The mounter becomes... the mounted


Advice

Sczarni

Here's the plan: build a mounted character... as in, one that's mounted by its familiar. The familiar needs to be able to wield a lance and use the spirited charge feat. Ideally there would also be some kind of way to disguise my familiar as a PC, in order to make GMs think my familiar is the PC. I would be wildshaped into a medium pony most of the time, allowing my familiar to mount me. I need your help to make this work l, preferably while being as ridiculous as possible!

Note: this is for PFS, so it's important that the main shtick comes online as early as possible, hence the retraining shenanigans.

The build would look something like this:

Balthazar "Mo" Skewball
Human Druid 4 / Fighter (Eldritch Guardian) 4

Feats (After retraining at lvl 5!)
1(druid) Boon companion, Mounted combat
2(druid)
3(druid) Shaping focus
4(druid)
5(fighter) Improved familiar (Small earth elemental)
6(fighter)
7(fighter) Ride-by attack
8(fighter) Spirited charge

Items:
Heavy plate barding
Sash of the war champion
Exotic military saddle

Elly the inconspicuous elemental
Small earth elemental
Feats:
Power attack
Mounted combat
Ride-by attack
Spirited charge

Items:
+1 lance
Ring of eloquence
Hat of disguise
Opalescent White Pyramid (Flawed) Ioun Stone (grants weapon proficiency: Lance)

All feedback is welcome. I for once have no idea on what domain to take. If you have suggestions on how to add to the hilarity that's also good.

Dark Archive

If you take a domain which grants a familiar (Monkey, Crocodile, Etc) or an archetype like the Blight Druid, you do not need the Boon Companion feat (if the familiar is the same). Also, Shaping Focus can be taken at lvl 7. Your Earth Elemental is small, so you just need to be a medium "mount". This gives you the possibility to move Spirited Charge and Ride-by Attack earlier into the build, letting this build come online at lvl 6.

As for the items, I do not know which item slots an elemental has, but if it is ruled as with animal companions, the familiar only has a neck and barding slot. extra slots take the Extra Item Slot feat, and I do not know how to grant that to your familiar.

Furthermore, I would take a focus on Constitution and maybe even look into Toughness. Your familiar will be the one that will be targeted, and since it has half of your hit points, you want it to have as much health as possible.

Sczarni

Mr. Bonkers wrote:
If you take a domain which grants a familiar (Monkey, Crocodile, Etc) or an archetype like the Blight Druid, you do not need the Boon Companion feat (if the familiar is the same). Also, Shaping Focus can be taken at lvl 7. Your Earth Elemental is small, so you just need to be a medium "mount". This gives you the possibility to move Spirited Charge and Ride-by Attack earlier into the build, letting this build come online at lvl 6.

Great ideas, thanks!

Quote:
As for the items, I do not know which item slots an elemental has, but if it is ruled as with animal companions, the familiar only has a neck and barding slot. extra slots take the Extra Item Slot feat, and I do not know how to grant that to your familiar.

Familiars with a humanoid body shape can use any items and have opposeable thumbs. The reason I chose elemental is because they can be chosen at lvl 5.

Quote:
Furthermore, I would take a focus on Constitution and maybe even look into Toughness. Your familiar will be the one that will be targeted, and since it has half of your hit points, you want it to have as much health as possible.

I probably would get a CON of at least 16 and put my favored class bonus into hp. However, it also seems hilarious that my familiar would die and everybody would be shocked when it turned out it wasnt the real PC after all, but the mount was.


Beast of the Society might help.

Sczarni

Shakalaka wrote:
Beast of the Society might help.

Sweet, thanks!


LOVE this concept! :D

I feel like natural spell would be important. Otherwise you have to burn wild shape uses to cast, even out of combat. I think there is an item that grants you speech, idk if there is a way for your familiar to speak.

What is your plan through level 11?

Sczarni

Gummy Bear wrote:

LOVE this concept! :D

I feel like natural spell would be important. Otherwise you have to burn wild shape uses to cast, even out of combat. I think there is an item that grants you speech, idk if there is a way for your familiar to speak.

What is your plan through level 11?

Thanks! After Mr Bonker's suggestions I'd switch boon companion with natural spell. The item you're referring to is a ring of eloquence, I'll put it on the list. I think the familiar could also use one of those rings which would solve the problem in one go.


Screw Druid, go Agathiel Vigilante. No one will know you aren't actually a pony. It hurts familiar progression, so you'll have to burn a feat, but you end up with a permanent and stronger shape in place of a timed one, and things that could help you when you're in town, but you do give up spellcasting.

Sczarni

I see no reason to take vigilante except the fact you can stay in beast form indefinitely... it's likely I will revert to human form at least once per session, even if just for the surprise element. Thanks for the suggestion though, I hadn't thought of that.

