Megan's Carrion Crown

Game Master Megan Robertson

Paizo's Carrion Crown AP.


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Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Initiative
1d20 + 2 ⇒ (8) + 2 = 10

Barret smiles for a moment before he lets the rage come over him. His claws extend and his eyes turn red as before. He looks around at the group and then rushes the animated straitjacket. He lashes out with a single claw at it.

1d20 + 8 ⇒ (2) + 8 = 10

1d6 + 6 ⇒ (6) + 6 = 12


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre retreats away from the straight jacket and out of the door, watching to see if his last spell had caused damage or not.

Initiative 1d20 + 3 ⇒ (15) + 3 = 18


Male Half-Elf Rogue/ 4

Initiative 1d20 + 5 ⇒ (20) + 5 = 25

Dillan will hold his actions till the other melee combatants have a chance to act...once they do he will draw his shortsword and move to a location hopefully allowing him to flank without provoking any AoO's.

Megan; i'll let you decide where how he moves.

Shortsword 1d20 + 3 ⇒ (20) + 3 = 23 and 1d6 + 2 ⇒ (6) + 2 = 8 for damage.

I haven't included any flanking modifiers or sneak attack incase his desired action was not possible.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Round 1
Initiative 1d20 + 2 ⇒ (18) + 2 = 20
Sorin fires a regular arrow at the straitjacket and then steps back to allow the melee combatants to strike at it.
Attack (Shortbow) 1d20 + 3 ⇒ (14) + 3 = 17
Damage (Shortbow) 1d6 - 1 ⇒ (2) - 1 = 1

Dillan, you have a possible crit


Male Half-Elf Rogue/ 4

If it's undead aren't they immune to crits?


female human oracle of battle 4

Animated objects are constructs, not undead, and in PF, neither is immune to crits. (I'll be back to post Merian's actions in a short while.)


Male Half-Elf Rogue/ 4

Well then...

To confirm crit (again not including flanking if that was possible).

Shortsword 1d20 + 3 ⇒ (2) + 3 = 5 and possible additional damage 1d6 + 2 ⇒ (6) + 2 = 8


female human oracle of battle 4

Initiative 1d20 + 2 ⇒ (11) + 2 = 13

Merian rushes forward, attempting to position herself between the straitjacket and her less-fortified allies as she strikes with her blade. Longsword attack 1d20 + 4 ⇒ (4) + 4 = 8, damage 1d8 + 3 ⇒ (8) + 3 = 11

Liberty's Edge

Female Depemds on the game system (human in the real world)

Better roll the straitjacket's Initiative...

Straitjacket Initiative: 1d20 - 1 ⇒ (13) - 1 = 12

Sorin looses an arrow at the straitjacket, hitting it. He then backs away.

Tre'duinne backs out of the door, watching closely - the thing does not seem affected by his spell in the slightest.

Merian rushes forwards, slashing with her sword but missing. Dillan manoeuvres around her also attacking with his sword but to greater effect, opening a rent in the body of the straitjacket.

The straitjacket retaliates, flying clumsily at Dillan and attempting to slam into him bodily, but he just manages to evade it.

Straitjacket attack: 1d20 + 5 ⇒ (9) + 5 = 14

Barret flies into a rage and charges, red-eyed, lashing out with a claw - unsuccessfully.

Next round actions & rolls, please


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

As Tre looks on seeing his spells have no effect, he moves up behind Dillan speaking into his ear, "You may feel some magic entering you in a minute, it will aid your reactions, mental strength and body, don't worry its all good." Tre then speaks words of elven power as a blue light transfers from his finger to Dillan's body.

Round 2
HP: 12/12 Conditions: None
Move Action: Move behiand Dillan
Std Action: Cast resistance on Dillan +1 to saves for 1 minute.


female human oracle of battle 4

Merian makes another attempt to hack into the jacket, trying to take advantage of the thing's focus on Dillan. Longsword attack with flanking 1d20 + 7 ⇒ (15) + 7 = 22, damage 1d8 + 3 ⇒ (5) + 3 = 8.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Round 2

Sorin calls out, "Forces of life, bring aid to my allies in this fight against the dead!" You feel a surge of positive energy enter you, bring confidence that whatever the creature is, you will soon overcome it. Sorin switches to his longspear.
Casts bless. +1 morale bonus on attack rolls and on saving throws against fear effects for 2 mins.

Status:

AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
HP 19/19
Melee Longspear +0 (1d8-1/20/x3)
Spells 4/5 1st level available
Effects bless


Male Half-Elf Rogue/ 4

Dillan attacks again from a comfortable flanking position...

Shortsword 1d20 + 6 ⇒ (6) + 6 = 12 and 2d6 + 2 ⇒ (3, 3) + 2 = 8 for damage (included sneak attack from the flank).


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Round 2

Barret will lash out with both claws this time.

