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![]() I'm currently working on a build for a Urban Bloodrager/uRogue. I think I get most of the concepts of what happens when changing levels and multiclassing. HOwever, one part I'm not clear on is how many skill ranks you get when you level. Maybe I've just missed it. If I have INT 8 (-1) as an Urban Bloodrager that's 3 skill ranks to start. (4-1) When I level up and I plan on moving to uRogue which has 8 skill ranks. I would assume I would then have 7 (8-1) ranks at my disposal for that new level. Is this correct? ![]()
![]() So here's a start idea on a build... PFS (20pt buy)
Str: 18
Traits: Level 1 - Cleric - Crusader
Class features: 2 skill points, Aura, Channel Energy 1d6, Domain (Repose), Osirons, Spontaneous casting, Diminished spellcasting, Bonus feat - weapon focus Katana, Racial features: +1 skill point, +1 feat,
Level 2: uMonk
at this point you could either wait till 3rd level for crusader's flurry or spend 5pp (should have 6 if none spent previous) and some money in PFS to retrain a level 1 feat. I welcome input! ![]()
![]() Arachnofiend wrote: For some reason I was convinced the original intent was to flurry with the specified weapon, not necessarily to play an Unchained Monk. Not sure where I got that impression. The title I made definitely implies that. And I'm not tied to the uMonk, it was to my knowledge at that time, the way I could see that possibly happening. Though that path seems not likely with the falchion. Some other great ideas have been mentioned though. I did some digging into sacred fist and flurrying a falchion.
BadBird wrote:
The high crit modifier and Magdh had definitly crossed my mind. I wrestle between the more often crits for less damage and the far less often but vastly impressive crit. I always picture a scythe as the grim reapers type scythe or the harvesting scythe, but apparently it's constructed differently for war purposes, which does take some of the flavor out of it. I'm all about that salt and pepper! Which is another reason I'm hesitant to go scimitar, as the crit builds I have seen, albeit not many, are mostly based or suggested to be scimitar. I took a look at Shizuru's Gentle Rest and that looks pretty fantastic. It didnt' cross my mind to pay attention to that, but you also bring up another good point that I failed to touch on. That being if I'm going to cleric 1 level and then monk or something else the rest, how can I make the most use of the rest of the things one level in cleric offers besides just meeting prereqs for a feat (crusader's flurry)? Gentle Rest is a good idea for this. Belafon wrote: ...So I went through all that math to prove that the greatsword usually does a very small amount of damage more. However a high-crit range weapon is much more exciting!... So either is a good damage weapon, the Katana would just prove more crit fun! I tend not lean toward the eastern themes (perhaps its my d&d roots) but the close damage, higher crit rate, and neat domain powers are sure making a case for it. Plus the character could be like Rutger Hauer in Blind Fury! (anyone??) The feedback and conversation has been awesome so far, thanks! edit - can you use Gentle Rest as part of a flurry? ![]()
![]() Belafon wrote:
Do you have any idea what it looks like to compare the d8 weapons you mentioned vs the katana or greatsword when working at crit build? ![]()
![]() lemeres wrote:
My only issue with regular monk is it's not as good as the unchained version from what I've read. The d8 hit die is also deterring compared to the d10 of unchained. The katana is an interesting choice though. I know you can get falchion with a regular monk via the martial arts archetype. Would it work to go
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![]() I've done some searching and haven't found a solution to the question yet. But is there any way to get an Unchained Monk to be able to flurry a falchion? The biggest thing I'm finding is the alignment reqirement. I know it can be done with a greatsword (Deity - smiad LG, weapon - greatsword). How big is the difference between the falchion and greatsword in this case when it comes to wanting to increase crits? Also this is within the realms of PFS rules. ![]()
![]() QuidEst wrote:
Thanks for both of your responses! In regards to point 2. I've done a little digging on that specific topic. If I wanted to makd a cleric/monk character to make sue of crusader's flurry (prereq: channel energy class feature, flurry of blows class feature, wf w/dieties favored weapon) normally I would take: 1-Crusader Cleric
If you retrain:
Now the PP cost in PFS is 5 for this if i've understood this correctly. If our are getting 2pp/scenario, it takes 3 scenarios to level up, that gives you 6pp which is enough to retrain. Does this look PFS legit? And do I understand this correctly? ![]()
![]() I've been searching for the answers to a few questions and not found them yet so thought I would post here. 1) What happens if you pick a class that has 2 skill points, but you have a -2 int modifier? Do you get no skill points to spend at creation and level up? 2) Is there anyway to pick up a feat of your choosing (not including bonus feats from classes) on level 2? Thanks in advance! ![]()
![]() Conjoy wrote:
Thanks for this as well. I"m going to explore it further. I also stumbled upon the idea of crusader's flurry - allowing a greatsword (or any diety weapon) to be come flurry-able. One level as crusader cleric (for channel ability and weapon focus) then move over to uMonk for levels 2 and 3. Picking up Crusader's flurry at level 3 with the feat slot. And then either staying uMonk or jumping over to barbarian from there. As a small creature flurrying a greatsword with say 16 str would be two hits at 1d10+3 each time and a bonus to hit from the wf. Thats not too bad. Plus you could bust out monk weapons or unarmed as needed as well. Or as a grippli proficient in nets you could net the enemy and then greatsword flurry him. Jumping into Urban bloodrager or barbarian would allow for an increase in stats yet too. but does it keep up at all as it goes along? ![]()
![]() Thanks for these insights guys! I was also thinking and digging around about getting more use out of the higher Dex bonus when it came to combat. I could always take a dip into Kensai Magus for first level. Doing so gives a free exotic weapon feat and weapon focus. Take the (aldori) Dueling sword with said feat and weapon focus on that.
