Chess Pwn |
If the thread is a few months it's okay but maybe not the best idea. If it's a year old it's better to make a new thread.
The reasoning is that new material and FAQs change the setting of the question. Also, most of the time the previous discussion isn't exactly relevant and it's a lot to ignore just to find out who is asking what.
Search old threads for your answer. and make a new thread if you can't find it.
Drejk |
It is not dead what can eternally lay, or something like that.
Threads are not truly dead until they are locked. Posting in a thread that wasn't used for years usually involve comments about necromancy, and might lead to misleading situation when someone seeing an apparently new thread in their feed accidentally responds to one of the older posts. It might be warranted in certain cases, though, especially when it is relevant to certain posts involved in the existing thread.
Drejk |
On PRD you can check what is in each of major books.
A crucial factor is, are you interested in Golarion - Paizo's default Pathfinder setting, or not, because a lot of material outside of that listed on PRD is more or less focused on that setting.
bitter lily |
I'm not sure if you're looking for character class material like in Core & the APG, or setting material.
If the former, I have to recommend the Advanced Class Guide. I tend to restrict myself to a few classes, but the ACG is getting me to salivate over a lot of new ones! I think they did a bang-up job.
Protoman |
It sometimes gets pretty ridiculous for a thread revival to occur because someone (obviously) did a basic search on whatever topic they were interested in, didn't notice the date of the last posting, sees a discussion/debate/argument that went on years ago because there wasn't a FAQ for it yet, then revives the thread simply with news of a not so new FAQ that resolved the issue years ago but still after the original thread ended with an AH-HAH! attitude; or just to join in the with the debate, quoting someone or the OP (who also don't go on forums anymore) and addressing them with a question/rebuttal as if expecting a response.
Trekkie90909 |
I get the most use out of the CRB, and APG; I like a lot of the material from Ultimate Combat, and that sees a lot of use for me.
What else I'd recommend depends largely on what you're into. Ultimate Magic, for example, has a lot of neat stuff in it, but Spheres of Power (a 3pp product) is generally considered a superior source for non-core spellcasting.
I like Ultimate Intrigue for the Vigilante, and it has rules for fleshing out some of the subsystems, like skills, research, and leadership roles, but unless you're looking to build a character for a high RP game, it's not likely to have a lot of directly useful material for you.
The Advanced Race Guide is a good pick; expands race options considerably, and has a lot of good racial feats/items/spells/splat stuff. The race builder in the back is fun to play with, but doesn't work very well.
Ultimate Equipment is a good consolidation of a lot of heavily-used gear; the PRD, Archives of Nethys, and d20PFSRD all have that available with more and better search functions though.
Pathfinder Unchained has a lot of neat house-rule ideas; probably not a good first buy, but after you have some system familiarity it's a good pick. It also has alternate versions of the barbarian, monk, rogue, and summoner, which address issues people had with their original versions.
I'm not a huge fan of the advanced class guide, or occult adventures, but I tend to be in the minority there.
If you want to do Kingdom Building: The Game then Ultimate Campaign is for you; it has a few other things, but that's what you'd buy it for.
I don't run a lot in Golarion, so I really couldn't suggest much there. There are a couple modules I've enjoyed; The Emerald Spire, and Thornkeep. We Be Goblins is one of the best adventures I'm familiar with; it's free, and you should check it out (there are 3 sequels to it now, also free; WBG too, WBG free, WB4G).
Kahel Stormbender |
Me, I like Occult Adventures. The classes are interesting, and the new archtypes are for the most part interesting as well. But it is kind of niche thing.
In regards to threadrmancy, I try not to do it. If the most recent post is a couple months old, I don't usually post there. That said, I don't always check the post dates on a thread that pops up on the front page. Which has resulted in me replying to posts that might be a year old.
lemeres |
Generally, I think you are perfectly safe if you play by the raise dead rules rather than the resurrection rules.
IE- 1 day per caster level. Assume you are a level 20 cleric.
After that, it becomes increasingly dicey. Assume that caster level 60 is the highest you can take it.
Never play resurrection rules (10 years per caster level)
Haladir |
...I think just an acknowledgement that you are necroing a thread for a reason is good enough to keep you from any ribbing over it.
Pretty much this.
For me, the main thing is acknowledging that you're committing thread necromancy, and providing a reason why you think the subject is still relevant.
I think all of us have seen cases where a poster comments on a years-dead thread with no indication that the new poster even noticed that the previous comment was from 2009.
Sometimes, seeing the animated corpses of old threads can make long-time forum members falsely excited and then sad and wistful seeing old posts from long-vanished forum-friends. (e.g. "Woohoo!! Dark_Mistress is back??!! Oh, wait, that post is from 2012....")