tonyz |
Several different trees I've done:
Improved Critical, Critical Focus and the high-level crit-amplifying feats. Nothing like debuffing targets 1/3 of the times you hit (assuming an 18-20 crit weapon, of course). Hello, fauchard!
Save-boosting feats (come on, you're a two-handed fighter, doing enough damage to annihilate most monsters in the Bestiary, of course enemies are going to throw save-or-die stuff at you rather than get in range.)
SF: Intimidate, Dazzling Display, Corngon Smash, Shatter Defenses, Deadly Stroke. More causing of fear to foes and friends.
Lunge. Because 15' reach beats 10' reach any day of the weak.
Combat Reflexes and tripping stuff. Won't help against huge or colossal foes given their very high CMDs, but really handy against anything smaller.
Pointblank Shot, Rapid Shot, Manyshot, and Deadly Aim. Because some enemies will be too smart to get close with you. Reach out and touch them!
Paradozen |
Shield Slam is a favorite, for giving a neat TWF option and martial control options.
Dirty Trick line+Mobility+Underfoot. It lets the halfling rogue be the party buffer (for added effect mix unchained rogue and Vexing Dodger.
Shield Brace+Combat Reflexes is cool for tank builds, giving Sword&Board and reach (and 2 handed damage) all in one package.
The following is a bit intensive but Bodyguard, In Harms Way, and Enforcer is pretty cool to throw on the brawler class. You get to tank by applying debuffs, and buffs, and you don't sacrifice any damage or AC options since you can use martial flexibility to pick up offensive/defensive options as needed.