FamiliarMask |
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In the new Horror Adventures there is an archetype for Investigator called Grave Digger. Among other things, it allows you to use grave digger equipment as improvised weapons with out penalty. So I am looking for suggestions on how you would stat a lantern and a shovel as a weapon.
The rules for using a shovel as an improvised weapon are actually in the CRB pg. 157.
"Shovel: If a shovel is used in combat, treat it as a onehanded improvised weapon that deals bludgeoning
damage equal to that of a club of its size."
I'd probably have a lantern do 1d4 Bludgeoning, maybe plus 1 point of Fire damage if lit, similar to a torch...
Gisher |
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Is treat a shovel as a club that also does slashing damage. A lantern would be a blunt dagger.
The idea you can use them effectively as weapons doesn't mean they're any good as weapons.
A shovel can be good as a weapon in the right hands. ;)
TwiceGreat |
My friend made a Gravedigger the other day, I gave him the option of a folding shovel which did 1d6 dmg and the choice of either slashing or bludgeoning, or a two-handed shovel at did 1d8 bludgeoning. I like the 1 extra fire damage thing for the lantern, which I did as a 1d6 bludgeoning weapon. I may late him do a chained lantern (Threesssh) later for a range of 10 ft. He loves the gravedigger. I ran a off-the-top of my head 1 on 1 session with him set in Ustalav, it's been fun! I use his bone reading to give weird flashbacks. :)