Roll for knowledge...but i already faced this thing once.


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1/5

BigNorseWolf wrote:
Jessex wrote:


I've never gotten alignment, and would never dream of asking for such a "crunchy" detail, but type when it is not obvious from the name of the creature is something I do expect to get.

eyup. For a diplomat its a pretty important piece of information I wouldn't USE the word alignment but...

But alignment is one of those things that is only representative of the average member of the species. IOW the average hobgoblin is LE but just by looking at the one trying to bash your head in how do you know this particular one isn't N?

Liberty's Edge 3/5 *

Pathfinder Adventure Path Subscriber
thejeff wrote:
My previous argument about common monsters being Common and thus easy to get even untrained sort of falls apart if the Judge doesn't give out "hit skeletons with blunt weapons" and "use fire/acid on trolls" with the basic success.

The exact language is: "For every 5 points by which your check result exceeds the DC, you recall another piece of useful information."

The DC is the DC, there is not a different DC to recall more information, just different degrees of success based on the DC vs your roll.

IMO that means if the DC is 10 or less, you can still get additional information for rolling well, even if you are untrained in the skill.

5/5 5/55/55/5

Jessex wrote:


But alignment is one of those things that is only representative of the average member of the species. IOW the average hobgoblin is LE but just by looking at the one trying to bash your head in how do you know this particular one isn't N?

DC 30ish check to know them by name/reputation?

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber

I can understand why there is the check against knowledge.

At the Stonelords table I sat at, we had two individuals with near-eidetic memory from the same home-group.

They were slowing down play during combat rounds when they'd start rattling off all the things that a given creature *might* have depending on which variant of which book of which spell of which...

Suffice to say, as an experienced player who didn't know much about PFS play at that point (and it being the second Special I'd played in) it felt raw, uncut, and... very non-immersive.

The counter, of course, is to assume that one knows 'nothing'.

This leads to the other situation hinted at above, where an entire party failed their knowledge rolls in a Confirmation run and nearly had a TPK because they weren't doing enough damage with 'off-DR' weapons, despite all the players at the table being veteran players.

If we're facing off against demons(for example), and the Venture Captain at the briefing tells us 'Oh, hey, you WILL be facing demons, so prepare for them', do we still need to make that knowledge check to verify that yes, Cold Iron would be *pretty darn handy* to have?

4/5

I think the main thing is that the Knowledge skills are trained only, thus without 1 rank you can't use the skill.
So the details/useful information is out of reach.

If you see a small humanoid with wings that's on fire... most people would guess a humanoid demon or devil. There's nothing wrong with that as it's just a common assumption. And sure, a holy weapon would be useful.
The fire mephit might find it amusing.

And yes - in a recent scenario I played a Cleric with several appropriate knowledges and I turned to all the party members at the start and said we are going into the world wound, do you have a cold iron weapon? magic weapon? Cure potion? Oil of Align Weapon? This is nerosan, you can probably get a cold iron weapon here.

The Exchange 5/5

Jessex wrote:
BigNorseWolf wrote:
Jessex wrote:


I've never gotten alignment, and would never dream of asking for such a "crunchy" detail, but type when it is not obvious from the name of the creature is something I do expect to get.

eyup. For a diplomat its a pretty important piece of information I wouldn't USE the word alignment but...

But alignment is one of those things that is only representative of the average member of the species. IOW the average hobgoblin is LE but just by looking at the one trying to bash your head in how do you know this particular one isn't N?

but that can be said about almost anything to do with what knowledge skills return to you...

Try it like this "But Energy Resistance is one of those things that is only representative of the average member of the species. IOW the average Tiefling is resistant to Cold, Electricity and Fire but just by looking at the one trying to bash your head in how do you know this particular one doesn't have the Scaled Skin racial trait that replaces most of its' fiendish resistance? So this one is resistant only to Cold - and due to the deity it worships has Resistance Acid added on. SO, unlike most of it's kind, this Tiefling is resistant to Cold and Acid... not Fire and Electricity."


Stephen Ross wrote:

I think the main thing is that the Knowledge skills are trained only, thus without 1 rank you can't use the skill.

So the details/useful information is out of reach.

Trained only for DCs over 10. So common monsters should be identifiable.

