Grand Necromancer

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Crossbow Mastery makes the time required for you to <b>reload</b> any type of crossbow reduced to a free action, but for a Repeating Crossbow, the reload is already a free action

Crossbow, Repeating

Load: As long as it holds bolts, you can <b>reload</b> it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.

For me the "loading a new case" action is not influenced by Rapid Reload or Crossbow Mastery, because is not a "reload" action.


I'm playing now a Bolt Ace in a Jade Regent campaign, and I decided to go for a Gunslinger Bolt Ace 5 / whatever you like X

As my weapon I took the Minotaur Double Crossbow, because it is the highest damage free action reloadable weapon you can wield.

5 levels in Bolt Ace so that you can have Crossbow Training, then move to a class that will give you something more than a straight gunslinger.

I will lower Strength and put some points in Constitution.


avr wrote:
Off-topic: Gear refers to all the equipment you are wearing or using, collectively. It's not a singular noun unless you qualify it as 'a piece of gear'. In D&D or Pathfinder the term 'item' is usually used for a single piece of gear.

Consider me educated, thank you.

On the belt, I'll try to have it +4, I still have money, but want to see if any other suggestion will came.

But for sure I'll buy at least one belt +2, so I deducted the cost from the starting amount.

I'll start to play on Saturday, so I still have time for decide my final equipment.


I'm thinking about the Mithral Chain Shirt, but soon my Dex will reach +7 modifier and I'll end with a +8 modifier.


I'm starting a Jade regent advenuture, and I'll play a crossbowman.

I'll start from lv.9 and the adventure will probably finish at lv.14

My first build was a Gunslinger Bolt Ace 5 / Fighter Weapon Master 9 riding a battle Dog and shooting a Minotaur Double Crossbow.

But then I didn't like what a 9th level of Weapon Master will offer me.

Looking for something for replace the 9th level of Weapon Master, I found the Brawler, and Martial Flexibility:

Martial Flexibility (Ex)

A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).

This seems fantastic to me, with the opportunity to take the needed feat for each situation.

So, I decided to go for a Gunslinger Bolt Ace 5 / Brawler 1 / Fighter Weapon Master 8

My ability scores are 8/22/14/12/20/3 and I'll go with the following feats:

1. Bolt Ace Point Blank Shot
3. Bolt Ace Rapid Reload: Minotaur Double Crossbow
4. Bolt Ace Rapid Shot
5. Bolt Ace Crossbow Mastery + Crossbow Training. Minotaur Double Crossbow
6. Brawler Martial Flexibility + Brawler's Cunning
7. Weapon Master Precise Shot + Deadly Aim
8. Weapon Master Weapon Focus
9. Weapon Master Hammer the Gap
10. Weapon Master Clustered Shot
11. Weapon Master Snap Shot
12. Weapon Master Improved Snap Shot
13. Weapon Master Combat Reflexes
14. Weapon Master Improved Initiative

Now I'd like to ask you which feats I can select with Martial Flexibility.

Right now I'm thinking to Clustered Shot until I'll reach lv.10 and I'll take it, then to Combat Reflexes between lv.12 and lv.13.

I'm not a big expert of fighter characters, so any suggestion will be appreciated.

Thank you.


Hi Guys,

thank you for your suggestions.

Gloves of Dueling are a fantastic gear and I found space for them in my equipment.

Until now I purchased the Gloves, a Belt of Dex +2, an Headband of Wis +2, an Handy Haversack and mundane utility objects, enchanted to +1 my crossbow, armor for my mount, Cloak of Resistance +2, and I have more or less 16.000gp to spare.

Any other suggestion?


Hi Board,

I'm starting a Jade Regent game, playing a Svirfneblin Bolt Ace 5/Weapon Master 4 riding a battle Dog and shooting a Minotaur Double Crossbow.

I have 49.000gp to spend to equip my gnome and I really don't know how to spend those gold.

I was thinking to custom enhance my crossbow with a permanent Gravity Bow effect and an Abundant Ammunition effect.

Out of this, what are the most useful gears for a crossbowman?

Thank you!


Plausible Pseudonym wrote:
No, Silent Spell metamagic still lets you cast and escape. Disintegrate, Gaseous Form, etc.

