
![]() |
1 person marked this as a favorite. |
At my table, always. I always separate the character's knowledge from the player's knowledge, and I won't punish the character because of things the player doesn't know. Your wizard would know how that spell works, even if you forget whether it's conjuration or adjuration. (I tend to run a lot of demo games, so I often deal with brand new players.)
I use the same exact philosophy. I've also found that other GMs are willing to honor it and let me retcon actions if I get the range wrong on a spell or forget some crucial aspect that would be known to the character.

![]() ![]() ![]() ![]() |

Just going to also say I don't stop people from talking about creatures because again they don't even do it. If a GM did decide to say something about this I wouldn't think they were out of line though because your character just doesn't know that information based on their check. It is pretty straightforward to be honest.
The OP made a knowledge check which didn't include information his character told. He didn't make his knowledge check. I think you are misrepresenting this.
Why is my discussion completely irrelevant and yet you talking about cheaters somehow more on topic to a knowledge check discussion?
To be honest there is just nothing that supports your argument other than the argument itself. You claim surely your character remembers but I can just as easily say you don't remember because it be represented by your knowledge check. My argument has a game mechanic supporting it. Yours has presumptions made about the game.
After all this discussion you haven't provided anything to the topic other than opinion while other people have provided rules. And just so you know the end all be all section of these rules:
You can use this skill to identify monsters and their special powers or vulnerabilities. In general, the DC of such a check equals 10 + the monster’s CR. For common monsters, such as goblins, the DC of this check equals 5 + the monster’s CR. For particularly rare monsters, such as the tarrasque, the DC of this check equals 15 + the monster’s CR or more. A successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information.
Action
Usually none. In most cases, a Knowledge check doesn't take an action.
Retry? No. The check represents what you know, and thinking about a topic a second time doesn’t let you know something that you never learned in the first place.
That knowledge check is the end all be all of what your character knows. You don't know more because you have faced it before. You don't recall anything about it. You might not even recognize it for what it is.
I could sit here and spout off real world parallels about how I can't recall everything I have seen and learned just like your character can't but it isn't even necessary. The mechanic is already written in the rules and that is all that matters.

![]() ![]() ![]() ![]() |

The knowledge isn't tied to a duration it is tied to a creature (not a TYPE of creature, an individual) you have tried to identify. You assume it has a duration for some reason.
You keep stating knowledge apparently isn't what a character knows despite the rules saying otherwise and back it up with no proof but a claim to common sense.
Since you aren't going to back your argument with anything of substance I think it is safe to leave it at that.
What I think of the situation in the OP:
You used a knowledge check and received information from that creature's stat block representing what your character knows about that creature. When you used player knowledge to reveal more information you metagamed. There isn't a punishment for what you did but clearly the table GM felt you were being unfair in a way that made him speak out.

thejeff |
The knowledge isn't tied to a duration it is tied to a creature (not a TYPE of creature, an individual) you have tried to identify. You assume it has a duration for some reason.
You keep stating knowledge apparently isn't what a character knows despite the rules saying otherwise and back it up with no proof but a claim to common sense.
Since you aren't going to back your argument with anything of substance I think it is safe to leave it at that.
What I think of the situation in the OP:
You used a knowledge check and received information from that creature's stat block representing what your character knows about that creature. When you used player knowledge to reveal more information you metagamed. There isn't a punishment for what you did but clearly the table GM felt you were being unfair in a way that made him speak out.
If it's tied to a creature, do we need to roll knowledge for each individual creature? I mean, just because they're together doesn't mean they're all the same species, right?

![]() ![]() |
3 people marked this as a favorite. |

Okay, so kind of missed in the discussion but a pertinent point, unless I missed it in the wall o' text?
My character runs into a particular opponent that pretty much needs adamantine to deal with.
At the conclusion of the scenario, with time permitting, said character purchases an adamantine weapon.
Now at the start of the next scenario, do I need to sell that back since RAW I would have *no reason* (ie, K: Blah resets) to have such an item?
Do I get full money for that resale?
This is tongue in cheek, but also somewhat serious, if things are going to go down this path...