Whether you can get extra information for a roll of say 20+2(Int) on a Common CR 1 monster is debatable. If it's a DC of 6 and you get extra information for every 5 points you beat the DC by, you would. If it's a DC of 6 for the first bit and 11 for the second, you can only get the first bit.

I'd run it the first way. Frankly, it isn't going to come up that often.


Jessex wrote:
BigNorseWolf wrote:
Jessex wrote:


I've never gotten alignment, and would never dream of asking for such a "crunchy" detail, but type when it is not obvious from the name of the creature is something I do expect to get.

eyup. For a diplomat its a pretty important piece of information I wouldn't USE the word alignment but...

But alignment is one of those things that is only representative of the average member of the species. IOW the average hobgoblin is LE but just by looking at the one trying to bash your head in how do you know this particular one isn't N?

You don't. You know the race is usually LE.

It's up to you to figure out exceptions. And the GM to give you clues.


Michael Hallet wrote:
thejeff wrote:
My previous argument about common monsters being Common and thus easy to get even untrained sort of falls apart if the Judge doesn't give out "hit skeletons with blunt weapons" and "use fire/acid on trolls" with the basic success.

The exact language is: "For every 5 points by which your check result exceeds the DC, you recall another piece of useful information."

The DC is the DC, there is not a different DC to recall more information, just different degrees of success based on the DC vs your roll.

IMO that means if the DC is 10 or less, you can still get additional information for rolling well, even if you are untrained in the skill.

That is my theory, but at the least it gets much harder if you're aiming for a 15 with your untrained roll than a 10 - In the case of trolls.

4/5

thejeff wrote:
Stephen Ross wrote:

I think the main thing is that the Knowledge skills are trained only, thus without 1 rank you can't use the skill.

So the details/useful information is out of reach.

Trained only for DCs over 10. So common monsters should be identifiable.

Whether you can get extra information for a roll of say 20+2(Int) on a Common CR 1 monster is debatable. If it's a DC of 6 and you get extra information for every 5 points you beat the DC by, you would. If it's a DC of 6 for the first bit and 11 for the second, you can only get the first bit.

I'd run it the first way. Frankly, it isn't going to come up that often.

well - I was just commenting about trained vs untrained and the details... scroll up for my earlier post that you might find more amenable to your taste.

Scarab Sages 4/5 5/55/5 *

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The GM in this instance has made a terrible call, I think. The Pathfinders are supposed to record information so that they and others can use it to their advantage, and your character learned about a monster "on-screen" from another Pathfinder. Good on you for not flipping the table and calling the guy SOB or GDMF.

(This issue is a berserk button for me; can you tell?)

As for fighters at high levels not knowing about monsters, although they might not be able to make the Knowledge roll ("book learnin'") they can still record observations about how hard a monster hits, what damage works or doesn't work well against it, its magical abilities, etc. that the fighter observes while fighting said monster. The fighters are Pathfinders, so they are totally doing that, right?

Liberty's Edge 3/5 *

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Pathfinder Adventure Path Subscriber

And this is pretty much sums up why I say "screw it" and meta-game anyways.

5/5 5/55/55/5

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RocMeAsmodeus wrote:

The GM in this instance has made a terrible call, I think. The Pathfinders are supposed to record information so that they and others can use it to their advantage, and your character learned about a monster "on-screen" from another Pathfinder. Good on you for not flipping the table and calling the guy SOB or GDMF.

(This issue is a berserk button for me; can you tell?)

As for fighters at high levels not knowing about monsters, although they might not be able to make the Knowledge roll ("book learnin'") they can still record observations about how hard a monster hits, what damage works or doesn't work well against it, its magical abilities, etc. that the fighter observes while fighting said monster. The fighters are Pathfinders, so they are totally doing that, right?

Right, but can he tell the monsters he fought before are the same ones he's fighting now?

is a non poisonous watersnake

is a timber rattler. One is venomous, one isn't.

I guarantee you when one decides that your lap would be a great spot to warm up they are VERY hard to tell apart to a degree of certainty that you're comfortable with :)

The Exchange 5/5

heck, the first skeleton a Pathfinder is apt to encounter is a Burning skeleton... there are some in an Evergreen scenario after all. A LOT of 1st level Pathfinders to be are going to have encountered them...

