Thank you for no race retirements!


Pathfinder Society

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Dark Archive 5/5 5/5

nosig wrote:
jon dehning wrote:
Wei Ji the Learner wrote:


It'd be nice to get a hobgoblin race boon out there.

It will never happen. There is a rather strict ban on traditionally "Evil" races: Kobolds, Hobgoblins, Drow, Orcs, etc.

I do not foresee this changing.

we did get SOME goblins... so maybe?

I appreciate your optimism but trust me on this one.

Either I will need to outbid someone at GenCon for said Hobgoblin boon, or I can keep harassing my locals into a home game where I can get my hobgoblin on. Both are slim to zero prospects.

The Exchange 5/5

jon dehning wrote:
nosig wrote:
jon dehning wrote:
Wei Ji the Learner wrote:


It'd be nice to get a hobgoblin race boon out there.

It will never happen. There is a rather strict ban on traditionally "Evil" races: Kobolds, Hobgoblins, Drow, Orcs, etc.

I do not foresee this changing.

we did get SOME goblins... so maybe?

I appreciate your optimism but trust me on this one.

Either I will need to outbid someone at GenCon for said Hobgoblin boon, or I can keep harassing my locals into a home game where I can get my hobgoblin on. Both are slim to zero prospects.

LOL! yeah, I think you are right. Though, I can see running a Home Game with a Hobgoblin PC in it - I've run more than one where he/she would fit in with no problem.

1/5 5/5

Pathfinder Lost Omens Subscriber

I could see Hobgoblins leaning Lawful Neutral, and the only reason their perception is 'evil' is because they're very organization-minded and Evil folks tend to 'cheat' more to maintain their power?

Dark Archive 5/5 5/5

Wei Ji the Learner wrote:


I could see Hobgoblins leaning Lawful Neutral, and the only reason their perception is 'evil' is because they're very organization-minded and Evil folks tend to 'cheat' more to maintain their power?

It really is that whole "tyranny of the strong over the weak" thing that complicates matters.

I'm ok with all of this, really. Would it be nice to play a hobgoblin? Yes. Will I quit because I can't? No.

Having more playable options for people is a good thing. With the additions of the elemental races, I think PFS is right at the comfortable number. And I agree with what Mr. Compton said regarding a playable race leaving the campaign: There should be a reason for their inclusion and a reason for their exclusion. With that I could see the four elemental races being this year only if the Society achieves its goals. Then we might see a whole new crop for season 9.

Maybe the nagaji found The Cosmic Egg on the Plane of earth and thus decided to leave the society and focus on their potential cosmic awakening.

Maybe kitsune are not so thrilled about all these new catfolk Pathfinders taking up all the good places to lie in the sun at Skyreach and thus decide to leave and go home to help the Way of the Kirin become the organization it was in the past.

Maybe all these catfolk Pathfinders are lounging around because a map of an ancient raksasha kingdom was found which may or may not be their ancestral lands.

So for season 9 we could see the removal of the Tian and elemental races, retaining the wayang and tengu (because wangs and tengu are cool) with the introduction of catfolk.

Hm, now that I think about it, the Tengu should be the ones leaving over all the catfolk.

Grand Lodge 4/5

So...interesting. I guess I won't immediately have to apply GM credit to a couple of characters that would just immediately get backburnered. I *do* have a couple of characters that i feel are interesting...
- a nagajii samurai

who will be riding this spoiler:
an axebeak from the quest of perfection series. Cause why not have a snake dude wielding a katana riding a chocobo.

- a kitsune investigator, because hells bells, why not.

...but i'm glad that there's no sense of urgency in applying GM credit to say a tengu fighter just to have a tengu character..although i *was* thinking a tengu slayer dual wielding wakizashis. At least, not for another season. My question is, does anyone have a link to the q&a? my google-fu has failed me, and i can't find a copy. I'm sure my players would love to take a gander as well.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

My ears just perked up. Jon, am I hearing you use the word, "Catfolk" for a reason? Is there a Paizocon or Gencon GM Catfolk boon now?

Hmm

Dark Archive 5/5 5/5

I would check out the Know Direction podcast folks. Sorry, but I can not confirm if there was someone recording the PFS Q&A or not.

I was there so if you have any questions go ahead and ask. I'll try to answer them the best I can.

Grand Lodge 4/5 5/55/5 **

jon dehning wrote:
nosig wrote:
jon dehning wrote:
Wei Ji the Learner wrote:


It'd be nice to get a hobgoblin race boon out there.

It will never happen. There is a rather strict ban on traditionally "Evil" races: Kobolds, Hobgoblins, Drow, Orcs, etc.

