To be Perfectly Honest...


General Discussion

Liberty's Edge

If I wanted to play a science fiction setting with magic, I'm going to play Star Wars. I much prefer the Knights of the Old Republic era where the Republic, Jedi, Sith, and Mandalorians all clashed for supremacy of the galaxy. Fantasy Flight Games has made, what I believe to be, a great system that captures the cinematic feel of the setting.

YMMV


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Okay.


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I prefer something that exists over something that doesn't exist too.


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I prefer pistachio ice cream.


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Pathfinder Rulebook Subscriber

While I kinda see where you're coming from, that only works of you want a star wars feel. What if you'd rather go star trek. Or stargate. Or firefly with some magic. Star wars comes with a feel to it that isn't right for every campaign. Heck, even for most campaigns. So instead, they made their own world with its own field.

Besides, off your logic: pathfinder? Why not just d&d?


I agree that Star Wars is a really fun setting. For a campaign I would prefer something more sophisticated like the Dune universe but we don't have any children at our table. If we did I suppose I would prefer something like Star Wars.


Okay.

If I wanted to play a science fiction setting with magic, I wouldn't play Star Wars.

Hopefully, a year from now, I will say that if I wanted to play that, I would play Starfinder.

YMMV


What is "YMMV"?

Silver Crusade

Your mileage may vary.


I wonder why they announced it 12 months ahead of time without play-testing. Or is there a beta version for Paizoins (Paizonians?) to check out and also used to keep up the marketing hype for nearly free?

I expect there to be some sort of overflow from the Star Wars movies, boardgames, and general hype that Paizo can leverage but not enough to support an entire product line. Only 10 months to go and I guess we'll see.


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I'm ready now!!!


Starship Captain Yesterday wrote:
I'm ready now!!!

Yes but how "ready" will you be in another 10 months. Or will it be 12 months or 15?

Silver Crusade

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Quark Blast wrote:
Starship Captain Yesterday wrote:
I'm ready now!!!
Yes but how "ready" will you be in another 10 months. Or will it be 12 months or 15?

Personally, I'm planning on making a trip to GenCon JUST for this, so... I say I'll be pretty ready in 10 months :-P Whether my regular group will be on board is a different story entirely...


Things never end well without proper playtesting, OR if the playtesting is just ignored as we've seen, so we'll have to see how it goes.


Quark Blast wrote:
Starship Captain Yesterday wrote:
I'm ready now!!!
Yes but how "ready" will you be in another 10 months. Or will it be 12 months or 15?

I don't think you realize just how ready I am.

Grand Lodge

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Adventure Path Charter Subscriber
Jamie Charlan wrote:
Things never end well without proper playtesting, OR if the playtesting is just ignored as we've seen, so we'll have to see how it goes.

Just a guess, but they might be foregoing the public playtest because each successive playtest they've had for Pathfinder has gotten less useful and more caustic.

Also, I think if heard its a closed playtest or something, just not public.

-Skeld


It's certainly true that people's uh, bedside manner can leave a *lot* to be desired (that includes myself), but sometimes between all the swearing is a lot of crunched numbers and reasoning that lead to the tirade. Caustic cleans a lot better than just a bit of water!

Gotta be careful with the closed ones and make sure those doing it are still able/willing to give you the bad news, and you gotta listen to them when they do, even if it sucks to hear!

It's that or more stuff like Overwhelming Soul.


Jamie Charlan wrote:

It's certainly true that people's uh, bedside manner can leave a *lot* to be desired (that includes myself), but sometimes between all the swearing is a lot of crunched numbers and reasoning that lead to the tirade. Caustic cleans a lot better than just a bit of water!

Gotta be careful with the closed ones and make sure those doing it are still able/willing to give you the bad news, and you gotta listen to them when they do, even if it sucks to hear!

It's that or more stuff like Overwhelming Soul.