Now - how come the second time they encounter skeletons they don't worry about the way they blow up doing fire damage to everything close (which burning skeletons do - but other kinds don't)? I mean, I can see this not...

Experienced PC to his buddies: "Ha! Skeletons! I encountered these guys last week! gotta keep your distance and shot them with missile weapons! They blow up when you kill them!"

Silver Crusade 4/5 5/55/55/5

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber
Da Brain wrote:

heck, the first skeleton a Pathfinder is apt to encounter is a Burning skeleton... there are some in an Evergreen scenario after all. A LOT of 1st level Pathfinders to be are going to have encountered them...

Now - how come the second time they encounter skeletons they don't worry about the way they blow up doing fire damage to everything close (which burning skeletons do - but other kinds don't)? I mean, I can see this not...

Experienced PC to his buddies: "Ha! Skeletons! I encountered these guys last week! gotta keep your distance and shot them with missile weapons! They blow up when you kill them!"

I have seen PCs do this before! It's hilarious. (And should totally be encouraged, if that's how the character's career plays out.)

1/5 5/5

Pathfinder Starfinder Roleplaying Game Subscriber
Terminalmancer wrote:


I have seen PCs do this before! It's hilarious. (And should totally be encouraged, if that's how the character's career plays out.)

Except that's not how it mechanically would play out, though.

GM: "You didn't even roll a Knowledge: Religion to find that out. How do you know that ISN'T a property of them?" ...what IS it with people thinking their crazy roleplay shenanigans trump mechanics?


Da Brain wrote:

heck, the first skeleton a Pathfinder is apt to encounter is a Burning skeleton... there are some in an Evergreen scenario after all. A LOT of 1st level Pathfinders to be are going to have encountered them...

Now - how come the second time they encounter skeletons they don't worry about the way they blow up doing fire damage to everything close (which burning skeletons do - but other kinds don't)? I mean, I can see this not...

Experienced PC to his buddies: "Ha! Skeletons! I encountered these guys last week! gotta keep your distance and shot them with missile weapons! They blow up when you kill them!"

Other than the part where the burning skeletons are actually on fire and the regular ones aren't.

Makes the distinction a little obvious.

Lantern Lodge 5/5

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If someone at my table mentions "I've fought these before" they get the DC of a knowledge check reduced to 5+CR, and likely let them get a result over 10, even if untrained.

"Harpies? Again?"

The Exchange 5/5

Terminalmancer wrote:
Da Brain wrote:

heck, the first skeleton a Pathfinder is apt to encounter is a Burning skeleton... there are some in an Evergreen scenario after all. A LOT of 1st level Pathfinders to be are going to have encountered them...

Now - how come the second time they encounter skeletons they don't worry about the way they blow up doing fire damage to everything close (which burning skeletons do - but other kinds don't)? I mean, I can see this not...

Experienced PC to his buddies: "Ha! Skeletons! I encountered these guys last week! gotta keep your distance and shot them with missile weapons! They blow up when you kill them!"

I have seen PCs do this before! It's hilarious. (And should totally be encouraged, if that's how the character's career plays out.)

yeah, I can see it being a lot of fun ... in a home game once I ran a Bard that often got the Gather Information rolls wrong - so I would just "make stuff up" and the GM played along. Spent like two months looking for the "Lost Ogre Mine" - said to be the hangout of a one eyed Orc bandit lord... only to have to the GM produce something kind of like it, filled with goblin "bandits"... "Hay, this 'mine' looks a lot like a natural cavern." - "They must have moved in and extensively remodeled the old mine...". (Grin! roll a bluff check...)

4/5 *

Proposal: All Pathfinders can auto-identify creatures with (CR<character level) if they have (skill ranks=character level) in the appropriate skill.

EDIT: "Identify" means "gets to read the monster entry from the bestiary". Simple, consistent, but lacking in accuracy.

Alternative: come up with a standard list of information by DC, so there is no variation between tables of what I learn about the bad guy with a roll of CR+5.

Example:
Roll...Info
CR.....This is a troll, a large humanoid with the giant subtype.

CR+5...They can see in the dark, and have nasty claws that can tear you to shreds.

CR+10..Their tough, leathery hide makes them hard to hit, and they regenerate damage except that caused by fire or acid.

CR+15...Some trolls are aquatic.