to attack:
then jump over to barbarian for the rest. then you could pick up slashing grace and power attack and be doing decent damage. +4 to hit and 1d6+6dmg outside of rage. thought thats a few feats and until level 3 your doing 1d6+2 outside of rage. Is that any more feat heavy than others? ![]()
![]() So I've been working an idea of a Grippli barbarian build that is probably an unconventional use of the gippli, but hey it's all for fun right! I come seeking input. Because they are unconventional I know they aren't going to be the most efficient at what they do, but are they functional or viable or even following the rules properly. Things of note - PFS legal, 20pt buy, grippli, barabrian (or a bloodrager) Here we go: Unchained Barbarian Str: 14 (16-2)
Thoughts on stats? For weapon I thought of going greataxe or great sword for the 1d10 attack damage still. I'd also like to make use of the Net proficiency the grippli has. Capture them and crush them! or Net one and beat the others!
--Lv1--
I'd definitely think about Agile Tongue just for the fun and flavor. It's pretty basic, but is it functional? I've thought about going with the Invulnerable rager and Urban barbarian routes as well as I believe both of those archetypes work together. I welcome your thoughts and suggestions on this thanks! Especially on rage powers as I've never played barbarian before! ![]()
![]() Selvaxri wrote:
Not sure I see how the 'sacred weapon' bonus applies. Wouldn't it make the weapon do 1d4 dmg for a small warpriest at levels 1-4 or have misread something? On that note and a bit of a tangent the table will shows small and large numbers - what about medium? ![]()
![]() With dex based I would need a finesse weapon, correct in order to do some decent damage. I was thinking of going great axe or great sword still. However, an elven curved blade could work too but would require a feat. I was also thinking of taking advantage of teh grippli's natural ability to use nets. Net the enemy and then beat the tar out of them. ![]()
![]() I recently received a grippli boon (two actually) and tend to enjoy more the martial classes. I've never played a barbarian (core or unchained) in Pathfinder and I have played a bloodrager once before and enjoyed it. I know a grippli is definitely not an optimal choice, but I think it would be a fun play. So I welcome some thoughts on how to set this up. When it comes to stats and the 20pt buy of PFS it does make it a bit more difficult to be a huge damage dealer, especially with the grippli's penalty to strength. Bloodrager's have some good versatility and with the str penalty I thought the ability to use magic my be a nice complement or boost for the race and still be able to be fairly martial. An arcane bloodline maybe too. The barbarian route could be an invulnerable rager, urban barbarian. Having never played a barbarian not sure what I would do for rage powers. I welcome your input in these areas as well as stat ideas. ![]()
![]() I have a level 1 wayang ninja that I've been playing and i'm not loving it. I thought about trying somethign that I hadn't before, which is the cavalier. I don't mind the wayang and their small size and smaller mounts gives advantage to the spelunking that often happens. Plus they don't take strength penalties as a race. So potentially a wolf riding wayang cavalier of maybe the sword. I guess if he's not on his mount he could still serve a stealthy roll for some recon and without the str penalty deal some damage in combat.
