
Storyteller Shadow |

Errr, don't Eldritch Godlings have all bad saves?
My understanding is that the main broken thing about them is that spellcasters pick their spellcasting ability, so apparently a common thing to do is to go for Str or Con and then you can polymorph to bump up your DCs to crazy levels. You also don't have to worry about concentration or armor check failures plus you can pick your spell list. You can also get a bunch of features from individual other classes like oracle mysteries or witch hexes.
No one great save but solid saves across the board I think is pretty good alright maybe not great. :-)
The rest of the stuff is essentially the specials I mentioned, they are pretty special!

MordredofFairy |
So did I understand that right, it's either Gestalt(to be on-par with the power level) or Godling?
Is that on a per-Level Basis?/Do they mix?
(Yeah, looooots of questions there). As in, I still plan on 4 Levels of Unchained Rogue before going with Godling. Does that mean I instead have 4 Levels of Gestalt, then single-classing into Godling? ^_^
Ending with:
Unchained Rogue 4/Fighter(Phalanx Soldier) 4
Mighty Godling 12
Because that would let me wield my finessed spear with a Hoplon for extra Awesomesauce starting at L3.
So quick question, i get grit when i shoot and provoke AoO. What if i get a feat which doesnt make that happen anymore? Do i still get my grit back, or do i lose the ability?
Daring Adjacent Shot: The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner's character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.
Emphasis mine.

MordredofFairy |
Of course, cheesing with Rogue Talents and the Tailblade could still work, RAW. But it's definitely not RAI to "provoke an AoO" when the target cannot take one.
Personally, I would not allow it...unlike when the target has wasted his AoO on something else which is fair game-; but outright making it impossible for it to perform AoO's seems against the spirit...I mean, what's daring about provoking an action you know to be impossible?

ಠ_ಠ |
Because that would let me wield my finessed spear with a Hoplon for extra Awesomesauce starting at L3.
I'm not sure which sort of shield you intend to use, beware that, while using Weapon Finesse, you take the Armor Check Penalty of any shields you use as a penalty to your attack rolls.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Storyteller Shadow |

So did I understand that right, it's either Gestalt(to be on-par with the power level) or Godling?
Is that on a per-Level Basis?/Do they mix?
(Yeah, looooots of questions there). As in, I still plan on 4 Levels of Unchained Rogue before going with Godling. Does that mean I instead have 4 Levels of Gestalt, then single-classing into Godling? ^_^Ending with:
Unchained Rogue 4/Fighter(Phalanx Soldier) 4
Mighty Godling 12Because that would let me wield my finessed spear with a Hoplon for extra Awesomesauce starting at L3.
Ikit the White wrote:So quick question, i get grit when i shoot and provoke AoO. What if i get a feat which doesnt make that happen anymore? Do i still get my grit back, or do i lose the ability?Quote:Daring Adjacent Shot: The first time each round the gulch gunner makes a ranged firearm attack against an adjacent foe and provokes an attack of opportunity, she regains 1 grit point. Making an adjacent firearm attack against a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gulch gunner's character level does not restore grit, nor do ranged attacks using some ability that prevents the gulch gunner from provoking an attack of opportunity.Emphasis mine.
Approved.

MordredofFairy |
I believe I am good to start, then.
Whats left is mainly build aspects that would only come up significantly later.(Such as choice on a extra Lineage Domain, or exact Feat Order etc).
Some things may still need switching around(e.g. Impressive only comes online at 15th level, so not certain I really want to focus on Intimidation with Traits/Racials), but if you don't mind me making minor adaptations over the next few days, I'm good to start.
Name and Image will also be changed, and a proper backstory added, of course. Just saying there'll be no need to wait on me.

Ikit the White |

My character is done too. Unless someone has any other input that i can help tweak my character with more?
Question to GM, having a tailblade, i threaten in melee, so i can provide flanking support. Can i get sneak attack with my guns in close combat then? And if i do, would the Gang Up feat then work too?

MordredofFairy |
AFAIK, you can only get the sneak attack damage on a qualifying attack. That is, it would not be enough to get Improved Unarmed Strike(to make you threaten in melee), then sneak attack with a ranged weapon. So best not hope for that, but not my call.
Regarding input for the character: I wonder if there is a reason for the 17 Wisdom? Getting 2 stats dumped to 7 could be painful...ability damage or ability drain from poisons or diseases gets dangerous fast, and a single ray of enfeeblement could basically make you fall to the ground prone from the weight of your equipment.
If there's a RP-Reason for the stat distribution, great, but I did wonder about the high Wisdom since it does not seem to be a relevant stat for either class(except for the amount of grit points).
One question I do have: If you are sticking with a pure Gestalt of Gunslinger/Rogue: Would you consider dropping the sniper archetype and take over Trap Duty?
I understand the idea, but the Pistols have a range increment of 20 feet, and only target touch AC within the first range increment, too.(that's relevant as with the fall-off from increased range, hitting becomes more unlikely, even against flat-footed targets)
If you pick up the Rogue Talent=>Ninja Trick=>Deadly Range, you can sneak attack within 40 feet, for 2 full range increments.
And the "accuracy"-part of the sniper archetype only works for bows and crossbows, so will not help for the pistols, unless I missed something.
I could really use the "Rake" archetype, to allow free intimidates to make people shaken from the get-go. (plus I would not have to keep up with disable device and boost perception to keep up with trap DC's after stopping to progress as rogue at level 4). I'm fine either way, but I still wanted to ask if that would be an option for you.

Ikit the White |

Input is welcome. Will rebuild him in a bit, dropping wisdom to 16. I plan on going duel wield with double barreled pistols. That would get my STR up at least. CHA, well, hes a dirty dirty rat, see? :P
I will take over TRAP DUTY then, i dont actually need range help to shoot.
I need to be very close anyway, even in melee range for this build to be very effective. So if someone helps me lessen the AoO they get on me, i will gladly go help stand in melee range.

MordredofFairy |
Well, if you are in Melee Range with someone, I will be able to get into flanking position.
The theoretical problem is that I won't usually stay there. But hey, I can spend 1 sneak attack die on Demoralizing them, then the second on Distracting them to make them flat-footed for you(because not picking up trap spotter will free a rogue talent slot for distracting attack)...or simply debilitate them or prolong any debilitating injury you gave them.
Thanks a lot for indulging me(regarding trap duty) ^_^
@Alicorn: No need to hurry, I think. Saturday night will be slow, with most people celebrating new years. I doubt things get going before next week anyway :)