I do not foresee this changing.

we did get SOME goblins... so maybe?

I appreciate your optimism but trust me on this one.

Either I will need to outbid someone at GenCon for said Hobgoblin boon, or I can keep harassing my locals into a home game where I can get my hobgoblin on. Both are slim to zero prospects.

Back in the days of Living Greyhawk, they essentially gave out a boon that allowed players to play a Kobold, a traditionally evil race. Both the justification for this and the requirement was that such Kobolds all came from a particular archipelago known as the Mist Kingdom, where Kobolds were more sophisticated than usual and were not inherently evil there. PFS could theoretically do the same thing, albeit this would require some addition to Golorian canon to include such a place.

4/5 5/55/55/55/5 ****

We already have Goblins and Kobolds working with/for the Society... Not including the Goblin PCs...

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

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jon dehning wrote:

I would check out the Know Direction podcast folks. Sorry, but I can not confirm if there was someone recording the PFS Q&A or not.

I was there so if you have any questions go ahead and ask. I'll try to answer them the best I can.

My librarian search-fu failed me! I cannot find a PFS Q&A for 2016. However I can look at you with my big grey eyes and ask, "Please, sir. Are we going to see Catfolk as an upcoming GM boon, either at the big cons or at the small ones?"

Hmm

Grand Lodge 4/5

jon dehning said wrote:
...I was there so if you have any questions go ahead and ask. I'll try to answer them the best I can.

Ah. Well, that makes sense. TBH, i was looking for (no offense) something official to share with my group members. They're all relatively new to PFS, most of the party using xxxxxx-1 characters at roll20con, and a few of them were a little disapointed at race restrictions. I saw my nephews eyes light up when I told him *checks watch* 5 minutes ago that they were adding new races, but I didn't know specifically which ones were being included. Any information that you could give, as far as new races are concerned, that i could pass along to them, would be appreciated.

Dark Archive 5/5 5/5

Hmm wrote:
jon dehning wrote:

I would check out the Know Direction podcast folks. Sorry, but I can not confirm if there was someone recording the PFS Q&A or not.

I was there so if you have any questions go ahead and ask. I'll try to answer them the best I can.

My librarian search-fu failed me! I cannot find a PFS Q&A for 2016. However I can look at you with my big grey eyes and ask, "Please, sir. Are we going to see Catfolk as an upcoming GM boon, either at the big cons or at the small ones?"

Hmm

Unknown, pure speculation on my part. There was a catfolk charity auction boon at GenCon a few years ago. The winner was guaranteed a minimum of two years exclusivity.

I do know a reason for omitting catfolk was there was no Golarion canon/lore as to where the catfolk lived. With the Distant Shores book (at least I think it was Distant Shores), we now have a location for catfolk homeland.

Silver Crusade 1/5 Contributor

jon dehning wrote:
I do know a reason for omitting catfolk was there was no Golarion canon/lore as to where the catfolk lived. With the Distant Shores book (at least I think it was Distant Shores), we now have a location for catfolk homeland.

Distant Shores has a little, as does Inner Sea Races, both pointing to the Southern Garund nation of Murraseth. ^_^

Dark Archive 5/5 5/5

Blind Prophet wrote:
jon dehning said wrote:
...I was there so if you have any questions go ahead and ask. I'll try to answer them the best I can.
Ah. Well, that makes sense. TBH, i was looking for (no offense) something official to share with my group members. They're all relatively new to PFS, most of the party using xxxxxx-1 characters at roll20con, and a few of them were a little disapointed at race restrictions. I saw my nephews eyes light up when I told him *checks watch* 5 minutes ago that they were adding new races, but I didn't know specifically which ones were being included. Any information that you could give, as far as new races are concerned, that i could pass along to them, would be appreciated.

See here.

In addition to the Core rule Book races, Nagaji, Wayang, Kitsune, and Tengu are all legal races to play. You must own the Advanced Race Guide (easiest) or any of the other world books that are listed on Additional Resources page.

Any other race you may hear players discussing is either a current boon only restriction (suli, vishkayna) or is no longer available with out a boon (asimaar and tiefling).

Paizo Employee 4/5 Pathfinder Society Lead Developer

11 people marked this as a favorite.

At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

As of yet, we have not revealed what any of the boon race options are for Season 8.

1/5

Blind Prophet wrote:
jon dehning said wrote:
...I was there so if you have any questions go ahead and ask. I'll try to answer them the best I can.
Ah. Well, that makes sense. TBH, i was looking for (no offense) something official to share with my group members. They're all relatively new to PFS, most of the party using xxxxxx-1 characters at roll20con, and a few of them were a little disapointed at race restrictions. I saw my nephews eyes light up when I told him *checks watch* 5 minutes ago that they were adding new races, but I didn't know specifically which ones were being included. Any information that you could give, as far as new races are concerned, that i could pass along to them, would be appreciated.

