aside from the psychic stuff), but it's a lot to absorb. In other words, letting my players -- or myself for NPCs -- dip into a 3rd party source seems like adding fuel to a fire that's burning very hot already.
I suppose, now that I'm expecting Ultimate Intrigue to get added someday, going to d20pfsrd for that material in particular isn't actually any different from using it once it does show up in the PRD. So thank you again for the reassurance.

Kolokotroni |

It's not as if D20pfsrd doesn't label it's third-party content accordingly. For the most part, it's all in it's own section on the site.
That isn't actually true. Plenty of 3rd party material is linked via sections that aren't labeled 3rd party. Its mostly quite logical the way information is laid out, but isn't always simple to figure out the source of the material. Particularly if you are looking through a lot of stuff at once. In addition they do virtually nothing to distinguish between material that appears in the rpg line and that which appears in the setting line. And there are broad differences in the design philosophy between those areas. If you are concerned with how much you want to let into your game, the pfsrd isn't really a good tool to use. Its a great reference if you already know whats in and what isn't, but if there is any question, it gets confusing.

Mjolbeard89 |

Non-magic: Brawler, nearly as many feats as Fighter plus ridiculous adaptability? Sign me up!
Arcane: Skald, killing them softly with my songs.
Divine: Inquisitor, so many awesome build options it's not even funny.
Nature: Ranger, track all the things then take your pick of ways to kill all the things.
Occult: Spiritualist, though I haven't had a chance to try the others out really.
So, yeah, I'm not a big full-caster kinda guy. I'm learning, though.

PK the Dragon |

Non-Magic: Does a Ranger that trades out spells count? If not, I'll go with Unchained Rogue, actually. That class did great things to help the places where the Rogue was lagging, and I do actually enjoy the Rogue playstyle when it's not COMPLETELY outgunned. Using fractional BAB to make multiclassing rogue classes together viable also helps.
Arcane: Sorcerer. I'm generally not a fan of full casters, but the Sorcerer is just that great of a class. Honorable mention to Bard but I think of Bard less as an Arcane class and more of a skill monkey/support class that happens to have spells.
Divine: Paladin is a lovely class despite it's lack of skill points and fairly MAD nature. They've just got a strong core concept and a ton of utility. Honorable mention to Inquisitor in concept, but I've never really built one. I just don't do divine magic often.
Nature: Making me choose between three of my favorite classes? Hunter, Druid, and Ranger are all great in their own way, but I'm going to go with Hunter for finding the perfect mix... and being the perfect base class to prestige into MAMMOTH RIDER.
Occult: Should I ever make an Occult class, it'll probably be Occultist, mostly to tinker with the wide variety of build options.

Vanykrye |

Non-magic: Fighter, with honorable mention to UMonk.
Skill Monkey: Investigator
Arcane: Magus, with honorable mention to Arcanist.
Divine: Oracle, with honorable mention to Cleric.
Nature: Druid, Ranger.
Occult: Flat out tie between Psychic and Kineticist.
Currently working on a LN Half-Elven Ki Mystic UMonk/Aether Kineticist/Enlightenment Psychic. Going to be interesting.

Rajnish Umbra, Shadow Caller |

Non-Caster: Vigilante. I also like Aldori Swordlords, but not enough to actually play one.
Divine: Inquisitor beats out Warpriest by an inch, because I prefer spontaneous casting. Also, the Evangelist prestige class.
Arcane: Summoners, Chained or not. Gotta love to have others do your work for you. Also, Bards, I guess, especially Dirge Bards/Soundstrikers. Also, Arcanists, though so far I haven't come up with an idea for the later.
Psychic: Mesmerists. Especially Enigmas, and maybe vizirs.
Nature:... Fey Trickster Mesmerists use the Druid/Ranger spell lists, similar to hunters. Or Wild Caller Summoners, maybe. Do they count? Anyway, It would have to be more fey- then animal-focused.

Nathan Monson |

Non-Magic: Gunslinger. I actually really like guns, dose this make me weird?
Arcane: Magus. Honorable mention to the witch for being awesome, but spell combat is amazing, and I love the flavor of the spellcasting warrior.
Divine: Paladin. Oracle came in at a close second, it's super flavorful, but I'm not a fan of the cleric spell list.
Nature: Hunter. I haven't actually played any of the nature classes, but I like the animal companion, and Hunter looks like the best class for that.
Occult: Kineticist. all of the occult classes are really cool, but the character with an inherent tie to al element, who throw that element around as easily as breathing is another one of my favorite concepts. plus the class itself is powerful.
Kineticist, Paladin, and Magus are some of my favorite classes. I need to try the vigilante one of these days, and see if it measures up.

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Maybe I'm just that old but:
Non-Magic: Fighting Man
Arcane: Magic-User
Divine: Cleric
Nature: I have heard of this legendary place in the Fast-Forward area between the shop exit and the dungeon entrance but I've never been there, so... oh wait, you mean the nature of the character? Well, then my choice would be the thief because it's just in his nature to steal everything.
On a more serious note:
Non-Magic: If unofficial material is allowed, the spell-less ranger from Kobold Press; if not, I'm going with the fighter
Arcane: The Bard, as this is just my most favorite class.
Divine: The Paladin, for sure.
Nature: The Ranger (again, spell-less if allowed).

pennywit |
Non-magic: I love the brawler and all its archetypes, just for the pure flavor of it.
Arcane: Bards, mainly because playing a bard gives me justification to indulge my Inner Ham.
Divine: Inquisitor. The Lawful Guy Who Breaks All the Laws is an awesome story archetype to play, especially if the head priest gives him 24 hours before he had to turn in his holy symbol. Also, the judgments make this guy really versatile.
Nature: Druid. I like the shapeshifting, 'K?

Issac Daneil |

Non-Magic: It's a tie between Unchained Rogue and Vigilante. I like Rogue cause it can finally be a good sniper, including once its been spotteded disappearing again. I like Vig cause of Dual Identity. Though since both can borrow from eachother, it's variable.
Arcane: In theory, Sorcerer due to my love of their themes, but in practice I tend to favor Alchemist (if hes arcane considered), or wizards; since I enjoy always having an option open.
Divine: Oracle, since I can make 'godlings' with it.
Nature: Druid for the same reason as Wizard.
Occult: I like the mesmerist most; in a way I kind of identify with it, being a tricky person, who wants to help others but tends to do so in an evasive fashion.