![]() |
The knowledge isn't tied to a duration it is tied to a creature (not a TYPE of creature, an individual) you have tried to identify. You assume it has a duration for some reason.
The game contradicts your statement. Monsters in the bestiary are not individuals, they are species or whatever the appropriate designation would be. When a character succeeds on a K. Check they are getting information about the specific classification that the creature is part of. This is exactly why K. Checks on humans don't tell you what feats they have or what spells they can cast.
More to the point, there is no rule which allows K. check success to be transferred to individuals via verbal communication. So under your understanding of the game, no one can benefit from another person's K. Check because their own check represents all they know. Any time you allow one character to share knowledge, you're violating your own house rules.
You keep stating knowledge apparently isn't what a character knows despite the rules saying otherwise and back it up with no proof but a claim to common sense.
False. I said Knowledge represents what a character knows outside of their actual experiences. You're the one house ruling that K checks represents all knowledge, regardless of experiences. There is no rule that states this and I could quote you the game example in the Core rulebook where the cleric knows that skeletons are susceptible to her positive energy channeling despite not making any knowledge check.

![]() ![]() ![]() |
4 people marked this as a favorite. |

I have not read the entire thread, so forgive me if I am being repetitious. In my real life work as a college professor I have seen numerous situations where a student knew something once and then couldn't recall it correctly in a pressure situation. I'm assuming that fighting a demon is roughly equivalent to taking a calculus test ;-)

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

I have not read the entire thread, so forgive me if I am being repetitious. In my real life work as a college professor I have seen numerous situations where a student knew something once and then couldn't recall it correctly in a pressure situation. I'm assuming that fighting a demon is roughly equivalent to taking a calculus test ;-)
I don't think the analogy really holds.
There is a word for a professional adventurer who reacts badly to high pressure, dangerous situations.
Corpse.
Seriously, some people react much better to danger than others. Successful adventurers, by definition, handle it well

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

I have not read the entire thread, so forgive me if I am being repetitious. In my real life work as a college professor I have seen numerous situations where a student knew something once and then couldn't recall it correctly in a pressure situation. I'm assuming that fighting a demon is roughly equivalent to taking a calculus test ;-)
I'd rather take my chances with the demon

![]() ![]() |

This is very much an organised play-specific issue, and not even a new one.
Campaign leadership should make a decision on how to handle this, and the ruling should be in the PFS guide.
A word of warning, though.
If a GM is constrained to be painfully precise and exact, players will leave the campaign. EDIT: Some GMs might quit, too, because that's a loss of control over a given table that'd be horrible to handle, and a searing indictment of the amount of trust a given campaign gives their GMs.
Truth in print, was a GM in a different campaign where 'armchair quarterbacks' would overturn unpopular rulings after players complained. Said players told the GM in question that there was 'nothing wrong with the ruling'. Not 'I don't agree with that, can we talk about it after the scenario.' Instead 'Oh, I really think that's a sound ruling.'
If someone whips out the Bestiary in the middle of a scenario and goes "Well, it's *insert name here* and it has Blah", that should very much fall into the *cheating* category.
If, on the other hand, someone's character is dominated by a given other-planar being and struggled through that scenario trying to shake it off and it ultimately caused a mission failure, for example, that should be allowed to 'play through' because it helps develop a character, make it something a bit more than just a bunch of numbers and letters on a sheet of paper...

![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

Jason S wrote:Z...D... wrote:But if you fought something before, how would you magically forget that you fought it and forget important things such as, I don't know, what it's weaknesses are?Your GM is correct, but he should have given you a bonus on the roll (honor system). Just because you remember doesn't mean your PC remembers.
Having said that, the Pathfinder Knowledge skills in general need to be streamlined and simplified more.
(Bolding mine) Wait, what if my PC remembers the monster, but I (the player) doesn't?
I mean, my PC has a photographic memory (mind chemist), but I don't. What if I fought the creature last adventure for the PC - but that was a year of real time for my less than photographic player memory. Can I get information about the beast - if I don't actually know I have encountered it before (but my PC would?)
let's take this even a step farther. Let's set up the situation
- The party encounters a Swarm of spiders.
- Initiative is rolled and I go first.
- My PC has no ranks in the required knowledge skill. (Kn: Nature?)
- I have no memory if my PC has encountered swarms before... it's been a long time sense I played him and I'm older than I once was (and I have a lot of PCs to try to keep strait...)
- I glance at my Chronicles and see that he played The Confirmation... which MIGHT have a swarm of spiders in it. So he might have fought them before... with someone who would have told him how to fight them...
So, am I meta-gaming if I pull my flask of Alchemist fire and throw it at the swarm? Am I "reverse-meta-gaming" if I DON'T?

![]() |
- I glance at my Chronicles and see that he played The Confirmation... which MIGHT have a swarm of spiders in it. So he might have fought them before... with someone who would have told him how to fight them...
So, am I meta-gaming if I pull my flask of Alchemist fire and throw it at the swarm? Am I "reverse-meta-gaming" if I DON'T?
If you, the player, can't remember what your character did or did not do, then you should error on the side of conservatism and assume you didn't learn it, or your character has forgotten what exactly happened during the encounter. After all, PFS operates on the honor system and players should not try to exploit that.
The GM should not give a player info unless the character rolls the appropriate K. check. Whether or not your character would have remembered how to fight swarms or whether your character actually learned how to fight swarms is unknowable by the GM. If the player cannot recall such information unassisted, the GM should not provide it.

