
Dragonofashandflame |
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The Hellknights are the true defenders of civilization. They are the unflinching guardians of peace and order. They have seen the horrors of Hell, bent their minds and bodies to a single, unified goal. Their dream is the end of chaos and petty self-interest, their very seeds of the loathsome savages that chip away at the foundations of civilization. Only and unflinching and unwavering commitment to the rule of Law can prevent the horrors of the Age of Darkness, or the ruinous wars that have plagued societies for millennia. The Worldwound is the very definition of everything the Hellknights abhor. The call is out! Holy war has been declared on the unnatural demons spilling from the rifts in fallen Sarkoris! What could be more noble than the defense of reality itself? There is no more righteous purpose! The goal is simple: close the rifts. Do not fail. Do not falter. Do not rest. By closing the Rifts between the Abyss and Golarion, the Hellknights will strike a fatal blow into the hearts of all chaotic and disorderly creatures throughout the world, and bring the Inner Sea, at least, one step closer to the Hellknight’s ultimate vision!
You will start the game as armigers of the Hellknights. You can be from any order, or none, but you are low-level grunts of the Hellknights all the same. You have been ordered by a sergeant in the Hellknight ranks to join the Fifth Crusade that is mustering in the town of Kenabres. You will represent the Hellknights in this war, and fight to drive the teeming hordes of chaos back into the foul pit whence they came! You do not need to take the prestige classes and become formal Hellknights of an order, but you will need to uphold their tenets and beliefs.
I'm looking for a party of 5-6 players. One slot is spoken for, already.
I'm a Cancer. I like Italian food, long walks on the beach, video games, and men who aren't afraid to cry...
Seriously, though. I've been gaming off and on for the better part of 2 decades. I've been GMing for a few years now, and I thought "I like the idea of doing a war of Order versus Chaos, kind of like the Rod of Seven Parts, only, Pathfinder, and something I own. Hellknights as the PCs of Wrath of the Righteous kinda fits that bill nicely." And, here it is.
Bingo. Things are going to change a bit from the standard AP. They kind of have to to accommodate a party of potentially!evil adventurers who see Hell as a role-model and teacher. The core of the AP should stay the same, but I'll alter/adapt/modify/expand/truncate or just plain adjust things as I see fit to better align with the current narrative. Also, I WILL change encounters (both power, number, and creatures).
Redemption is a theme of the game. You will encounter characters that are on their way towards good. Or, at least, not being chaotic evil anymore. There are even rewards for helping these people along on their paths towards salvation. You will still meet these people, and they are still redeemable, and you will still receive your just rewards for doing so. But, good and evil are nothing to a Hellknight (although LG Hellknights prefer good, and really, Hellknights would prefer good over evil). Order triumphing over Chaos is what truly motivates their goals. So, redemption here will follow along the lines of the NPCs submitting themselves to the rule of Law. Thus, a 'redeemed' character could be LE instead of CE, or LE instead of CG in the eyes of a Hellknight. The key is that the NPC has realized that freewill is nothing compared to the preservation of an orderly and law-abiding society filled with an obedient and dutiful populace.
The game will open with a brief introduction during the festival of Armasse. Your characters can know each other, or they can meet by happenstance during the festival. You can be newly arrived to the town, having come from Chelliax, or whatever else you received training and mentoring into the ranks of the armigers. You can be a native of Kenabres, and have signed on with the knights in Fort Naberius, the local Hellknight chapterhouse. Fort Naberius is run by the Order of the Gate, but all orders have guest right in any chapterhouse in a crusader town. Thus, your character does not have to belong to the Order of the Gate, nor hope to join it.
Please submit backgrounds with your characters. They can be as lengthy or brief as you want, but they should be detailed enough that I get a sense of your character’s motivations and personality. I’d also like you tell me which mythic path you’re planning on following, along with at least one big character goal you have for the PC. If nothing else happens the entire game, what is the one thing you want your PC to accomplish? You can have more than one goal. In fact, I encourage it, since it gives me more levers to pull and helps invest your character in the events of the game. You don’t have to be married to the idea, after all, plans can change. But, it should be there to start with. Feel free to think as big or small as you want, after all, you’re getting a kingdom out of this, so the sky’s the limit.
A note about Hellknights Hellknights value LAW over everything. They are cruel and merciless out of necessity, not desire. Sure, some enjoy subjugating those weaker, and relish the privileges and prestige that come with rank. Just as others seek to help the meek and the downtrodden, believing no one is truly better or worse than anyone else. Good,Evil, these are abstractions to a Hellknight. Each and every member fully believes that justice and order are all that separates civilized society from animalistic barbarism. A Hellknight does not necessarily worship Devils, or even Asmodeus. Devils are tools. Dangerous, fearsome tools that are best used in very controlled, very specific circumstances. A mad diabolist is just as a dangerous as a demonbinder, a primitive witch, or a barbaric druid, after all. But, devils are tools nevertheless. Hell is a tutor, a mentor. That is all. It is not paradise. Most Hellknights do not want to bring Hell to Golarion. They want to create permanent everlasting peace. Peace through fearful or unquestioning obedience is just as good as willing compliance. Moreover, Hellknights hate demons because they’re chaotic and literal embodiments of metaphysical corruptions of human souls. They are the very source of sin, crime, and petty selfishness that Hellknights see threatening to destroy the very foundations of civilization.
No 3rd party content.
Classes:
