I really like the lasher. That said, there are a few problems I can see. THere are only 5 whip tricks you get over your career, and some don't have a chance of being picked up. Take, for instance, Reckless Whip and Deadly Whip. I don't see those two ever being taken, when you can just take Whip Mastery, a feat most, if not all, whip users are going to be taking, not to mention the fact that Deadly Whip doesn't even give you the ability to deal nonlethal damage.
Other than that, there are some really cool abilities, and I'd love to play one. I think, next time I'm joining something, I'm going to see if this would be allowed. I've always wanted to make a dual-whip user, but the mechanics never really jived with the concept.
Percival Sweetwater III wrote:
Cure Light does nothing for poison. Neutralize Poison, on the other hand, does.
I'm working on that Magus/monk I was talking about earlier, and pre-epic, if he needs to jump and spends a round on it, he has a +99 modifier to Jump checks, both vertical and horizontal. that means minimum 25 feet high, or 100 feet wide. Honestly, I laughed about this, as it's pretty insane. It's not broken, by any means, it's just jump checks, but I still find it funny. the Character will probably vault using his quarterstaff anyway.
Speaking of which, Lyn, a few things. Are you going to allow the bladebound archetype to affect the quarterstaff, making it an intelligent weapon and giving a few other goodies; if so, how would you have it advance past 20?
I've got an idea clunking around me noggin, but I'm not going to really flesh it out as of now. In any case, I'm thinking Gestalt Monk/Staff Magus, and if allowed, the Bladebound archetype modified to a Black Staff instead of a blade. Could make for an interesting character. Just wanted to put this down somewhere so I wouldn't forget.
Edit: Now that I think about it, this sounds like a pretty cool Teacher. Not sure how I'd even build that, but Me Gusta.