![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

Da Brain wrote:- I glance at my Chronicles and see that he played The Confirmation... which MIGHT have a swarm of spiders in it. So he might have fought them before... with someone who would have told him how to fight them...
So, am I meta-gaming if I pull my flask of Alchemist fire and throw it at the swarm? Am I "reverse-meta-gaming" if I DON'T?
If you, the player, can't remember what your character did or did not do, then you should error on the side of conservatism and assume you didn't learn it, or your character has forgotten what exactly happened during the encounter. After all, PFS operates on the honor system and players should not try to exploit that.
The GM should not give a player info unless the character rolls the appropriate K. check. Whether or not your character would have remembered how to fight swarms or whether your character actually learned how to fight swarms is unknowable by the GM. If the player cannot recall such information unassisted, the GM should not provide it.
LOL! But I know what to do - did I learn it when I played that scenario? or when I played another? or when I RAN that scenario?
If I "should error on the side of conservatism and assume you didn't learn it" - then we can assume that I only know it if I happen to roll it. But if I actually never learned it, and it's all new to me, but I do happen to roll it (this time), then it's ok to assume I did learn it... at least until I have to roll it again and then miss it. At which point I never learned it...
But then, if I DO remember fighting swarms (with this PC), then it is ok to assume that my PC learned the things I, personally, know?
wow... my head is starting to hurt....

Orfamay Quest |

without Kn:local you don't remember your own name nor your class stats etc , you cant move !!
This isn't true. You can make easy Knowledge checks untrained.
The flip side of that is that people do, in fact, forget things, including things that one would thing in retrospect would be obvious. Mental lapses happen, which is why "brain fart" is such a common phrase (It's even listed in the Oxford Dictionaries).
So, yes, it's completely plausible that a character, especially in the heat of combat, could and would momentarily forget something that she had experienced but not actually paid a lot of attention to (e.g. didn't put any skill points into "learning"), or even forget something she had actually learned.

![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
Knowledge checks = table variation
there is so much variation here I don't even know how to address this. And I have no idea how to fix this. (so the following is mostly just venting - skip it if you like).
I normally say: "I've got an XX, what's the most important thing for me to know?"
Many judges figure I am trying to pull something... when all I am doing is trying to NOT make this a game of Player Vs. Judge where the judge makes me create questions depending on what I as a player know about the monster, while he tries to conceal anything I might get wrong... in other words a Meta-Game Game. Please, just tell me what my PC knows, so I know how to run him for you...
I personally know a lot of important "bits" about Flesh Golems. I can recognize them from their description.... but my wife can't. She has no idea. "Frankenstein's Monster" doesn't mean much to her (she grew up in a different culture - different myths). So, her "questions" are going to be very different from mine. Then add in the judges who give "limited response" answers and we see how useless it is to put points into knowledge skills at some tables.
Player: "I got a 36 on the knowledge check. How many questions do I get?"
Judge: "Three. And that's one question, so two more."

![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |
I can't even imagine how terrible a GM would be that would refuse to let the players use splash weapons and area affects against a swarm, one of the most basic and common subtypes, due to a bad Knowledge roll or because the party makeup resulted in a hole in the relevant skill. That is a GM who hates the players and is going out of his way to create a miserable experience.

![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |

So, yes, it's completely plausible that a character, especially in the heat of combat, could and would momentarily forget something that she had experienced but not actually paid a lot of attention to (e.g. didn't put any skill points into "learning"), or even forget something she had actually learned.
The flaw in the system is that it is no easier for me to identify a CR X creature that I have fought 10 times before vs a CR X creature I have never encountered. No matter how many ranks I put into the knowledge skills this NEVER changes (assuming both creatures are the same type or my bonus in the relevant skills are the same).

Orfamay Quest |
1 person marked this as a favorite. |

Orfamay Quest wrote:So, yes, it's completely plausible that a character, especially in the heat of combat, could and would momentarily forget something that she had experienced but not actually paid a lot of attention to (e.g. didn't put any skill points into "learning"), or even forget something she had actually learned.The flaw in the system is that it is no easier for me to identify a CR X creature that I have fought 10 times before vs a CR X creature I have never encountered.
Granted. But that's a much less severe flaw than the idea that all characters have perfect memories. Especially since there is a mechanism in place to represent learning from encounters -- putting skill points into the relevant things.