All official paizo content is allowed. Core, Base, Alternate (antipaladins can be lawful evil-without the archetypes, although feel free to use those as well), Hybrid, Unchained, and Occult classes and Prestige Classes are permitted, except for barbarian, because they can’t be lawful. You can level two PrCs at the same time, one for each of your gestalt classes. If anyone seeks to join a prestige class that has stringent requirements, i.e. killing or binding a devil, murdering someone just because you could, satisfying a story feat, etc, I’ll make sure those requirements are met during the game.
This does, however, bring me to the four classes that have strict codes of ethics: (anti)Paladins, Cavaliers, and Samurai. You are Hellknights. You don’t need to take the Prestige Classes, but you are armigers (low-level grunts) of the Hellknights. They accept any class (even paladin). In fact, the Hellknights count many paladins of Iomedae among their number. Hellknight paladins will not lose their status for simply working with evil Hellknights. Nor Hellknight antipaldins for working with good Hellknights. However, how you choose to navigate the pitfalls of working with evil (or good) characters is up to you. Similarly, the tenets of the Hellknights supercede those of a cavalier’s (or samurai) order whenever there is a conflict and the cavalier’s (or samurai’s) actions are in direct service of the Hellknight. Once again, how your character chooses to deal with these conflicts of honor is up to you.
25 point buy You can drop scores to 7 (lower with racial modifiers, of course).
Automatic Bonus Progression We’ll use Automatic Bonus Progression. But, you can swap when you take the mental and physical prowess trainings ONLY. i.e. Mental Prowess +2 happens at 6th level, and Physical Prowess happens at 7th level, a character may elect to take Physical Prowess at 6th level and Mental Prowess at 7th. BOTH enhancements MUST be taken, however.
Virtual Gearing and wealth You have max gp for your class to buy your gear for first level. You can use skills like craft to reduce the cost of this gear as per the rules in the PFSRD. All rolls (pre-game) are assumed to be successes. Have fun. After first level, we’ll be following the rules for Automatic Bonus Progression, and you’ll get half wealth by level.
Background Skills That brings me to skills. We’re going to use background skills in this game.
Start at 1st level.
Lawful only, The Hellknights are an orderly sort and take a narrow view of freethinking, even that most evil of all alignments: NEUTRALITY. Seriously, though, you can be evil, just don’t be a jerk. Remember, you have to be able to work together with your comrades in arms to survive.
Any official race is allowed. While the core and human-blooded races are more common in the Hellknights, all peoples can heed the call of unwavering devotion to law and civilization.
A character starts with 2 traits. One trait must be a campaign trait selected from the traits listed in the Player’s Guide. The remaining traits (such as those given by feats or drawbacks) may be selected from any combination of other traits.
Hit points: max hd + constitution modifier at each level .
Feats: All official paizo feats are allowed including Leadership and its variants.
One of the biggest issues I've heard about with mythic rules are the truly astronomical amounts of damage one can do with even one or two mythic tiers. The solution: criticals don't mean you get another dice roll. Instead, you get max damage then multipliers. That should keep things fairly epic, but still manageable and fun.
Mythic stuff won't happen until later (spoiler, you don't start out as nascent demigods in the first scene of the adventure). I'm not going to go over every power and provide guides for everything. Normally, I tend to be permissive and go with "rule of cool" unless things get too crazy and it detracts from others' fun. However, there are a few things that need to be curtailed before they go too sick-house.
1) Mythic power regenerates 1d4 per day. Completing a mythic trial will give you another immediate recovery roll.
2) Abilities that give you additional actions do not stack with one another. You can only have one extra of anything per round. When you can buy an extra action, it will cost you 5 mythic power and at least a swift action, possibly more depending on the ability.
3) Abilities that give you additional actions do not stack with one another. You can only have one extra of anything per round. When you can buy an extra action, it will cost you 5 mythic power and at least a swift action, possibly more depending on the ability.
4) The “cast any spell on your class spell list for free” abilities will cost you a swift action to expend the mythic power. They further cost 1 mythic power per spell level. If compatible with metamagic, the cost is determined by the spell’s adjusted level rather than its base. They also require the normal action necessary to cast the spell. These are over and above any restrictions in the text.
5) You can get off more than one spell per round by metamagic, or by casting spells which already permit it, but not by use of mythic abilities.
6) Abilities that bypass energy immunities and damage resistance will not do so, but will retain any other functions.
7) Abilities, notably mythic power attack and vital strike, which allow you to multiple your damage modifiers do not do so.
We can always adjust things (up or down) when the need arises.
We’re going to use Roll20. It’s free, and available here, if you don’t have an account already.
I’ll roll initiative, perception checks, saves, and anything that needs to be resolved immediately, you can handle everything else.
If you want an immediate action to go off, you need to tell me when you want that to occur, either during your turn as a condition that I’ll look for the subsequent round (yes you will need to keep stating the condition for the immediate action each turn). I will not, slog through 3 actions to get the immediate action in play. So, if you don’t immediately tell me when you want your immediate action to occur (or the condition that triggers it), it’s not gonna happen.
I’m expecting a post schedule of 1 per 48 hours to allow for time differences (I live in Hawaii. My noon is 6pm in NYC).
Please keep track of your own statuses and what not. List essential stats (race, class level, alignment, hp, initiative, and perception) in the alias bar, spoiler everything else.
Please, be civil and polite to each other in these threads. I don’t approve of name calling or anything like that. If you disagree with someone’s opinions, discuss it respectfully in a level tone.
I’m something that approximates human. I’m going to make mistakes. Please be gentle when I do :) I’ll try to fix what I borked as soon as I can.
Recruitment will run until 6am EST on Saturday, July 16th.