I believe they are opening up the "elemental" races. Oread, Sylph, ifrit, Undine. Now this is just what I've heard.

Edit:Ninja'd by the official answer.

Dark Archive 5/5 5/5

1 person marked this as a favorite.
Kalindlara wrote:
jon dehning wrote:
I do know a reason for omitting catfolk was there was no Golarion canon/lore as to where the catfolk lived. With the Distant Shores book (at least I think it was Distant Shores), we now have a location for catfolk homeland.
Distant Shores has a little, as does Inner Sea Races, both pointing to the Southern Garund nation of Murraseth. ^_^

Thanks for the Inner Sea Races reminder! I had forgot about that.

I thought Inner Sea Races simply mentioned a southern Garundi location, while Distant Shores put name and location on a map to it. No worries, we're all good.

Grand Lodge 4/5

John Compton said wrote:
At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

Exactly what I was looking for. Thanks! :D


nosig wrote:
jon dehning wrote:
Wei Ji the Learner wrote:


It'd be nice to get a hobgoblin race boon out there.

It will never happen. There is a rather strict ban on traditionally "Evil" races: Kobolds, Hobgoblins, Drow, Orcs, etc.

I do not foresee this changing.

we did get SOME goblins... so maybe?

What we got were unique boons sold at charity auctions, not general availability.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

1 person marked this as a favorite.

Hmm takes her hope, which was bouncing firmly around, and stuffs it back into its box.

Okay, so no official announcements yet. I agree that catfolk would be a neat GM boon, but alas, there's no sight of them on the horizon yet.

Hmm

Dark Archive 5/5 5/5

5 people marked this as a favorite.
John Compton wrote:

At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

As of yet, we have not revealed what any of the boon race options are for Season 8.

Is there a bell that rings anytime someone writes your name on the forums?

This kind of reaction time ain't normal... :)

1/5

John Compton wrote:

At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

As of yet, we have not revealed what any of the boon race options are for Season 8.

Just curious, as I've not been part of a race alteration yet.

Those with boons that opened up this race, especially the season 7 one that opened up a race for 20pp, are these going to be altered at all or are they "useless" now and just allows "early entry" while we wait for Aug 4?

Dark Archive 5/5 5/5

Hmm wrote:

Hmm takes her hope, which was bouncing firmly around, and stuffs it back into its box.

Okay, so no official announcements yet. I agree that catfolk would be a neat GM boon, but alas, there's no sight of them on the horizon yet. I haven't read Distant Shores yet. Is there a listed catfolk homeland other than the Mwangi Expanse?

Hmm

Yep, just a few posts up!

Dark Archive 5/5 5/5

Thomas Hutchins wrote:
John Compton wrote:

At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

As of yet, we have not revealed what any of the boon race options are for Season 8.

Just curious, as I've not been part of a race alteration yet.

Those with boons that opened up this race, especially the season 7 one that opened up a race for 20pp, are these going to be altered at all or are they "useless" now and just allows "early entry" while we wait for Aug 4?

John can speak more to this but the simple answer is "They are aware" concerning the 20pp buy.

Also, those boons aren't useless any more than an old asimaar boon became useless when they were made legal.

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Minnesota

Thomas Hutchins wrote:
John Compton wrote:

At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

As of yet, we have not revealed what any of the boon race options are for Season 8.

Just curious, as I've not been part of a race alteration yet.

Those with boons that opened up this race, especially the season 7 one that opened up a race for 20pp, are these going to be altered at all or are they "useless" now and just allows "early entry" while we wait for Aug 4?

They're not useless. They're early entry. And who knows what retirements might happen in Season 9?

Hmm

1/5 5/5

Pathfinder Lost Omens Subscriber

Just did a quick read on that boon, and there are OTHER things that the boon can be used for that are *pretty darn handy*

Shadow Lodge 4/5

1 person marked this as a favorite.

I'm kinda salty still. It took me two years to get all the races required for a Suli boon and now not only is Suli a gm boon but splitting those races wouldn't amount to anything with geniekin becoming available.

It's why I won't build a Ganzi at all. One time's enough.

1/5 5/5

Pathfinder Lost Omens Subscriber

As someone who can't get enough GMing in for a Suli boon, the amount of effort put in to get one built was worth it.