![]() ![]() ![]() ![]() ![]() ![]() |
Michael Hallet wrote:Orfamay Quest wrote:So, yes, it's completely plausible that a character, especially in the heat of combat, could and would momentarily forget something that she had experienced but not actually paid a lot of attention to (e.g. didn't put any skill points into "learning"), or even forget something she had actually learned.The flaw in the system is that it is no easier for me to identify a CR X creature that I have fought 10 times before vs a CR X creature I have never encountered.Granted. But that's a much less severe flaw than the idea that all characters have perfect memories. Especially since there is a mechanism in place to represent learning from encounters -- putting skill points into the relevant things.
I don't actually think that anyone is stating the "...idea that all characters have perfect memories...".
Now, being able to say - as a player - "I know about Ghouls. They paralyze you with a hit. Unless you're an elf. Oh! and they are undead, which makes them immune to mind effect spells... and holy water should effect them..." because the PLAYER knows that. That seems to be what several people are saying. Maybe.
Or even "Hay, I already faced this thing once. I should know how to fight it if I already did it once (and I remember doing it)."

Orfamay Quest |

KenderKin |
2 people marked this as a favorite. |
Okay, so kind of missed in the discussion but a pertinent point, unless I missed it in the wall o' text?
My character runs into a particular opponent that pretty much needs adamantine to deal with.
At the conclusion of the scenario, with time permitting, said character purchases an adamantine weapon.
Now at the start of the next scenario, do I need to sell that back since RAW I would have *no reason* (ie, K: Blah resets) to have such an item?
Do I get full money for that resale?
This is tongue in cheek, but also somewhat serious, if things are going to go down this path...
Does this mean if I come from a place like falcons hollow full of fey and werewolves that I am metagaming buying a cold iron morning star and silver dagger from starting wealth???

![]() ![]() ![]() ![]() ![]() ![]() |
1 person marked this as a favorite. |
The problem being that one decayed human corpse looks rather like another. is it ghoul, a ghast, a vampire, a fresh zombie, an animated skeletal golem in a meat suit?
a) "This humanoid creature has long, sharp teeth, and its pallid flesh is stretched tightly over its starved frame."
b) "This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched."
c) "This alluring, raven-haired beauty casually wipes a trickle of blood from a pale cheek, then smiles to reveal needle-sharp fangs."
d) "A hideous monstrosity crafted from body parts stitched together with thick string, wire, and metal staples lurches to horrific life."
yep... easy to mix these up.
But almost all are effected by holy water. Which your PC doesn't know if he doesn't a skill point have Kn: Religion - At least at some tables. "Knowledge checks = table variation"
edit: like I said above, "...there is so much variation here I don't even know how to address this. And I have no idea how to fix this. (so the following is mostly just venting... )". This entire thread is mostly venting... which can be good sometimes.

thejeff |
2 people marked this as a favorite. |
Michael Hallet wrote:Granted. But that's a much less severe flaw than the idea that all characters have perfect memories. Especially since there is a mechanism in place to represent learning from encounters -- putting skill points into the relevant things.Orfamay Quest wrote:So, yes, it's completely plausible that a character, especially in the heat of combat, could and would momentarily forget something that she had experienced but not actually paid a lot of attention to (e.g. didn't put any skill points into "learning"), or even forget something she had actually learned.The flaw in the system is that it is no easier for me to identify a CR X creature that I have fought 10 times before vs a CR X creature I have never encountered.
Except that mechanism doesn't represent learning from encounters in any useful way. As Michael Hallet just said, there's no way to distinguish between creatures I've met and any other creatures of the same type.
And the vast majority of PCs won't be able to put enough points in knowledge skills to keep up with creatures they've met. Those who do will also be experts on all sorts of critters they've never seen.It's a flawed system. I'm not at all sure that assuming "perfect memory" is any worse than assuming "no memory". Of course, it's not perfect memory either, since the players, who don't have perfect memory, would need to remember fighting the creature and what they learned about it.

