Necromantic Relic Hunter Inquisitor


Advice


Is there a way to build a pure inquisitor Relic Hunter (no multiclassing, though i'm open to archetype stacking) with a focus on the Necromancy relic & resonance power?

I'm looking through the inquisitor spell list and i cant find any create undead spells... Is the a way to fix that? or work around it?


Well, I'll admit I'm not very familiar with the occultist, although I imagine it has some bonus to Create Undead spells?

All spells from the school that you choose are added to your spell list for the purposes of activating items, so at the very least you could use wands/scrolls/etc. of the spells you want?


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Yes, kind of, one of its schools, and thus the inquisitors relic schools are tailored toward controlling more zombies and stuff, but I can't find a way of actually getting any create undead spells... Even selecting the death domain doesn't grant you the bonus spells as an inquisitor.

Can anyone help? there HAS to be a better way than stockpiling items -.-

Liberty's Edge

Well, if you go Samsaran and take Mystic Past Life you can select to get Cleric spells, and with even Wis 16 you can add most of the undead creation spells to your list directly. Other than that I'm not thinking of anything, but that'd definitely work.

A Samsaran Relic Hunter searching for items used by his own past lives could also be pretty cool thematically...


I am AMAZED there isn't an archetype that gives you your domain's spells or just necromancy spells in general.

Edit: Even Bodhi's guide to the inquisitor says: "Desecrate: If you summon undead, it’s a good booster for your undead allies, but it’s best used to boost your animate dead spells, since you can double the amount of undead you create."

Yet i'm not seeing a way to do that..
(beyond samsaran)


I looked into the Relic Hunter a lot (admittedly not for Necromancy) cause I dig the flavor. But ultimately I feel it's a poorly designed Archetype that takes away all your class features and most of your spells.


Alex Mack wrote:
I looked into the Relic Hunter a lot (admittedly not for Necromancy) cause I dig the flavor. But ultimately I feel it's a poorly designed Archetype that takes away all your class features and most of your spells.

Cool.


Just to give you an example: Probably the best low level spell on the Inquisitors list is divine favor, also being a divine caster you kinda want to swing that healing stick.

So you need Evocation and Conjuration to cast your bread and butter spells (even from wands...) and you don't get a third Implement before level 4.

This really hamstrings any build, and in exchange you are also trading out all your meaningful class abilities for two implement schools...

Liberty's Edge

Alex Mack wrote:

Just to give you an example: Probably the best low level spell on the Inquisitors list is divine favor, also being a divine caster you kinda want to swing that healing stick.

So you need Evocation and Conjuration to cast your bread and butter spells (even from wands...) and you don't get a third Implement before level 4.

This really hamstrings any build, and in exchange you are also trading out all your meaningful class abilities for two implement schools...

I dunno. I mean, yeah, you need those two, but the Focus Powers are probably on par with early-level Judgment which is all you give up until level 4, and at level 4 you effectively get Bane early and with a much longer duration (Tranmutation and Legacy Weapon) as well as a free Stat Belt (again, Transmutation). So you basically trade Judgment and some broadness in your spell list early on for Focus Powers...which seems like a reasonable trade, since Focus Powers are actually really good.


You also trade out Domain/Inquisition and the big one Bane. And no Legacy Weapon is not a replacement. It requires a standard action to activate and has a duration of 1 minute...

Also as argued above if you pick Transmutation at level 1 you will either be unable to cast CLW or Divine Power until level 4.

Also neither Evocation or Conjuration work wth the inquisitors spell list all that well.

Liberty's Edge

Alex Mack wrote:
You also trade out Domain/Inquisition and the big one Bane. And no Legacy Weapon is not a replacement. It requires a standard action to activate and has a duration of 1 minute...

Uh...you don't trade out Domain.

And Legacy Weapon is totally a valid replacement for Bane. Yeah, it's a standard that lasts a minute. That means you have more duration by quite a lot than a normal Inquisitor (something like ten times the duration at 5th level). The action economy isn't as good if you don't scout ahead, but there are tradeoffs in everything.

Alex Mack wrote:
Also as argued above if you pick Transmutation at level 1 you will either be unable to cast CLW or Divine Power until level 4.

Which would be why I suggested grabbing it as your 4th level Implement. Still one level before an Inquisitor gets Bane.

Alex Mack wrote:
Also neither Evocation or Conjuration work wth the inquisitors spell list all that well.

Not super well, no. But all you're giving up is Judgment, for the most part, which at 1st-3rd level is a +1 to something (or +2 damage at 3rd) for one fight a day. They're probably better than that.


Deadmanwalking wrote:
Alex Mack wrote:
You also trade out Domain/Inquisition and the big one Bane. And no Legacy Weapon is not a replacement. It requires a standard action to activate and has a duration of 1 minute...
Uh...you don't trade out Domain.

This ability replaces domain, bane, greater bane, second judgment, and third judgment.

Liberty's Edge

Chess Pwn wrote:
Deadmanwalking wrote:
Alex Mack wrote:
You also trade out Domain/Inquisition and the big one Bane. And no Legacy Weapon is not a replacement. It requires a standard action to activate and has a duration of 1 minute...
Uh...you don't trade out Domain.
This ability replaces domain, bane, greater bane, second judgment, and third judgment.

I...have literally no idea how I missed that. I actually looked at the Archetype. Twice.

Domains are usually only okay, but that does make it worse than I was thinking it was.


Scouting ahead to buff is fine and dandy when you use an all purpose buff. If you need to know ahead of combat what exactly you are up against it becomes way less feasible.

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