Just an example - obviously it would require a lot of work. You could just do it like this instead:

CR....creature name, type, subtypes, common alignment, senses
CR+5... how can I best kill it? AC, DR, resistance/immunities, SR
CR+10... how will it try to kill me? attacks, special attacks, SLAs

The Exchange 5/5

thejeff wrote:
Da Brain wrote:

heck, the first skeleton a Pathfinder is apt to encounter is a Burning skeleton... there are some in an Evergreen scenario after all. A LOT of 1st level Pathfinders to be are going to have encountered them...

Now - how come the second time they encounter skeletons they don't worry about the way they blow up doing fire damage to everything close (which burning skeletons do - but other kinds don't)? I mean, I can see this not...

Experienced PC to his buddies: "Ha! Skeletons! I encountered these guys last week! gotta keep your distance and shot them with missile weapons! They blow up when you kill them!"

Other than the part where the burning skeletons are actually on fire and the regular ones aren't.

Makes the distinction a little obvious.

Ha! after 3rd degree burns - I don't check so close any more... looks like the same creature that burnt me before!

The Exchange 5/5

GM Lamplighter wrote:

Proposal: All Pathfinders can auto-identify creatures with (CR<character level) if they have (skill ranks=character level) in the appropriate skill.

Please define "identify".

What does that give you? A name? Type? Magic Resistance, alignment, CR, Best Save, Immunities... what?

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
thejeff wrote:
Da Brain wrote:

heck, the first skeleton a Pathfinder is apt to encounter is a Burning skeleton... there are some in an Evergreen scenario after all. A LOT of 1st level Pathfinders to be are going to have encountered them...

Now - how come the second time they encounter skeletons they don't worry about the way they blow up doing fire damage to everything close (which burning skeletons do - but other kinds don't)? I mean, I can see this not...

Experienced PC to his buddies: "Ha! Skeletons! I encountered these guys last week! gotta keep your distance and shot them with missile weapons! They blow up when you kill them!"

Other than the part where the burning skeletons are actually on fire and the regular ones aren't.

Makes the distinction a little obvious.

Except that there are so many variant burning skeletons out there, they *aren't* always on fire.

The Exchange 5/5

Some years back (in season 3 I think) I played a game where we convinced the judge to NOT give us the name of the creature - just it's description (paraphrased, not directly from the book). And some "important facts" about it... You know what? It was kind of fun.

4/5 *

nosig wrote:
GM Lamplighter wrote:

Proposal: All Pathfinders can auto-identify creatures with (CR<character level) if they have (skill ranks=character level) in the appropriate skill.

Please define "identify".

What does that give you? A name? Type? Magic Resistance, alignment, CR, Best Save, Immunities... what?

Sorry, was editing the post. In the first suggestion, "identify" is everything. You read the book at the Lodge. This system prizes speed over accuracy.

The second one is more granular, but still leaves us with "player knows what it is, but character doesn't".

Liberty's Edge 5/5

Starfinder Superscriber

I may have to stop reading the forums altogether if I want to continue to have the motivation to keep playing in PFS.

The Exchange 5/5

GM Lamplighter wrote:
nosig wrote:
GM Lamplighter wrote:

Proposal: All Pathfinders can auto-identify creatures with (CR<character level) if they have (skill ranks=character level) in the appropriate skill.

Please define "identify".

What does that give you? A name? Type? Magic Resistance, alignment, CR, Best Save, Immunities... what?

Sorry, was editing the post. In the first suggestion, "identify" is everything. You read the book at the Lodge. This system prizes speed over accuracy.

The second one is more granular, but still leaves us with "player knows what it is, but character doesn't".

The problem with the second (if I understand it correctly) is that the important information - the parts someone would learn about the monster - differs from PC to PC. So:

a) for an Alchemist, he might learn that you need to fight them with fire ("People always try to buy Alchemist Fire from me to use on them") and their blood is needed to make several Alchemical items.
b) for an Enchanter Wizard, he might learn that you can effect them with mind effecting magic.
c) for a fighter, he might learn that you have to bury their head after you chop them down (suffocation kills them).
d) for the native of Kar Maga, he learns that they can be productive members of society - and can fortell the future by "reading their guts".

