CBDunkerson |
1 person marked this as a favorite. |
I once had a near TPK because none of the characters could row a boat... or swim.
There is 'effective' and then there is, so 'optimized' that they cannot take care of themselves.
Conversely, I once played in a Star Wars d20 game with a bunch of jedi and monstrous bounty hunters where my character was an engineer who had no combat ability at all beyond tossing grenades or hitting something with a club (which he didn't have)... not proficient in ANY other weapon. Character pretty much ran the game... because he could fly a starship, plot a course, hack enemy base computers, bluff his way past guards, et cetera. The rest of the party could each individually destroy practically any threat... but nothing else.
Talonhawke |
I once had a near TPK because none of the characters could row a boat... or swim.
There is 'effective' and then there is, so 'optimized' that they cannot take care of themselves.
Conversely, I once played in a Star Wars d20 game with a bunch of jedi and monstrous bounty hunters where my character was an engineer who had no combat ability at all beyond tossing grenades or hitting something with a club (which he didn't have)... not proficient in ANY other weapon. Character pretty much ran the game... because he could fly a starship, plot a course, hack enemy base computers, bluff his way past guards, et cetera. The rest of the party could each individually destroy practically any threat... but nothing else.
Have to ask what skill/stat was needed for rowing?
BigNorseWolf |
1 person marked this as a favorite. |
I once had a near TPK because none of the characters could row a boat... or swim.
There is 'effective' and then there is, so 'optimized' that they cannot take care of themselves.
Conversely, I once played in a Star Wars d20 game with a bunch of jedi and monstrous bounty hunters where my character was an engineer who had no combat ability at all beyond tossing grenades or hitting something with a club (which he didn't have)... not proficient in ANY other weapon. Character pretty much ran the game... because he could fly a starship, plot a course, hack enemy base computers, bluff his way past guards, et cetera. The rest of the party could each individually destroy practically any threat... but nothing else.
That isn't optimization. It's specialization.
137ben |
A well designed game wouldn't allow a player character to exist that can't fill both combat and noncombat roles.
Well, assuming the game has a mix of combat and noncombat comparable to Pathfinder. In a game in which combat is either nonexistent or just one small thing among many, a character that is useless in combat wouldn't be any more useless than other characters. In a game in which combat is the only aspect of the game, then obviously every character is unable to contribute in non-combat situations.
Vidmaster7 |
when you play, like, dude, you should, um, play the way, you know, you like to, um, play, like, the way that playing is, like fun, and DUDE you should definitely, like, never, I'm serious dude, never, like, play that way that when you play, like, dude, it isn't you know, fun.
I like what yous did there i just wish i could say beautifully put but uh . dude... lol!
Bjørn Røyrvik |
CBDunkerson wrote:That isn't optimization. It's specialization.I once had a near TPK because none of the characters could row a boat... or swim.
There is 'effective' and then there is, so 'optimized' that they cannot take care of themselves.
Conversely, I once played in a Star Wars d20 game with a bunch of jedi and monstrous bounty hunters where my character was an engineer who had no combat ability at all beyond tossing grenades or hitting something with a club (which he didn't have)... not proficient in ANY other weapon. Character pretty much ran the game... because he could fly a starship, plot a course, hack enemy base computers, bluff his way past guards, et cetera. The rest of the party could each individually destroy practically any threat... but nothing else.
It's specialization, yes, but it's also optimization. They were optimized for personal combat.
Optimization is how to best achieve a stated goal. Whether that goal is applicable in any given situation is another thing.Freehold DM |
CBDunkerson wrote:That isn't optimization. It's specialization.I once had a near TPK because none of the characters could row a boat... or swim.
There is 'effective' and then there is, so 'optimized' that they cannot take care of themselves.
Conversely, I once played in a Star Wars d20 game with a bunch of jedi and monstrous bounty hunters where my character was an engineer who had no combat ability at all beyond tossing grenades or hitting something with a club (which he didn't have)... not proficient in ANY other weapon. Character pretty much ran the game... because he could fly a starship, plot a course, hack enemy base computers, bluff his way past guards, et cetera. The rest of the party could each individually destroy practically any threat... but nothing else.
It is still optimization when things go wrong.
RDM42 |
Jiggy wrote:But Jiggy... Is life really worth living if you can't have 4d6 brownies (drop lowest)?Majuba wrote:*starts handing out actual brownies instead of the old point system*I would happily tank my casting stat for actual brownies. :D
(If it weren't for this stupid medical diet I'm on...)
I don't want to drop ANY Brownies. I want all of them!