![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
2 people marked this as a favorite. |

[More venting]There is a very similar issue with spellcraft.
GM : Bad guy throws a spell
Player : Spellcraft : Oops, got an 8. Don't know
GM: Right, you do NOT recognize what the spell is as a bead of fire leaves the casters hand and bursts into a bunch of flame. A ball sized chunk of flame
One really, really should get a bonus for spellcraft if it is on your spell list and an even higher bonus if it is a spell known/prepared
[/more Venting]

![]() |
6 people marked this as a favorite. |

Okay, so kind of missed in the discussion but a pertinent point, unless I missed it in the wall o' text?
My character runs into a particular opponent that pretty much needs adamantine to deal with.
At the conclusion of the scenario, with time permitting, said character purchases an adamantine weapon.
Now at the start of the next scenario, do I need to sell that back since RAW I would have *no reason* (ie, K: Blah resets) to have such an item?
Do I get full money for that resale?
This is tongue in cheek, but also somewhat serious, if things are going to go down this path...
"And you may ask yourself...'This is not my beautiful Lodge!',
"And you may ask yourself...'This is not my adamantine, holy greatsword!',"And you may ask yourself...'These are not my usual adventuring companions!',
"And you may ask yourself...'This is not my usual Venture Captain!'.
"And you may ask yourself...'How did I GET here?'
'Who ARE these people?'
'Why did I BUY this thing?'
Letting roleplay go by...turning up, week after week.
Forgotten metaplots....'Who is Blakros, of whom you speak?'
'Remember Master Torch?'...'I know no-body of that name.'
'My memory's shot to Hell'...'Maybe the drinking is to blame.'

![]() |
4 people marked this as a favorite. |
Orfamay Quest wrote:So, yes, it's completely plausible that a character, especially in the heat of combat, could and would momentarily forget something that she had experienced but not actually paid a lot of attention to (e.g. didn't put any skill points into "learning"), or even forget something she had actually learned.The flaw in the system is that it is no easier for me to identify a CR X creature that I have fought 10 times before vs a CR X creature I have never encountered. No matter how many ranks I put into the knowledge skills this NEVER changes (assuming both creatures are the same type or my bonus in the relevant skills are the same).
While I will be the first to admit that the K. system is flawed, this is not one of them. Despite assertions to the contrary, the K. system is not a system for what the character remember from direct experiences. The K. checks represent knowledge you've learned from second hand sources.
The game system does allow the character to remember things that it actually fought in the same way it allows humans to walk on their feet and not on their hands. In a non-PFS campaign, I've never heard of a GM telling a player that they can't use character knowledge from a previous encounter. Nor does any such house rule exist in the PFS FAQ list. If your character fights something, it is expected that you, as the player, will draw upon that experience. Part and parcel to the game is that your character benefits from past battles. If this were not the expectation, then there would be a rule that either wipes character memories after each battle, or that creatures never have the same powers twice.
The problem in this discussion is that people are twisting the argument and/or arguing something tangential.
1. At least for me, there is no claim that the character has a perfect memory. The player gets what the player can honestly remember unassisted from any previous battles with that character. The honor system governs that players won't lie about what they fought just as it assumes players will not lie about what they rolled on the die when no one was looking.
2. There is no claim, on my part, that the GM is required to aid or verify any information put forth by a player absent a qualifying K. check. If a player honestly believes his or her character thinks that orcs are susceptible to cold iron based on a previous encounter, the character is free to state that and noting in the rules considers that meta-gaming.
3. There is no claim (on my part) that the character gets to auto recognize anything. Characters are entitled to a description based on their Perception check. GMs are not authorized to intentionally deceive the characters. After that, the character can make whatever assumptions a player feels are consistent with his or her character's knowledge.
4. Failure to accurately identify the creature via K. checks is mostly irrelevant. Characters are allowed to act on whatever imperfect information they have. Good scenarios will burn characters for jumping to conclusions. It is inappropriate for the GMs to intentionally deceive players outside of a scenario mandate.
5. Yes, if a 1st level character with no chronicles, a 7 INT, and 0 ranks in any K skills refuses to roll a K check and in-character starts spouting off all the stats of a daemon the party just encountered, then the GM should endeavor to address that situation. I don't think anyone has argued to the contrary.