oyzar |

So, gestalt is mentioned in the title, but not actually in the op itself that I can find. This is gestalt right? Gestalt adds a lot of power, which seems to work directly against all your mythic nerfs.
Looks like this won't be the game where me (or anyone) uses coupled arcana + wild arcana as they've both nerfed to the ground.
I'm left thinking of playing a paladin(oath of vengeance)/bard(probably with the archtype that grants a familiar, but could be something else as well) marshal. Sadly a paladin is going to be a lot more awkward to play here than in regular gestalt. Especially if I follow the idea of turning the bard side into sentinel of Shelyn (for 6 levels anyway). Seeing this isn't hit much by your nerfs at all, I wonder if it'll be ok? Though having to avoid falling might be enough of a drawback in itself...
For wealth, do we take the highest of our classes or both? You mention that all craft rolls are assumed to be a success, but craft is a skill that is normally possible to use untrained. It surely can't be your intention that we get all gear at 1/3 the price? I suggest that either this only works for skills you are trained in, or you can only succed if you take 10. Though I wouldn't say no to a banded mail and a masterwork weapon.

Olaf the Holy |
Looks like this won't be the game where me (or anyone) uses coupled arcana + wild arcana as they've both nerfed to the ground.
Good!
You can still coupled arcana + arcane surge, you just can't cast literally any spell on your spell list 3+MR*2 times per day.
Which, honestly, I think is an improvement. It gives reason for Rapid Preparation to exist.

