is there anything you can think of that you can't make?


Pathfinder First Edition General Discussion

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The Sideromancer wrote:

Naruto-style puppetry, remotely controlling an inert construct as your main damage.

An arcane caster who can wear heavy armour even at low levels.

first one maybe some sort of archtype for summoner maybe?

Uhh do you mean and not take spell failure? technically you could take the armor prof feats ad wear it but the spell failure would get you. sounds similar to the Spell knight that someone else mentioned.


Pathfinder Lost Omens Subscriber

i made >this< at one point to deal with the heavy armor battle mage.

I want to buff it though, haven't gotten around to it though.


The spell knight makes me think of the Dalaran aspirant from hearthstone.


The Sideromancer wrote:

Naruto-style puppetry, remotely controlling an inert construct as your main damage.

An arcane caster who can wear heavy armour even at low levels.

Magus can get medium armor at 1st level and then get fullplate when they normally get medium. They loose out on some stuff but still the archetype exists.


With DM Fiat all things are possible.


HeHateMe wrote:


7. By magical knight, I mean someone who wears at least medium armor and has at least 2/3 BAB, martial weapon proficiencies, at least d8 HD, and arcane or psychic spells but mostly fights in melee. Magus is too tied into touch spell attacks, bards and skalds aren't really true melee classes, and I hate performance. Eldritch knight might be ok though.

Isn't that just the Occulist? The dam thing is the tankiest class in the entire game. Also, its ironically the best substitute for the Invoker. As for the Battlemind I loved that class but I will be the first to admit that it had the thematic consistency of runny oatmeal. Nothing Paizo has would ever compare because the original designers didn't know what to do with it.


I don't think there is anything I can't make now between the classes and archetypes all the mechanics are there to build any character I want. Some just take lot more research finding the right combination of race, class(archetypes or combo archtypes), multi classing, feats, and traits. There's a ton to go through and can take me days to flesh out something.


The Sideromancer wrote:

Naruto-style puppetry, remotely controlling an inert construct as your main damage.

An arcane caster who can wear heavy armour even at low levels.

The first one just sounds like a puppetry fluffed summoner to me.

As for the second one, can't the psychic bloodline sorcerer do this? I mean technically he's no longer arcane, but he keeps his spell list.


MadScientistWorking wrote:


Isn't that just the Occulist?

There's been a decent number of requests that fulfilled by occultist. Especially the ones asking about mages in heavy armour, classes based around armour, or a mage who uses a greatsword.


Pathfinder Lost Omens Subscriber
Milo v3 wrote:
MadScientistWorking wrote:


Isn't that just the Occulist?
There's been a decent number of requests that fulfilled by occultist. Especially the ones asking about mages in heavy armour, classes based around armour, or a mage who uses a greatsword.

how so?

I really don't enjoy any of the occult stuff after looking at it for a bit, and so I don't know much about them. the occulist was the biggest offender in that category.


Bandw2 wrote:

how so?

I really don't enjoy any of the occult stuff after looking at it for a bit, and so I don't know much about them. the occulist was the biggest offender in that category.

.... it's a class that gets power from their items like greatswords and heavy armour. Abjuration + Transmutation occultists are amazing magic knights with greatswords and armour (magic knights seems to be the entire point of transmutation occultists). Battlehost occultists are defined by having either a magic weapon or getting power from their armour (not a magical effect you can summon around you, it's actual armour like Fullplate).


Pathfinder Lost Omens Subscriber
Milo v3 wrote:
Bandw2 wrote:

how so?

I really don't enjoy any of the occult stuff after looking at it for a bit, and so I don't know much about them. the occulist was the biggest offender in that category.

.... it's a class that gets power from their items like greatswords and heavy armour. Abjuration + Transmutation occultists are amazing magic knights with greatswords and armour (magic knights seems to be the entire point of transmutation occultists). Battlehost occultists are defined by having either a magic weapon or getting power from their armour (not a magical effect you can summon around you, it's actual armour like Fullplate).

so here's the real question... can i shoot a laser beam out of my sword?

I sit back in my chair and touch the tips of my fingers lightly together.


Bandw2 wrote:
Milo v3 wrote:
Bandw2 wrote:

how so?

I really don't enjoy any of the occult stuff after looking at it for a bit, and so I don't know much about them. the occulist was the biggest offender in that category.

.... it's a class that gets power from their items like greatswords and heavy armour. Abjuration + Transmutation occultists are amazing magic knights with greatswords and armour (magic knights seems to be the entire point of transmutation occultists). Battlehost occultists are defined by having either a magic weapon or getting power from their armour (not a magical effect you can summon around you, it's actual armour like Fullplate).
so here's the real question... can i shoot a laser beam out of my sword?

And does it befriend anyone it defeats?


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MadScientistWorking wrote:
HeHateMe wrote:


7. By magical knight, I mean someone who wears at least medium armor and has at least 2/3 BAB, martial weapon proficiencies, at least d8 HD, and arcane or psychic spells but mostly fights in melee. Magus is too tied into touch spell attacks, bards and skalds aren't really true melee classes, and I hate performance. Eldritch knight might be ok though.

Isn't that just the Occulist? The dam thing is the tankiest class in the entire game. Also, its ironically the best substitute for the Invoker. As for the Battlemind I loved that class but I will be the first to admit that it had the thematic consistency of runny oatmeal. Nothing Paizo has would ever compare because the original designers didn't know what to do with it.

Problem with the Occultist is they have a terrible spell list, and the wonky mechanic for selecting spells means that you can't even select the few decent spells they have.