The Exchange 5/5

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rknop wrote:
I may have to stop reading the forums altogether if I want to continue to have the motivation to keep playing in PFS.

oh, I hit this every couple weeks. It's a result of the kind of people who post here (wait - I post here... yeah, "I DON'T WANT TO BELONG TO ANY CLUB THAT WILL ACCEPT PEOPLE LIKE ME AS A MEMBER" - Groucho Marx.)


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The problem with using formulaic knowledge checks via CR is that a skeleton is a skeleton whether the skeleton is a goblin or a fire giant skeleton. The basic Knowledge should hold.

If blunt stuff worked on a small skeleton and sharp stuff didn't work last week, you are going to do the same for a medium, large, huge ++++ skeleton.

4/5 5/5 Venture-Lieutenant, Finland—Tampere

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nosig wrote:
rknop wrote:
I may have to stop reading the forums altogether if I want to continue to have the motivation to keep playing in PFS.
oh, I hit this every couple weeks. It's a result of the kind of people who post here (wait - I post here... yeah, "I DON'T WANT TO BELONG TO ANY CLUB THAT WILL ACCEPT PEOPLE LIKE ME AS A MEMBER" - Groucho Marx.)

Oh yeah, I get that feeling pretty much every week. Most of the time, I look at a thread, sigh, shake my head, and feel glad that the problems I face in my area are so minor compared to some of the incredible stuff that goes on Stateside.


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GM Lamplighter wrote:


Alternative: come up with a standard list of information by DC, so there is no variation between tables of what I learn about the bad guy with a roll of CR+5.

Example:
Roll...Info
CR.....This is a troll, a large humanoid with the giant subtype.

CR+5...They can see in the dark, and have nasty claws that can tear you to shreds.

CR+10..Their tough, leathery hide makes them hard to hit, and they regenerate damage except that caused by fire or acid.

CR+15...Some trolls are aquatic.

Just an example - obviously it would require a lot of work. You could just do it like this instead:

CR....creature name, type, subtypes, common alignment, senses
CR+5... how can I best kill it? AC, DR, resistance/immunities, SR
CR+10... how will it try to kill me? attacks, special attacks, SLAs

I know it's a side derail, but this bothers me more than all the other things we're arguing about here combined.

That the single most important thing about trolls, the iconic thing that everyone wants to know is at +10, instead of being the baseline. Don't do that. Please don't hide the actual useful information several levels up the tree.
It's a troll - they regenerate except with Fire & acid.
They're skeletons - use blunt weapons.
It's a basilisk - they turn people to stone.
If it's got an iconic distinguishing thing, that's critical to know, give us that.

If there's nothing hugely important or if there are multiple distinctive things, then it makes sense to parcel them out or prioritize by what the character would be interested in.

Edit: Wait, did you actually mean CR? So dropping the base by 10, but mostly giving less useful info? I guess that's not quite so bad.


nosig wrote:
GM Lamplighter wrote:
nosig wrote:
GM Lamplighter wrote:

Proposal: All Pathfinders can auto-identify creatures with (CR<character level) if they have (skill ranks=character level) in the appropriate skill.

Please define "identify".

What does that give you? A name? Type? Magic Resistance, alignment, CR, Best Save, Immunities... what?

Sorry, was editing the post. In the first suggestion, "identify" is everything. You read the book at the Lodge. This system prizes speed over accuracy.

The second one is more granular, but still leaves us with "player knows what it is, but character doesn't".

The problem with the second (if I understand it correctly) is that the important information - the parts someone would learn about the monster - differs from PC to PC. So:

a) for an Alchemist, he might learn that you need to fight them with fire ("People always try to buy Alchemist Fire from me to use on them") and their blood is needed to make several Alchemical items.
b) for an Enchanter Wizard, he might learn that you can effect them with mind effecting magic.
c) for a fighter, he might learn that you have to bury their head after you chop them down (suffocation kills them).
d) for the native of Kar Maga, he learns that they can be productive members of society - and can fortell the future by "reading their guts".

But in most cases, you still want the "use fire & acid". If you're not actually hanging out in Kar Maga, but being attacked by trolls in the wild, the fact they can be civilized and read their guts isn't useful.

Even for the Enchanter, I'd hesitate to tell him every time that "Yes, these things too can be affected by mind-affecting magic." I'd be much more likely to jump straight to that for things he couldn't affect.