Dragonofashandflame |

@Oyzar:
Yes, gestalt. It's in the first paragraph of the crunch. It's probably not clear enough, but it's there. As to my insanity, chestnuts are lazy! Seriously, gestalt just extends the adventuring day, allowing us to go a bit faster through an encounter setting rather than do the typical go one or two encounters and then rest, etc.
Wealth: like with all things gestalt, you take the better of the two classes.
Crafts: yes I do mean that you can use Craft skills to extend your wealth. If you want. Not everyone wants to take craft, or use them, even with background skills.

Ouachitonian |

The biggest problem I have with Gestalt is how many options it opens up. Plus any official race allowed and the high point buy, this'd be a great chance to play a Kobold Paladin of Apsu/Draconic Sorcerer-->Dragon Disciple. Then again, ranged builds like Divine Hunter/Eldritch Archer/Archery Ranger* (pick two) are calling out to me as well. Aww man.
Since we can be Hellknights of any order, or even agree with their general principles but not join any order, would you allow a character who wants to found his own new order? Pursuant to that, how do you feel about feats like Leadership? I mean, if I can make myself a Lictor, I'm going to need some rank-and-file Hellknights under me. Maybe I'll even take Divine Source and grant them spells! lol
*Speaking of Rangers, how large-companion-friendly is this AP? If my big cat or rhino or whatever is going to spend half the AP squeezing through tunnels, that may limit choices somewhat.

Dragonofashandflame |

The biggest problem I have with Gestalt is how many options it opens up. Plus any official race allowed and the high point buy, this'd be a great chance to play a Kobold Paladin of Apsu/Draconic Sorcerer-->Dragon Disciple. Then again, ranged builds like Divine Hunter/Eldritch Archer/Archery Ranger (pick two) are calling out to me as well. Aww man.
Since we can be Hellknights of any order, or even agree with their general principles but not join any order, would you allow a character who wants to found his own new order? Pursuant to that, how do you feel about feats like Leadership? I mean, if I can make myself a Lictor, I'm going to need some rank-and-file Hellknights under me. Maybe I'll even take Divine Source and grant them spells! lol
I'm ok with the leadership feats up to a point. It's quite more powerful in this game than others, however.
But, with the following adjustments it should be OK:1) they are not gestalt
2) they will not receive mythic ranks
3) they'd be built using 15 points
I need to consider more about them (like leveling and gear), but yes, I'm all for them.
I'm ok with you wanting to establish your own order. You'd probably have to sign on as a member of an extant order first and then apply for charter after, but it'd be a nifty goal.

Dragonofashandflame |

The biggest problem I have with Gestalt is how many options it opens up. Plus any official race allowed and the high point buy, this'd be a great chance to play a Kobold Paladin of Apsu/Draconic Sorcerer-->Dragon Disciple. Then again, ranged builds like Divine Hunter/Eldritch Archer/Archery Ranger* (pick two) are calling out to me as well. Aww man.
Since we can be Hellknights of any order, or even agree with their general principles but not join any order, would you allow a character who wants to found his own new order? Pursuant to that, how do you feel about feats like Leadership? I mean, if I can make myself a Lictor, I'm going to need some rank-and-file Hellknights under me. Maybe I'll even take Divine Source and grant them spells! lol
*Speaking of Rangers, how large-companion-friendly is this AP? If my big cat or rhino or whatever is going to spend half the AP squeezing through tunnels, that may limit choices somewhat.
Sorry, just saw the ranger comment: there some indoor parts built for regular sized critters. But other parts of the AP has large open spaces to use, or places built for much larger people. So, large animal companions should be ok. And, if there are issues later, I'll adjust things to accommodate.

