
Evillain |

I've been hoping to get into a Reign of Winter game to get some posts in as I'm rather new to the forums. But if there's enough interest I'd be willing to GM a game if I had to. I've ran it for my local table before and I currently need something to do. Too much unused free time.
If people are willing to work with a new GM on here I would be happy to give it a shot, assuming no one else wants to, or cannot run one.

Richard Federle |

Out of curiosity, what are the benefits you foresee out of running Reign of Winter with a female only party? While Irrisen is matriarchal, from my understanding, not to the point to confer any new privileges on the party.
It's not so much that there's a particular benefit. When I first heard about the AP, I thought that it would be cool to go through it with nothing but female characters.

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This concept certainly interests me. I'm in much the same boat that Evillain is in. I haven't run it before nor have I GMd something on here. Because of that I would be willing to give it a shot, but I'm super new in that regard.
I like the idea of a female only party. Would make it interesting, that's for sure.

Richard Federle |

I made a female human sorceress for a RoW game that died in the first encounter, so obviously I'm interested in participating should the opportunity arise.
I was planning on using my Elven Calistrian cleric (light to no armor, heavy channel user), though I might switch to someone else if there's an overabundance of healing types.

Evillain |

If you all say the word, I can have a recruitment set up later this evening. Im EST and work until 5 pm on weekdays. I should have what I need already to have some creation and submission guidelines by 7 pm roughly.
Unless of course someone else intends to GM this. In that case, I've several character concepts that just need me to assign them an alias. :)

Richard Federle |

If you all say the word, I can have a recruitment set up later this evening. Im EST and work until 5 pm on weekdays. I should have what I need already to have some creation and submission guidelines by 7 pm roughly.
Unless of course someone else intends to GM this. In that case, I've several character concepts that just need me to assign them an alias. :)
Unless someone speaks up otherwise, I think you can safely say that the word is give.

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Indeed!
Here's Wilhelmina Cascadian, human sorceress from a society family. She's also built to play off of Cordelia Beltane, who's played by another player I know hereabouts.

Zartana |

Seth here with Zartana, my Winter Witch
Zartana
Female elf (Snowcaster) witch (winter witch) 1 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 65)
LN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d6+2)
Fort +2, Ref +5, Will +3; +2 vs. enchantments, Additional +1 racial bonus against enchantments from non-elf humanoids
Immune sleep; Resist cold 2
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Offense
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Speed 30 ft.
Melee elven branched spear -2 (1d8-2/×3)
Special Attacks hex (frozen caress)
Witch Spell-Like Abilities (CL 1st; concentration +5)
. . Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 1st; concentration +5)
. . 1st—mage armor, snowball (DC 16)
. . 0 (at will)—daze (DC 14), detect magic, ray of frost
. . Patron Winter
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Statistics
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Str 7, Dex 16, Con 12, Int 18, Wis 12, Cha 12
Base Atk +0; CMB -2; CMD 11
Feats Point-Blank Shot
Traits northern ancestry, seeker
Skills Fly +7, Handle Animal +2, Knowledge (arcana) +8, Knowledge (nature) +8, Knowledge (planes) +8, Linguistics +5, Perception +8, Spellcraft +8 (+10 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Azlanti, Celestial, Common, Draconic, Elven, Sylvan
SQ arcane focus, cold flesh, elven arrogance, elven magic, witch's familiar (arctic fox (pilferer) named Arcane Familiar)
Combat Gear liquid ice[APG]; Other Gear elven branched spear, 90 gp
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Special Abilities
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Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Elven Arrogance Racial bonus on saving throws against enchantments increases by 1 (to +3) against effects from non-elf humanoids.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endure Elements (Cold only) (Ex) Exist comfortably in cold regions.
Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks.
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a su
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Arcane Familiar
Arctic fox (pilferer)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8+1)
Fort +3, Ref +4, Will +3
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Offense
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Speed 40 ft.
Melee bite +1 (1d3-1)
Space 2½ ft.; Reach 0 ft.
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Statistics
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Str 9, Dex 15, Con 13, Int 6, Wis 12, Cha 6
Base Atk +0; CMB +0 (+2 steal); CMD 9 (11 vs. steal, 13 vs. trip)
Feats Improved Steal[B, APG], Skill Focus (Perception)
Skills Acrobatics +2 (+14 to jump), Fly +10, Handle Animal -1, Linguistics -1, Perception +8, Spellcraft -1, Stealth +10 (+14 while in snow), Survival +1 (+5 to to track by scent); Racial Modifiers +4 Stealth while in snow, +4 Survival to to track by scent
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Special Abilities
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Improved Steal You don't provoke attacks of opportunity when stealing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.