Hey, I'm happy with Overwhelming Soul Elemental Annihilator for my charisma-to-damage kitsune melee build. Power Attack with a strength penalty? Don't mind if I do!

Also, Overwhelming Soul was the direct result of feedback from an open playtest, so I'm not quite sure what your point is there.


IMHO, the system you decide to use (d6, d20, d100, various stats and rules) have a huge impact on what types of stories you can tell.
So I can see why Piazo would want to create a future type setting.

MDC


Mark Carlson 255 wrote:

IMHO, the system you decide to use (d6, d20, d100, various stats and rules) have a huge impact on what types of stories you can tell.

So I can see why Piazo would want to create a future type setting.

MDC

I'm actually really curious on the philosophy behind this i have noticed that there is a distinct feel to the game but i always thought that was mostly a personal feeling. say the old whiteowlf d10 felt and was far more role play specific then d20 which where always more combat oriented (i mean lets face it the classes are designed to be in combat first and foremost. )

i assume you didn't mean the die itself but rather the kind of games made around those ideas.


Vidmaster7 wrote:
Mark Carlson 255 wrote:

IMHO, the system you decide to use (d6, d20, d100, various stats and rules) have a huge impact on what types of stories you can tell.

So I can see why Piazo would want to create a future type setting.

MDC

I'm actually really curious on the philosophy behind this i have noticed that there is a distinct feel to the game but i always thought that was mostly a personal feeling. say the old whiteowlf d10 felt and was far more role play specific then d20 which where always more combat oriented (i mean lets face it the classes are designed to be in combat first and foremost. )

i assume you didn't mean the die itself but rather the kind of games made around those ideas.

The dice itself is not relevant to the stories you tell. The system however, is. Number crunching systems with lots of detail tebd to push the game more into Combat (and rule-lawyering), while systems like White Wolf's suck so much when doing Combat that you tend to do other things just to avoid the chore.

Simply adding a player-driven narrative mechanic like Hero Points changes a lot of the feel. Nowadays, I play 75% of combats without a grid, and that changes the game mood a lot too.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

At Paizo con they said no public playtest because they don't have the staff to dedicate to processing the amount of feedback that generates. When they did the original Pathfinder Alpha and Beta playtests, the entire company was on hand to read and process the results. For Starfinder they have 3 people, plus the design team writing the core rules, but the design team is also working on the other core RPG line products.

They are having a playtest that's closed and they haven't announced how they're selecting participants yet. It was indicated that some people they already have relationships with will playtest (I'm reading this as people from the game industry and/or Paizo freelancers), as well as some mechanism for other to apply and be selected to playtest.

They've also indicated that they will be better able to get structured feedback this way rather than the free for all of a public playtest/forum based feedback.

Liberty's Edge

2ndGenerationCleric wrote:

While I kinda see where you're coming from, that only works of you want a star wars feel. What if you'd rather go star trek. Or stargate. Or firefly with some magic. Star wars comes with a feel to it that isn't right for every campaign. Heck, even for most campaigns. So instead, they made their own world with its own field.

Besides, off your logic: pathfinder? Why not just d&d?

That's great for those folks. I'm not at all knocking Starfinder at all, it does look interesting, however I have a very limited budget for RPG's and I only want to invest in 2-3 systems maximum. I've chosen Pathfinder (WotC ruined any chance of me ever returning to them as a customer), Star Wars, and Battletch/Mechwarrior. Basically, Swords and Sorcery, Sci-Fi with magic, and Sci-Fi of a different bent. There are other great games out there, and I do play them with friends, but I won't invest in them.


Malagant wrote:
2ndGenerationCleric wrote:

While I kinda see where you're coming from, that only works of you want a star wars feel. What if you'd rather go star trek. Or stargate. Or firefly with some magic. Star wars comes with a feel to it that isn't right for every campaign. Heck, even for most campaigns. So instead, they made their own world with its own field.

Besides, off your logic: pathfinder? Why not just d&d?