Lyj |

Okay, yes. I have a a character I've been tinkering with for a while (and always had the games drop out from under me before he got a chance to come out and play), who I think is pretty perfect for this one. I'm gonna drop my standard pitch for the character, then get into the specifics for this campaign. Presenting:
Ta'lyringephxlyj, the Demon of the Library
Evil comes in many forms. For some, it means you spend your days plotting doom in a tower, or perhaps bathing in the blood of the innocent, or even simply bilking poor rubes out of their money at your over-priced shop. Ultimately, though, evil comes down to one thing - the willingness to step over others to achieve your goals.
Lyj is one such. Tiefling by birth, he never truly understood the 'compassion' others tried to teach him. In fact, most human emotions would always baffle him somewhat - which, given his intellectual brilliance, was not a common occurrence in the rest of life. Some with his particular combination of intelligence and dispassion might have quickly become a menace to society. Lyj, though, walked a different path. Driven by the pursuit of knowledge and a desire to unlock the deepest secrets of arcane magic, he quickly determined that an ordered society had more to offer than he had to gain by shunning it or tearing it down. When the community thrives, there is more available for everyone, and everyone includes him.
There are plenty of such people who would gladly lie, cheat, or steal as soon as they're sure they're not being watched, but Lyj isn't one of them. To him, it's much less complicated and less likely to come back and bite him (thus disrupting his studies) if he simply plays along with all of society's rules. To that end, he has set himself up as an investigator for hire, putting his analytical skills and vast array of knowledge to good use for the community while occasionally freelancing adventuring work as necessary - putting one's skills to practical use is the only way to perform proper testing, after all. Behaving as a valuable member of society is important to his goals, as he has never been particularly capable (or interested) when it comes to making 'friends'.
He's not Good - he's just done the math.
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Mechanically speaking, he's a Lawful Evil Tiefling Arcanist (and for this game, probably the gestalt would be Investigator). He'd bring in some solid arcane caster power to things, as well as a decent array of utility skills (especially knowledges).
Obviously, I'd need to play with a lot of the details of his current profile - his background and whatnot are tailored far too specifically for other things, plus his crunch is just totally wrong. If you think the concept could work, then I'll get to work on redesigning the numbers. Also, in this game, I'd refocus Lyj's personality slightly; he's already very much a law-and-order type, but not quite to the degree of your typical Hellknight. I'd tip him further towards a philosophy that read something like "for my affairs to be ordered, the world must be ordered first" for this one. Still primarily selfish, but in a way the Hellknights would probably approve of, as well as giving him motivation to join the Order.
As for me personally, I'm pretty dang well-versed in Pathfinder (been playing since the beta gave a much-needed kick in the pants to 3.5), and can generally post once a day, although I tend to do so at odd hours of the day, as I work nights. I like to think I'm a decent poster/writer, but judge for yourself - check out the profile for a writing sample if you like (again, the Lyj portrayed there would need to be retailored, but it should give you a decent idea of how I write).
Oh, and finally, full disclosure: I have run through the first couple of books of Wrath of the Righteous before. I'm fairly confident in my ability to keep out-of-game knowledge separate from in-game knowledge, but if that's a dealbreaker, I understand.

Ouachitonian |

Mmmm the first thing that comes to mind is a Paladin/Monk... Though a Gestalt+Mythic needs a bit of thinking...
What kind of Hellknight are you if you don't wear any armor?
Seriously though, I momentarily considered the ultimate half-naked guy build, Monk/Kensai going Archmage and taking Enduring Armor. DEX+INT+WIS+(3+Tier) to AC. With the proper belts, headbands, etc, your AC will be astronomical.

TheOrcnextdoor |
INTERESTED. Thinking of a character that doesn't believe their is "good" in the world, but fights with everything he has in what even he calls a "foolish hope of a dream" to protect/find any "good" or "Meaning".
how would you feel about a LN paladin of Asmodeus? I'm not 100% I'll go this route but it was something that occurred to me that might fit my concept. I think I'd like to eventually go Hell-knight Commander

Dragonofashandflame |

INTERESTED. Thinking of a character that doesn't believe their is "good" in the world, but fights with everything he has in what even he calls a "foolish hope of a dream" to protect/find any "good" or "Meaning".
how would you feel about a LN paladin of Asmodeus? I'm not 100% I'll go this route but it was something that occurred to me that might fit my concept.
Eh....Paladins are LG. They have other classes for LN holy warriors. That said, I really like your character concept. Can u tweak the alignment or the class? A paladin of asmodeus could work along those lines (following the Godclaw), so could an antipaladin of Asmodeus (their are archetypes they fix alignment issues)
If the alignment matters more, he'd match a warpriest or a inquisitor fairly well