Can I argue that you are not free of complete the somatic components of the spell if you hands are impeded from the Dimensional Shackles enchanted with a continuous Silence effect? Especially if as in my mind your hands are tied behind your back.


How to imprison a sorcerer: Dimensional Shackles + continuous Silence effect.

Could this answer your question?


When playing a wizard my spellbook is not so in sight that you can throw an arrow at it.

I like the idea of target the spell pouch, but this plan is not quite ineffective against spellcasters with Eschew Materials feat?


0o0o0 O 0o0o0 wrote:
Astomoi Lich Psychic can use both Int and Wis boosts, get rid of their Con penalty stat and remove both the verbal and somatic components of their spells. They just hover around, in pitch-dark silence, thinking about evil things.

How can the somatic components be removed?


Fuzzy-Wuzzy wrote:
Since it says "upon using" instead of "after using" I have to say you attempt the save and eat the results before receiving any benefit.

In this case you are not using the Archive, you are barely opening it.


These are resources to use on my character only.

We already subtracted money for organize our kingdom. Right now no army is required, and I have a cohort via Leadership. Anyway the cohort cannot take part in the adventuring, as per DM's decision.

The same as for the binding, our DM doesn't want any animated object or golem too.


Diviner abusing of conjuration and dazing evocation spells to hinder opponents' plans + self defense shell.

most used spells:

grase
pit line spells
dazing fireball/lightning bolt
persistent resilient sphere
fog line spells
mage armor/false life/protections from arrow/overland flight/contingency/permanency
wall line spells


I have more or less 142,000 GP


2 people marked this as a favorite.
j b 200 wrote:
Back to OP question: you can still use magic, but you will have to limit yourself to "instantaneous conjurations." Also "Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field." So any spell that says "as wall of force" should also work.

You can lure the dragon in a cloud or against a prismatic wall, but you cannot cast in the field:

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.[...]Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away.[...](The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)[...]Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field. Artifacts and deities are unaffected by mortal magic such as this.


3 people marked this as a favorite.
Starbuck_II wrote:
c. Magic that has no SR can freely cast into an antimagic field. So spellcasters can still hurt it.

Where do you read this?

Antimagic Fdeld sais that:"An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area", no exceptions for spell without SR.

And then that "The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.": you can cast Ice Spears spell outside the field, and then if the dragon comes close to the spears they will not disappear, but you cannot cast the spell inside the field, so to hit the dragon.


5 people marked this as a favorite.

They are not only evil, but also fools if decided to attach the dragon without a plan and without a proper preparation.


But I already have a +4 enhancement to Wis, and the plan is to move from +4 to +6.

I can craft wondrous item, magic armor and weapon and rod, with a 5% discount, and without a WBL crafting budget.


I forgot, I have cloak of resistance +5

Why do you think I have spent too much on Wisdom? Wis influences a saving throw and the most rolled skill in game, Perception.

About Persistent, I have it as Metamagic Feat.


Fedorchik1536 wrote:
1. Wasting an action to cast it severely damages our chances of winning.

Any action that will hinder your opponent plan is never a waste

Fedorchik1536 wrote:
2. I am a highly specialized Evoker and I have low Dex (12). So actually hitting with it may be a problem.

For being a highly specialized Evoker your Dex is quite low, considering that rays are probably a good part of your arsenal.

Being an Evoker, are you using/abusing of Dazing effect? He cannot teleport away if dazed XD


+1 mithral buckler, +1 dueling cestus, amulet of natural armor +2, eyes of the eagle, ring of invisibility, lesser extended rod, lesser dazing rod, handy haversack


bought score of 18 with +2 race, +2 age, +3 level, +6 enhancement and + 5 inherent for a total of 36.

What I have is a +4 enhancement bonus to Dex, Con e Wis and a +6 enhancement bonus to Int.


The inherent bonus I'm aiming with the Tome is +5.

I'd like to bind a genie, but the DM will not allow me this.


Hi Guys,

I'm currently playing in the King Maker campaign as a human wizard of 13th level.

I have some money to spend, I have different ideas on how I can spend this money, and I'd like to receive you advice.