Bandw2 wrote:
so here's the real question... can i shoot a laser beam out of my sword?

Of course.


timelord ?


Milo v3 wrote:
Bandw2 wrote:
so here's the real question... can i shoot a laser beam out of my sword?
Of course.

Actually, it has to be a Staff, Wand, Rod, or Glove that does the laser shooting, since most of the shooty-shooty spells and focus powers fall under evocation. Unless there's some Transmutation spell on the Occultist's list that does so?


Neadenil Edam wrote:
timelord ?

There was a time wizard in a S&S epic level book for 3.5 it was the most unbalanced, game breaking thing I had ever seen. (now as a DM I have to have your future self come back and save you and then alter have your pc go back and do it too. )

but I really think that might be the concept outside of pathfinder... maybe star-finder?


Pathfinder Lost Omens Subscriber
Milo v3 wrote:
Bandw2 wrote:
so here's the real question... can i shoot a laser beam out of my sword?
Of course.

welp, i'm looking into the occultist now.

Liberty's Edge

Ventnor wrote:
Milo v3 wrote:
Bandw2 wrote:
so here's the real question... can i shoot a laser beam out of my sword?
Of course.
Actually, it has to be a Staff, Wand, Rod, or Glove that does the laser shooting, since most of the shooty-shooty spells and focus powers fall under evocation. Unless there's some Transmutation spell on the Occultist's list that does so?

Actually, the Battle Host Archetype makes one physical item (a weapon or suit of armor) all your implements. That's also the Archetype that gives you Heavy Armor Proficiency by default.

Personally, I'd prefer sticking with the base Occultist, but Battle Host is an option.


Pathfinder Lost Omens Subscriber

so ugh... I have one question that I can't seem to get an answer for...

what exactly are implements? like do I have to buy them... ho much do they cost... can they be anything that is of the implement school's type?

like could I find a rusty mundane sword and transmute with it?


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Neadenil Edam wrote:
timelord ?

Be a reincarnated druid.

Liberty's Edge

Bandw2 wrote:

so ugh... I have one question that I can't seem to get an answer for...

what exactly are implements? like do I have to buy them... ho much do they cost... can they be anything that is of the implement school's type?

They can be anything from the list, but each one is a specific individual item. There's a generic 10 gp price for those that are not otherwise priced.

Bandw2 wrote:
like could I find a rusty mundane sword and transmute with it?

You could if you select it as your Implement, yes. You would then be stuck using that sword as your Transmutation Implement for the rest of the day, which might be inconvenient, but you can do it.


Pathfinder Lost Omens Subscriber
Deadmanwalking wrote:
There's a generic 10 gp price for those that are not otherwise priced.

where is this rule listed? I've been looking all over for it.


Bandw2 wrote:
where is this rule listed? I've been looking all over for it.

The equipment chapter of occult adventures.


Pathfinder Lost Omens Subscriber
Milo v3 wrote:
Bandw2 wrote:
where is this rule listed? I've been looking all over for it.
The equipment chapter of occult adventures.

*sighs annoyedly* of course the class section makes no reference as to what implements are or cost...


Bandw2 wrote:
*sighs annoyedly* of course the class section makes no reference as to what implements are or cost...

But it does say what they are... second paragraph of Implements class feature. Any item that's got significance or is magical that is on the school's implement list. The item is only there so that you know how much to spend on implements that don't have existent costs like a significant amulet.


Tyinyk wrote:
Neadenil Edam wrote:
timelord ?
Be a reincarnated druid.

lol didn't think about that. hmm seems like maybe it should be a race and then the class would be investigator like.

creating a time lord race would be kind of cool. his intellect would be covered by the ageing bonuses alone.


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Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path Subscriber
Tyinyk wrote:
Neadenil Edam wrote:
timelord ?
Be a reincarnated druid.

My group called that particular idea "Dr. Hoot."


HeHateMe wrote:
MadScientistWorking wrote:
HeHateMe wrote:


7. By magical knight, I mean someone who wears at least medium armor and has at least 2/3 BAB, martial weapon proficiencies, at least d8 HD, and arcane or psychic spells but mostly fights in melee. Magus is too tied into touch spell attacks, bards and skalds aren't really true melee classes, and I hate performance. Eldritch knight might be ok though.

Isn't that just the Occulist? The dam thing is the tankiest class in the entire game. Also, its ironically the best substitute for the Invoker. As for the Battlemind I loved that class but I will be the first to admit that it had the thematic consistency of runny oatmeal. Nothing Paizo has would ever compare because the original designers didn't know what to do with it.
Problem with the Occultist is they have a terrible spell list, and the wonky mechanic for selecting spells means that you can't even select the few decent spells they have.

You do realize the entire gimmick of the class is that they cast through their implements. The additional spells you get from the implements aren't really the most important part. Also, Magus doesn't have to be tied into touch attack spells. In fact there are builds that do more damage more consistently than the standard fare for the Magus.

Sovereign Court RPG Superstar 2011 Top 32

You could sort of reflavor an occultist to make a blue mage - instead of implements use monster bits, or even parts of your normal equipment that were on you when you were subject to attacks.

But it's a bit of a stretch. It's really tough to make a balanced class out of a FF blue mage for a tabletop game - heck it's tough to do so in a CRPG. Look at how much sequence breaking/trivialized boss stuff the class allows in FF games. You think Favored Enemy can be bad if the GM never throws the right creatures at you? A blue mage could be anywhere from useless to drastically overpowered.

Actually, playing a sorcerer and simply picking spells based on your play experience might be the best way to pull it off.

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