Oh I know that. My psycho murder bunny is in homage to Pooky, as well as the Vorpal Bunny from Monty Python. I know a 5' step prevents AoOs whole leaving a threatened square, but entering the opponent's square also provokes from the opponent in question, unless a feat like Monkey Shine, or perhaps the teamwork feat Escape Route is involved, correct?
The reason I'm asking is this : started a new game where all PCs are noble animals or magical beasts. I'm playing a noble rabbit Unchained Barbarian (psycho murder bunny). I know combat gimped - it wasn't about min/maxing, but the humorous connotations and a nod to Monty Python and Pooky from Red Dragon Inn. Since tiny and smaller creatures don't threaten adjacent squares and have to enter opponent's squares to.attack, can they remain in that occupied square? Furthermore, can they 5' step into an opponent's square?
CampinCarl9127 wrote: *Sigh* this is my point. There is not evidence on either side. Each side is trying to put burden of proof on the other, and there is no proof on either side. This is a rules argument where the rules are ambiguous. You cannot win by saying "If you can't produce rules that prove your point, then I am correct". That is a logical fallacy. Well said! For what it's worth, this wouldn't be an issue at the table where I play. Spell effects that have been made permanent via Permanency are just that - permanent, until suppressed by Dispel Magic or a no-magic area or similar effect. Fighter had enlarge person cast on him & made permanent, then dies? Still enlarged while dead, and remains enlarged when resurrected, unless the enlarge person had somehow been removed from him through break enchantment, disjunction, or similar effect.
Thanks to all who've responded to the question. My apologies if I sounded upset earlier - I was just a bit flabbergasted by the 'this is my opinion of the Deck' responses that offered nothing to answer the question. I know the Deck's a big risk, and am leery of it - most players who've been playing some incarnation of the game do. My character, however, knew nothing about the Deck, and being an impulsive Chaotic Neutral Fey, chose to draw three cards, & and got Flames, Idiot, and Sun. Flames = side adventures, unless the GM ties it completely into his campaign, but losing half of my Int mod on a summoner hurt, so I wanted clarification as to whether my reading of the Idiot card's effect was correct. It seems to have been, so thanks for the clarification.
Good one. Actually, the hit wasn't too bad - 2 points of Int lost - leaving my fairy (as in Tiny, impulsive Fey) summoner with a 12 Int. (Homebrew game, with GM-approved custom races as long as their was significant story elements to them.) Still, with only 2+Int mod skill points/level, going from a +2 to a +1 Int mod hurts.
Thank you, Pizza Lord, for a directly related to the previous comment response. The consensus I'm getting, from you and Bondoid, is that the effect is reversible, since nothing in the Deck's or Card's description explicitly says it is not. That was my interpretation as well, but I had doubts (probably derived from previous edition interpretations) because - artifact. So it looks like a trip to a temple is in order for my character, and probably a quest is in order for the party.
Okay, so that's 4 responses, and only 1 actually addressed the question?!? I understand the Deck is not a well-recieved item, but opinions of that nature do nothing to address the question! If this is all I've got to go on, then I wonder how any question not put directly to the devs ever gets answered. Thank you Pizza Lord for actually trying to help!
Toblakai said wrote:
That is an issues of player knowledge vs character knowledge. Completely unrelated to my question - which is, can restoration reverse the effect of the Idiot card? |