Classes/Levels |
Init +2; HP 10/10; AC 14/11T/13F; Perception +3; F+2, R+4, W+3 |
About Mikraft Pachis
In the desert, you can see forever. But in the desert there's nothing to see. Mikraft carried a piece of that emptiness with him wherever he went. He was spurred on in his travels by the urge to see something new, to discover something today that he didn't know yesterday. Whether that meant signing on to carry luggage for travelers of the Mwangi Expanse or undergoing strange rituals in exotic Tian Xia, he eagerly jumped at every chance for adventure.
While his travels have left him with a wealth of interesting experiences, they have not left him with a wealth of... wealth. He picked up work as a caravan guard in the hopes of earning enough money to book a trip to the far north.
Watching his meal ticket get arrested was frustrating, but at least he still has enough money in his pocket to drink away his sorrows for tonight.
Character Sheet
Half-orc investigator (empiricist) 1
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +3
--------------------
Offense
--------------------
Speed 30 ft.
Melee greataxe +4 (1d12+6/×3)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—enlarge person (DC 14), heightened awareness[ACG]
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 12, Int 16, Wis 10, Cha 7
Base Atk +0; CMB +4; CMD 15
Feats Elongated Cranium[OA]
Traits pragmatic activator, student of philosophy
Alt Racial Traits sacred tattoo, burning assurance
Skills Appraise +5, Bluff -3 (+5 to lie (as a result of using Int instead of Cha)), Diplomacy +3 (+11 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +5, Disguise -3, Heal -1, Intimidate -3, Knowledge (arcana) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (religion) +9, Perception +3, Sense Motive +3, Spellcraft +9, Survival -1; Racial Modifiers +2 Diplomacy
Languages Common, Draconic, Gnoll, Goblin, Orc
SQ alchemy (alchemy crafting +1), inspiration (3/day), orc blood, trapfinding +1
Other Gear studded leather, greataxe, investigator starting formula book, thieves' tools, 30 gp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.