
Iamrubocop |

Recently I have learned the value in PFS of looking down the road and pre planning a little. Especially in terms of meeting prereqs for feats and some optimization. Optimization is nice so your character doesn't become irrelevant, but sometimes I feel it gets in the way of a fun character idea.
One of, or maybe even, the first PFS character I made is now level 3 and, like I said, only recently discovered this pre planning concept. So I'm curious to see feedback on what I currently have and if my planned attempts to salvage it are worth it or if I should just hit the reset button.
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Current Character
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Half Orc Bloodrager 3(Elemental - Air)
AC 16 (14 raging) Touch 10, Flatfoot 16 (+6 Armor)
HP 24/30
Fort +5, Ref +1, Will +3
Speed 40 ft.
Melee Power Attack +6 (1d12+5/x3,S)/ +7(1d12+11/x3,s)*
.......Mwk Great Axe +7 (1d12+6/x3,S)
.......Cestus +7 (1d4+4/19-20/x2, B,P)
*reckless rage
Ranged Light Crossbow (1d8/19-20/x2 - 80ft)
Str 18 (+4)
Dex 10 (+0)
Con 14 (+2)
Int 10 (+0)
Wis 12 (+1)
Cha 13 (+2)
Base Atk +3; CMB +7; CMD 17
Feats - Power Attack, Reckless Rage,
Traits - Brute, Legacy of Sand
Skills:
Intimidate* +9
Craft (Weapon)* +4
Perception* +8
Knowledge (Arcana)*+5
Knowledge (Local) +2
Acrobatics +4
Spellcraft* +4
Survival* +5
Combat Gear - Breastplate, Mwk Great Axe, Light Crossbow (20 bolts)
Other Gear - Wand of Mage Armor (50c), Wand of Infernal healing (50c) Common Clothes, Bedroll, Backpack, waterskin,
special abilities - intimidating, bestial, weapon familiarity, darkvision, orc blood, fast movement, uncanny dodge, blood sancutary
bloodline powers - elemental strikes
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thoughts to move forward
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l4: attr - CON, Blood casting, bloodline power - energy resistance 10 electricity, eschew materials, +2 rage rounds
l5: feat - raging vitality?, Improved uncanny dodge, +2 rage rounds
l6: Bloodline feat - weapon focus? , +2 rage rounds
l7: feat - Cornugun Smash?, Bloodline spell - burning/electric hands, damage reduction 1/—, +2 rage rounds
l8: attribute - CHA, Bloodline power - elemental movement (fly 60'), +2 rage rounds
l9: feat - ?, Bloodline feat -lightning reflexes??, +2 rage rounds
l10: Bloodline spell - scorching/electric ray, damage reduction 2/—, +2 rage rounds
l11: feat - arcane strike? , Greater bloodrage, +2 rage rounds
This is where I would mainly like the input as the current character can't be tweaked. Is this still a viable character to work from. Looking at making him an intimidating destroyer.
Thanks again in advance.

Iamrubocop |

You probably want Intimidating Prowess if you want to really stack intimidate.
"Intimidating destroyer" isn't really a difficult or feat-intensive thing to do, so unless there's some other plan to be/do something else as well, you're pretty much set.
I'd take Imp. Critical at level 9.
If I wanted to fit both of these in yet, where would you suggest doing that?
You're looking pretty sweet, honestly.Quick check on your stats, should charisma be +1 bonus for 13, rather than +2?
Thanks! and you are absolutely correct!