Until now I could:

craft a Tome of Clear Thought and raise my intelligence to 36. This will give me new 39 skill points to allocate, all the skills that depend on intelligence will receive a +3 bonus, the DC of all my spells will be increased of 3, more spells per day.

or

crafting several objects I could raise all my saving throws of 6, improve my AC to 33, touch to 17 and flat-footed to 22 and obtain 13 hit points.

What will you do, or what else would you suggest?


Thank you Pizza Lord!


If I wear a +5 Mirrored Armor and a +5 Mirrored Shield, the bonus I'll receive to my touch AC against rays will be +5 or +10?


shadowkras wrote:
I said probably.

Yeah, but in case someone else had you doubt, I brought the example of a summoning spell during more that 24 hours.


Mount is a summoning spell, and the light horse conjured can stay for more than 24 hours starting from 13th level.


If my summoned creature will take an hit, can I heal his wounds using spells or potions?

If the summoning time is more than 24 hours, the creature will recover hit points resting at night?


Thank you Kalindlara, now I see how can I have a bunch of Augmented Summoned Glabrezu around.


You will then swap you Communal Mounts for a bunch Summon Monster II creatures, having them around for hours instead of rounds.

I cannot see why the GM should hate you.


Have with you a real horse.

Cast Mount, Communal and conjure six light horses.

Cast Misdirection and have the six light horses being detected as the real horse.

Cast Alter Self on yourself.

Go to town and sell the six conjured light horses.

PROFIT!


In 30 ft. the DC is in fact 42 having the School Power from Greater Eldritch Heritage, 40 if far more than 30 ft. from the target.

I'm still far from the DC 47...

Then there is a problem with the Dragon:

Jehova wrote:"The dragon likely wins the initiative, but it doesn't matter. With his Reach Spell, The Vacuum can suck the air out of it at 300 ft., which he does, using his Arcane Bond to save a spell."

But the Arcane Bond says: "A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. [...] This spell cannot be modified by metamagic feats or other abilities."

So, she cannot cast a Reach Mass Suffocation with his Arcane Bond.


Anyway I cannot understand how she can reach a DC of 47 for her spell.

She has:

10 (base bonus for DC) +
9 (spell level) +
15 (INT 40) +
2 (Spell Focus doubled from Spell Percfection) +
2 (Greater Spell doubled from Spell Percfection) +
2 (Diviner Foretell (Su) ability) =

40 DC (and only in 30 ft.) - Tarrasque will fail on a 8.

What am I missing in order to reach the DC 47 Jehova declared in the build?


The solution offered from Domhnall sounds to me better that the one offered from Jehova, considering the purpose of this build:

The Vacuum will maintain the same CL when casting Mass Suffocation and will not lose the +4 bonus to overcame SR.


Hi All,

I'll start soon a new campaign, and the master told me that the character will reach level 30!!!

I will play a wizard (diviner foresight, conjurer teleportation or infernal binder), and I think to take 20 levels in this class.

Of course, a class cannot have more that 20 levels.

So, in order to grow my levels of existing arcane class over the 20th level, I'm thinking to take my other 10 levels in a PrC.

Allowed sources are:

  • Core
  • APG
  • Inner Sea World Guide
  • Ultimate Combat
  • Ultimate Magic
  • Gamemastery Guide
  • Bestiary 1-2-3

So, which PrC do you suggest in order to achieve 30 levels of wizard?

I will also accept to have few levels of wizard, but my CL has to be 30 (p.e. using Magical Knack).

Do you suggest to go straight as a wizard, and than have the PrC in the last 10 levels, or to enter is the PrC as soon as poosible, and then leave the rest of the wizard class for the end of the build?

Cheers.


Ravingdork wrote:

I'm curious...


  • How often do you frequent the gallery?
  • How often do you frequent this thread?
  • Do you download the characters for offline use, or do you access them directly only as needed?
  • If you download the characters, do you update your local files whenever I announce an update?
  • How many characters have actually seen use in your games?
  • Did you have to modify them extensively to better fit your game?
  • Do you make use of any of the other tools provided by the gallery?
  • If there was anything you'd like done differently, what would it be?