1d20 + 9 ⇒ (5) + 9 = 14

1d6 + 6 ⇒ (4) + 6 = 10

1d20 + 9 ⇒ (15) + 9 = 24

1d6 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Female Depemds on the game system (human in the real world)

One of Dillan's claws and Merian's sword connect with the straitjacket which is beginning to look rather tattered. Thrashing around in the air, it attempts to bash into both Dillan and Merian in turn:

Straitjacket attack on Dillan: 1d20 + 5 ⇒ (11) + 5 = 16

Straitjacket attack on Merian: 1d20 + 5 ⇒ (10) + 5 = 15


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Round 3

Sorin moves to where he can poke at the straitjacket from a safe distance with his spear.
Attack (Longspear, Bless) 1d20 + 1 ⇒ (10) + 1 = 11
Damage (Longspear) 1d8 - 1 ⇒ (5) - 1 = 4


female human oracle of battle 4

Merian attempts to finish the possessed jacket off with one last swing of her blade. Longsword attack (flank/bless): 1d20 + 8 ⇒ (18) + 8 = 26, damage 1d8 + 3 ⇒ (6) + 3 = 9.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Round 3

Barret continues to lay into the animated object with his razor sharp claws.

1d20 + 9 ⇒ (19) + 9 = 28

1d6 + 6 ⇒ (3) + 6 = 9

1d20 + 9 ⇒ (4) + 9 = 13

1d6 + 6 ⇒ (6) + 6 = 12


female human oracle of battle 4

Sidebar - Was the jacket attacking Dillan or Barret? Barret's the one with the claws, after all; not sure where the typo ended, though. Either way, that looks to be a hit on whoever the jacket attacked, but there's no damage roll...


Male Half-Elf Rogue/ 4

Indeed if that 16 was against Dillan...well it hit. Of course i'm happy to take no damage. :D

Liberty's Edge

Female Depemds on the game system (human in the real world)

I had intended for the straitjacket to go for Dillan... sorry about giving him claws!

Here's your damage, Dillan: 1d6 + 2 ⇒ (6) + 2 = 8

Merian and Barret continue to lay into the straitjacket and by the time they have finished it is in a tattered heap on the floor, animated no more!

Well done, everyone!


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Ouch, that thing really got a hold of you Dillan. Come here so I can take a look at it." Sorin looks over the bruises and crushed bones where the straitjacket wrapped itself around the half-elf. This looks pretty nasty and we need Dillan to get through here. He takes his hands and moves them over the damaged bones. "Hang on Dillan, this is going to hurt a little, but then it will be better."
Casts Cure Light Wounds 1d8 + 2 ⇒ (1) + 2 = 3
Casts Cure Light Wounds 1d8 + 2 ⇒ (1) + 2 = 3
Oh lovely, two 1s in a row. Fortunately, I've got a lot of ways to heal you guys.
"Those wounds were pretty bad Dillan. This should be better. I can take care of the rest if you'd like."

Status:

AC 15, touch 12, flat-footed 13. . (+3 armor, +2 Dex)
hp 19/19
Spells 2/5 1st level available


female human oracle of battle 4

Merian's got healing backup too, of course, if it becomes necessary.

Merian nods, looking satisfied. "It's only the beginning, but it's a start," she comments. After assuring herself that Dillan is being cared for, she begins poking through the heaped cloths in case anything of interest should catch her eye. Perception check: 1d20 + 6 ⇒ (20) + 6 = 26. She'll also activate detect magic and pause a few moments to sweep the room in case there might be magic auras.


Male Half-Elf Rogue/ 4

The rogue almost drops his blade as the animating clothing stops; the pain evident on his face and body. "I don't think i'm going to want to be wearing anything from this place." He smirks at his own humor, nods at Sorins' words and stumbles over to him, "Ya know its because of things like this i've always avoided these kinds of places." His smile lightens a bit more as he feels the healing energies wash over him.

Health:

HP 11 of 13

"You know," The rogue pauses, "There is another option to all of this I think we have overlooked." Dillan places his sword back in its scabbard, "We could just burn the place." He smiles, "I mean that should at least take care of the clothes attacking us."


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre sighs a small sigh of relief, as the straightjacket's animation ceases and it lies in tatters upon the floor. He smiles seeing Sorin using her magic towards his friend, watching his wounds close up, yet his face plainly shows the shock at Dillan's suggestion. "No Dillan, just firing the physical structures won't remove the evil that is trapped here, doing that might even feed the malice and free its spirits to even greater evil acts. No I can't allow that, really not a course of action to follow."


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

"I want to agree with Dillan, but Tre makes a good point. It would not help the cause. And besides, Dillan survived alright. We can handle whatever this place throws at us." Barret says after his rage leaves him.

Liberty's Edge

Female Depemds on the game system (human in the real world)

There does not appear to be anything else of interest here, unless you are fascinated by doing laundry.


female human oracle of battle 4

Movin' on!


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

"Should we try that door to the north then? Or would you rather start working our way to the east? Think I'll suggest north to limit the chances of something creeping in behind us."


Male Half-Elf Rogue/ 4

Dillan nods and moves to the next door...

