Advice on Dimension Door countermeasures.


Advice


Hi!
We are playing through Rise of the Runelords. We are 5 books deep and we have a problem:

Everything worthy to be a challenge has Dimension Door or some other means of teleportation. What should we do with this?

We have: a bard, a wizard and a slayer. Plus pet ranger and pet brawler (via Leadership). We are all level 13 and our 'pets' are lvl 11.

I am a wizard. And I know that I can get Dimensional Anchor. But:
1. Wasting an action to cast it severely damages our chances of winning.
2. I am a highly specialized Evoker and I have low Dex (12). So actually hitting with it may be a problem.

Are there any other reliable means to deal with teleporting enemies?


Is the ranger is archery based have him ready actions to disrupt spells.
Another idea us to try to planar bind something to help you until you complete book 5, and have that be on disruption duty.

Are they teleporting away, healing up and then coming back to fight you again?


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wraithstrike wrote:

Is the ranger is archery based have him ready actions to disrupt spells.

Another idea us to try to planar bind something to help you until you complete book 5, and have that be on disruption duty.

Are they teleporting away, healing up and then coming back to fight you again?

I feel incredibly stupid right now. I completely forgot that you can easily counterspell anything by dealing enough damage to the caster.

Thanks for this advice. It really helps xD

They do different things: one was hiding inside solid fog right besides us, some others simply ran away (carrying my precious loot -__-) and some do run-heal-attack-repeat cycles.


Fedorchik1536 wrote:
1. Wasting an action to cast it severely damages our chances of winning.

Any action that will hinder your opponent plan is never a waste

Fedorchik1536 wrote:
2. I am a highly specialized Evoker and I have low Dex (12). So actually hitting with it may be a problem.

For being a highly specialized Evoker your Dex is quite low, considering that rays are probably a good part of your arsenal.

Being an Evoker, are you using/abusing of Dazing effect? He cannot teleport away if dazed XD


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Dimensional anchor really is the go-to tool of choice, used to prevent dimension door, teleport, gate and similar spells or abilities.

It's 4th level, so just make a wand of it (or buy one) and give it to one of your buddies with a higher dex and a maxed UMD skill. They'll have to spend an action too, but I don't see any way around that. At least it isn't *your* action. <g>

A readied action to shoot an enemy spellcaster is great... if the archer can see him. However, if that dimension door or teleport is a supernatural ability, damage doesn't help because

prd wrote:
supernatural abilities (...) can't be disrupted in combat

Extraordinary abilites work the same - no disrupting of SU or EX abilites. Only spells or spell-like.

A dimensional anchor would work in any event. If you hit. And penetrate the SR.


There is a weapon property for this, phase locking just make a bunch of arrows for the ranger and have him use one a round.

Ring of spell storing for the ranger (or bard) with dimensional anchor would help too since he is much more likely to have the feats to stick that touch ac.

But I think those phase locking arrows are what you are looking for.


Abraham spalding wrote:

There is a weapon property for this, phase locking just make a bunch of arrows for the ranger and have him use one a round.

Ring of spell storing for the ranger (or bard) with dimensional anchor would help too since he is much more likely to have the feats to stick that touch ac.

But I think those phase locking arrows are what you are looking for.

I had forgotten about those.


4mb4r4b4 wrote:

For being a highly specialized Evoker your Dex is quite low, considering that rays are probably a good part of your arsenal.

Being an Evoker, are you using/abusing of Dazing effect? He cannot teleport away if dazed XD

I don't do rays. I do fireballs.

Besides, specializing in evocation gives no benefits for ray type spells.
Yeah, I'm going to use dazing spell a lot, but I grabbed it only recently, so never actually used it =/

Talking about great target debuffs: none of noteworthy antagonists ever failed SoS/D effect in my current career. I actually begin to suspect that my GM is a cheating bastard. But I respect his choice if he actually is. For now xD

Abraham spalding wrote:
There is a weapon property for this, phase locking just make a bunch of arrows for the ranger and have him use one a round.

This sounds like a plan.

Wheldrake wrote:
It's 4th level, so just make a wand of it (or buy one) and give it to one of your buddies with a higher dex and a maxed UMD skill. They'll have to spend an action too, but I don't see any way around that. At least it isn't *your* action. <g>

hehehe, I like it! xD


Fedorchik1536 wrote:
actually begin to suspect that my GM is a cheating bastard. But I respect his choice if he actually is. For now xD

If you want i can just stop rolling any dices in secret. Even damage. But don't be surprised when you suddenly die. I can swear on DMG and/or PHB that i do not lie about NPC's save results.

P.S. i think i should bad phase locking spell! :D Besides I just love the frustration and hate in their eyes.

"I may be bad — but i feel good"©

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