TheOrcnextdoor |
The alignment wasn't so much an issue as flavor representation.
He really doesn't "know" what to believe/what he believes. He can't shake the thought that maybe nothing is worth doing in the end and that their really is no hope in the grand scheme of things. That said, he chooses to fight against that possible reality, enforcing meaning on things if he can. Not necessarily because he believes in what he is doing, but because
1) He likes to give the finger to the universe, or fight fate as it were(specifically the fate that tries to engulf his thoughts)
2) It gives him -something- to believe in/continue to do
3) MAYBE, just maybe, he CAN make a difference
4) He can protect people that -DO- believe in things, at least he can protect those people.
5) Possibly most importantly, He wants to believe their is hope and good (not necessarily "good" as in evil/good)
I can go LG, but I don't see him being "good", its more of, "I will do what I must"
If you don't see this being a paladin, Thats fine, as I said, I'm not sure thats what I would go with 100%

Dragonofashandflame |

So, just so I'm clear, we start out with 2 classes PLUS the Hellknight prestige class levels?
No. You just get the two classes. The PrC can happen later, if you want, like normal PrCs. Hellknights have non PrC members that are basically just like-minded individuals without having the class these people are called armigers. The PCs start off as armigers.

Dragonofashandflame |

The alignment wasn't so much an issue as flavor representation.
He really doesn't "know" what to believe/what he believes. He can't shake the thought that maybe nothing is worth doing in the end and that their really is no hope in the grand scheme of things. That said, he chooses to fight against that possible reality, enforcing meaning on things if he can. Not necessarily because he believes in what he is doing, but because
1) He likes to give the finger to the universe, or fight fate as it were(specifically the fate that tries to engulf his thoughts)
2) It gives him -something- to believe in/continue to do
3) MAYBE, just maybe, he CAN make a difference
4) He can protect people that -DO- believe in things, at least he can protect those people.
5) Possibly most importantly, He wants to believe their is hope and good (not necessarily "good" as in evil/good)I can go LG, but I don't see him being "good", its more of, "I will do what I must"
If you don't see this being a paladin, Thats fine, as I said, I'm not sure thats what I would go with 100%
I think you explained him very well as a paladin. So, make him with the class you think best fits what you're thinking of.

Javell DeLeon |

Javell DeLeon wrote:So, just so I'm clear, we start out with 2 classes PLUS the Hellknight prestige class levels?No. You just get the two classes. The PrC can happen later, if you want, like normal PrCs. Hellknights have non PrC members that are basically just like-minded individuals without having the class these people are called armigers. The PCs start off as armigers.
Cool. That's what I was wondering. Thanks!

chuffster |

Very interesting. How do you feel about the Natural Born Leader trait from Hell's Rebels, to let the non-charismatic types contribute in mass combat? Also, are you allowing a drawback for a third trait?
For a character concept I'm leaning towards something like Ozymandias from Watchmen. A guy who has explored the world and decided that all of its ills spring from people making the wrong choices... so somebody has to step in and force them to make the right choices.

Dragonofashandflame |

Very interesting. How do you feel about the Natural Born Leader trait from Hell's Rebels, to let the non-charismatic types contribute in mass combat? Also, are you allowing a drawback for a third trait?
For a character concept I'm leaning towards something like Ozymandias from Watchmen. A guy who has explored the world and decided that all of its ills spring from people making the wrong choices... so somebody has to step in and force them to make the right choices.
I like the concept.
Yes to the drawback for 1 more trait.
No to the trait. It's a campaign trait, and would conflict with the WotR campaign trait