2/5

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BigNorseWolf wrote:
Jessex wrote:


I've never gotten alignment, and would never dream of asking for such a "crunchy" detail, but type when it is not obvious from the name of the creature is something I do expect to get.

eyup. For a diplomat its a pretty important piece of information I wouldn't USE the word alignment but...

It wants food, sex, shelter. (neutral)

You can bargain with it but it will turn on you with the least excuse (LE)

They're boisterous and generally good natured but don't give a flying beeep about social conventions (CG)

Its going to try to murder you with fire the second you're not looking at it and roast marshmellows over your corpse. (chaotic goblin)

The skill doesn't tell you HOW to give out the useful information. I've seen some groups do a question and answer thing which takes time, seems to get literal genie answers, and sometimes gives no information. ie, you ask about damage reduction and it doesn't have any. I prefer to go with information that wouldbe the most useful for the character: for casters what do you throw at it and for martials what do you hit it with.

If i'm out of helpful information i'll say it likes long walks on the beach.

I was playing non-PFS with a group that did the 20 questions thing for what pieces of information would be handed out. One of the players would run out of useful questions after the second or third and ask, "What's its backstory?" I loved having a GM that would make stuff up on the spot to make the player happy. "Fred the bugbear was the runt of his tribe..."

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

So... Under the general heading of "GMs can assign reasonable circumstance bonuses..."

Several scenarios have (in the introductory knowledge check) "If the PC has a chronicle sheet from a scenario where they have visited in the past, they can make this knowledge check at +4 and may make it untrained as if they had ranks in the skill."

I am perfectly comfortable extending that to any other similar knowledge check.

5/5 5/5 *

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It could always be worse. I once had a GM require a Knowledge(Local) check to identify that the creature attacking us was a human.
And the combat's CR was 5 or so, so the DC was ~15+

4/5

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robertness wrote:
BigNorseWolf wrote:
Jessex wrote:


I've never gotten alignment, and would never dream of asking for such a "crunchy" detail, but type when it is not obvious from the name of the creature is something I do expect to get.

eyup. For a diplomat its a pretty important piece of information I wouldn't USE the word alignment but...

It wants food, sex, shelter. (neutral)

You can bargain with it but it will turn on you with the least excuse (LE)

They're boisterous and generally good natured but don't give a flying beeep about social conventions (CG)

Its going to try to murder you with fire the second you're not looking at it and roast marshmellows over your corpse. (chaotic goblin)

The skill doesn't tell you HOW to give out the useful information. I've seen some groups do a question and answer thing which takes time, seems to get literal genie answers, and sometimes gives no information. ie, you ask about damage reduction and it doesn't have any. I prefer to go with information that wouldbe the most useful for the character: for casters what do you throw at it and for martials what do you hit it with.

If i'm out of helpful information i'll say it likes long walks on the beach.

I was playing non-PFS with a group that did the 20 questions thing for what pieces of information would be handed out. One of the players would run out of useful questions after the second or third and ask, "What's its backstory?" I loved having a GM that would make stuff up on the spot to make the player happy. "Fred the bugbear was the runt of his tribe..."

This may not be alignment, but I have asked about "typical behavior of the species, ie agressive, commonly kills and eats humans, normally not hostile, etc." Useful information for the party face trying to decide if negotiation would be worthwhile.

4/5

RocMeAsmodeus wrote:

The GM in this instance has made a terrible call, I think. The Pathfinders are supposed to record information so that they and others can use it to their advantage, and your character learned about a monster "on-screen" from another Pathfinder. Good on you for not flipping the table and calling the guy SOB or GDMF.

(This issue is a berserk button for me; can you tell?)

As for fighters at high levels not knowing about monsters, although they might not be able to make the Knowledge roll ("book learnin'") they can still record observations about how hard a monster hits, what damage works or doesn't work well against it, its magical abilities, etc. that the fighter observes while fighting said monster. The fighters are Pathfinders, so they are totally doing that, right?

This reminds me of my magus learning about robots by trial and error over the course of a few scenarios.

First encounter with them : "Hmm, axe is not doing the damage I'm used to. Corrosive touch is not working well. Shocking grasp : awesome!"
Second encounter with them : "I enhanced my blackblade to +5 and it still isn't bypassing DR? Guess this is actual hardness, how annoying."
Third encounter : "Right, casting Heart of the Metal to get my blackblade swinging as adamantine. If it's still there, readying shocking grasps and lightning bolts."