Quandary |

Despite assertions to the contrary, the K. system is not a system for what the character remember from direct experiences. The K. checks represent knowledge you've learned from second hand sources.
Well, a source backing that up would be nice... But I'm pretty sure you don't have one.
If you want to say you learned your Know(Nature) from a book, or from a teacher, OK. If you want to say you learned your Know(Nature) from scrounging for food and medicine while growing up, OK. If you want to say you learned your recently gained Know(Nature) rank from adventuring in the woods and fighting animals and fey, OK.There just isn't such a distinction of direct/indirect knowledge anywhere in the rules.
Both fall under Knowledge, one is not exempt/outside scope of the skill.
Wei Ji the Learner wrote:Does this mean if I come from a place like falcons hollow full of fey and werewolves that I am metagaming buying a cold iron morning star and silver dagger from starting wealth???My character runs into a particular opponent that pretty much needs adamantine to deal with.
At the conclusion of the scenario, with time permitting, said character purchases an adamantine weapon.
Now at the start of the next scenario, do I need to sell that back since RAW I would have *no reason* (ie, K: Blah resets) to have such an item?
No, simply those items being commonly sold/purchased to deal with a common threat is rationale enough (likewise, so is passing a Know check once to realize said creature has DR/Adamantine is reason enough to later purchase an Adamantine weapon. you don't need to make a Know(Check) to remember you fought a creature which you realized had DR/Adamantine and decided you should get such a weapon). You continue to have the item in your inventory, and have an accurate understanding of why you bought it ("To deal with fey and werewolves"). Now if you want to use those weapons all the time vs. every enemy then you never need to worry about justifying using them vs. a given enemy.
If you normally want to use another weapon, then you should justify using the special weapon vs. a given enemy... A Knowledge Check being the way to ID a vulnerability (or belonging to group "fey and werewolves"). Now, if you don't pass said Check in a given instance, you won't recognize said vulnerability/ID the creature, but if your regular weapon is clearly ineffective because of DR, then it's reasonable to try using the Silver/Cold Iron weapon even without perfect character Knowledge/memory.
There's plenty of reasons why one can not pass a Know check/ "remember" vs. a creature type you previously fought. Perhaps they are different "ethnicities" with different features. Perhaps it was long ago. Perhaps you have other stuff on your mind. Perhaps your physical state is impairing your mental capacity. Perhaps your perceptions were distracted to focus on other details besides the ones that would demonstrate it is the same creature type you fought before. Etc.
Doesn't really matter... If you fail the check, you can't access that knowledge for some reason, so that's what you should role-play. Choosing to say "I always remember that info after having once succeeded/interacted with that" doesn't conform to the rules OR real-life memory dynamic.
Of course the GM is free to apply appropriate "Favorable Condition" modifiers if they seem to apply.
And of course, people do metagame. That's not how the rules direct us to play the game though.

thejeff |
1 person marked this as a favorite. |
N N 959 wrote:Despite assertions to the contrary, the K. system is not a system for what the character remember from direct experiences. The K. checks represent knowledge you've learned from second hand sources.Well, a source backing that up would be nice... But I'm pretty sure you don't have one.
If you want to say you learned your Know(Nature) from a book, or from a teacher, OK. If you want to say you learned your Know(Nature) from scrounging for food and medicine while growing up, OK. If you want to say you learned your recently gained Know(Nature) rank from adventuring in the woods and fighting animals and fey, OK.
There just isn't such a distinction of direct/indirect knowledge anywhere in the rules.
Both fall under Knowledge, one is not exempt/outside scope of the skill.
Nor of course, do you have a source backing your opinion up. There is no Know(Stuff I've met before) skill. There's no way mechanically to represent "Hey I fought a ghoul and now have a better chance of knowing how to deal with them" other than putting a point in Know(Religion) and learning a whole bunch of stuff about things other than ghouls and a slightly better chance of knowing something about the next ghoul you meet.
The rules don't specify. Neither approach is entirely clear from common sense.Is there any provision for memory, in your opinion? If you run into the same kind of monster later in the same scenario do you roll Knowledge again ignoring the previous encounter?

![]() |
2 people marked this as a favorite. |
N N 959 wrote:Despite assertions to the contrary, the K. system is not a system for what the character remember from direct experiences. The K. checks represent knowledge you've learned from second hand sources.Well, a source backing that up would be nice... But I'm pretty sure you don't have one.
If you want to say you learned your Know(Nature) from a book, or from a teacher, OK. If you want to say you learned your Know(Nature) from scrounging for food and medicine while growing up, OK. If you want to say you learned your recently gained Know(Nature) rank from adventuring in the woods and fighting animals and fey, OK.
There just isn't such a distinction of direct/indirect knowledge anywhere in the rules.
Both fall under Knowledge, one is not exempt/outside scope of the skill.
While it's popular for players to have backstories that suggest their character has come from a war, or has grown up fighting in the streets, when you start out with 0 xp, you have no combat experience. Whether that is a failing in the game rules for character development is not really a concern of mine. So while we can debate the true source of your knowledge on nature, your character technically has no experience from combat that provides any information on fighting. All your knowledge prior to starting your character is your K check. Once you start your character, the in-character experiences become part of the body of knowledge that K. checks are not intended to encapsulate. That having been said, its certainly acceptable for a player to leave it all up to K. check rolls and not try and draw upon in-character outcomes.
If the K check system were designed to encapsulate all that a character has experienced directly, and prevent a player from drawing upon a character's specific encounters there would be some discussion or contemplation regarding something you just fought in the previous room. Neither D&D 3.5 nor Pathfinder have such rules. According to Ragoz, you fight skeletons in room 1 and if you don't roll your K. check in room 2, you have no idea or recollection of whether your positive energy channel worked. Now ask yourself if you really think that's what WotC and Paizo had in mind?
If we take Ragoz interpretation to its logical conclusion we get absurd results. It basically would mean that your character can't learn anything if it's covered by a K. check. If a character two-weapon fights a skeleton with a mace and shortsword, the character cannot learn or understand that the mace works better than the shortsword. Why? Because K. check says you don't know it. Now let me ask you this, do you roll K checks for all your NPCs or do you assume they know the difference between a human and anything else that they might encounter? How does a wolf recognize a rabbit and know that it can eat the rabbit if the wolf doesn't make its K. check and correctly identify the rabbit for a rabbit? Heck, with a 2 INT and no ranks in Knowledge Nature, the wolf will have trouble telling the difference between a tree and a dragon. This is the absurdity that results when common sense is ignored and trying to pretend characters can't learn anything from fighting.