Dark Archive

I would also go with the Resizing enchantment. Just in case your rider bites the dust and you need that lance for yourself.

As for feats, you could be boring (yet effective) by going with the rest of the mounted feats, like Wheeling Charge and Mounted Blade.

A fifth level in Druid also grants you 3rd level spells. Greater Magic Fang is nice in combination with the Lesser Extend Metamagic Rod.

Just know that your familiar's Earth Mastery does not count when mounted; he needs to be touching the ground for that. He still takes the drawback of that ability, so a -4 towards airborne and swimming creatures.

Sczarni

Okay, so now the build looks like this:

Baltheros "Bally" Skewball
Human Druid 9 / Fighter (Eldritch Guardian) 2
Serpent domain

Feats (No retraining needed)
1(druid) Ride-by attack, Mounted combat
2(druid)
3(druid) Spirited charge
4(druid)
5(fighter) Improved familiar (Small earth elemental)
6(fighter)
7(druid) Shaping focus
8(druid)
9(druid) Natural spell
10(druid)
11(druid) Wheeling charge

Traits:
Beast of the society
Magical knack

Items:
Heavy plate barding
Sash of the war champion
Exotic military saddle
Ring of eloquence
Polymorphic pouch
Rhino hide

Elly the Inconspicuous Elemental
Small earth elemental
Feats:
Power attack
Mounted combat
Ride-by attack
Spirited charge

Items:
+1 lance
+1 mithral shield
+1 mithral breastplate of comfort
Ring of eloquence
Hat of disguise
Opalescent White Pyramid (Flawed) Ioun Stone (grants weapon proficiency: Lance)

The serpent domain allows me to ignore the squeezing condition a couple of times a day, giving me the opportunity to use large forms while charging through 5-ft corridors! I'm a bit put off by not having Natural spell until level 9, though.

Dark Archive

Why the extra levels of Druid? Is it because of the spellcasting? What 4th and 5th level spells did you want to cast? I'm only asking because you took shaping focus, and are eligable for 4 levels of fighter. That way you have earlier access to the other charging feats.

Also, one more level in fighter allows you to reach Armor Training 2, and normal movement in heavy armor/barding with the Sash of the War Champion. Now it doesn't do much; you don't have Bravery, and I'm not sure if you get Armor Training 1 since you do not have that ability yet (can't raise the level of something you don't have).

You're shield doesnt need to be Mithral past flavor reasons. Darkwood gives the same bonuses and is cheaper.

You can put Natural Spell earlier by switching it with Shaping Focus, but that leaves you with less powerfull Wild Shape options till far later in the game. If you wish to just be a Pony/Horse, it might not matter much. But if you want to be something larger sooner, then you have to choose.

The Heavy Plate Barding needs to be made of Dragonhide, or you cannot use you're spells or use Wild Shape. That would be a shame, cause it would ruin you're awesome concept.


Wheeling charge requires lastwall affinity, which is why you don't see it on every mounted build.

Sczarni

Mr. Bonkers wrote:
Why the extra levels of Druid? Is it because of the spellcasting? What 4th and 5th level spells did you want to cast? I'm only asking because you took shaping focus, and are eligable for 4 levels of fighter. That way you have earlier access to the other charging feats.

Yeah, spells and such. Mainly life bubble, freedom of movement, flame strike.

Mr. Bonkers wrote:
Also, one more level in fighter allows you to reach Armor Training 2, and normal movement in heavy armor/barding with the Sash of the War Champion. Now it doesn't do much; you don't have Bravery, and I'm not sure if you get Armor Training 1 since you do not have that ability yet (can't raise the level of something you don't have).

I think I prefer increased spellcasting tbh.

Mr. Bonkers wrote:
Your shield doesnt need to be Mithral past flavor reasons. Darkwood gives the same bonuses and is cheaper.

Noted!

Mr. Bonkers wrote:
You can put Natural Spell earlier by switching it with Shaping Focus, but that leaves you with less powerfull Wild Shape options till far later in the game. If you wish to just be a Pony/Horse, it might not matter much. But if you want to be something larger sooner, then you have to choose.

Will probably do this, spellcasting trumps most other features I feel.

Mr. Bonkers wrote:
The Heavy Plate Barding needs to be made of Dragonhide, or you cannot use your spells or use Wild Shape. That would be a shame, cause it would ruin your awesome concept.

Noted!

Mr. Bonkers wrote:
Wheeling charge requires lastwall affinity, which is why you don't see it on every mounted build.

Yeah uh.. my uh... familiar was raised there.


I forgot pfs handwaves that stuff so that story actually works.


2 people marked this as a favorite.

I'm very disappointed it isn't what I thought it would be about. >:-(

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