1. At least once every month

2. Every time there is a new reply
3. I download the characters after any update
4. Answered above
5. None of them
6. Obviously not
7. No
8. I'd like to have the feats listed in the order they are selected level after level, and not in alphabetical order.


Hi Douglas, thank you for you reply.

I was thinking to play a Lawful neutral Diabolist, but in fact this will depend from the alignment of the other players.

Well, I'm really curious about this Celiax material, in fact i started this thread because for sure there are some new things that I missed somewhere.

I'll look for the "Two-imp debuff".

EDIT

"Two-imp debuff". Read it.

Well, I was just wondering what I can do with my Imp companion.

I just have a concern about the sentence "And then have each imp take Skill Focus (Intimidate)".

How do you will have your familiar take this feat?


Why do you think is overkill?

I already read Douglas Muir 406's threads, also the ones about Diabolist PrC that I really like as flavour, and for the Imp companion.

My first idea was to couple the Infernal Binder Wizard School with the Diabolist PrC, so to have 2 Imps.


Hi Board,

I'll soon start a KingMaker game, and I'd like to play, as usual, a wizard.

In this case my idea is to play a Wizard Binder, making use of the Planar Binding line of spells.

All Paizo products are legit, but no 3rd part.

I'd like to collect you idea and suggestion about building, feat, class, archetype, equipment and so on.

Thank you :)


ehm...

"Bracers of armor and ordinary armor do not stack."

Nothing to say here.

"If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities." DOT

For me this means any other source, so even from a magic robe, and thus, if I cannot have all the effects active, the Robe of the Archmagi will shout down the Bracers of Armor.

"If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

If this sentence will work as per the Bracers of Armor, in this case all the effects from the Robe of the Archmagi will be suppressed... or... you can read this like the armor bonus will ceases functioning, and so I will have the other effects.


"An armor bonus applies to armor class and is granted by armor or by a spell or magical effect that mimics armor."

Claxon wrote:
The effects of the robe of the archmagi will remain despite everything else, and at most it simply wont provide the AC bonus as the robe is not armor, it just happens to provide an armor bonus because magic.

Please explain me again why the armor bonus of Robe of the Archmagi is a different armor bonus than Bracers of Armor.


Purple Dragon Knight wrote:
ftr(eldritch_guardian)/wiz(diviner/foresight)/eldritch_knight with (School Familiar: Divination) familiar archetype

What the eldritch_guardian will add to this build? I mean, Intimidate will be lost as class skill...


QuidEst wrote:
You save money by ditching the bracers and putting everything on the armor, though

Bracers of Armor is a force effect, so it will work against incorporeal touch attack, but I cannot enchant it with Determination, 'cause it add a flat gp amount to the cost in place of a +bonus.


Claxon wrote:
The effects of the robe of the archmagi will remain despite everything else, and at most it simply wont provide the AC bonus as the robe is not armor, it just happens to provide an armor bonus because magic.

ehm...

"Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

I cannot see how the armor bonus you are speaking could be different from the armor bonus in the rule.


This doesn't seems clear to me, 'cause they will not stack, but they will not also overlap each other.

Anyway, if your answer will be correct, I will have to choose between

  • +5 armor bonus to AC
  • Spell resistance 18
  • +4 resistance bonus on all saving throws
  • +2 enhancement bonus on caster level checks made to overcome spell resistance
  • breath of life when reduced to 0 or fewer hit points

or

  • +5 armor bonus to AC
  • DR 5/magic

So, if I have to choose, this is a permanent decision or can I switch between the 2 options? And if yes, with which action?


"Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning."

So if I wear:

do I will have:

  • +5 armor bonus to AC
  • Spell resistance 18
  • +4 resistance bonus on all saving throws
  • +2 enhancement bonus on caster level checks made to overcome spell resistance
  • DR 5/magic
  • breath of life when reduced to 0 or fewer hit points

???


How will be composed the rest of the party?


So I have this character with both extremely high strength and intelligence scores. (18 STR, 18 INT).

I want my character make use of the Bruising Intellect trait and Intimidating Prowess feat in order to make a Intimidate/Demoralize build.

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