
Toblakai |

That's what I'm seeing, as well. For example, the void card specifically mentions that a miracle or wish spell doesn't reverse the card's effect - they merely reveal where the soul is imprisoned. All it says for the Idiot card is that the card causes 1d4+1 points of intelligence drain immediately.
I think your GM must have drawn this card a couple times IRL. Stupidest magic item ever.

Claxon |

Fractured Elf wrote:That's what I'm seeing, as well. For example, the void card specifically mentions that a miracle or wish spell doesn't reverse the card's effect - they merely reveal where the soul is imprisoned. All it says for the Idiot card is that the card causes 1d4+1 points of intelligence drain immediately.I think your GM must have drawn this card a couple times IRL. Stupidest magic item ever.
Ummm....most players should know better. This isn't the instance of a stupid GM necessarily, but maybe an instance of one who likes tempting his players.
The group I play with knows better than to ever draw a single card from the deck of many things.
No matter how many times it shows up.

Fractured Elf |

Ummm....most players should know better. This isn't the instance of a stupid GM necessarily, but maybe an instance of one who likes tempting his players.
The group I play with knows better than to ever draw a single card from the deck of many things.
No matter how many times it shows up.
That is an issues of player knowledge vs character knowledge. Completely unrelated to my question - which is, can restoration reverse the effect of the Idiot card?

Fractured Elf |

Okay, so that's 4 responses, and only 1 actually addressed the question?!? I understand the Deck is not a well-recieved item, but opinions of that nature do nothing to address the question! If this is all I've got to go on, then I wonder how any question not put directly to the devs ever gets answered. Thank you Pizza Lord for actually trying to help!

Pizza Lord |
As to why I'm looking for clarification - well, minor artifact. Usually their effects aren't casually magicked away...
Understandable, but you have to look at it as a whole. The deck is incredibly powerful and most of its effects can't necessarily be 'magicked' away. Most offer no saving throws, including the Idiot card. One just takes your soul and lock it away, one turns your cohort into an intractable enemy, no save.
In this particular case, a restoration spell can reverse the effect of the card; one random possibility out of 22 cards. How easy or accessible such a remedy is is subjective.

Fractured Elf |

Thank you, Pizza Lord, for a directly related to the previous comment response. The consensus I'm getting, from you and Bondoid, is that the effect is reversible, since nothing in the Deck's or Card's description explicitly says it is not. That was my interpretation as well, but I had doubts (probably derived from previous edition interpretations) because - artifact. So it looks like a trip to a temple is in order for my character, and probably a quest is in order for the party.

Pizza Lord |
Naw, just have another party member draw 10 or so cards, one is bound to be able to reverse the Idiot card's affect. And by one... I mean one specifically. I am sure if he gets the Moon he'll use (at least one) or his only wish to help you.
This is clearly the intelligent thing to try. At least... it's clearly the intelligent thing for your character to suggest currently.

Fractured Elf |

Good one. Actually, the hit wasn't too bad - 2 points of Int lost - leaving my fairy (as in Tiny, impulsive Fey) summoner with a 12 Int. (Homebrew game, with GM-approved custom races as long as their was significant story elements to them.) Still, with only 2+Int mod skill points/level, going from a +2 to a +1 Int mod hurts.

alexd1976 |

Thank you, Pizza Lord, for a directly related to the previous comment response. The consensus I'm getting, from you and Bondoid, is that the effect is reversible, since nothing in the Deck's or Card's description explicitly says it is not. That was my interpretation as well, but I had doubts (probably derived from previous edition interpretations) because - artifact. So it looks like a trip to a temple is in order for my character, and probably a quest is in order for the party.
You got it, it's reversible.
When in doubt, do what it says. Some people add extra effects to things (because-artifact), but they really shouldn't.
For the record, I love finding those decks, and always always try them, of course, our group usually uses hero points or some variation that allows us to have an 'undo' on stuff like this, so, it usually turns out very well. :D

Claxon |

Okay, so that's 4 responses, and only 1 actually addressed the question?!? I understand the Deck is not a well-recieved item, but opinions of that nature do nothing to address the question! If this is all I've got to go on, then I wonder how any question not put directly to the devs ever gets answered. Thank you Pizza Lord for actually trying to help!
The question was answered correctly by Pizza lord in the first response. No cause to get upset.
Also, for what it's worth "question directed at the devs" almost never get answered because if the devs tried to stop and answer every request for answer from the devs they wouldn't get anything else done.
As well, I was responding to Toblakai as he was leveling insults at your GM, which were unfounded in my opinion.

Fractured Elf |

Thanks to all who've responded to the question. My apologies if I sounded upset earlier - I was just a bit flabbergasted by the 'this is my opinion of the Deck' responses that offered nothing to answer the question. I know the Deck's a big risk, and am leery of it - most players who've been playing some incarnation of the game do. My character, however, knew nothing about the Deck, and being an impulsive Chaotic Neutral Fey, chose to draw three cards, & and got Flames, Idiot, and Sun. Flames = side adventures, unless the GM ties it completely into his campaign, but losing half of my Int mod on a summoner hurt, so I wanted clarification as to whether my reading of the Idiot card's effect was correct. It seems to have been, so thanks for the clarification.