I *had* someone lined up with an Aasimar, but RL intervened so the possibility of Ganzi any time soon is highly unlikely. (I got the Tiefling boon of the times I actually got to GM at a convention)

4/5 5/5 * Contributor

Muser wrote:

I'm kinda salty still. It took me two years to get all the races required for a Suli boon and now not only is Suli a gm boon but splitting those races wouldn't amount to anything with geniekin becoming available.

It's why I won't build a Ganzi at all. One time's enough.

I have one of the suli boons. It actually has a special benefit of you attach it to a classically-created suli. You get a bonus racial trait or something like that. AKA if you build a suli the old fashioned way and get one of the new boons, you'll have an even better suli character.

Shadow Lodge 5/5

6 people marked this as a favorite.

Damn you for not removing the hell that are Kitsune from our midst!

*shakes fist*

No really...

*shakes fist*

Grand Lodge 4/5 5/55/5 **

Muser wrote:
It's why I won't build a Ganzi at all. One time's enough.

I love me my Ganzi Chaokineticist...whose Chaotic Neutral...named, 'Kaos, Mistress of Entropy'...you get the idea.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

trollbill wrote:
Muser wrote:
It's why I won't build a Ganzi at all. One time's enough.
I love me my Ganzi Chaokineticist...whose Chaotic Neutral...named, 'Kaos, Mistress of Entropy'...you get the idea.

I build an unchained summoner with a protean eidolon with my Ganzi

Grand Lodge 4/5 5/55/5 **

Tineke Bolleman wrote:
trollbill wrote:
Muser wrote:
It's why I won't build a Ganzi at all. One time's enough.
I love me my Ganzi Chaokineticist...whose Chaotic Neutral...named, 'Kaos, Mistress of Entropy'...you get the idea.
I build an unchained summoner with a protean eidolon with my Ganzi

Please tell me he is Liberty's Edge.

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

trollbill wrote:
Tineke Bolleman wrote:
trollbill wrote:
Muser wrote:
It's why I won't build a Ganzi at all. One time's enough.
I love me my Ganzi Chaokineticist...whose Chaotic Neutral...named, 'Kaos, Mistress of Entropy'...you get the idea.
I build an unchained summoner with a protean eidolon with my Ganzi
Please tell me he is Liberty's Edge.

No. Dark Archives. His backstory is that he is from the sodden lands. The influence of the eye made him this way, and he joined to society as a way to further his own studies. I plan on going Storm Kindler later on.

Grand Lodge 3/5

I am glad to see some of the restrictions removed for players who have wanted to play elemental races. With that said, I am somewhat disappointed. As someone who was working on getting a Oread boon so I could play a Suli, I am wondering if any boons like this will still be given out? I have a feeling they won't be.

I guess I am in the minority, but I for one would like to see races cycled in out out every couple of seasons, so if the Kitsune and others went away for a couple of seasons that wouldn't bother me in the slightest. It might actually encourage some folks to broaden their pool of characters.

*Looking at the Kitsune only people!*

Grand Lodge 4/5 5/55/55/55/5 ***** Venture-Captain, Texas—Austin

John Compton wrote:

At the start of Season 8 (effective August 4th, on the first day of Gen Con) we're adding four character races to the "always available" list: ifrit, oread, sylph, and undine. We are subtracting none from the list; there's neither a compelling in-game nor out-of-game reason to remove those options.

As of yet, we have not revealed what any of the boon race options are for Season 8.

So I have an elemental dialente boon (the one that if you have a boon for all 4 races you can build a Suli), which has 3 of the 4 applied to it (just missing Ifrit).

Since these are now always available, can I fill that lost slot with an ifrit since they are always available, or am I just out on those 3 boons?

EDIT:

Boon Language:
Elemental Dilettante: wrote:
Somewhere in you family tree, you ancestors human blood intermingled with that of a janni. By combining this boon with three other boons that enable you to play an ifrit, oread, and undine respectively, you may play a suli character, beginning at level 1 as normal. By using these boons ins this way, they can no longer be used to create characters of their respective races. Croos out the chronicle sheets' texts (except for Elemental Dilettante), and write "Suli" on each one. Keep these chronicle sheets along with this one in the associated characters records.

Dataphiles 3/5

Not sure but I doubt you can make the Suli that way. I would just try and get an Ifrit in the boon trading thread, and finish it out the old fashioned way. The current Suli GM boon gives a bonus if you apply it to a Suli made in that way.

Grand Lodge 5/5

1 person marked this as a favorite.
Ferious Thune wrote:

For in-world reasons, I'm pretty happy with where we seem to be now. Since the Lantern Lodge has become a permanent part of the society and seems to be thriving, it makes sense that the Tien races would continue to be legal going forward. They're a part of the society now.