![]() |
N N 959 wrote:Despite assertions to the contrary, the K. system is not a system for what the character remember from direct experiences. The K. checks represent knowledge you've learned from second hand sources.Well, a source backing that up would be nice... But I'm pretty sure you don't have one.
I'm afraid I do have a source. It's the first line of Knowledge check description in the PRD.
You are educated in a field of study and can answer both simple and complex questions.

Quandary |

You are educated in a field of study and can answer both simple and complex questions.
Which flat out does not speak to Knowledge being exclusive to 2nd hand sources, i.e. excluding direct experience.
All your knowledge prior to starting your character is your K check.
Except there is no rules difference between a rank added "before starting your character" and a rank added after starting and playing your character, whether not said rank is fluffed by in-character organized study/2nd hand knowledge or dis-organized direct knowledge.
Once you start your character, the in-character experiences become part of the body of knowledge that K. checks are not intended to encapsulate. That having been said, its certainly acceptable for a player to leave it all up to K. check rolls and not try and draw upon in-character outcomes.
Wait, you say that K. checks are specifically not meant to cover in-character experiential knowledge/learning... Yet if you want it to, then that's fine? So which is it? Knowledge/Education can just as well cover self-education and direct experience, nothing excludes that... Nor is there any requirement to find outside teaching in order to add a rank to a Know skill.
While it's popular for players to have backstories that suggest their character has come from a war, or has grown up fighting in the streets, when you start out with 0 xp, you have no combat experience.
Where is that stated? XP tracks successful encounters run by the GM. Anything not run as interactive encounter does not invoke XP. That covers combat before the game starts, as well as off screen events. Likewise every monster AND ANIMAL does not need to have XP and thus class levels for every entity they have killed/eaten.
If the K check system were designed to encapsulate all that a character has experienced directly, and prevent a player from drawing upon a character's specific encounters there would be some discussion or contemplation regarding something you just fought in the previous room.
Get real, the rules don't delve into meta-rules discussions in countless areas, get over it.
And honestly, it rolls both ways... When the player cannot remember/doesn't know a game mechanical detail about a creature type, or cannot remember an encounter previously run... The character still benefits from a Knowledge check, which can reasonably benefit from "Favourable Circumstance Bonus" if having faced same creature with same relevant ability having been directly experienced.
The scaling Circumstance Bonus is a more than reasonable route for a GM to include "plausibility". I'm not saying that said bonus is entirely sufficient to cover "plausibility" or "common sense", I'm not saying the game rules are perfect, I'm just stating what the game rules are (not invoking my own "common sense" as TheJeff claimed without quoting said claim). Issues of "should you recognize same creature/vulnerability as you just encounted in previous room" just don't appear different than the MULTITUDE of issues that are swept under the rug in play, from not calling for Perception checks for the Sun, or the table in the room, etc. If you want to roll like the GM just says "The new room has more Orcs like the last one, except with different haircuts" and everybody assumes same vulnerabilities apply, no big deal, just like no big deal for a host of other short-cuts not technically rules legal... It's not inherent in the game rules though.
The game rules do de facto include alot of scope for random "forgetting" even basic stuff, just given d20 variability, even a well educated expert can "forget" in the moment BASIC details that even an Untrained Commoner could get with Take 10, or that they themselves have routinely experienced. It basically comes down to, there is no option "Well, you failed the standard Knowledge check, but now you get to use the same info that would have granted, anyways...". Personally, I don't see why character knowledge/memory should be any more perfect than swinging a sword, and accept the chances of failure the system entails. Obviously nobody rolls a thousand dice for every new room they enter, but likewise I don't treat it as entitlement to get specific benefits.