Mikraft Pachis |

Here's my entry.
Mikraft has traveled the world, seeking information and studying the many varied societies of Golarion. After many years of work he has come to the inescapable conclusion that suffering springs from chaos. People who are given the freedom to choose inevitably make bad choices.
In the Hellknights Mikraft sees an admirable force for order. He is happy at the efforts they have made to bring Isger under control and wants to join so that he can fight the chaos spilling over the world. His ultimate goal is a society ruled by dispassionate reason, unmoved by the frailty of emotional decision making. He would be happy to lead such a society himself, but would be equally happy to serve in the background as an architect of this utopia. He wants to establish an example for the world to follow and is not particularly interested in personal fame.
Male human (Chelaxian) investigator (empiricist) / swashbuckler (inspired blade) 1
LN Medium humanoid (human)
Init +3; Senses Perception +4
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 13 (1d10+3)
Fort +2, Ref +5, Will +3; -2 vs. distraction ability of swarms, and mind-affecting effects
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Offense
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Speed 30 ft.
Melee rapier +5 (1d6+3/18-20)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +3)
. . 1st—adhesive spittle[ACG] (DC 15), heightened awareness[ACG]
Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (5)
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Statistics
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Str 10, Dex 16, Con 15, Int 18, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 13
Feats Elongated Cranium[OA], Fencing Grace, Weapon Finesse, Weapon Focus (rapier)
Traits exposed to awfulness, patient optimist, student of philosophy
Skills Acrobatics +5, Appraise +6, Bluff +3 (+12 to lie), Craft (alchemy) +10 (+11 to create alchemical items), Diplomacy +3 (+12 to persuade others, +14 to influence hostile or unfriendly creatures), Disable Device +8, Disguise -3, Heal +0, Intimidate -3, Knowledge (arcana) +10, Knowledge (local) +10, Knowledge (planes) +10, Perception +4, Sense Motive +4, Survival +0
Languages Abyssal, Common, Orc, Tien, Undercommon
SQ alchemy (alchemy crafting +1), haunting regret, inspiration (4/day), silver tongued, trapfinding +1
Other Gear chain shirt, rapier, investigator starting formula book, masterwork backpack[APG], masterwork thieves' tools, 30 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Fencing Grace Use Dexterity on rapier damage rolls
Haunting Regret -2 vs. swarm distraction, mind-affecting effects, and on concentration checks.
Inspiration (+1d6, 4/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Deeds
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.

Dragonofashandflame |

chuffster wrote:Very interesting. How do you feel about the Natural Born Leader trait from Hell's Rebels, to let the non-charismatic types contribute in mass combat? Also, are you allowing a drawback for a third trait?
For a character concept I'm leaning towards something like Ozymandias from Watchmen. A guy who has explored the world and decided that all of its ills spring from people making the wrong choices... so somebody has to step in and force them to make the right choices.
I like the concept.
Yes to the drawback for 1 more trait.
No to the trait. It's a campaign trait, and would conflict with the WotR campaign trait
[[EDIT]]
I thought about it some more. and, sure.. this isn't too bad. you can take it instead of one of the WotR campaign traits.
bigrig107 |

Very interested! Love the Hellknights.
Thinking Occultist (Battle Host)/Cavalier (Emissary, Honor Guard) of the Order of the Pure that aims at both Hellknight and Hellknight Signifer, most likely going the Guardian path.
Focusing on defensive strategy, using (eventually) Bodyguard and Combat Patrol to play the team strategist.
(I will be up front with you and say I'm going to choose a set of inherited Hellknight plate for her Panoply Bond. See race choice below for more explanation).
I have an interesting race choice for this idea: android. Emotionless, intellectual, unstoppable. She was created in the pits of Cheliax by some diabolical experimenter, and has been forged into the perfect war machine, unable to feel fear or exhaustion in the faces of the Abyss itself.
A few questions, now.
1. Would Android be acceptable? I realize you said all official races, but does my slight twist (outsider soul-fueled construct instead of machine) make a good idea?
2. Would you allow the Signifer class to progress my occultist spellcasting? There wasn't any thought to psychic spellcasters when this class was made, so no allowance was made for them. If so, what feat prerequisite will you enforce, in place of Warrior Priest or Arcane Armor Training?

Dragonofashandflame |

Very interested! Love the Hellknights.
Thinking Occultist (Battle Host)/Cavalier (Emissary, Honor Guard) of the Order of the Pure that aims at both Hellknight and Hellknight Signifer, most likely going the Guardian path.
Focusing on defensive strategy, using (eventually) Bodyguard and Combat Patrol to play the team strategist.
(I will be up front with you and say I'm going to choose a set of inherited Hellknight plate for her Panoply Bond. See race choice below for more explanation).I have an interesting race choice for this idea: android. Emotionless, intellectual, unstoppable. She was created in the pits of Cheliax by some diabolical experimenter, and has been forged into the perfect war machine, unable to feel fear or exhaustion in the faces of the Abyss itself.
A few questions, now.
1. Would Android be acceptable? I realize you said all official races, but does my slight twist (outsider soul-fueled construct instead of machine) make a good idea?
2. Would you allow the Signifer class to progress my occultist spellcasting? There wasn't any thought to psychic spellcasters when this class was made, so no allowance was made for them. If so, what feat prerequisite will you enforce, in place of Warrior Priest or Arcane Armor Training?
class choice: sure! sounds neato.
race choice: interesting reinterpretation of the race. sure.
panoply bond: are you saying you start with hellknight plate, or that when you get the plate armor it'll count as your bond.
signifier and spellcasting:
1) you'd acquire normal spells/day as normal (so you'd go up in # of spells castable and known)
2) you would't get any new occultist powers, but your levels would stack for determining the effects of the ones you had.
3) hmm for he signifier feat... let's say combat casting.