Mechanically, none of them are overpowered. There might be some things you can do with a Kitsune and Charm DCs or a Wayang as a small race with no strength penalty, but those things aren't nearly as common or as much of a potential issue as was faced with Aasimars and Tieflings.

Season 8 will be a good test of having so many additional races legal and whether or not that causes a problem.

I guess with me it is more that the Wayang don't fit. I know they have been seen in some scenarios set in tne Tien lands, but they really don't seem to be from there. They are poorly set in the background, and I still like the idea of a cyclical race retirement/new race recruitment.

4/5

I see so much potential in Wayangs, but I agree that opportunities to integrate them into the setting have been really disappointing. We even got a "Blood of Shadows" Player Companion a few months ago, and still, heartbreakingly, only a precious few sentences were used to tell us more about them.

5/5

1 person marked this as a favorite.

Looks like we're back to native outsiders ruining scenarios.

I love it when all those humanoid-only spells are listed in tactics.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Mekkis wrote:

Looks like we're back to native outsiders ruining scenarios.

I love it when all those humanoid-only spells are listed in tactics.

My human druid and human hunter have yet to get targeted by the huge amount of humanoid only spells.

Just like outsiders, they are immune to humanoid only spells, with the added benefit that I can choose to let them work if it benefits me.

humanoid only spells:
Charm Person
Daze
Dominate Person
Fairness
Ghoul Touch
Reduce Person
Unconscious Agenda

Silver Crusade 4/5

Mekkis wrote:

Looks like we're back to native outsiders ruining scenarios.

I love it when all those humanoid-only spells are listed in tactics.

I can't think of any humanoid only spells in tactics for scenarios. The main thing I remember with the outsiders being immune was that they couldn't be enlarged, even if they wanted to be.


Damanta wrote:
Mekkis wrote:

Looks like we're back to native outsiders ruining scenarios.

I love it when all those humanoid-only spells are listed in tactics.

My human druid and human hunter have yet to get targeted by the huge amount of humanoid only spells.

Just like outsiders, they are immune to humanoid only spells, with the added benefit that I can choose to let them work if it benefits me.

** spoiler omitted **

Humans are humanoids, so how are they immune to humanoid-only spells?

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Gisher wrote:
Humans are humanoids, so how are they immune to humanoid-only spells?

Because they can ignore spells that do not target the animal creature type as well. :)

Grand Lodge 4/5 5/55/5 **

1 person marked this as a favorite.
Fromper wrote:
Mekkis wrote:

Looks like we're back to native outsiders ruining scenarios.

I love it when all those humanoid-only spells are listed in tactics.

I can't think of any humanoid only spells in tactics for scenarios. The main thing I remember with the outsiders being immune was that they couldn't be enlarged, even if they wanted to be.

I can think of one instance where an NPC wasted a humanoid only spell on a native outsider. On the other hand, I can think of several instances of good native outsiders getting clobbered by Unholy Blight. Unholy Blight seems to be a default on any evil cleric capable of casting 5th level spells, not to mention a large number of evil outsiders that can cast it.

(And, yes, I know. Some people interpret the words "good outsider" in Unholy Blight to mean "Outsider (Good)" even though that isn't what the spell actually says. But I haven't played with anyone that interpreted it that way.)

4/5 5/5

Fromper wrote:
Mekkis wrote:

Looks like we're back to native outsiders ruining scenarios.

I love it when all those humanoid-only spells are listed in tactics.

I can't think of any humanoid only spells in tactics for scenarios. The main thing I remember with the outsiders being immune was that they couldn't be enlarged, even if they wanted to be.

There's a BBEG in one scenario whose tactics begin with a casting of mass reduce person. I had the great fortune to run that scenario for a group that consisted of three outsiders and one druid who both had a great Will save and was out of range.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Rei wrote:
There's a BBEG in one scenario whose tactics begin with a casting of mass reduce person. I had the great fortune to run that scenario for a group that consisted of three outsiders and one druid who both had a great Will save and was out of range.

I've been in such a scenario, maybe even the same one you are mentioning, and out of the 5 humans in the party, only the enlarged bloodrager failed her save (rolling a 1), so everyone was fighting as medium size =P

4/5

1 person marked this as a favorite.

Thanks to new options in Inner Sea Races, all of the legal outsiders for PFS have the option of being "mostly human" so that they can use enlarge person.

Shadow Lodge 4/5

I can think of at least 5 dominates, 3 charms and one reduce person.

Shadow Lodge

Last time I played my aasimar swashbuckler, I wasted a shirt reroll on a save versus a spell I was immune to (and thus arguably shouldn't have had to roll to begin with).

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