Traps 1d20 + 16 ⇒ (5) + 16 = 21

Perception for noise 1d20 + 11 ⇒ (6) + 11 = 17 +4= 21 vs conversations, finding traps, concealed or secret objects

And if there were traps their removal 1d20 + 14 ⇒ (18) + 14 = 32


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Tre stands next to Sorin, watching Dillan's hands move quickly and expertly across the door.

Liberty's Edge

Female Depemds on the game system (human in the real world)

A somewhat receovered Dillan works his arts on the next door. Detecting nothing untoward, he opens it...

... to reveal a multi-seater rest room. Apart from rather battered bathroom furniture, there does not appear to be anything here.

Map update


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin's mouth twists, "I'd hate to see what sort of ghosts might remain in here. Through the door to the east?"


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Returning back through the door, finding themselves back n the corridor, Tre points to the double doors to the north, "This might be interesting, double doors into what I wonder? If it were a noble house in Caliphas, they would lead to a magnificent ballroom, with a band playing on high, looking down on the happy revelers dancing their souls out. Oh, those were the days...." his voice trails off wistfully.


female human oracle of battle 4

Merian feels... something... in the air. A building tension, maybe. Part of her wants to dismiss it as battle nerves, but she nonetheless tightens her grip on her shield, and the first syllables of a protective prayer hover on her lips.

We could also consider the double doors at the south end of the corridor, near the entrance (off of S2), if we wanted to work front-to-back instead.


Male Elf Wizard (necromancy/undead)/4 HPs 24/24

Really doesn't bother me which way you want to go.


female human oracle of battle 4

I'm only pointing out the alternative because years of dungeon-crawling has taught me that the stairs down are usually in the back of the haunted house, so we're likely to trip over them this way before we finish exploring this level. ;)


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Yes, does not really matter to me either. I had been thinking counter-clockwise, but I have no objection to going back to the start and working front to back.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Fair enough. I;m good either way.


Male Half-Elf Rogue/ 4

I say we keep in the direction we've been going; if we encounter those stairs down we back track and clear this level.

Dillan moves to the double doors and begins his examination...

Traps 1d20 + 16 ⇒ (2) + 16 = 18

Perception for noise 1d20 + 11 ⇒ (3) + 11 = 14 +4= 18 vs conversations, finding traps, concealed or secret objects

And if there were traps their removal 1d20 + 14 ⇒ (16) + 14 = 30

Liberty's Edge

Female Depemds on the game system (human in the real world)

OK, double doors at the north end of the corridor from the front door, then?

Dillan investigates in his usual thorough and professional manner, discovering no traps and hearing no sounds. When everyone else is ready, he opens the doors cautiously.

Several mouldy cots lay strewn around this room, while doors to what you guess are smaller, more private sleeping cells - or maybe treatment rooms - hang askew to the west. Judging from the rest of this room's decor, this must have once been the prison's infirmary.

Map update

Anyone want to go in?


Male Half-Elf Rogue/ 4

"OK," The rogue swallows; the sound almost seems to echo in here, "Clothing is one thing, but surgical tools or some spectre that is well...half a body." Dillan silently steps to the side, "I gladly offer the first step into this room to someone else." The rogues hand drops to the hilt of his blade.


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Barret shrugs as Dillan shows his hesitation about going into the room. He steps past the rogue and starts exploring the room.

Perception

1d20 + 5 ⇒ (10) + 5 = 15


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Sorin moves in behind Barret. Bow and nocked arrow held loosely in readiness. He looks around the room for evidence of more ghosts or threats, especially sharp objects and nasty looking bottles.
Perception 1d20 ⇒ 15


female human oracle of battle 4

Merian follows Barret as well, happy to stand between any potential harm in the room and Dillan and Tre. He's probably right, though, she thinks, the sense of tension still gnawing at her.


Tre follows in, a spell to make any undead feel his growing tension inside.

Perception 1d20 - 1 ⇒ (9) - 1 = 8
Initiative 1d20 + 3 ⇒ (14) + 3 = 17 for when he needs it in this room.


Stats:
AC 15/12/13 HP 34/34 F+3 R+3 W+4 Init+2 Per+4

Ha! Yes, that's the spirit Tre/Deevor. Proactively rolling initiative is probably a good idea in this room. If we have spooks in the laundry room, we have them for sure in the infirmary.
Initiative 1d20 + 2 ⇒ (20) + 2 = 22


female human oracle of battle 4

Initiative sounds like it might be a good plan, indeed. 1d20 + 2 ⇒ (1) + 2 = 3


Kellid Mooncursed 1 (HP 15/15; AC:12, T:12, FF:10; Fort:+4 Ref:+2 Will:+2; Init+2; Perception +5) (Effects: None)

Sure, me too.

1d20 + 2 ⇒ (19) + 2 = 21

Liberty's Edge

Female Depemds on the game system (human in the real world)

As Merian enters the room, following Barret and Sorin, the air in the the centre of the room twists and coalesces, becoming visible as a twisted, nearly skeletal ghostly form of a broken prisoner.

Those of you in the room feel a wave of fear wash over them, an overwhelming urge to flee...

May I have a Will save, please, to resist this.

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