3/5

Michael Hallet wrote:

"No, you can't. You have absolutely no idea what the creature is and thus what resistances it has."

"Well, they look the same so I'll conclude they have similar resistances, that at least sounds logical."

"That would be meta-gaming."

This is where people forget they are a DM and not a computer.

Shadow Lodge 4/5 **** Venture-Captain, Ohio—Columbus

TheFlyingPhoton wrote:

It could always be worse. I once had a GM require a Knowledge(Local) check to identify that the creature attacking us was a human.

And the combat's CR was 5 or so, so the DC was ~15+

Could have been a Kitsune or an Aasimar, or who-knows-what-kind-of-shapeshifter just pretending to be human. This way you know for sure. :)

For the DC 15 I would have probably also told you what class(es) it had, so you would have gotten something useful that wasn't obvious.

But I also make characters roll K(Religion) at DC 5+ level for the correct DR on a skeleton, so maybe I'm really one of Those GMs.*

--Ciri

Story time:

Spoiler:
I ran a table of level 1-2 last year at a large con. End fight involved several skeletons. No skeletons appear prior to this. As we start combat, one player advises the main melee hitter to change weapons to a club. I questioned this sudden change in tactics and suggested a Knowledge roll. Player argues that everyone knows skeleton dr and it's not meta-gaming at all. I insist that the rule is to roll. Player stated that this character has fought skeletons before and show know this. I repeat that the rule is to roll, but since it's a very common monster, it's only DC 5+CR so he will probably be able to make it. So, reluctantly, he rolls. I think to myself: "Ok, He only needs to hit a 6 and I'll throw in a circumstance bonus of 2, since he says he fought Shellie's in the last scenario." Player gets a 3. Result: "Wait. Are you sure it wasn't Zombies that have DR/Bludgeoning?"

Oddly enough, I have never had this happen at any local games. It seems to be standard practice by the local GMs to indicate to the players that "your attack wasn't as effective as you expected." If no one can make the roll to know why, the players will just start randomly switching out to different materials until someone gets the answer. Usually only takes a couple rounds. Unless the one person with the right material keeps rolling nat 1s on his attacks......

Sovereign Court 1/5

rknop wrote:
I may have to stop reading the forums altogether if I want to continue to have the motivation to keep playing in PFS.

Just think of them as a great source of comedy and you can laugh about it with the people you game with. "Get a load of this one..."

4/5

Finlanderboy wrote:
Michael Hallet wrote:

"No, you can't. You have absolutely no idea what the creature is and thus what resistances it has."

"Well, they look the same so I'll conclude they have similar resistances, that at least sounds logical."

"That would be meta-gaming."

This is where people forget they are a DM and not a computer.

And then somebody makes the right knowledge check.

"Oh, @#%!!, That's not a skeleton, it's a bone golem!"

3/5

What about non-monsters? If I've had ten mission briefings with Ambrus Valsin do I need Knowledge Nobility to recognize him?

My view is that your knowledge skills represent general knowledge about the whole field. +10 knowledge arcana can be used to identify *any* dragon, you shouldn't need it to remember that the last black dragon you fought breathed acid. +10 knowledge nobility means you know an awful lot about the movers and shakers of Absalom, you shouldn't need it to recognize people you've met in character.

3/5

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As a DM i do not care if people say I fought these before watch out for XYZ.

The thing is Realalchemy stated I as the Dm will not confirm if they are incorrect.

4/5

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I'm always surprised by who gets invited to my character's little PFS adventures... once in awhile I want to start a class action suit against the Society for general incompetency... X^P

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

I like the idea of "three years of training" as an excuse for relatively well-equipped and professional adventurers. I tend to add "conversations around the water cooler in the lodge" as a way for new PCs of experienced players to know about long-running plotlines that most Pathfinders can't help but notice. ("Remember that year we spent wrangling invitations to the most famous martial arts tournament in the world?")

On the other hand, you could flip the training concept around a bit and say that the people who paid attention to the training took ranks in knowledges; that being able to identify a creature in the field reflects really REALLY grasping the material, instead of just cramming for the exam and then forgetting all about it.

