Common (overused) character concepts


Gamer Life General Discussion

Silver Crusade

Are there certain character types that are too commonly used? Is there any character that you see in submissions for your games that you reject out of hand because you've just seen too many versions of that concept before?

Liberty's Edge

On first thought I said: "Hell yes! A lot."
But now that I think about it, I can't put the finger on any of them.
Yes, there is the Optimized Arcane Blooded Sorcerer, the STR Maximized Superstitious Barbarian, the Dervish Dancer, the Switch-Hitter Rogue. But they have their differences and nuances, and I don't "discount them" a priori.
I guess that talks nice about the rules, right?


Here's today's additions to that list

Tired Builds


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Orphan with no attachments in the world.


Not usually. People should play want they want to play in a game, unless it's a themed style game like Vikings, Star Wars, etc. Except for elves. All of my tabletop groups have at least one or two players for which all they play is elves, usually archers via ranger or hunter or fighter styles. I can't think of a more stock build then that. Now when I play, I do things that go against the conventional wisdom builds because I hate that paradigm of thinking. Stock rogues, dwarven wizards, half-orc paladins, and so on.


kyrt-ryder wrote:
Orphan with no attachments in the world.

Until GMs quit with bad guys kidnapping/murdering/sexually assaulting the family members of PCs, every single one of my characters will be an orphan.


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HeHateMe wrote:
kyrt-ryder wrote:
Orphan with no attachments in the world.
Until GMs quit with bad guys kidnapping/murdering/sexually assaulting the family members of PCs, every single one of my characters will be an orphan.

And generally a happy family life makes it a bit hard to want to go out and adventure. I mean there are exceptions but still.


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HeHateMe wrote:
kyrt-ryder wrote:
Orphan with no attachments in the world.
Until GMs quit with bad guys kidnapping/murdering/sexually assaulting the family members of PCs, every single one of my characters will be an orphan.

First, you have to understand that part of the point of having attachments is the emotional responce when they are threatened/ violated / corrupted / destroyed / betray you.

Second, a GM who abuses his access to these targets isn't a good GM


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"Good guy of an almost always entirely evil race."

F@%~ing tired of seeing that one. Seriously. It may have been original thirty years ago, but at this point it looks like there's more exceptions to the rule than rules when it comes to:

Drow, Goblins, Kobolds, Orcs, etc.


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TBH I think that speaks more to the tiredness of the "Always Chaotic Evil" trope than to the exceptions.

If you want to play a significant portion of the playable races then you need to be an exception to a rule.


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^ Pretty much. Assuming you find a GM willing to consider a kobold or a goblin PC you almost have to make them be a standout in order to fit with what is most likely to be a mostly-good party. But since they're a standout because they're good (or at least not-evil) when nearly all of their brethren are evil, most GMs also expect that you have a really good backstory or reason for why your character is such a stand-out...

Needless to say, it's been my experience that a lot of GMs make you work for it if you want to be the <insert usually-evil race>'s Drizzt. So I'm not inclined to judge too much (unless they actually just made Drizzt, of course).


thegreenteagamer wrote:

"Good guy of an almost always entirely evil race."

F!#&ing tired of seeing that one. Seriously. It may have been original thirty years ago, but at this point it looks like there's more exceptions to the rule than rules when it comes to:

Drow, Goblins, Kobolds, Orcs, etc.

They're included as available player character races, so they're fair game. Personally, I hate the core races more. If I never see another Elf, Human or Dwarf PC I'll be quite happy.


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I don't mind evil races...but seriously the special snowflake "I'm the one good one out there" thing makes me gag a bit.

Like, seriously, you couldn't do anything else? Maybe just be evil but willing to work with a team for a selfish goal? Maybe be neutral and constantly battling your inner demons? Be any of the...what 25 or so playable races that aren't almost entirely evil when you're a hero? No? You're just the one straight up lawful good goblin? Ugh. Don't mind me yawning. It's entirely unrelated to how droll I find that, I swear.


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For the good version of normally evil races, it's an easy trope to be, hence why people do it. But being neutral or lawful etc for those races take a bit more imagination , but it's also doable. But I very much agree on core races. If orcs and elves can breed with humans, why not dwarves and humans, or dwarves and orcs, or dwarves and elves and so on? Some third party stuff addresses this, but why are humans the potato chip standard for crossbreeding? IE, where is my dwelf!


Dwelf...what a great concept! Or Dwork maybe?


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I think I'm on the opposite end of the spectrum here. I much prefer a good variant of a typically evil character as opposed to the stereotypical elf archer, dwarf fighter/paladin etc. Go play a Lotr pen&paper. I wanna be a damned kobold untouchable bloodrager who worships his resident bugbear hermit!


HeHateMe wrote:
Dwelf...what a great concept! Or Dwork maybe?

Well they did muls, purposefully crossbred dwarves and humans in Dark Sun for gladiator and warrior stock, so why not dwelfs or dorcs or elorcs (ala LOTR orcs)? Or Uruk-Hai that are stronger and more intelligent versions of orcs due to their directed genetic engineering via human and orc combination? Yes this can get into template issues from 3.5 with half-troll, half-dragon, etc, but if the templates are far smaller power like dragonblooded kobolds and such (IE no abilities requiring ECL), then it's pretty easy to make those up. Or you can build them with the race guide as well. The higher power setup of Pathfinder allows for such anyway.

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