![]() |
1 person marked this as a favorite. |
PRD Definition of Knowledge checks wrote:You are educated in a field of study and can answer both simple and complex questions.Which flat out does not speak to Knowledge being exclusive to 2nd hand sources, i.e. excluding direct experience.
Yes it does. By virtue of the words "educated" and "field of study" its unambiguous what type of knowledge K skills represent. We can contrast that with other skills:
Swim : "You know how to swim."
Stealth: "You are skilled at avoiding detection..."
Appraise: "You can evaluate the monetary value of an object."
Handle Animal: "You are trained at working with animals"
Linguistics: "You are skilled at working with language, in both its spoken and written forms."
There is no other skill that talks about being educated. It is clear as daylight what type of knowledge K checks represent: education. As thejeff said, D&D and Pathfinder don't have a system for tracking what your character has learned as a result of real life experiences. That fact is driven home by recognizing that no matter how many times you use a skill, you do not get better at it without putting an actual rank in it, which represents training/study. In-character experience is recorded though XP and the common sense fact that the players will learn from there in-character experiences and apply that knowledge as they play the game.
Except there is no rules difference between a rank added "before starting your character" and a rank added after starting and playing your character, whether not said rank is fluffed by in-character organized study/2nd hand knowledge or dis-organized direct knowledge.
Why would there be? Ranks are not improved by direct experiences. They are improved when the character devotes time and energy to improving that skill, nothing else. Provable by the fact that I can improve my swim skill to the highest rank without having actually having to swim in any encounter...ever. Meanwhile, no matter how many encounters I have, my K skills do not improve at all.
Stop and read what you're asserting. You're contending the skill system represents in-game experiences and yet the rules have zero mandate to improve skills you actually use or have as class skills and freely allow you to improve skills you've never used. As you said, "get real."
Wait, you say that K. checks are specifically not meant to cover in-character experiential knowledge/learning... Yet if you want it to, then that's fine? So which is it?
There is no conflict here. Characters could conceivably decide not to trust their own eyes and fight strictly based on what they've learned from books and tavern gossip. A player is not obligated to use past experiences. But I'll bet dollars to donuts that everyone does, even unwittingly, at some point. They just don't all bother to tell their party members.
And honestly, it rolls both ways... When the player cannot remember/doesn't know a game mechanical detail about a creature type, or cannot remember an encounter previously run....
It doesn't work both ways because the situations are not analogous. The K. Check represents what your character has been educated on. You miss the DC? You don't remember what you've been "educated" on. The rules don't say anything about whether you remember what you've actually seen. The player is never required or expected to know what the character has been educated on any more than the player is suppose to know how to build a fire or track an animal by virtue of Survival skills of the character.
Look, I'm all for having a discussion focused on sorting through murky rules, but this isn't murky. The idea that a K checks represents all my character knows is a non-starter. The check represents what my character remembers from his or her education. The K check unequivocally represents your education, not your in-game experiences. All skills represent training or education (or innate ability if untrained) and have zero requirement for improving skills which are actually used. The absence of a requirement for an external trainer in PFS is not determinative, there's no reason why skill improvement isn't a result of self-study or training given gratis from a mentor or friend.

thejeff |
I'm not saying that said bonus is entirely sufficient to cover "plausibility" or "common sense", I'm not saying the game rules are perfect, I'm just stating what the game rules are (not invoking my own "common sense" as TheJeff claimed without quoting said claim).
I'm pretty sure I didn't claim you were invoking your own common sense. I said "Neither approach is entirely clear from common sense." ie Neither "you remember nothing from previous encounters" nor "you automatically recognize and remember every creature you've encountered before" actually matches what we'd expect of real people.
I did say you haven't shown sources for your interpretation, which is true, unless I missed a post saying "On pg xxx, the rules say - Characters remember nothing of monsters from previous encounters except as indicated by knowledge checks". You're just pointing at the same knowledge rules the rest of us are looking at and interpreting them differently.
Which is fine. Just don't expect more from others.

![]() ![]() ![]() ![]() ![]() ![]() |

Well in my humble opinion, I would say... there are specific things in the pathfinder society guild guide that could... "Guide" the GM into making the appropriate calls. There is common knowledge and if you have run up against something more than three times, it kind of becomes common knowledge.
Earlier some used forgetting their keys. After a few times, you realize that you put your keys in a certain place and go check that place if it's not where you believe you put it.
Eventually, you would do the same with a zombie - which could end up being a mistake since not all zombies are the same and knowing one type may not be the same as knowing one of the "special zombies"
lol