That still doesn't help encounters with staple monsters make sense of course, especially if this is the third scenario with Surprise Reveal: The BBEG Is A Ghoul.

Let's just sit back and remember that the Knowledge rules were built with a single constant party in mind, where the GM knows what happened to the party before. Not the PFS ad-hoc environment where the GM has no good way of knowing what the PCs have seen at the tables of other GMs. So it's gonna be a bit rough. If the rules out of the book don't make perfect sense (in this specific case), that's not because they're irreparably broken, but because they're being used in an unintended context.

(The "we don't know about the awesome dragon but we can identify the hatchling" bit is another problem altogether.)

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Lau Bannenberg wrote:
Kurald Galain wrote:
Given how folklore works, I'm sure your character has heard at some points that trolls are weak to silver weapons, to billy goats, to fire, and even to garlic. Without passing a knowledge check, you don't know which of these is true.
We have a lot of biased and anecdotal evidence indicating garlic butter works against trolls. No party carrying it has been attacked by trolls. Troll attacks have occurred against parties that previously consumed their garlic butter, however.

Those anti-polar bear rings the party bought in Katapesh work like a charm! Havent encountered a single polar bear!

Dark Archive 5/5

Tineke Bolleman wrote:
Those anti-polar bear rings the party bought in Katapesh work like a charm! Havent encountered a single polar bear!

Really? I keep being followed by one and getting licked by it and for some odd reason that grants me guidance.

It really helps to have a fairly small lodge for this kind of stuff :P

Scarab Sages 5/5 5/5 *** Venture-Captain, Netherlands

Ragna and Baldur wrote:
Tineke Bolleman wrote:
Those anti-polar bear rings the party bought in Katapesh work like a charm! Havent encountered a single polar bear!

Really? I keep being followed by one and getting licked by it and for some odd reason that grants me guidance.

It really helps to have a fairly small lodge for this kind of stuff :P

Yeah well you did not buy the ring so... :P

Grand Lodge 5/5

Snorter wrote:

"You identify the small, red scaled, winged reptilian creature, with the smoking nostrils, as a red dragon hatchling."

"And the larger, red scaled, winged, reptilian creature, which looks almost exactly like it, who is nuzzling the hatchling, and licking fragments of egg shell from its face?"

"You have noooo ideeeeeaaaa....."

This is a prime example of the problems of a CR-based Identification system. I don't blame Paizo for it, and I don't have a better system in mind, I just don't think it works well.

I also don't like the boon, and run the game as if it didn't exist.

Liberty's Edge 3/5 *

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Pathfinder Adventure Path Subscriber

For a dragon you would probably have to sit down an map out the DCs by CR as they go up in age and reveal the abilities gained based on those checks.

Using a red dragon as an example.

Wyrmling
DC 16 - You know a bit about their personality and that they breathe a cone of fire.
21 - They have the fire subtype.

Very Young DC 18 - You know they gain the ability to see through smoke.

Young DC 20 - They gain innate spellcasting abilities like a sorcerer.
25 - They can detect magic at will.

Juvennile DC 21 - Their mere presense becomes frightening. 26 - They can cast pyrotechnics at-will.

Young Adult DC 23 - Their hides become resistant to non-magical weapons.
28 - They becomes resistant to magic as well.

Adult DC 24 - Their bodies begin to radiate intense heat.
29 - They can cast suggestion at will.

Mature Adult DC 25 - They are even less susceptible to non-magic weapons. Unless you are really strong, it may take a lucky strike for a normal weapon to damage them.

Old DC 27 - They have the ability to create walls of fire at will.
32 - They can manipulate and move magical flames.

Very Old DC 28 - Most people would have trouble damaging them with most normal weapons, even with a lucky strike.

Ancient DC 29 - Their breath weapon is hot enough to melt stone on contact turning it into molten rock. 34 - They can find the path at will.

Wyrm DC 30 - Their hide is almost completely impervious to normal weapons except from mighty heroes or heroes that hit a vulnerable spot.

Great Wyrm DC 32 - Their breath weapon is so hot that it can turn those it fells to ash, recoverable only by the strongest of magics.
37 - They can discern location at will.

So if you were fighting a great wyrm and rolled a 30 on your knowledge check you would know all the abilities possessed by the dragon that are DC 30 or less which would be everything except manipulate flames, find the path, incinerate and discern location.

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