That's great for those folks. I'm not at all knocking Starfinder at all, it does look interesting, however I have a very limited budget for RPG's and I only want to invest in 2-3 systems maximum. I've chosen Pathfinder (WotC ruined any chance of me ever returning to them as a customer), Star Wars, and Battletch/Mechwarrior. Basically, Swords and Sorcery, Sci-Fi with magic, and Sci-Fi of a different bent. There are other great games out there, and I do play them with friends, but I won't invest in them.

Cool. If you've got the bestiaries, you can lend 'em to any of your friends who want to GM Starfinder- it'll let you get some more out of your existing investment.

I don't have a sci-fi system of choice, so I'll be getting Starfinder.


QuidEst wrote:

I don't have a sci-fi system of choice, so I'll be getting Starfinder.

Yeah, I've tried a number of them, and nothing quite resonated with me- I've had issues (not always big ones) with either the mechanics or setting on virtually all of the ones I tried.


Skeld wrote:
Jamie Charlan wrote:
Things never end well without proper playtesting, OR if the playtesting is just ignored as we've seen, so we'll have to see how it goes.

Just a guess, but they might be foregoing the public playtest because each successive playtest they've had for Pathfinder has gotten less useful and more caustic.

Also, I think if heard its a closed playtest or something, just not public.

-Skeld

As I understand it, it's a closed beta with the participants under NDA.


Lord Mhoram wrote:
QuidEst wrote:

I don't have a sci-fi system of choice, so I'll be getting Starfinder.

Yeah, I've tried a number of them, and nothing quite resonated with me- I've had issues (not always big ones) with either the mechanics or setting on virtually all of the ones I tried.

Most of the sci-fi settings I've looked at are just that: sci-fi, not science fantasy. Dragonstar (FFG) is the only truly Sci-Fantasy setting I've seen to date, & Urban Arcana D20 Modern comes close, but neither quite stretches far enough. I've got my own setting I'm building, so I'm looking forward to looking at Starfinder.


Numenara and The Strange, Titansgrave, Dying Earth, Skyrealms of Jorune - any of those fit Sci-Fan. The Aethera setting is Science-Fantasy specifically for Pathfinder, once it comes out (the Kickstarter was earlier this year).


Bluenose wrote:
Numenara and The Strange, Titansgrave, Dying Earth, Skyrealms of Jorune - any of those fit Sci-Fan. The Aethera setting is Science-Fantasy specifically for Pathfinder, once it comes out (the Kickstarter was earlier this year).

Not fully aware of most of those, sidereally aware. Are any of the "space opera" where flying ships through hyperspace and exploring new planets is one of the expected norms of the game? From what I know of most of them they are not, and I didn't know Dying Earth had an actually RPG attached. That is what makes Starfinder super exciting to me.


Um, no... not at all.

Numenera... I have bad bad things to say about mechanically and could excuse a pathfinder veteran thinking the CRB was balanced if Numenera was their prior experience. The tech's about as useful and well thought out as Numeria, if that's any indication. It is very much land-based, and tends to treat the old tech so much like disposable magic items in both fluff and function that a lot of it feels cheaply painted over.

Dying Earth is LITERALLY the setting where vancian magic originates from. Where you only had a handful of spells, each of which was a massively powerful ritual which at most you were keeping at 99.9% completion in unstable storage in your own brain, waiting to complete the final triggers to set off. It's very post-apocalyptic, in a "Athas has more hope left" and the mages you're playing are living it up in the end-days.

While old and rickety, it's actually a really fun system, especially once everyone gives up on seriousness hops on the nutcase express, and next thing you know the party's dressed in nun unitards and organized some helpless villagers into a new wrestling league, which they of course provide the special effects for.

Skyrealms of Jorune was standard fantasy on giant floating islands and continents(think 'skies of arcadia' thousands of years in the past) of an alien world (with the occasional alien tech, etc). I don't really remember enough to give proper details on the mechanics though.

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