Thorfinn Wyrmblod |

This is Ouachitonian's Submission. Fluff and Crunch in the profile.
A Draconic Bloodrager/Paladin, he carries no weapons, instead fighting with his armor spikes and (when raging) draconic claws. On the Bloodrager side I plan to Prestige Class Dragon Disciple, meaning he'll eventually have full iteratives with armor spikes, plus two claws and a bite (and also Form of the Dragon as an SLA!). This will be further augmented because he's a tempered Champion Paladin, which provides the Warpriest's scaling damage and some bonus feats in place of Paladin spells. So at (theoretical) Level 20, he'll have Armor Spikes, Claws x2, and a bite all at 2d8(I plan on taking weapon focus with all, though bite is already a sacred weapon to Apsu). Throw in Rage, Smite, DD STR increases, and there's going to be filthy demonic blood everywhere.
Thorfinn doesn't know it yet, but losing the chance to join the Order of the Torrent will lead him to founding his own new order, focused on fighting Demons. On the Paladin side I may Prestige Class Hellknight or Signifer, not sure yet. He does have a lot of ARchetypes, especially on the Paladin side. If that's an issue, I can remove the Oathbound bits and make his vowing vengeance and all just a fluff thing.

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Normally I would be going down the Conjurer->Diabolist route, but I don't want to step on Samnell's toes since he got there first.
Instead, I'm currently brainstorming an Oracle/Bard, with a possible multiclass into Evangelist as a follower of Mephistopheles, using either the Hierophant or Trickster path (haven't decided yet). Very much a social skill-monkey, party face type with a focus on buffing and a bit of off-healing. Irredeemably Lawful Evil, but more than willing to work with companions that are not and quite capable of taking the long view.

Dragonofashandflame |

Normally I would be going down the Conjurer->Diabolist route, but I don't want to step on Samnell's toes since he got there first.
Instead, I'm currently brainstorming an Oracle/Bard, with a possible multiclass into Evangelist as a follower of Mephistopheles, using either the Hierophant or Trickster path (haven't decided yet). Very much a social skill-monkey, party face type with a focus on buffing and a bit of off-healing. Irredeemably Lawful Evil, but more than willing to work with companions that are not and quite capable of taking the long view.
neat idea!

Dragonofashandflame |

This is Ouachitonian's Submission. Fluff and Crunch in the profile.
A Draconic Bloodrager/Paladin, he carries no weapons, instead fighting with his armor spikes and (when raging) draconic claws. On the Bloodrager side I plan to Prestige Class Dragon Disciple, meaning he'll eventually have full iteratives with armor spikes, plus two claws and a bite (and also Form of the Dragon as an SLA!). This will be further augmented because he's a tempered Champion Paladin, which provides the Warpriest's scaling damage and some bonus feats in place of Paladin spells. So at (theoretical) Level 20, he'll have Armor Spikes, Claws x2, and a bite all at 2d8(I plan on taking weapon focus with all, though bite is already a sacred weapon to Apsu). Throw in Rage, Smite, DD STR increases, and there's going to be filthy demonic blood everywhere.
Thorfinn doesn't know it yet, but losing the chance to join the Order of the Torrent will lead him to founding his own new order, focused on fighting Demons. On the Paladin side I may Prestige Class Hellknight or Signifer, not sure yet. He does have a lot of ARchetypes, especially on the Paladin side. If that's an issue, I can remove the Oathbound bits and make his vowing vengeance and all just a fluff thing.
interesting!