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![]() The cavalier class looks interesting, but I play mostly PFS when it comes to pathfinder. Much of my experiene with PFS has also led me to realize there are a lot of battles that take place in dungeons or tight places, thus rendering part of what a cavalier does useless. So curious what the thought in general is around Cavaliers in PFS, viable or not? Thanks in advance. ![]()
![]() Fruian Thistlefoot wrote:
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![]() Sawtoothed Saber requires exotic weapon proficiency to use as a light weapon and is considered as a longsword so 1d8dmg. If you spend that feat you would have:
Heavy spiked shield 1d6+3, shortsword/gladius 1d6+3 = 13dmg light spiked shield 1d4+3, longsword 1d8+3 = 13dmg So if I have done my math right it's not really worth spending the extra feat and instead go with heavy shield and short sword/galius or something else 1d6. ![]()
![]() MageHunter wrote:
Greater twf would only be achievable at a higher level, correct? Which is pointless in PFS then. Also a -10 to hit is ridiculous. I'll take a look at spiked heavy shield and then light crit weapon. Is it worth investing in improved crit then? If I'm not going after Greater TWF then I can put one more point in dex and then the rest in str, correct? If I recall correctly some of the feats will need 17 dex ![]()
![]() Greetings! I've been thinking about the classic sword and board fighter lately. Someone who chops with his sword (or other 1h weapon) and then smashes you with his shield. Or smashes you with his shield and then choppy with the sword! I stumble across some ideas and other posts and started to work with the following: STR 17
The recommended Str was 17 and a Dex of 19 by endgame, however, looking at the feat selections - 17 is the highest Dex that would be needed for feat requirements. So not sure why that is. The feat selections are as follows:
sword and board! wrote:
Looking at the feats, it seems to accomplish what I was thinking of. I'm curious what others think. I have heard many times people say that Paizo seems to give martial characters the raw end of the deal as the levels progress. With PFS capping out at 11th are they still solid?I believe I've read that ranger can pick shield mastery sooner (level 6?) is that a better route? The lack of skills sucks on a fighter and sometimes it's nice to be more than a bad guy smasher. I looked briefly at Lore Warden, but it loses too many of the nice pieces that vanilla fighter brings to the table (proficencies being key). Well thanks in advance for your input! ![]()
![]() I know that the ideal or optimial ninja is a TWF sneak attacker. For whatever reason, the TWF style in pathfinder isn't my favorite. So I starated thinking about a 2H katana wielding ninja. For stats I'm thinking I'll want to make sure I have STR, DEX, CHA/CON and not to dump WIS necessarily because a Ninja will save sucks. Something like:
Also thinking human because of the extra feat. Now some questions regarding Katana. As I understand it, a Katana can be used by anyone with Martial weapons proficiency, but must be used two handed. Anyone proficient with one, such as a ninja or samurai, can wield it one handed.
I'm also thinking going the feinting route to take advantage of the sneak attacks so the level one feats would be:
Then I was looking at a way to increase bluff so feinting works more often and ran across nonchalant thuggery: "You gain a +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions." My question is does this apply when feinting or just in social situations where your trying to be subtle in your threats? Looking forward to some answers and insights! ![]()
![]() Black Powder Chocobo wrote:
When you say he gets full bab on all the natural attacks, you mean no to hit penalties that a twf would experience. I.e. a level1 fighter tengu would get 2 claws and a bite all at a to hit of its bab and str modifier combined? ![]()
![]() Mahtobedis wrote:
I would definitely like to see this build and would put that axe beak to use! haha, looking forward to your post! ![]()
![]() BadBird wrote:
Ah, yes. I misread slashing grace. That does change that. Looking at the feat requirements, I'd be one short at first level to take slashing grace as a tengu and would have to pick it up at third, as you would need to take weapon focus first. Not the end of the world, but also a step behind the human version. Definitely appreciate your knowledge! ![]()
![]() BadBird wrote:
Since I can seem to find a way to edit my previous posts, so I post again and apologize. With the daring champion route you get champion finesse that lets you use light or one handed piercing weapons of which the katana is neither, so the katana does not benefit from this - or am I missing something?![]()
![]() BadBird wrote:
This also is worth the looking into. Is sword saint really that terrible? I'll have to take another look at it myself. What's the general reasoning behind this? You have all given me hope for this character idea, thanks! ![]()
![]() Mahtobedis wrote:
Well this sounds intriguing. I'd love to see this build in a little more depth - can you either post it here or private message it to me? How did you get your hands on an axe beak? Is naginata your main weapon or just mounted weapon? ![]()
![]() I love the idea of a Tengu Samurai, but after looking at it from a few different angles, I'm starting to doubt it's viability. Hopefully all of your wisdoms and insights will either change that thought or confirm it. I was thinking of a Sword Saint, order of the Cockatrice. 2H weapon with the katana and looking at the critical feat chain. However, the Tengu's -2 Con, +2 Dex/Wis don't really serve that too well. Stats could look something like: Str 15
For feats, weapons finesse would help to hit, but it's near impossible - at least to my knowledge at lower levels - to get Dex to add to damage as well. If I don't go sword saint I suppose I could embrace the mounted archer aspect, but not sure if that intrigues me. Thanks in advance for your thoughts. ![]()
![]() With animal companions that are medium and then grow to large, the feat Narrow frame would help them to be useful in dungeons correct? Narrow frame: Your excellent coordination allows you to maneuver better in close quarters. Prerequisites: Escape Artist 1 rank, animal or magical beast. Benefit: You do not take penalties on your attack rolls or to your AC for squeezing through a narrow space that is at least half as wide as your normal space, though each move into or through a narrow space still counts as if it were 2 squares. Normal: You take a –4 penalty on attack rolls and a –4 penalty to AC while squeezing. Would you only need to take it once they reached a large size? I'm hung up on three pets (roc, giant vulture, and rhinoceros - it's the animal of gorum and would be BA to ride around on it), all of which eventually grow to Large in size.
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